■Travel-related
– The movement speed while riding on the ship and the Lamia has increased.
– Adjustments were made so that the ship’s speed does not reset when opening the menu while in transit or when a battle occurs.
A feature has been added to switch between automatic flight and manual flight by pressing the menu button while flying on the Ramia.
■Occupation-related
– Hero and Martial Artist: Critical hit rate has increased.
– Hero: The power of the special moves “Hayabusa Slash” and “Gigaflash” has increased.
– Warrior: The power of the special move “Desperate Slash” has increased.
– Monk: “Echoing Hat” can now be equipped.
– Monster Tamer: The special skill “Monster Call” has been adjusted to decrease its power until the number of stray monster protections reaches the maximum, and the number of attacks has been changed to a random range of 3 to 5 times.
– Beastmaster: Changed the MP cost of the special skill “Beast Mode” to 30.
I wanted someone to get involved around here on the third day after the release.
Don’t take it for granted that you’ll complete it.
>>174It seems like there was talk that using this might actually be slower in terms of RTA, and it just raised the difficulty halfway through…
>>311Since the time to gather monsters is too long, a hero chart has emerged where the hero slashes the boss with a magic sword.
The fastest strategy is to abandon stability for record hunting, reset generously, hunt for strays, and learn Hypnos Hunt.
■Battle Related
・For some monsters, a limit has been set on the number of specific actions taken within one turn.
For some monsters, adjustments have been made so that they will not use “Great Defense” starting from the next turn when there is only one remaining.
The status ailment resistance of boss monsters in the difficulty “Thorny Path” has been increased.
– Adjustments have been made so that both allies and enemies are less likely to be affected by the same status condition consecutively.
The experience points gained from defeating certain monsters (Metal Chimera, Metal Hand) have been increased.
– The defense power of all monsters, excluding metal-type enemies, has been reduced.
– We made detailed adjustments to the damage dealt.
>>1This is really important.
>>1I wonder why group rotations, which were common in past works, have disappeared in the first place.
>>1It seems like Ibara is no longer affected by the boss’s Lullaby.
■Others
After visiting the “Medal Hall,” it will now be registered as a destination for the Ruler.
A new feature called “Helpful Button” has been added, allowing you to assign spells and special skills to designated buttons for quick activation. For more details, please check the Traveler’s Guide in the game.
– The required number of “Elf’s healing potions” to be given to the guardians in the “Temple of Trials” has been changed to 10.
A treasure chest has been added to the “Temple of Trials,” allowing you to obtain one new “Gringham Whip.”
– Fixed a bug where the status increase value upon leveling up was doubled after using the items “Life Berry” and “Mystery Berry.”
– If trophies and achievements have not been correctly obtained, some can be re-acquired by opening “senreki” from “sakusen.”
– Other minor bugs have been fixed.
Is it too late now…? I think it’s much better than leaving it alone.
>>3It’s okay since selling it during this reign would be boring and uninteresting, but still, it’s fine.
If there’s going to be such a long gap, I wish there was some extra dungeon…
A lot has come.
It’s a pretty good update, and I don’t want to be too critical, but I wish it had come out at least about a month after the release…!
>>5If I could do it in a month, I would really go for it!
>>5Well, in reality, as soon as 3 is finished, I’ll start on 1 and 2.
Since 1 and 2 have come to a conclusion, I will apply the identified issues and make adjustments to 3.
I think it’s an update that feels like that.
It’s good that you’re doing it, but there’s a sense of it being too late…
Looking back, I realize how well I endured this and cleared it.
It might be an exaggeration to say I’m enduring, but I feel like the small accumulations of stress have been mostly addressed.
But still, it’s nice to have some expectations for 1 and 2, even if there were concerns.
>>8I don’t think I’m the only one, but if this is what we got after waiting so long for the third one, which we bought on release day…
I think more people are trying to buy 1 and 2 at half price or used.
I don’t feel like buying at the regular price.
What is written is wonderful.
Overall, it was too stiff, so I’m happy about the defense down and the enhancement of the mighty slash.
It’s not bad, but the hassle of collecting stray monsters and small medals hasn’t changed much.
>>12Once this and the camera stabilization issue are fixed, there will be nothing more to say.
Well, this is fine for 3, so do your best with 1 and 2…
I thought the official stance was a bit too rigid after all.
I’m finished with the new series, but I’m thinking of starting over from the beginning.
With this, the value of the hero’s existence might rise a little… I wonder?
Conversely, Mamotsuka is no longer essential.
>>16Even though it’s the martial artist, the fact that they learn special skills slowly hasn’t changed, so their value before clearing the game doesn’t seem to change much.
It was the same with Pikuri, but it’s too late!
