Home » Game » Dragon Quest » [Dragon Quest] It feels like even though the character in 7 has a well-developed setting, they don’t quite stand out.

[Dragon Quest] It feels like even though the character in 7 has a well-developed setting, they don’t quite stand out.

1: Japan Otaku ReviewsYeahx13

The main character designs other than Maribel are terrible.

There are only people who look like mobs.

3: Japan Otaku ReviewsYeahx29

>>1

Maribel has a strong character too.

If you think about it calmly, that’s not a design for a major work’s heroine!

2: Japan Otaku ReviewsYeahx18

Are you waiting for someone to point out that the image in the thread is standing?

4: Japan Otaku Reviews

Maribel also feels sufficiently like a mob character, but…

5: Japan Otaku Reviews

Why did you make the character with the most exaggerated setup the thread image?

6: Japan Otaku ReviewsYeahx7

In the first place, the character design from this period is just bad.

As for the protagonist, the recent adaptations are a different story.

I think the original work is lacking compared to 6 and 8.

7: Japan Otaku ReviewsYeahx7

If anything, I think Kiefer is the most traditional Dragon Quest-like character.

9: Japan Otaku Reviews

>>7

A prince who is also a magical swordsman is kind of normal.

The withdrawal is trash.

8: Japan Otaku Reviews

The story is unnecessarily dark and long.

10: Japan Otaku Reviews

Birds occasionally want to lower their body height.

It feels like beautiful people really get better reactions and leave a lasting impression.

14: Japan Otaku Reviews

>>10

The next work will have Yangus in it.

11: Japan Otaku Reviews

Gabo’s werewolf character setting remains underutilized.

13: Japan Otaku ReviewsYeahx5

>>11

You can talk to animals, right!?

12: Japan Otaku Reviews

When you look at Melvin’s initial status, you can see that it aligns properly with the settings.

Only the soldiers of God are properly aligned.

15: Japan Otaku Reviews

What?

16: Japan Otaku ReviewsYeahx3

The character design has been refined to a point where it’s somewhat acceptable, but the character art from the PS version was truly terrible.

17: Japan Otaku Reviews

An old man living in a girl’s room.

18: Japan Otaku ReviewsYeahx1

When refined like this, it looks cute.

Before the refinement, it was more sluggish, and when it’s said that it doesn’t match the cool hero image that Akira Toriyama was aiming for, I can’t really say anything…

When refined like this, it looks cute. Before the refinement, it was more sluggish, and when it's said that it doesn't match the cool hero image that Akira Toriyama was aiming for, I can't really say anything...

HP 2600 1550 Attack 1160 Magic 1360 Speed 1220 Defense 10,059 Ultimate Sword Mysterious Asa 4 DRAGON QUEST COLLECTION Special Skill Magic

19: Japan Otaku ReviewsYeahx1

>>18

Isn’t this too cute for a 16-year-old boy?

20: Japan Otaku ReviewsYeahx6

>>19

It’s not quite cool either…

21: Japan Otaku ReviewsYeahx10

It doesn’t feel very much like a Dragon Quest hero, but it seems to fit well as the partner for Maribel.

Kamui, sit down.

22: Japan Otaku ReviewsYeahx1

Even for game character designs other than Dragon Quest

I think a cool character is more popular than one with a strangely shortened height.

23: Japan Otaku ReviewsYeahx9

Honestly, when I saw the character design for 7, I felt like it was really lame.

24: Japan Otaku ReviewsYeahx1

Well, it’s a product of the time when I was getting tired of constantly drawing muscles in DB.

25: Japan Otaku Reviews

Isn’t it too childish to get caught up in such heavy stories one after another?

26: Japan Otaku Reviews

When looking at it from the flow of 6 and Chrono Trigger, the gap is significant.

27: Japan Otaku Reviews

Well, 7 was created after quite a bit of wandering around…

28: Japan Otaku Reviews

Well, anyway, the lineup is not very impressive, so for external appearances, it’s likely just Maribel and either Kifa or Gabo depending on the occasion… that level of restraint.

29: Japan Otaku ReviewsYeahx3

It’s a hassle to withdraw, so let’s make it a 5-person party.

32: Japan Otaku Reviews

>>29

I made it so that you can keep switching parties after leaving, so that’s not possible.

