
It’s another work where the heroines are stronger than the protagonist…
Well, you see, the strategist position is popular…
Both Haru-kun and Winter were useful…
Since it’s a gacha game, it’s true that we need to create characters that will sell better than the main character who has been there from the beginning.
The role of the brains is being handled by a different character, right?
>>6
Like a buff role?
It’s another work where heroes and warriors gather around a virtuous protagonist…
>>7
Romance of the Three Kingdoms is great, isn’t it…
How many years have you been living off Fate and things like that?
>>8
At first, the master also fights, and that route is from Extra, so it’s been 15 years.
>>12
I think it’s strange for the master to fight.
It’s like Ash fighting in Pokémon.
No, it looks like they are fighting.
>>54
Look at PokeSpe.
There are also instances where the protagonist fights.
In Asia, there have been rulers who have been revered for 2000 years, despite being powerless, yet still attract people.
>>11
It feels like there are more kids today who support Cao Cao.
In the blue sky and with a slinky.
>>26
Modern kids…?
If you’re really handling things like the strategists and backers properly, then that’s fine.
It often feels like having a player character is almost unnecessary, as if they’re just there.
>>13
Is this excellent staff officer really me?
To sell the main character, we need to create a character first.
It’s difficult to do that as the main character.
Nice to meet you!
That said, even if you make the protagonist strong, you still hear things like “don’t let women fight, let them fight alone” or “women have become trophies,” so just do as you please!
It seems like FGO has settled into a position like a squad leader.
>>17
Are you a rookie who was forced to lead a squad at the end because you have a university degree?
I suddenly feel like the protagonist is talking and I can’t interrupt the conversation, just like me.
Isn’t it because there are many types where the protagonist, or rather the player, controls gacha characters?
Jita-chan, who continues to fight on the front lines and has gained popularity, is amazing.
The social game I’m playing has girls with an entirely different level of power, so well…
As long as the protagonist isn’t a burden, that’s fine.
Why does this weak guy come to the field? If that happens, it’s going to be fatal.
>>23
This is about me…
It’s another type of work where the story is driven by supporting characters rather than the protagonist…
When someone says something like “I’m definitely going to rely on a character smarter than me for command!”, it makes me feel mocked and really angry.
The protagonist has the ability to pull from a gacha to bring in talented individuals, so it’s necessary.
But a commander with perfect mental management is essential for the military.
Although I can’t stand out and engage in direct combat, I feel like there are relatively many positions for squad leaders on the front line since I don’t have the strategic vision to be a commander in the back.
Why do they like me so much?
>>31
It’s a winning horse, so it would be strange not to like it.
>>31
To be honest, when looking at the depictions in the work, I often think that the protagonist is working hard normally, so it’s more likely to end up liking them.
I think you identify too much with yourself.
>>82
Isn’t it a question of why these guys already like me this much?
>>31
Walter’s response
Even though we’re at the front line, we don’t really engage in direct combat, but I guess it is still a position where we fight, right, squad leader?
>>33
If the main character is at the front line, there wouldn’t be any protagonist who doesn’t give commands for leadership or arrange deployments.
I don’t like the protagonist who becomes a weak point by being on the front lines and getting targeted even though they can’t defend themselves.
Drawing the front line is a hassle…
The prince will stand at the front lines from the beginning, but…
It’s one thing if a man makes girls fight in a medium like a social game where you can avoid seeing things you don’t want to see, but when it comes to anime, it inevitably gives a bad impression visually…
I understand that you dislike it when the protagonist doesn’t go to the front lines, but I prefer them to have the kind of ability that is at least average to above average.
Granblue Fantasy has a system of forced deployments and it has strong seduction power.
Positions like commander or strategist are good, but if there are no depictions of their competence, you might end up thinking, “Who is this guy?!”
But maybe it doesn’t exist because I can’t think of it right away?
What I’ve been into lately is because the protagonist is an extraordinary being, so I love it.
But in the end, there are scenarios where the protagonist has to show their strength and fight alone.
I vaguely remember that the protagonist of the white cat suddenly awakened to the power of darkness and became a 5-star unit or something like that.
It’s interesting to watch a protagonist who manages everything with money and connections.
If the protagonist is too much of a higher being, it would be off-putting.
