
A handsome character designed nicely in every way as a strong enemy, with drops that are simply too good.
At first, I thought I could communicate with him, so I approached him casually, but I was ruthlessly taken down.
Although it’s unavoidable due to the specifications, Breath of the Wild was cooler than that angular thing.
Is it since A Link Between Worlds? The appearance?
It’s amazing that there’s no place to throw it away.
I want them to bring back the Lynel weapon series.
>>4
There’s a lizard casually remaking a boomerang, so it would have been fine to give Lynels their own type of weapon too, right?
>>4
Feel the desire for power.
>>4
Mini Challenge
Kill the Lynel!
>>5
Don’t throw such requests at me in the beginning.
>>13
Do you understand the words?
No one said to defeat it, right?
>>15
It’s not a mini-challenge, but after defeating the regular Lynel (or the blue Lynel in Master Mode) in the Coliseum, you can talk to the NPC in front of the Coliseum to receive an event that gives you 300 rupees.
It can only be seen under certain conditions in the early stages.
>>22
There are so many mini-events in both Breath of the Wild and Tears of the Kingdom that I don’t know anything about…
It’s strange for the Bokoblins to be able to defeat multiple enemies in Breath of the Wild, even if it’s in the Tears of the Kingdom environment.
I thought this guy had symmetrical horns, but what are those horns…
>>7
A corner of slash attribute and strike attribute.
Please increase the production of this guy’s bow.
Edge of Slash and Strike
Strong bow
The liver that can become medicine.
A strong hoof like an arrowhead.
What’s great is that fighting is fun, isn’t it?
>>16
I’m sorry for pushing through with Kemuridake in Teyvat…
>>30
In Breath of the Wild, I was killed by a Vah Ruta too, and I can either headshot it and ride it or spin around with a big sword, so either way works…
I dislike it because the bow’s long-range attack is just odd.
I liked the great sword that felt like a club, so please give it back…
I like to hit my head while riding and then keep smashing my occiput with a 3-way bow.
Sometimes it’s fun to throw away efficiency and have a one-on-one with sword and shield, so that’s impressive.
This guy from Tiarin gets affected by smoke, so I hunted a lot in the arena.
I thought it was an enemy I had never seen before in Breath of the Wild, but it turned out to be an already existing enemy.
None of them were works that were played well, but…
I have a memory of being killed by a surprisingly strong Bokoblin riding a horse in the early game, and it was probably this guy…
>>25
That can be a hassle in the early stages, though…
I want to build a silver Lynel horn onto the beast god’s great sword!
By the way, is it true that equipping the Kawazu set extends the duration of the wet state?
>>27
It’s true.
I give a perfect score of 100 to all the horn materials, they are all cool.
Breath of the Wild has dedicated features like a special voice for a crying young girl on rainy days at the outskirts of Kakariko Village during the early morning, which shows a lot of thoughtfulness.
Honestly, I think Lynels are more troublesome than any boss other than Thunder Ganon.
The goblin riding a horse has surprisingly high detection abilities, so a beginner in the game might easily get defeated.
I learned to escape by warping.
>>34
So, this Majora’s Mask
In Breath of the Wild, you can get it right after you exit the plateau.
It’s about Tears of the Kingdom… yeah…
I wished I could have seen the golden Lynel in Tears of the Kingdom.
Tears of the Kingdom is a hassle with the scrabuild…
>>38
Let’s use the bow! With the royal guard bow in the castle, we’ll dominate from the start.
I heard it’s in the Legend of Zelda: A Link to the Past, seriously?
>>39
If anything, I’ve been here since the first generation.
>>46
Seriously?!
>>46
It’s the one that shoots sword beams, right?
Aren’t they among the strongest in outdoor battles mainly in the mountainous region of the enemy’s stronghold?
It’s completely my fault, though.
I accidentally installed the game on the SD card instead of the main unit, so it’s running super slow and it’s giving a bad impression.
Shall I try again?
Not one of Ganondorf’s minions?
>>41
Because it’s a monster, it’s just a regular subordinate.
Lord Ganon… please do not let your subordinate’s weapons decay…
>>44
The response from the barbarian who wanted to use the three-pronged lizard boomerang, beast god type, and dragon bone moriblin bat while pretending to be their subordinate.
It’s supposed to be only metal that decays, but isn’t it strange that even the wooden ones like the Dragon Bone Moblin Bat or the Bokoblin are decaying…?
I was amazed to see this battle against this guy, imagining it as a boss fight in a Ring Fit stage.
They were better than just winning easily.
Despite the fact that I’m struggling just to fight with minimal effort, this gap is…
Eventually, you’ll end up smacking someone with a broken weapon.
I was a mess during my first playthrough of Breath of the Wild, but after playing for a while, it’s fun to fight again, so I like it too.
The Lynel Bow and Lizalfos Boomerang are the two great masterpieces of monster weapons.
>>51
Don’t forget the Dragonbone Moriblin Bat (base attack power 65), which has the second highest attack power with the maximum attack power, the Bone Weapon proficiency set effect, and Attack Power Up Level 3 cooking.