Maribel somehow ended up rejoining the party again.

30: Japan Otaku ReviewsYeahx3

Even outside of Dragon Quest, here and there.

I think there was a time when I wanted to present designs that had an extremely unadorned feel.

31: Japan Otaku ReviewsYeahx2

Sass

33: Japan Otaku Reviews

In terms of status, the protagonist is the strongest tank-like member of the group.

47: Japan Otaku Reviews

>>33

Is this the first character in the series (excluding Monsters) that can crush a Metal Slime with bare hands?

34: Japan Otaku Reviews

34: Japan Otaku Reviews

“`plaintext
DRAGON QUEST VII Your uncle Hondara, the brother of Volkano. Despite being an adult, he still hasn’t gotten married and spends his days in idleness. He often comes to visit the Volkano family, but it seems he doesn’t care much about you, so he often faces various challenges. He apparently doesn’t mind the bad reputation he receives from those around him. The lord of Gran Estard, he has strong trust from the people and is quite a capable ruler. He has a strong will to overcome any difficulties, but he can’t seem to do anything about his son Kiefer, causing him constant worry. The princess of Gran Estard, Lisa. She lost her mother at a young age, and her father, the lord, is always busy, so he rarely pays attention to her. Because of this, she has grown up to be a bit of a spoiled child. She has a gentle personality and loves flowers and birds. She is always writing something in the castle. Mysterious boy Gabo, a wild child full of innocence and vigor. Though still a young boy, he possesses a strong heart. With his swift movements, he can outmaneuver opponents and hide well. His upbringing is unknown. The female warrior Aira, who looks more than just a pretty face. A skilled sword wielder. She was raised in a clan from a faraway island, excelling in dancing as well. However, she seems to have something hidden within herself. What is her past…? The legendary hero Melvin, who is said to have fought alongside the gods when the evil lord once existed in a time of war now past. What became of the aftermath of that battle? Also, where did he go after the fight? Soon, there may be few who remember. If you can meet him and become friends, it could surely make for a heartening journey.
“`

35: Japan Otaku Reviews

Looking at it this way, I think Kiefer and Melvin are comparatively better.

36: Japan Otaku Reviews

I realize that sailors have incredible physical abilities.

37: Japan Otaku ReviewsYeahx3

Isn’t it better to have Gabo completely overdoing it in a comical way?

I feel like being halfway cool is not good.

41: Japan Otaku Reviews

>>37

The body proportions are…

38: Japan Otaku Reviews

I thought that since the character design was too childish, there might be a possibility of growing from a boy to a young man like in the case of Main Character 5.

There was indeed a passage of time during the game, right?

I don’t remember how long it was.

39: Japan Otaku Reviews

Aira is too much.

40: Japan Otaku Reviews

I like the enemy design.

But I wonder about Balikunaja.

53: Japan Otaku Reviews

>>40

The monster designs for 7 are by Katsuyoshi Nakazuru, who is well-known as an animator for DB.

Even Kaneko Tō, who drew the slime manga, appears in the staff roll.

I think Akira Toriyama has only designed characters like Orga Demonira.

42: Japan Otaku ReviewsYeahx2

The job transfer system is based on the premise of continuing to use characters, so if Maribelle permanently leaves, it would become nonsensical in terms of design.

44: Japan Otaku Reviews

>>42

Isn’t it rather the case that it doesn’t matter how much we switch?

62: Japan Otaku Reviews

>>44

It’s that it doesn’t change as much as you might think.

65: Japan Otaku Reviews

>>62

Seeing that only Gabo is not withdrawing and is switching places, is it enough…?

48: Japan Otaku Reviews

>>42

Well, the system where you can take 4 out of 5 playable characters is quite strange too.

43: Japan Otaku Reviews

Foz and so on…

45: Japan Otaku ReviewsYeahx7

I like it, but this is definitely an unfinished product.

It’s the kind of work that makes you speculate about plot changes midway or that they couldn’t fit everything in on time.

46: Japan Otaku ReviewsYeahx2

I don’t like that it overlaps with Honda.

51: Japan Otaku Reviews

>>46

It’s my uncle.

49: Japan Otaku Reviews

Give me a carriage!