The organizations of both allies and enemies that are currently in action were probably all created by the protagonist.
>>48
The Mon◯li Family doesn’t seem to be related to the protagonist, does it?
The protagonist’s battle graphics were finally there, but they disappeared after the tutorial…
Let’s make the main character a tank.
Protecting the girl increases my popularity.
I’ll leave the attack to the gorilla heroines.
>>50
This seems like something that could normally exist.
>>56
Roughly Sakura Wars
I think the setting of being the strongest in the underworld in “Ai-mis” but being weak on the surface is well done.
It’s okay to be weak, but I want there to be a reason for being adored.
Because the author (me) has a poor head, I can’t make the protagonist a clever character.
There is a problem where it seems strange to have someone in command or as a strategist who is on the front lines, right?
>>55
?
As expected, it’s the type where the protagonist and the heroine are connected!
It’s another game where the protagonist can act twice in one turn and buff other characters extensively…
In the story, the player is not just a decoration! They are a struggling person in this difficult position! Even if they are supported like that, it just doesn’t resonate…
>>62
I just want the main character to shine; I don’t want any flattery.
Was it starting from around the company commander?
A position that is not on the front lines.
The Blue Archive teacher’s cognitive abilities are a bit questionable, but just being there provides mental support, so honestly, I don’t dislike them.
Is it a mascot?
I’m working hard on raising characters and weapons and increasing affection, even though I’m not in combat…
I wonder if they really dislike becoming a couple with a man in the story.
Is it that you don’t like it unless it’s from your perspective?
So what can I do to stop complaining!?
>>68
No matter what I do, I’ll be complained about, so the right answer is to do things the way I want while making sure not to give anyone who follows along a reason to complain.
The answer to not receiving complaints from everyone about a work is either not creating a work or not establishing a company.
>>77
It’s important to make fans happy, not just in social games.
There are always those who try to appease the critics by making changes that no one appreciates.
>>68
It’s not something worth risking my life over.
Feelings! I hope you go through a tough time!
Being in the front line is contradictory if you are in a brainwork role.
>>70
In other words, someone leading an army shouldn’t be giving orders from the front!
Impossible.
It’s pointless to worry about people who complain, as they will nitpick forever.
>>71
It’s just making excuses to bash characters that you don’t like.
It’s contradictory to be on the front lines while being responsible for the intellect.
It’s contradictory for the violence specialist to lose to robbers or weaklings in the story.
It would be best if they could just make it playable normally.
FGO seems to gradually allow summoned Shadow Servants to be controlled, and before I knew it, they are counted as just another combatant…
I remember that the FGO anime was actively trying to address the issue of having girls fight in the backline with visuals that really highlighted that aspect.
“Get strong enough to fight too, Doctor.”
The doctor has the Doctor’s Divine Fist, doesn’t he?
You can excel both physically and intellectually.
To put it more simply, as the protagonist, I want them to perform at the top class.
Nike has a rather interesting position.
The doctor said the R6S movie was super cool.
It would be great if you could conduct it like that.
The galaxy batter is busy swinging the bat and throwing the hat around…
Recently, you’ve been throwing small animals, right?
It seems that a rank of around company to battalion commander would be good, but is Oogami-san around the rank of captain?
I prefer when the heroine causes a ruckus, so it’s troublesome if she stands out, but I want her to have enough strength to protect herself.
I don’t really think about you at all…
I just like the protagonist.
>>90
I am the protagonist, you know?
It’s quite difficult to depict in a work the idea of a man breaking free from machoism that suggests he should fight.
>>91
Well, if you create a character that doesn’t fight, they usually end up weak…
>>91
Should I make all the characters male…?
In Girls’ Frontline, they are positioned as veterans who have fought for 10 years.
They are not a unit, but they are fighting normally in the scenario.
I won’t ask for too much, so a strength similar to Black Rock Shooter’s lock is fine.
The doctor is eating the enemy, right?
Having the strategist take command at the front line is a bit too small in scale for a war…
>>95
In other words, it’s quite rare even in the Warring States period for a commander to fight alongside the soldiers.
>>98
Nobu is doing pretty well!
>>107
They say he’s crazy because he does things that people normally wouldn’t do.
>>107
Nobunaga is a typical example of leading from the front but having many episodes of injuries rather than showing much bravery!