The top rank, of course, goes to the Maximum Value Guardian Axe++ (base attack power 75) with Ancient Weapon proficiency and Attack Power Up Level 3 dish.
>>59
Wait, I just found out for the first time that the effect of being skilled with bone weapons, which makes no sense at all, actually applies to Dragon Bone Moriblin Bats too!??
>>72
It clearly says “dragon bone”!
Those who run away will be attacked.
I understand that, but isn’t it a bit unreasonable to shoot arrows down from the roof?
The enemy that used to have high attack power with beams or flamethrowers in the late stages has become a strong opponent that now employs a variety of attacks in Breath of the Wild.
A good enemy that allows me to see my level improvement.
The more you get used to the game, the more fun it becomes, which is a perfect enemy in game design.
Something that breathes fire is on top of the mountain.
Tears of the Kingdom isn’t bad, but I had a higher motivation to defeat enemies in Breath of the Wild.
>>58
Tears of the Kingdom has weapons… I want a bow, though.
>>62
In Breath of the Wild, I dropped gems and star fragments too…
I love these guys, but the Guardians are also great toys!
I like to go to the underground fighting arena when I feel like it.
In master mode, you can encounter them early on, so I defeated them to get weapons.
>>63
The creatures in the master mode plateau have white hair (black), but they drop higher effects of the beast god from the start…
It’s incredibly fun to fight.
I only played Breath of the Wild and haven’t played Tears of the Kingdom yet, but I don’t have Lionel equipment…
It’s simple, but really important that the drop items from strong enemies are desirable.
>>68
Tearkin also drops the strongest slash and strike weapons along with the high-tier cursed royal weapons…
>>68
It’s originally a game where you don’t have to defeat the enemies you encounter if it’s troublesome, so if that becomes overly strict, it loses the meaning of fighting the mid-bosses…
Thanks to that, innocent Lynels and Iwarocks have regularly gone extinct for the sake of weapons and gold.
>>75
I don’t know if it’s related, but the boulder smash has been nerfed from attack 60 durability 60 to attack 38 durability 40.
Other hero weapons haven’t changed in attack or durability from Breath of the Wild.
The Lynels in the underground arena of Tears of the Kingdom, what were they doing in the dark if Link hadn’t come?
>>70
Monsters shouldn’t have a problem without light, right?
Well, there’s the question of what they’re doing there in the first place.
>>74
I’m chatting in a late-night diner kind of vibe.
It’s not that Tears of the Kingdom is particularly bad or anything.
There was a time when there weren’t enough weapons, and instead, we were short on things like eye jewels for scrabuilds or bombs, and it felt like we were hunting just for bows.
Hinox, which tends to be neglected because there are only materials that aren’t very strong.
Well, I guess it’s fine since I’m just sleeping.
>>77
I like those guys because their reaction is great when I shoot them in the eye.
I wish I had Masumo after all.
The durability may be low, but the dragon bone moribat is one of the better wooden weapons with overall low attack power, so it’s fun to play with occasionally.
It’s fun to equip fire resistance, set grass on fire, and then bash it repeatedly while spinning.
There are no good spots in Tears of the Kingdom just for smashing giant rocks with hero weapons…
I don’t really understand why the giant boulder breaking is weak while the bow-type remains strong.
>>83
There must have been a Dalkelean anti or Iwaloch-type monster in the development.
>>85
Night Glow Iwrock, don’t play the victim.
You should reflect on the fact that you were the only one casually committing resistance fraud.
If anything, the seven treasures and the halo have been greatly enhanced.
Hero weapons had a significant bias toward practicality relative to their positioning, so it was to be expected that the Giant Rock Crusher was blatantly nerfed in Tears of the Kingdom.
In Breath of the Wild, I endlessly used only the gigantic eagle and the massive rock, while the other knives, shields, and spears regrettably became fertilizer for the weapon stands.
>>86
The shield had the effect of a lower durability reduction value during shield surfing.
It would have been fine if it were the Shield of the Sun or an ancient weapon’s shield, but it was never used.
>>93
Once you know the style of starting with the Sun’s Shield and switching to Hyrule partway through, it’s bad that the Shield Surfing is sufficient all on its own.
Thanks to that, I didn’t use ancient weapons or the seven treasures for the shield side…
>>107
Actually, if you keep switching shields while shield surfing, the durability doesn’t decrease.
>>111
To add, while shield surfing, the shield’s durability decreases at regular intervals, but switching shields resets the durability decrease.
So when I’m sliding, if I keep switching the shield, the durability won’t decrease.
When watching gameplay videos, everyone elegantly nails the guard just right.
If you imitate, you’ll die…
Is this the first generation…?
Moblins are small goblins with faces resembling bulldogs that live in forests. They attack by throwing spears and are slightly tougher than Oktarotuk.
Amos is a soldier turned into a statue. When Link touches it, it comes to life and attacks. Its attack power is somewhat strong.