50: Japan Otaku Reviews

Given the hype like that of a legendary hero, I remember thinking, what’s going on that I can only remember things like Heal and the Step Dance?

55: Japan Otaku Reviews

>>50

And then realize the gratitude.

52: Japan Otaku Reviews

Well, there must have been a lot going on during the production…

54: Japan Otaku Reviews

Aira, a descendant of a close friend with the emblem of the earth, and a member of the royal bloodline of divine dancers.

57: Japan Otaku ReviewsYeahx1

>>54

Just being that guy’s descendant reduces the appeal by about 30%.

58: Japan Otaku Reviews

>>54

Differentiating from Maribel, the childhood friend type, is easy, but couldn’t it have been handled a little better?

56: Japan Otaku ReviewsYeahx1

I had been hoping they would completely break apart the remake.

In the end, it turned out to be adjusted to be easier to play.

60: Japan Otaku Reviews

>>56

Although there are some additions, it’s not something that would greatly change the main point.

64: Japan Otaku Reviews

>>60

I had high hopes for the story tablet, but I was quite disappointed with the implementation.

67: Japan Otaku Reviews

>>60

It’s like other Dragon Quest remakes are garbage.

71: Japan Otaku ReviewsYeahx11

>>67

What is this guy talking about?

59: Japan Otaku Reviews

The PS version’s job history skills were too messy, so there wasn’t time to fix them… that’s how it feels.

61: Japan Otaku ReviewsYeahx6

Aira is lacking in charm as a character, regardless of Kiefer or anything else.

63: Japan Otaku ReviewsYeahx6

So it would have been great if Foz had joined.

68: Japan Otaku Reviews

>>63

At that time, Foz was a character that didn’t even have character illustrations.

Because of that, the character design will end up in utter chaos.

If you look closely at 7, it has pigtails…

72: Japan Otaku ReviewsYeahx2

>>68

Speaking of Foz, it’s blue long hair, right?

78: Japan Otaku Reviews

>>63

Since I’m unlikely to go to the past to change jobs anyway, it’s fine to just have Boss as a companion and change jobs only at the current temple, right?

66: Japan Otaku Reviews

Isn’t the people of Yubaar just a foolish race that only revived a fake god?

70: Japan Otaku ReviewsYeahx2

>>66

It’s been like that consistently from the beginning.

What has been passed down from the past is not necessarily correct.

69: Japan Otaku Reviews

The job system and the late addition of Ayra don’t match up at all.

If a kid is just playing normally, they won’t use a character that they have to specially train from the beginning, even if that character isn’t ridiculously strong.

73: Japan Otaku Reviews

It seems that Foz doesn’t actually have blue hair.

79: Japan Otaku ReviewsYeahx3

>>73

The blue part is a veil, but because both players and even the official illustrator misunderstood it, there are two different designs for Foz.

74: Japan Otaku Reviews

7 is terrible at everything.

There are only terrible scenarios to praise.

91: Japan Otaku ReviewsYeahx1

>>74

Don’t praise me…

105: Japan Otaku ReviewsYeahx3

>>91

It’s not that the evaluation of the scenario is crap…

75: Japan Otaku Reviews

After Kiefer’s departure, there are weapons that can only be equipped by Kiefer being sold in a town that can only be accessed after his departure, which shows traces of a change in direction.

80: Japan Otaku Reviews

>>75

It’s been delayed this much in development.

76: Japan Otaku Reviews

Everyone has a visual like a supporting character, right?

It was the period when Akira Toriyama’s art was the most clumsy.

77: Japan Otaku Reviews

Everyone is as plain as event NPCs.

81: Japan Otaku Reviews

Keefa was in Dharma, right?

82: Japan Otaku ReviewsYeahx1

Having seen the illustrations from the novel version released by Square Enix before Caravan Heart.

When you really look at the pixel art, it definitely looks like pigtails.

Having seen the illustrations from the novel version released by Square Enix before Caravan Heart. When you really look at the pixel art, it definitely looks like pigtails.

GAMER NOVELS Novel Dragon Quest VII Warriors of Eden 2 Heroes, Hope Lost Author: Tsuchiya Yoshiyuki Illustration: Shimaya Kayo

86: Japan Otaku ReviewsYeahx1

>>82

Despite that, why is Caravan Heart…

83: Japan Otaku ReviewsYeahx2

Even in Moonbrooke, there are factions based on hair color, so it’s fine for Foz too.