The heroine stronger than the protagonist was ahead of its time.
If it’s a shota, I’ll forgive it.
The ideal is that the player also likes the protagonist, right?
>>101
I particularly thought that Naegi from Danganronpa was great.
During the final battle, it’s really cool.
The recent game I played had the protagonist turn into a young girl and fight.
The teachers in Blue Archive sometimes say really great things, but there are times when they are genuinely a hindrance, so it’s hard to evaluate them.
Where the hell are you basically on the battlefield?
I think most home games are about controlling yourself to fight.
That’s where the discomfort starts to arise, I suppose.
– Despite being a male protagonist in a harem genre, he fights as a unit.
– Normally, it’s among the strongest class as a buffer.
– Despite being the main character, multiple SSR cards have been implemented.
– 6th place in the popularity poll
– More than 5 partners in the past.
– Multiple deaths during sexual activity
That is the protagonist Namake-chan from Midnight Girls R.
>>109
What the heck is this guy…?
>>132
In the bedroom scene’s if, I’ve been killed multiple times in extreme play.
If futanari is implemented, I’ll just be getting penetrated every time.
>>145
The protagonist is harsh…
If the protagonist takes on the role of a shield, the protected heroine will feel a thrill, and it will leave a good impression on the viewers as well.
I feel that protagonists who are commanders can be hard to handle when animated, so I still want them to step forward and fight.
I’m curious since I haven’t played Arknights, but does the Doctor engage in direct combat?
Zen Zero is an operator who can guide through a dungeon without a map, and I found it refreshing that the companion characters are hired as needed.
Wouldn’t you want a visually cool protagonist with a great voice and a name to really shine?
It’s fine if they can’t fight, but I want them to stop having the protagonist hold everyone back; that’s stressful.
Midoga’s household is a bit too harsh for the world.
The social game I’m playing often features a protagonist who is just an ordinary soldier.
It’s not just the protagonist, but when I see characters that keep being treated as the strongest despite becoming increasingly outdated in terms of performance, it makes me think that gacha games have a very poor compatibility with their stories.
Like Assault Lily, the player and the protagonist are completely separated.
That’s a yuri game on top of that, so it’s even more special.
>>123
Hebban and Ressler also feel that way.
Resreli is not a yuri game, but…
>>154
As a story, this type is definitely easier to create…
It seems that some creativity is needed to make people spin the gacha.
The sound of the tide is great, with the protagonist not only excelling in the scenario but also in terms of performance.
At this point, it’s actually quite jarring that the protagonist doesn’t have a name.
>>124
I really wish the main character could split into three separate ones…
In the case of social games, it’s probably because gacha usually involves female characters along with combat power.
If the protagonist is strong, the pretext for pulling the gacha will only boil down to lewdness.
In Shinomas, the protagonist was set to be stronger than the girls…
Characters that are the main type in social games tend to waver depending on the opponent, don’t they?
In Genshin Impact, it’s basically a solo journey for the main character.
Gacha characters only temporarily borrow their appearance and abilities by forming a bond, so it felt like they couldn’t exist in the field at the same time.
The problem with the Dollar Web anime adaptation is that the coach goes to a rival team and engages in sexual harassment.
>>130
When the protagonist with severe sexual harassment is adapted into an anime, the sexual harassment parts are usually cut out, so you can rest assured that they will just be a reliable presence.
With that content, I think it’s difficult to understand those who casually visit other factions.
>>150
Because a girl asked me and I couldn’t refuse, I helped out with work in another camp and ended up flirting a lot.
And become a man who collapses from overwork.
A while ago, this kind of topic was being flooded by Granblue fans to bash the imaginary enemy, FGO.
>>131
It seems like you can stand on your own.
Starle’s Hoshi-chan is fighting normally.
>>135
While there are higher-tier alternatives as buffers, I think it’s a pretty good position to fill in as a substitute for those sought-after higher-tier alternatives in various parties.
In the Idolmaster series, the player is the producer, so they can’t fight in the first place.
I think it’s okay not to do it because 90% of anime based on social games fail anyway.
Is the term squad leader relatively accurate, I wonder?
>>141
It’s not that military strategy or tactics are required, nor that valor is expected, but you still have to engage in combat and command, and there’s a chance that even a rookie might be entrusted with such responsibilities.
