
It’s the first Monster Hunter since 2G3rd, so it feels completely fresh.
I just defeated the nostalgic Babaconga.
Everything is too convenient and too comfortable.
It’s good that damage is shown like this… I thought.
The evolution of character creation is incredible; I never thought Monster Hunter could be a game where I could create such cute characters…
It gets a bit awkward outside of cutscenes, though…
I thought someone should really watch when the handsome perverted scholar gets caught by the spider!
I’m glad to see you’re having fun.
Ah… Slash and roll as much as you like…
It looked like a sword-drawing lolicon.
Oh, and the great sword is fun!
I honestly don’t understand other weapons very well! Great swords are fun!
In the old days, great swords weren’t so blatantly enjoyable!
The great sword is so much fun right now! If I keep hitting hard, the opponent will die!
I don’t understand the sword.
Wasn’t it more user-friendly back in the day?
The great sword has the highest level of completeness in this work…
The sword has become troublesome since the ki gauge turned color.
Great swords are nice, aren’t they?
Also, Hope is initial equipment with nice design, right?
It’s been such a long time that playing random multiplayer feels incredibly relaxed and surprising.
I love Hope armor so much that even when various ones come out, this is still number one.
In multiplayer, I was like, “Huh… Midway participation?! Is that okay!?”
Moreover, there’s a thing like a Chocobo that takes you to your destination.
Also, I can find out where the fleeing enemies are without throwing paintballs…
Paintball is one of those cultures that is good to see disappear, isn’t it?
The bad civilization that chased around a Diablos without a marker in the desert has been destroyed.
That face… haven’t I seen it before?
Use other weapons too.
Japanese Felyne is cute too.
The hot and cooler can be unnecessary if the caterpillar at the entrance eats it.
Why did you bring it back to life…?
The Gunlance is fun too, so you should give it a try.
Oh… how cute…
Use all weapon types.
I think you would be surprised at how much the bow has changed compared to that time.
Some people feel a sense of discomfort with the characters rather than whether it’s in Japanese, so they use Ailou language.
A cuteness that seems really plausible.
It seems that the UI has a bad reputation, but since it’s been a while since 2G, I find it too convenient to think that this is bad!
Well, I think it’s quite complicated to figure out which item jumps to where…
The one-handed sword is rubbing the combo of △△◯◯.
Guard + △ to evade with a slide.
Guard + O for guard break and loose just guard.
Yes! With this, you are now a one-handed sword master!
The UI is definitely much more convenient compared to the past.
It’s very difficult to understand because they have changed a lot even from their recent works.
Wiles’ UI and usability are terrible.
But this is not the time to bring up such topics.
It’s a thing of the past when they used to say, “Bring out a beautiful model for the setting screen!”
I am a beautiful model.
I think managing item pouches is quite complicated.
Well, it’s something you can get used to.
If it’s easy to use and strong, then one-handed swords or guns, etc.
If you can master it, the insect glaive is strong.
If mastered, it is a lively hunting horn.
O great sword that guides me, my master…
If it’s been since 2G, everything must feel fresh, brand new, and enjoyable.
Just enjoy it to your heart’s content as it is.
The sword is fun!
When you repeatedly perform the Demon God Big Spin Cut and it turns red, it feels like Zubabab! Zubabababa!
The weapon that I should know has been around since 2G is so unfamiliar.
I’m not quite there yet with the cuteness of the illustrations, but I feel like I’ve made significant progress and evolved beyond being a gorilla.
Isn’t the Japanese Meowth super convenient? It tells you things like “I’m weak!” one by one, but you have to read subtitles for Meowth language, right?
Since 2G, it has probably become so difficult to find the same things as back then.
If I could just fiddle with my body shape a little more…
One hand seems quite different.
Once you get used to it, it’s totally within reach.
Seriously, don’t mess with me… it can go both ways with the UI.
I want the hammer shortcut bug to be fixed somehow.
It’s a matter of personal preference, but I do think that the average level of female characters seen by others at the counter has definitely improved.
To be honest, it was so unique that it reminded me of PSO2 from the World era.
Let’s take a good look at the option settings once.
There are various things like transparency display when hidden in the shadow of a monster and fixed map orientation.
If you could change your body type, it would already become dogma.
Crawling forward while having my butt penetrate the rock is a bit…
The current body type only has parameters like gender and width, so it restricts armor size adjustments compared to other games that allow for more body shape customization.
When I made it just right in Ailou language, it turned into a toy-like voice in Japanese.
Is it okay if I do it?
Coming from the old Monster Hunter, there isn’t a crafting book? Yay! And is the pickaxe unlimited? Yay! Since those thoughts come first, it seems like there are no complaints or issues at all.
Don’t we need to stop having to enter the tent or go to the box to restock items each time? It would be fine if it automatically restocked when we returned.