Both are cute.

90: Japan Otaku ReviewsYeahx1

>>83

Having multiple initial performances is different from just making a mistake.

84: Japan Otaku ReviewsYeahx2

It’s a title that feels like a representative of domestic RPGs.

There are too many characters with only pixel art visuals!

85: Japan Otaku Reviews

🦎

87: Japan Otaku Reviews

The true identity of Orgodemir is Kiefer.

There is a theory that Yuji Horii got angry and made corrections because it was spoiled in an article before the release.

95: Japan Otaku ReviewsYeahx8

>>87

It’s impossible to change the game’s scenario when the identity of the final boss is revealed in the magazine.

117: Japan Otaku Reviews

>>95

At that time, Yuji Horii got really mad and vented on his personal site.

There was indeed a flow where it was immediately deleted and the release was postponed.

114: Japan Otaku Reviews

>>87

There’s an idiot who keeps saying this, it’s incredible, FF7.

It’s been about 25 years since that foolish clinginess has not learned.

118: Japan Otaku ReviewsYeahx4

>>114

FF7!?

119: Japan Otaku ReviewsYeahx2

>>114

That’s amazing!

88: Japan Otaku Reviews

Kiefer and Maribel both have poor balance and look uncool.

It’s at a level where you think, “Is this what an NPC character is like?”

The protagonist probably wanted to deviate from the previous type, so I can understand that.

89: Japan Otaku Reviews

Despite having a membership change element, having only five members in the end feels strangely small, doesn’t it?

94: Japan Otaku Reviews

>>89

In reality, it was supposed to be four people, and you were planning to make it perfect, right?

92: Japan Otaku Reviews

Gabbo’s performance aside, its appearance is somewhat shabby… and the wolf-like aspect is only a special feature.

93: Japan Otaku Reviews

A journey continues where only characters that don’t evoke any attachment join, and there is no particular purpose.

96: Japan Otaku Reviews

It probably has to do with the unrefined digital coloring, but overall, it looks quite dirty, which is really not good.

104: Japan Otaku Reviews

>>96

It’s not just a problem with digital coloring.

The character’s green ratio is too high and it’s so potato-like.

97: Japan Otaku ReviewsYeahx1

I remember the episodes of the stone tablet world, but I don’t have much memory of the main story.

98: Japan Otaku ReviewsYeahx1

I’ve heard that Maribel plans to permanently withdraw.

99: Japan Otaku Reviews

I think it’s amazing how a white wolf can be humanized and become that.

100: Japan Otaku Reviews

Because I’m a fisherman.

101: Japan Otaku Reviews

The character design in the 4-panel comic theater is surprisingly good…

The original work is a bit…

102: Japan Otaku ReviewsYeahx2

Tania from 6 was also drawn by Kaneko for the V Jump strategy guide.

It’s a strange thing that a design drawn while looking at pixel art has almost become the official one…

Tania from 6 was also drawn by Kaneko for the V Jump strategy guide. It's a strange thing that a design drawn while looking at pixel art has almost become the official one...

The adventure begins in a mountain village. SCENE 1 DRAGON QUEST VI When the protagonist wakes up, he finds himself in a mountain village. Awakening to his mother’s voice, he discovers he has a younger sister named Tania, and thus begins his adventure in this village. It is a village with a mysterious atmosphere that will serve as the setting for the first adventure. While the exact location is unclear, the various characters living there add to the lively scene. The son, who is a bit of a sleepyhead, is humorously portrayed, and his mother takes care of him without hesitation. There are elements reminiscent of a classic RPG, with a father watching over the protagonist and a peaceful village atmosphere. Tania provides support as a sister, and various village characters offer warmth and kindness, making the protagonist feel appreciated in his new life.

103: Japan Otaku ReviewsYeahx8

It’s strange that only the one left over is staying at Maribel’s house alone…

110: Japan Otaku Reviews

>>103

In most cases, once they become full members, they would probably leave it to Ayla, so the people at Maribel’s house must feel awkward…

106: Japan Otaku ReviewsYeahx4

The design of 8 has greatly reflected on itself.

