
It’s a bit unfortunate, isn’t it?
It’s moderately painful.
Is it plain…?
Is there anything more eventful than being captured as a slave, escaping from a waterfall, or being turned to stone?
(Prince →) Traveler → Slave → Traveler → King → Statue → King
A life that seems to fit into the top 3 of Dragon Quest protagonists.
>>6
I wonder who the third one would be with 4 and 5 as the two top players.
Can’t you go back to your parents’ house?
>>15
I’m feeling a bit hazy, maybe 6.
Being a slave for 10 years is already tragic enough.
Given their childhood background, it’s questionable whether they can read and write properly.
I have studied enough to be able to read the signs during the era of slavery.
>>9
You were taught how to read by another slave, huh… And that slave is basically dead…
It probably needed the passage of time thematically.
In that case, making it a hellish life with slaves or conscious petrification is the style of Horii.
Is it not a bad environment that even slaves can study in…?
The main story is tough, but I think the happiness afterwards is at the top.
Players can enjoy the game because the difficult parts are resolved in an instant.
The original source is probably “Journey to Lagos,” but it closely follows the unpleasant parts.
As a result of living a miserable life, my child turned out to be a hero; it’s a ridiculous and very cliché story.
It seems that Mr. Horii was probably going through a period of parenting at that time.
The period of being a slave and being petrified is too long.
Isn’t it just a plain appearance…?
Starting as a village fisherman, then saving the world, and returning to being a fisherman again is kind of cool.
The stone tablet caught in the net is to be disregarded.
It’s just that what you see along the way is mostly terrible, but what the person has done is still just an adventure…
If it’s okay to include Monsters+, is 2 also quite tragic and good?
11 has its ups and downs, but it doesn’t feel too painful.
>>24
Until the departure, I was able to live a relaxed life in the village.
The Lord is tough, but one of the difficult aspects is that the direction is the day after tomorrow.
Because you know, I can’t avenge my father’s murder.
The thread image depicts a character who has been a slave for 10 years and petrified for 2 years, and has lost their parents, which is indeed quite tragic, but I feel that after clearing the game, they probably end up being the happiest among all the protagonists, so that seems to offset a lot of the negativity.
Personally, I think the third protagonist, who was forced to live as a hero since childhood and ended up being trapped in an unfamiliar land without being able to return home, is the best.
The wrong petrification was for about 8 years, wasn’t it?
It’s safe because my wife is cute.
In the novel version, it’s clear that the main character was deeply involved with Bianca on the night before the ending.
The most tear-jerking part of Dragon Quest is when it communicates to the child self that no matter how tough things get, you must not give up.
>>31
That’s nice, isn’t it… well, it’s not really nice, but… it is nice, right…
The main character feels even less rewarded in the remake.
Cynthia should be allowed to come back to life.
There aren’t many painful experiences for 7.
There are a lot of shitty events, but
For ten years of living as a slave, it’s a good body.
>>34
Thanks to the old man who was a senior slave, I learned to read and quietly received extra food and care, and I grew up safe, but a few years later, that person also passed away…
A story like that just came to mind.
It’s nice to know that the hero tasked with defeating the demon king, which was passed down from my father, is my own son…
In the end, I pretty much got everything.
After the ED, it can be said that he has not only become the king of a nation but is also in a state of having nearly conquered the world.
In the few other countries, they cannot stand up to the protagonist, and even the richest person in the world has full trust from his father-in-law or not, and even such a god has the protection of the gods.
The incident where Papas was heading towards Linehart but ended up going the wrong way makes me think about various things.
If 8 is the true ending, then I’ll marry the princess and eventually become the king, right?
Demon King
Captive King → Benevolent King
It’s tough not being able to see the children grow up, along with the death of my father and being a slave, of course.
When it becomes the youth chapter, they say you should find your own purpose as a mob, but it’s disappointing that you quickly find the Sword of the Sky and inherit Papas’s goal.
I wonder if she gave birth to several more after that.
In the end, I might be better off compared to those who lose, so it might be better than being in the 4th place.
From the NPC’s dialogue, a handsome man with a distinctive face and mysterious eyes that attract others.
I love being worried about because my kids say I have a really strange face during our conversations.
I also like the reaction when Pipin made that comment beyond the line.
There are many factors that can lead to marriage and having children when you turn 5…
4 is a job that constantly tries to bring the negative back to zero, and it feels lonely.
It’s sad that Collins is playing tricks on his sons with the hidden staircase, triggering flashbacks of past trauma.
There are two periods of time that have passed, and both are painful… like human emotions and such.
The protagonist who spent tough times with Henry has no grudges, but I really like how Sancho can’t forgive Reinhardt.
The number one character I don’t want to be in Dragon Quest.
>>55
If I’m going to become something, it has to be a hero, after all.
I don’t know what kind of life I was living until I was called by the king.
>>59
Rather, isn’t the level of “it’s okay to become that” only around 1, 2, or 8?
>>65
What about 7?
It’s nice that there are quite a few elements that convey the passage of time.
Most of the time, Grandpa from Santa Rosa has completely lost his mind, which is tough…
>>56
That old man seemed to be quite an amazing person when he was young.
The hardest time at 7 was probably when I broke up with the stupid prince… although he has been a close friend since a long time ago.