But you did want to fix it, huh!
It happened.
I really wanted the movement speed to be available within two weeks of release…
Items that could not be noticed during the test play.
Is the recent policy of FF and Dragon Quest to just put it out for now and fix it later?
For those who do RTA, not being able to repeatedly use the Rariho technique will probably lead to a lot of cries and chaos.
It should have been done 3 months ago.
Even so, it’s too late now.
It’s okay to look forward to 1 and 2, right?
Since I plan to buy it anyway, please make it as good as possible.
If they had done it about half a month after the release, it would have been a godly update.
It’s too late to redo it now that it’s been updated.
Has the unusually hard new dragon become more manageable?
It wasn’t completed yet, huh?
It seems that 1 and 2 will be better off than 3.
The problem is that no matter how you look at it, the combined volume of 1 and 2 is insufficient.
>>31Number 1 is fine, but for number 2, I want more dungeons and towns since there’s also Samaru’s little sister.
It’s mostly good, but I guess you didn’t manage to reach the skill acquisition level for the physics job…
The developers don’t think that area attacks are slow, do they?
>>32In other words, most of the corrections will have an impact towards the end of the game.
>>32To be blunt, you don’t really have any intention of doing proper balance adjustments, do you?
I only fixed the parts where I was complained about loudly.
Was the enemy in 3 always this tough? That’s what bothered me the most while playing.
Well, it’s much better than not doing it.
If it’s easy for people doing III to play, then that’s good.
I was hesitant when I first came out, but I think I’ll give it a try.
There are only people left who just want to hit.
I can assume that they had no choice but to do it, knowing full well that simply releasing 1 and 2 would not sell.
Making adjustments that include nerfs at a time when most players are already finished is incredibly damaging to the impression.
No, seriously, the fact that the monster tamer’s main body was trash is what made the strong abilities possible, so was there really any point in weakening it?
>>38I also thought, “Are they really going to nerf that now?”
Has the maximum power not changed?
>>44If you hit five times, you’ll deal more damage than before the update.
>>44It seems that the theoretical value hasn’t changed according to the explanation.
It’s about how much the average expected value has decreased due to the reduction in the number of attacks.
I would have been happy if this had been there from the beginning…
There are probably no one doing it anymore…
Ganylas is forgiven.
The martial artist may have potential depending on the critical hit rate.
Isn’t this warrior not getting any better at all?
>>43The decrease in defense power is significant, isn’t it?
So, what about the correction for Rukani?
>>45The enemy’s defense has decreased, so the effectiveness is relatively higher, right?
>>59I want you to revert the specifications, not based on the size of the effect.
What are the specifications for Scala and Lucani?
I would have bought it if there had been a patch before the GW sale.
If we leave it like this, sales will definitely drop 1 or 2 units.
We need to show the policy that we will release based on the post-correction balance.
It’s probably aimed at those who would say, “I’ll do it since the 12 is coming out anyway.”
I seriously wonder what good it does to nerf it at this point.
I bought it on release day, but I put it aside halfway; maybe I’ll start over.
It’s a half-hearted spot, so should we just start over…?
It seems that the beast mode game can’t be changed anymore.
I think it would have been good if that was effective for 1 to 2 turns.
If you think of it as connecting to 1 and 2, it’s quite a good update.
Why was the Beast Mode, which was originally a three-person combination technique, made usable by just one person?
>>57If it can be used, then it’s a trump card once per battle.
Consume MP9.
I was really looking forward to 1 and 2, but because of the reputation of 3, it hasn’t even come up in conversation anymore.
I hope this will lead to a comeback.
Great defense should have been done that way from the start.
Will the Fire Centipede be nerfed?
It’s better to do it than not to do it.
Until defeating Zoma, it was kind of a struggle because physical attacks were weak this time.
It was tough to notice the elements that became prominent after clearing.
Is it too late now!? That’s 70%.
I’ve been waiting!! But 30% of it is…
Great news for those who have been curious but haven’t taken the plunge until now!
I don’t know how many there are.
>>67I can’t imagine that there are many people starting now, given how much it has already sold.
Honestly, I don’t expect anything from 1 and 2…
>>68I’m going to buy it on release day and I’m looking forward to it!
>>68Since I like 2 the most, this one has been my first choice from the beginning, more than 3.
No modifications to the Pandora Box?
>>70So maybe the corrections have been made.
Isn’t it Rivals?!
Adjust it or have a sale right after the release.
Looking at the Steam achievements, it seems that nearly half of the players have reached the ending, which is surprisingly high.
Well, but the real crap game starts after the ending, so I guess that’s how it is.
>>73There were various opinions, but as far as Zoma is concerned, the hero is strong, and even ancient magic warriors can deal normal damage.