Ghini is a ghost that lives in graveyards. Some are present from the beginning, while others appear when touching tombstones. Its attack power is about the same as Amos.
Lynel is a guardian that repels those who approach Death Mountain. Its attack power is quite strong, and the swords it unleashes cannot be blocked by small shields.
MOBLIN ARMOS GHINI LYNEL 29 PIDLIO.COM
>>88
It feels like I combined a lion, a person, and a weak horse!
The fragment has been reborn as a part of a vehicle.
I always carried the Seven Treasures Knife in Tia Kin, but I couldn’t use it because I was stingy.
In the end, the ones I used the most were the time-reviving Masuso and the one-handed sword made of Zonanium that I could pick up anytime…
Hinox definitely relies on a bow and the eye stun strategy, including in the sword trials, so when you feel like engaging in close combat, those guys turn out to be unexpectedly strong opponents.
It’s fine up to the blue, but the black two-handed pounding attack seems to have no perfect timing at all, so escaping doesn’t seem possible, and I’m not sure about a clear strategy to deal with it.
>>91
While it’s stopped at Vitalo, just shoot the eye!
Has there been any adjustments or updates to Tears of the Kingdom since its release?
>>94
There have been some minor fixes around bugs, and it’s been updated to 1.2.1, but there are no major changes.
It’s a bit of a waste that it’s hard to encounter Lynels in Tiyakine, as it reduces the fun break times with the enjoyable mid-bosses.
My knight.
>>97
In the depths, if you pay attention to the attributes and the Eega Gang, it can be used, but under those conditions, wouldn’t a 3x multiplier be fine?
I enjoyed listening to the worries of people who can’t defeat this Zora.
When you’re not good at it, the losses can equal or exceed the harvest, and that’s tough.
>>101
Thanks to the abundance of weapons in the second half, my former self as a newbie Link feels far behind.
When I see situations like someone getting pushed around by Lynels’ huge HP in other people’s gameplay videos and using up all their weapons but still not being able to defeat them, I can’t help but think, “Ah, I used to be in a similar situation…”.
I used to use a knife quite often.
It was troublesome, but I was also doing repairs.
This is my beloved sword.
A variant of the decayed royal series that can be found anywhere, with silver horns attached.
Encountering this guy in the snowy mountains and escaping on horseback, only to find there’s another one nearby, is quite a scenario.
Bone set jawbone knife, let’s hunt for the crisp Linel!
Lynels and Guardians were well-designed mid-bosses that were fun and rewarding to fight both in the early and late game.
I wanted the giant rock-breaking great sword to focus on durability and only break Iwrock, even if it meant lowering its power.
Link, who was listening properly, survived.
All the nameless ones who climbed the mountain without listening to the story died.
>>112
Sorry, I kept going north and arrived at Kakariko Village…
Zora-type weapons have noticeably improved in usability in Tears of the Kingdom.
>>113
The compatibility with Sid, who can wet anywhere, is too perfect.
>>114
It’s helpful that I can make Chuchu Jelly or Water Fruits even without Sid.
>>114
Just looking at the text, it’s quite sexy…
>>135
The older sisters of Sid and Link should have perished in Tears of the Kingdom…
>>113
It was treated like it looks cool but the performance is mediocre…
I’m happy to become stronger.
But it’s sad that everything looks uncool when you scrubuild it.
From the beginning, in the torch marathon, clearing the shrine in the snowy mountains, the demon-slaying hero, who is considered by the king and has their winter clothes left at home, is just fine with that.
I like the king who, because it was my fault for coming to the summit without winter gear, gives me warmth gear and tells me to wear it.
The treasure chest sensor keeps ringing due to a bug, so I’m ignoring it.
Scrabuild is a system that is difficult to handle for those who care about visuals…
It’s oddly strong to be uncool.
>>121
(Which one…?)
>>125
White Boco is super uncool but has high cost performance.
>>127
White Mori and White Hora are uncool…
>>121
White Pikmin Master Sword! Rocket booster shield! It’s okay to discard the honor of a hero’s armament.
The hero who always comes at me soaking wet is just too unpleasant.
>>122
Is it discrimination?
The problem of which one is best to make a cool shield.
I didn’t really use Pikmin as much as I said I would.
>>129
I think most people who can use Pikmin effectively are those who are hidden away underground.
>>130
By opening shrines and filling in the map, you’ll get a lot of white bokos.
It’s nice that Masuso doesn’t change its appearance at a glance, no matter how many scrab builds you do.
Well, I think it’s the most surplus monster material.
There are many in formations and nests, and the Moblin series as well.
I used to fix and use things that were broken because it was too much trouble to remake them.
Since I could repair it, I feel it was rather wasteful not to use other weapons much.
Once you get used to this guy’s attack speed, it becomes difficult to grasp the timing of Phantom Ganon.
Even after growing quite a bit, it’s fun to suddenly die if you let your guard down.
(Wavy white bumpy horn)
In Breath of the Wild, having a thread image Vitalock made it too easy.
…Tearkin isn’t that different either.