107: Japan Otaku Reviews

In stories, only villages practicing historical revisionism are often featured.

A good man’s attempted poisoning in a soap opera (not necessary for the story) like Greenflake for the second time.

What did you put that in for?

108: Japan Otaku ReviewsYeahx1

Honestly, I quite like the period when the three of them plus the NPC fight after Kifa is gone.

Fighting alongside the locals really makes you feel a close connection to the world, doesn’t it?

109: Japan Otaku Reviews

The fact that the main visual is by Toriyama is both good and bad, I guess.

I suppose you couldn’t draw all the characters either.

111: Japan Otaku ReviewsYeahx1

Bitter endings or scenarios with a bad aftertaste are still okay.

I still can’t accept that I was shown a never-ending daytime drama and couldn’t progress.

112: Japan Otaku ReviewsYeahx1

I felt a bit of it in 6, but there’s a sense of adventuring with a thin overarching purpose.

113: Japan Otaku Reviews

The younger sister wasn’t much of an important character…

115: Japan Otaku Reviews

The Lord doesn’t have the persuasive power to defeat the Demon King in terms of visuals.

120: Japan Otaku Reviews

>>115

In a game where you can change jobs and become stronger as much as you want, visuals don’t really matter, do they?

122: Japan Otaku Reviews

>>115

Then why not just become it?

To the monster

116: Japan Otaku Reviews

It’s not FF, it’s DQ.

121: Japan Otaku ReviewsYeahx2

Even if Melvin becomes part of the team and is used constantly, it’s a bit ambiguous whether there’s any attachment just from using him…

123: Japan Otaku Reviews

I wonder if Bird Studio will start doing character design from the 13th.

124: Japan Otaku ReviewsYeahx2

Originally, Dragon Quest had a relatively dark story, and it was just masked by the lack of volume due to storage limitations. Now that it is free from that constraint, it is only natural that it would be filled to the brim with a plethora of gloomy stories.

126: Japan Otaku Reviews

>>124

It’s Gachakokko!

125: Japan Otaku Reviews

The protagonist is incredibly strong now.

127: Japan Otaku ReviewsYeahx1

During my first playthrough, Maribel was on the bench because the other members had leveled up while she was absent…

129: Japan Otaku ReviewsYeahx1

>>127

It happens quite often.

128: Japan Otaku ReviewsYeahx2

The design of birds has quite a bit of variation, doesn’t it?

130: Japan Otaku Reviews

I didn’t do 5 or 6 either.

There was a sense of discomfort with the fact that an overpowering area attack skill stronger than magic could be unleashed repeatedly without any restrictions.

143: Japan Otaku Reviews

>>130

The 67 job system lacks sufficient refinement in the balance and timing of acquiring associated skills.

Additionally, the specifications of the failed plan and the lack of potential make attack spells difficult.

131: Japan Otaku ReviewsYeahx1

Once it became the PlayStation, the capacity increased significantly, so we hired a lot of people.

The scenario staff has also increased significantly all at once.

“Seven” has become quite a lengthy work, to the point where you often see people collapsed in the testing playroom. (laughs)

Yeah, yeah. (laughs) I’ll create a conversation system or something.

This time, various changes were proposed for the remake…

You were trying to change jobs and all, but I rejected everything (laughs).

It loses its Dragon Quest essence, so that’s not right.

133: Japan Otaku ReviewsYeahx8

>>131

What are you laughing at?

132: Japan Otaku ReviewsYeahx1

I can’t find the stone slab…

138: Japan Otaku Reviews

>>132

I threw it once before going on the adventure, DQ7…

It’s a hassle going around the first temple…

139: Japan Otaku ReviewsYeahx2

>>132

Let’s stop making doors in places that can’t be found without rotating the 3D map?

140: Japan Otaku Reviews

>>139

This was crap…

144: Japan Otaku Reviews

>>139

I will never forget the stone slab inside the Lebrasac tent.

I can’t believe I can’t find something so simple.

134: Japan Otaku ReviewsYeahx1

I’m really glad that you implemented the conversation system.

Thanks to this, even remakes of past works are too much fun.