>>57
Maribel is such a generous pooper for the player.
>>63
Ska is a bit…
It’s so sad to see the four protagonists collapse in the PS version ending.
If Cynthia hadn’t come back to life, wouldn’t she have been dead?
Considering the level of recognition, I think they would rank in the top three as a protagonist who is quite troubled throughout the game.
I will crush everything with these muscles trained from boulder rolling.
If it’s 11, I want to be a little bit like that.
It’s tough, but all my friends are just too great.
After Maribel’s departure, it was tough not only in terms of combat strength but also because the refreshing dialogue was gone.
It’s fine until you go on a trip, but the aftermath is really tough.
Honestly, I don’t want to go on a life-risking adventure to defeat the Demon King at all.
When 7 becomes the person, they will get angry at Kiefer…
I guess life will be smooth sailing after the ending, so I might be rewarded in a way…
Considering the circumstances leading up to that, it’s surprising that you haven’t fallen into darkness.
A plain-looking handsome guy who is quite popular.
Although 7 has a ton of MAX stress events, their personal environment is favorable.
The bride has been here from the beginning.
>>74
After the big adventure, I guess he’ll just become a fisherman like a normal fisherman’s son and marry the net maker’s daughter…
It’s nice, isn’t it?
>>79
The ending where they end up together on a ship watching the sea in the DS version… is really nice.
The protagonist doesn’t go through anything too terrible, but I don’t really like the idea of experiencing that gloomy story over and over.
It’s also an ideal adventure, but it often seems like I’m going to die.
The protagonist in 6 also loses their original self, so it’s quite tough.
It’s tough to see important people getting killed right in front of me every time, just barely missing it.
It’s fine to not be a hero, right?
Wasn’t it the case that the protagonist’s hometown was destroyed after 2?
>>81
The lineage of Lot will be extinct after a few hundred years.
The continent of Rattorm has sunk into the sea.
Loreshia and Moonbrook have perished (especially in the case of Loreshia, ordinary people no longer even remember its name).
Samaltria still exists, but it seems that the royal family has changed, and it is no longer of the lineage of Roto.
I have a beautiful wife and children, and I want to become Torneko.
Just by being in a carriage, I’m treated like a hero who saved the world and I have money too.
>>82
He’s a great entrepreneur who can stop wars or dig tunnels and open roads even without a hero…
>>90
He’s incredibly capable, but for some reason, it’s sad that his wife has better business acumen.
>>82
Can you really earn money on your own and handle diplomatic negotiations for a country on the brink of war?
I anticipate that 12 will be extremely tough at a top level in the past.
I wonder what the protagonist of 5 does with the monsters after defeating the demon king.
Are you leaving it with the monster grandpa or keeping it as a pet in Linehart?
>>85
Don’t throw it to Henry.
>>92
Well, if it were a monster of the protagonist, it does seem like I would gladly keep it…
The protagonist is not in a gruesome direction, though.
It’s a story that has a surprisingly big impact, isn’t it?
It seems peaceful for a while after 1, but what will it be like?
I like things like Monsters+, but since this is the last in the series, I hope it ends peacefully and happily.
>>87
From the protagonist’s perspective, the genre of the game changes.
A level of pity that isn’t funny.
How much time has passed from 1 to 2?
>>89
I think it was around 100 years, but I forgot if there was a source.
>>89
I think the commercial said it’s been 100 years since then, but can it really be 100 years?
>>102
It’s unreasonable for the grandfather of the three kings of a huge country to be around the same time as the protagonist of number one.
Not all of them, but while the Dragon Quest protagonists can save the world,
It’s rather severe that I often feel I’m not saved as much as I say I am.
The protagonist of 8 properly rescued the princess and reached a happy conclusion.
Having great companions and a golden spirit, Henry is incredible, isn’t he?
In that environment, they’re actually becoming more rounded.
Even if I go through a lot of trouble to gather the Hero’s Sky Equipment, it doesn’t mean I can go to the Demon World, which is kind of sad in a different way.
Is it not okay to live modestly with Tania after 6 stories…?
That’s not good, right?
Well, calling it extinction might be a bit much, but the reality is that countries do change and swap places, so it might feel like that.
>>104
Caravan Heart simply perished.
In a world where only Delcandar and Samartoria form a nation.
Will 11 stay in Ish’s village forever or will they revive Ygnoa?
>>106
Although the options have increased with S, I feel like it was originally intended to live in Ishi’s village with only Emma as a marriage partner.
>>110
I love 11 so much that I could say it’s a masterpiece, but I was dissatisfied with the marriage-related part…
I always thought she was definitely the heroine.
I’m glad I can choose my companions in S.
Since both Lotto and Tenkuu come from later generations, I don’t know the latest timeline.
For a while it was peaceful, but in the end, a demon lord-like entity appears and we’re fighting, so I wonder if that’s okay.
>>108
The sky goes 6→4→5, and there’s also a theory suggesting 11 before 6.
I think the lottery is 11→3→1→2→not a caravan.
It’s written in the summary of the instruction manual.
https://www.woodus.com/den/gallery/graphics/dw2nes/manual/dq2fc_manual_jpn.pdf
The ending song of 5 feels so full of happiness, doesn’t it?