Also, the image of Ms. Oogami.
The characters fighting in the scenario and the ones actually fighting in the game are completely different.
Forcing composition restrictions to align with the scenario and the game.
Which one do you like that takes a bit of effort to maintain consistency, like “I’m summoning a character I’m using in the game”?
>>143
I prefer the top or the bottom.
I don’t want to use a character I neither like nor plan to develop, even if they are in the middle.
In Granblue Fantasy, the main character can perform actions that other characters cannot when new jobs are added, so there are cases where they remain in the front line until new characters become overly powerful.
If you didn’t like me, you’d complain about it anyway, right?
What is this nonsense from the captain…
The director cannot fight…
In the Saga series of mobile games, the protagonist was almost always the strongest.
You die in Chapter 1, but…
The composition restrictions were extremely stressful in FGO, so I hope they become obsolete.
>>156
Since I am the main character, please make sure to include me in the lineup. Oh, it has to be in the front, okay?
>>156
Understood, when you include a specific character in the formation, it provides a super enhancement buff.
>>165
That’s fine, but let me decide whether to organize it or not.
>>156
When I was forbidden to change my order in the system, I laughed.
No, I can’t laugh.
It would be great if the protagonist could transform into weapons or a shield to be held by the heroine!
>>158
A protagonist like Toguro the Elder, huh…
Well, if it’s Ms. Okami, everyone would probably agree.
>>159
Top graduate of the officer academy.
Captain at 25 years old.
Possesses high spiritual power and combat ability equivalent to other team members.
It’s a little too strong…
>>181
It should have been a presence in the back, but whether it was fortunate or unfortunate, it had a high spiritual power.
Sometimes there are social games that act like non-commissioned officers.
In open-world games, you switch between characters one after another to fight.
I sometimes wonder where these guys come from even though they’re not together.
>>167
Due to the game’s system and the progression of the story, I thought it would be fine to go along with it since characters can’t be used freely.
>>167
The setting was that in the “Phantom Tower,” data of individuals with exceptional abilities was downloaded as avatars.
Avatars also have personalities and can engage in conversations.
The more descriptions that evoke affection for the protagonist, the more I wonder, “Why does this guy have my name?”
>>170
Since this exists, I would like the protagonist’s name and the player’s name to be different.
>>170
I want the player name and the main character name to be separate in the one where the protagonist can choose a girl.
Is it the type where the characters can truly demonstrate their abilities because the protagonist is there?
I like this, but it’s quite problematic if the protagonist’s character is weak.
>>171
It’s nice that there is no forced necessity for the protagonist to be there.
In Zenless Zone Zero, the protagonist and the supporting characters are strictly maintaining an employer-employee relationship.
>>173
I heard a rumor that you have a fiancé.
Speaking of which, I don’t really have the image of generals like Han Xin or Kongming leading from the front…
If you’re going to force the formation, please adjust it so it can be used in battle.
I wish they would stop bringing out enemies that have an unfavorable matchup.
>>175
I want players to suffer.
If you’re the main character who can deploy like Aigis, then that’s fine.
>>176
I think being top class as a buffer is quite a good balance.
>>192
Well, I stopped it about 8 years ago and haven’t done it since.
In the story, please make it fixed with story formation!
Granblue is strong since the main character is fixed.
It deviates from the main topic, but there’s something called Hatsuribabe where the protagonist is a fully voiced male with a fixed character. Are there any other examples like this?
The protagonist can also be included in the gacha, huh?
If the protagonist is of the commanding type, then without something special, the companions have no choice but to become foolish.
I don’t play too many mobile games, but are there any other games besides FGO that force fixed team compositions?
>>189
The problem isn’t there because there are plenty.
FGO causes problems because it primarily makes you tackle high difficulty levels.
When I tried to use it, I almost died immediately, and there are no formation restrictions at all? The type of social game that does this can die.
The protagonist who is always being violated or protected.
In scripted battles, to put it meta, it’s already decided whether you win or lose.
Just hit me any way you want and let’s end this easily.
Even if the protagonist is super strong, it becomes “This isn’t me!” and it’s difficult.
Games like Genshin Impact and Star Rail awaken new abilities that match the concept of each major patch when a big update arrives.
If you don’t pull the gacha much, you can continue to use the main character on the front line.