135: Japan Otaku Reviews

I think I was almost sick at the age of 7 because I didn’t want to touch Toriyama-sensei’s DB anymore.

141: Japan Otaku Reviews

>>135

Masiritto also said that it was bad because we crammed too much in.

Thanks to that, it is true that so many masterpieces were created.

That’s a difficult problem because it really shows how well they understood that person’s characteristics.

136: Japan Otaku ReviewsYeahx5

People often collapsed in the test play room.

I honestly think I can’t make a joke out of that.

It’s not something I can say with this content, even with a postponement…

137: Japan Otaku Reviews

There are too many loose ends and things that feel messy, like those related to Majastis or the people of Yupaar, as foreshadowing.

142: Japan Otaku Reviews

What are you thinking, seriously? It’s such a hassle to go to that fortune-teller who tells you the location of the next tablet.

145: Japan Otaku Reviews

I couldn’t find the tablet in the treasure chest at the church on the hill for about three days, just looking for that.

I was about to get angry when I came out with the camera rolling.

146: Japan Otaku ReviewsYeahx1

If you don’t have the habit of changing angles on all maps…

147: Japan Otaku ReviewsYeahx4

Once you can’t find it, the hints from the old hag lead to a total match between the present and past worlds, which is really impossible to deal with.

148: Japan Otaku Reviews

The scenarios sent separately via fax by the outsourced scenario writers are directly becoming the stories of the Stone Tablet World.

I think it played a part in creating the unique atmosphere of 7, regardless of the quality.

154: Japan Otaku ReviewsYeahx1

>>148

I think it fits relatively well into the usual atmosphere of Dragon Quest.

The feeling of incomplete combustion in the vertical axis is really tough.

149: Japan Otaku Reviews

The first memory that comes to mind as a recollection is the painful experience of searching for small medals.

155: Japan Otaku ReviewsYeahx1

>>149

Having the stone tablet? was somewhat evil.

150: Japan Otaku Reviews

Anyway, there are so many tedious errands that I just want to break through the time barrier and use the spell to teleport… That’s how I feel.

156: Japan Otaku Reviews

>>150

There are patterns that connect to other continents in the past, so it raises the question of when it is…

151: Japan Otaku Reviews

It’s because there is both the present and the past that it’s hard to tell which one I researched…

152: Japan Otaku Reviews

I bought it quite a while later, but I felt like I was experiencing motion sickness in the initial underground area, and for a few days until I got used to it, my headache wouldn’t stop.

153: Japan Otaku Reviews

Speaking of which, the first puzzle area was ridiculously long too…

What was that?

157: Japan Otaku Reviews

I really thought it was insane to have to go back and forth to the Costa del Lighthouse so many times.

158: Japan Otaku ReviewsYeahx1

>>157

This game has a ton of annoying uses outside of here too.

I really think it’s pointless.

159: Japan Otaku Reviews

The old lady says she can see a statue, but since my friend who moved on had already seen it, I was left wondering if that was just the next desert.

I had to redo it, and then I was found on Dialect, and I cried out.

160: Japan Otaku Reviews

After SFC3, the leftover potatoes seem so disappointing.

I couldn’t help but think it’s regressing.

161: Japan Otaku ReviewsYeahx1

Did it really need to be that troublesome to get Melvin on our side, honestly?

I don’t really know when I can make them my companions, so I notice the tablet that Melvin has instead.

166: Japan Otaku Reviews

>>161

Where is the fastest, around Gracos?

162: Japan Otaku Reviews

It seems like I’ve been made to use the desert quite a lot…

163: Japan Otaku Reviews

I’ve been going back and forth quite a bit with Justice in between.

164: Japan Otaku Reviews

I like doing battles and leveling up in small bursts.

Unfortunately, moving is tedious.

165: Japan Otaku ReviewsYeahx2

Back in the day, I didn’t quite understand what the final bosses in FF7 and DQ7 were doing.

169: Japan Otaku Reviews

>>165

FF7 can’t be helped…

Sorry for interrupting the conversation, but I’ll keep saying things like “that was a lie” or “that was a misunderstanding.”

167: Japan Otaku Reviews

Let’s give you a poison needle for 45 medals.

168: Japan Otaku Reviews

I wanted the BGM to change in the final form of the last boss.

It’s just like the first match.

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