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[Retro Game] There is a joy in overcoming a super difficult game despite being beaten down by it.

Japan Otaku ReviewsYeahx2

The image is appropriate.

1: Japan Otaku Reviews

When I somehow cleared one of Mario’s special courses, I was like, “Take a look at this, you jerk!!!”

2: Japan Otaku Reviews

That’s basically how STG works.

3: Japan Otaku Reviews

Did Iwanna become popular? Mainly for watching it in videos.

4: Japan Otaku Reviews

I wonder if death games are still popular now.

6: Japan Otaku ReviewsYeahx10

It’s more of an instant-death game.

I think there is a certain level of support for things like dying and retrying on the spot to face strong bosses repeatedly.

7: Japan Otaku Reviews

A game where you can die quickly and retry quickly is great, isn’t it?

8: Japan Otaku ReviewsYeahx12

When the checkpoint span is short, it surprisingly doesn’t build up much stress, even if it’s difficult.

9: Japan Otaku Reviews

I wished the bracelet in the thread had at least some magic on it.

10: Japan Otaku Reviews

Ghosts ‘n Goblins raises its difficulty by having poor controls, which is quite extreme by the standards of the Famicom era.

11: Japan Otaku Reviews

The bike one is nice, isn’t it?

12: Japan Otaku Reviews

I remember clearing the thread image after about four years when I was a child…

13: Japan Otaku ReviewsYeahx9

Dying is fine, but please make retries as easy as possible.

14: Japan Otaku Reviews

There was a time when every time you retry against a boss, you had to watch a movie and do a QTE…

15: Japan Otaku Reviews

I couldn’t defeat this guy who insisted on shooting a snot beam with his bracelet.

Chasing bullets are just so easy and fun.

17: Japan Otaku Reviews

Bullet hell STGs do bring a certain joy, but there are too many games where my skill falls short until the end, and I end up giving up.

19: Japan Otaku ReviewsYeahx2

When I first cleared noita, it really felt like that.

20: Japan Otaku Reviews

If you are pushed down by the boss character, you have to climb back up and start the boss battle again!

There are occasionally games like that.

21: Japan Otaku Reviews

Time! There’s not enough time!

22: Japan Otaku Reviews

I don’t dislike difficult things, but I hate the task of returning.

You can rephrase it as “I like Celeste but dislike pots.”

23: Japan Otaku Reviews

That’s why I love you X6.

26: Japan Otaku Reviews

I’m currently playing Bubble Bobble on the Switch, and I’m really stuck on level 51. How am I supposed to clear this? I’ve spent precious hours on a Sunday just figuring it out, grumbling and groaning.

27: Japan Otaku Reviews

Sometimes there are games that are genuinely impossible to clear…

28: Japan Otaku Reviews

The NES version of Ghosts ‘n Goblins sold well despite its low port quality.

29: Japan Otaku Reviews

Sekiro felt exactly like that.

It really took a long time to defeat Genichiro in the mid-game…

31: Japan Otaku Reviews

In the past, there wasn’t an environment for high-difficulty games to become popular.

32: Japan Otaku Reviews

You can keep retrying after dying right there.

The journey is long and truly not enjoyable.

33: Japan Otaku Reviews

It was a way of enjoying things that could only be done when there was extra time in real life.

34: Japan Otaku Reviews

I used to be able to do it, but now that I’m old, I don’t feel like I can clear Crash Bandicoot.

36: Japan Otaku ReviewsYeahx1

In the old high-difficulty games, the distance to be sent back upon dying is ridiculous.

37: Japan Otaku Reviews

I enjoy high-degree-of-freedom death games.

Using a hit-and-run tactic to chip away little by little, or alternatively sneaking in close to successfully launch a rush.

38: Japan Otaku Reviews

I think the difficulty of the Demon World Village series is largely due to the challenges in adjusting the jumping mechanics.

40: Japan Otaku Reviews

Resurrection Pattern

41: Japan Otaku Reviews

I think the good thing about the X6 is its diversity, as it can be played at both super easy difficulty and hardcore difficulty.

Anything Goes Zero and Normal X are not the same difficulty in the game.

42: Japan Otaku Reviews

Countless derivative Iwana that emerged when Iwana became popular.

I learned about the pros and cons of death games.

45: Japan Otaku Reviews

The restrictions of jumping with a fixed jump height are somewhat the same regardless of size (no double jump, but able to shoot up and down).

It depends on fine adjustments and the balance of the stage.

46: Japan Otaku ReviewsYeahx2

I hate it when, after following a thin line, there is an unexpected kill that takes me by surprise.

47: Japan Otaku Reviews

However, the initial version and the big one move quite nimbly, so if you remember that well, you’ll become quite stable.

48: Japan Otaku Reviews

It’s great that the controls are as comfortable as in SEKIRO, retries are easy, but it’s still challenging.

But I won’t forgive the ninjutsu of the crappy camera!

49: Japan Otaku Reviews

If a game allows you to practice so that you can clear it by putting in effort, eventually you will become dissatisfied.

50: Japan Otaku Reviews

I remember playing Ghosts ‘n Goblins for the first time and dying a lot over a few hours, and when I finally finished the first round, a princess-like character came out saying something like, “Please do another round,” and I felt like I was about to lose it.

I think of it as a traditional thing… now that I think about it.

51: Japan Otaku ReviewsYeahx1

In recent years, SIFU has been the most enjoyable “die and retry” game for me personally.

There was also a bit of a GODHAND flavor…

52: Japan Otaku Reviews

I defeated the mid-game boss, Gen-chan, when I was absolutely worn out.

In the end, if I can’t do it without taking damage, I might think I should just give up because I’m not feeling well.

53: Japan Otaku Reviews

I enjoyed SEKIRO, but Goku was not that great.

55: Japan Otaku Reviews

I thought it would be impossible for a Contra-style game to do something like this, but as I put more effort into it, advancing through the levels that I could clear became the true enjoyment.

56: Japan Otaku ReviewsYeahx1

The boundary between absurdity and high difficulty is subtle.

It’s hard to draw strict lines, but one thing I can say is that a type of high difficulty where the opponent’s attack and defense speed values are simply high and there are no openings tends to become unreasonable.

57: Japan Otaku Reviews

It usually happens every time when I do something like Hades.

60: Japan Otaku Reviews

I longed to clear the second round of the STG, but it was impossible.

It’s long!

62: Japan Otaku Reviews

You can make the boss as strong as you want.

What is more important is how easy it is to retry.

64: Japan Otaku Reviews

The return of Ghosts ‘n Goblins has a spawn of enemies that isn’t normal, making it difficult, right?!

65: Japan Otaku Reviews

The repetition of trial and error is strangely addictive.

67: Japan Otaku Reviews

Super Ghouls ‘n Ghosts was tough to clear with the bracelet.

Stop the distance attenuation.

68: Japan Otaku Reviews

The latest one, the Nine Sole, was the best.

It’s easy to retry and the difficulty is just right.

69: Japan Otaku Reviews

The high level of retriability directly connects to the comfort of the game.

70: Japan Otaku Reviews

Playing a platformer that doesn’t allow jump adjustments feels absurd now, and it makes me lose the motivation to try hard.

72: Japan Otaku Reviews

I dislike long games that involve backtracking.

73: Japan Otaku Reviews

Isn’t the return to the demon world village just high difficulty and unreasonable?

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