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[Dragon Quest] I had AI draw a metal slime.

The discussion explores themes of struggle and humor in gaming, reflecting on experiences of ‘strayed metal’ and puns.

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[Dragon Quest] The update has arrived.

Japan Otaku Reviews discusses speed adjustments and balance changes for characters and skills in a recent game update.

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[Dragon Quest] A system improvement update suddenly arrived.

Japan Otaku discusses updates for Dragon Quest III, including improved travel speeds and feedback on gameplay balance.

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[Dragon Quest] Often underestimated

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[Dragon Quest] I think after clearing it, you’ll be the captain of the transport ship at Torneko’s place.

Japan Otaku comments on characters’ home choices, reunion thoughts, and shifting places as they contemplate their futures.

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[Dragon Quest] I want the DS version of DQ456 to be ported directly to the Switch.

Fans desire console versions and improvements for RPGs, feeling smartphone adaptations fall short in experience and control.

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[Dragon Quest] Before clearing the doors of anger, I accidentally removed the Hyouga Majin and Yougan Majin.

Japan Otaku discusses creating a Golden Golem in Dragon Quest Monsters, noting its quick growth despite early leveling struggles.

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[Dragon Quest] Dragoram is difficult to use, but I like it because it has a magical feel.

A blog discusses Dragon Quest 8 and 7, focusing on gameplay mechanics, characters, and their strengths in battles.

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[Dragon Quest] The protagonist has a quietly eventful life.

The blog discusses the struggles and themes of slavery in a game, comparing it to classic adventures and the hero’s journey.

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