For some reason, it becomes completely stiff all at once during a new flow.
The developers said in an interview that Ramia’s slowness was a carefully considered decision.
>>74Their idea was judged to be a failure.
First of all, since the original work has been powered up from the game version 1 to 2 to 3, it would be quite a challenge to create something after 3 without substantial changes, so what are you going to do about it?
There are no elements added or slightly exaggerated in Builders 1 and 2.
I guess I’ll just wait and see for now regarding 1 and 2…
I wonder if they’re really going to sell 123 sets.
>>83A thing called “Lototriloji” is probably going to come out with a fancy box and various goods attached, right?
>>83Is there going to be a Switch 2 update?
Neglecting it for a long time and then correcting it now seems to be an appeal that they are aware of the issues and are being careful about it in parts 1 and 2, doesn’t it?
It’s an update as slow as Ramia’s flying speed.
People who complain no matter what you do should just die.
>>86At least update it while I’m playing.
>>86I think it feels like it’s too late to be fixed after the play is already over.
I can’t get a better evaluation from those people.
>>107Well, I guess that’s because we won’t start over…
>>86Well, it’s too late now.
I left it unattended because it was too slow, so depending on the speed, I think I’ll pick it up again after a long time.
>>87It feels like the running speed on the ground.
Monsters 3 received several updates within six months of its release, but I still thought it was slow.
It’s better than not doing it, but what they’re doing is no different from a paid test…
>>91Grandpa keeps saying the same thing about game updates, doesn’t he?
>>108It’s better to stop saying things like “grandpa” right away when you run out of things to say because it sounds silly.
>>128If you’re only going to respond like that, it just comes off as grandpa’s appeal, so you should stop.
>>91I want to say that you shouldn’t use terms like “paid test” lightly when you see the real thing.
Can the hero graduate from just being a machine that casts Rally Ho, Gigadain, and Behoozun?
>>92Well, that probably won’t change.
>>100Is it possible that Giga Slash now deals more damage than Giga Drain?
>>112All I can say is that we are waiting for verification in this area.
If you want, go look it up yourself.
>>92To be honest, I don’t think it changes that much.
>>92It’s not that different from the original, right…?
>>140In the original work, there were fewer MP, so it wasn’t possible to use such a spell cannon.
If it’s changed, maybe it’s okay to buy it.
The update was quite late…
I think so, but has only half a year really passed?
Three months late.
I want to appreciate that it was not left unattended.
But it’s too late now.
The person who set the vehicle’s speed limit should seriously be fired immediately.
I’m期待ing it because there seem to be a lot of places where the 2-story can be enhanced.
As for the enjoyment of things like role-playing battles, well, I hope it turns out to be good.
I’m happy about the update itself, but it’s too late.
I’m hoping to buy it during the sale before the release on the 1st and 2nd, so I want you to do your best.
It’s often said to do it from the beginning.
>>110Was that kid who said all the games to be updated are unfinished?
The skill to perform a full-body slash takes too long to learn.
The magic axe sword dance is probably stronger.
They’re deliberately posting supportive replies to stimulate excitement.
>>113Let’s take your medicine.
They say it’s an appeal for 1 and 2, but if you can make such a proper appeal, that’s quite impressive…
>>114The hurdles have really lowered in just half a year…
>>114Proper…?
>>114Next time, should I just make it casually at first and then show off an update after a long period?
>>114Now that you’ve appealed, saying “We’ve fixed the bugs! We also take this issue seriously!”
The developers must understand that they can’t make the same mistake again like in 1 and 2.
In that sense, I’m expecting it.
There are likely people who want to play casually, so obvious assistance elements are something I support, but the movement speed, really…
It seems that the power of the monster tamer doesn’t change when gathering all the monsters, but it looks like the conditions to get there have been increased.
Since I changed the usual 4 attacks to 3 to 5 attacks, if I hit a good one, I wonder if the power will be higher than before.
Once someone has received a bad reputation, it cannot be overturned.
Is it an update that aligns with 1 and 2?
This is an update for those who are going to buy.
Some of it should be done within the year!
It’s better than not having any corrections come…
It’s a minor issue, but I want them to fix it so that status effects like Manusa and Mahoton become useless when used in conjunction with Rariho.
If you’re not training quite a bit, you could only deal 1 damage to Hypnos.
Child
It’s no longer in my hands.
After the thread has grown, the obvious bad smell has started to emerge.
I don’t think it’s an appeal to 1 or 2.
Development of 1 and 2 has progressed to the final stage.
Since the brush-up is done, I think I just made 3 the same specifications as well.
>>134“Will the monster tamer and Ramia appear in 1 and 2?”
