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[Fighting game] Do you have any criteria for choosing a character in fighting games?

The review discusses character selection in games, focusing on appearance, play style, and ease of combos, reflecting personal preferences.

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[Garou: Mark of the Wolves] My fist is hot!!

The “OVERHEAT” state in fighting games looks like a power-up, but may be misleading; clearer indicators are needed.

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[Fatal Fury: City of the Wolves] As a result of losing the awareness of what to communicate to the user, I was led by the word “overheat.”

Japan Otaku critiques the “overheat” state in games, questioning its intuitive design and suggesting clearer gauge representations.

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[Fighting game] In fighting games, dash attacks are standard equipment, but in real martial arts, you don’t really see attacks while dashing, do you?

Fencing and martial arts critiques highlight the unrealistic aspects of fighting techniques compared to real-life encounters.

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[Garou: Mark of the Wolves] Reiwa’s latest Viva☆Leena Nights

Japan Otaku Reviews discusses game aesthetics, character designs, and feedback on gameplay mechanics, highlighting mixed opinions.

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[Garou: Mark of the Wolves] I’ve come to understand the fun!

The blog discusses various gaming experiences and frustrations, including character strengths and nostalgic sound designs.

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[Fighting game] I like big characters in fighting games.

Japan Otaku discusses character strengths in fighting games, focusing on Raiden and the impact of size and mechanics.

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[Unknown] How is the beta test going?

The author discusses their challenging experiences with ranked matches and tutorials in Japan Otaku gaming, facing connection issues.

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[Garou: Mark of the Wolves] It’s in beta for Galoden Setsu.

Japan Otaku Reviews discusses character strategies, match experiences, and game mechanics, expressing mixed feelings and challenges.

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[Unknown] I’m currently in beta testing but I’m blindly competing.

Japan Otaku reviews discuss challenges in Fatal Fury gameplay, including combos, movement, and stage difficulties.

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