At this point, even if it changes, those who played 3 won’t buy 1 or 2.
>>137I think there are quite a few people who buy things without thinking.
>>147It probably won’t sell around 3, but I think it will sell about a million.
>>147The nameless one can make calm and accurate judgments, unlike the fools of the world…
The monk was purely good…
>>138I wonder if there’s anything to chant as a monk while using Echo… maybe something like Bahamra in the Zoma battle…
>>163Monks have relatively high job correction, so if they can equip the Yamabiko gear, they can be considered a candidate for the final job.
>>163Some people might prefer being a priest over a sage or wizard just because of the appearance.
It’s understandable that battle-related aspects might be a bit slow, but I wanted the movement-related ones to be addressed right away…
The update for movement speed is slow, regardless of balance adjustments; that’s a natural impression when playing the game.
“I’ll just end up buying it six months after it comes out.”
I wonder if the fans who love it enough to go around it will be happy.
I’m surprised that there are things like nerfs.
>>151Are you badmouthing Monster Hunter?
>>151Moreover, it is a newcomer that you all have created with great care.
The smartphone version’s hero ended up being in charge of Beho-Mazun…
The Day of Dragon Quest is coming soon…
I want information about Builders 3, even though it’s probably not available.
>>154I want decent information about 12, but based on past Dragon Quest Days, I’m not expecting much.
It seems that 3 has sold beyond expectations, and 1 and 2 have also sold well, so I guess the unnamed will be defeated again…
>>156What are you fighting about?
Whether you win or lose, nothing will happen either way!
>>168Don’t touch, don’t touch.
>>168When I feel like I’ve won, I’ll create victory declaration threads, and when I feel like I’ve lost, I’ll go around causing chaos in the threads.
>>182It has no effect at all.
>>187It seems that there will be one more type of content that is not allowed to be discussed on the bulletin board.
>>209It won’t make any difference if someone who hasn’t even played the game yells about it…
>>168It’s a battle between the manufacturers and the anti-fans, right?
If the next one doesn’t come out, it’s a win.
>>156Don’t speak like you’re an anonymous entity.
Is it just a matter of the warrior’s full power slash number?
Exactly.
Even if it becomes better with updates
If the player quits the game at the beginning, that’s where it ends.
It’s a pattern, isn’t it?
Since there was that thing with Monsters 3 Remake 3 consecutively, I think I’ll take a wait-and-see approach with 1 and 2.
I guess it’s getting better, but I really can’t bring myself to replay it much… mainly because of the collection elements.
>>162I think it’s fine to leave the monster tamers and thieves alone and just play around.
Isn’t it fine to just defeat Shenron and end it?
At this pace, it’s best to buy 1 and 2 six months after their release.
It was right after the very first sale of 3.
I was surprised that there was a willingness to fix it because I thought it was just lazily done while playing.
Is there no fix for something like Manusa that loses its effect quickly?
Next year’s Dragon Quest 3S is likely to have even more improvements.
>>173I implemented sugoroku! But you know, I might end up paying money while saying it’s crap…
If I think of updates for 1 and 2 at this speed, it would be good to buy them in six months.
I thought they wouldn’t make balance adjustments because it would affect the strategy guides that are already out.
“Don’t soften and let the boomerang accelerate.”
Due to a specification issue, it’s not something that can be resolved with an update.
It’s frustrating that the flame boomerang, which is so special, is less convenient to use than the blade boomerang because it has attributes.
>>179How do you use the wind boomerang?
>>188The trap weapon has arrived…
Now of all times?!
I wonder if they’ll announce the sale and the release date for 1 and 2 soon.
>>180The announcement of the release date and the start of reservations will be on the day of Dragon Quest Day.
The usual flow
Is it for selling in sets of 123?
The fastest RTA Hypnos chart is over.
If we can’t put the boss to sleep before Hypnos, it seems like it will have a significant impact on all charts…
It would be nice if physics had value even without the premise of doping…
>>191With a full-body strike, it’s a piece of cake to reach four digits, so it’s the era of physical attack.
So it means the same for these 1 & 2 as well?
But I kind of wanted to experience a completely merciless blizzard.
>>192Some peculiar players might laugh at this, though.
It’s a pure act of crap, so I seriously want you to stop it.
>>205I don’t want to think about a swarm of blizzards continuously attacking with Zaraaki…
I wish the stone of life was on sale for 2, but… I guess that’s unlikely.
Give me an update for Monsters 3 too.
>>193By the way, it turns out that the Estark-related fusion didn’t come after all.
The elf’s potion was just a nuisance, wasn’t it?
>>194Well, the hidden dungeon 2 itself is like a form of苦行 (suffering or arduous training).