
There are plenty of substitutes for me, you know…
Self-deprecating bragging is disliked.
It divides into whether it is 5 or not.
There isn’t anyone.
I’m sorry for making you say such things… KISS💋
Not only Pierre, but also Arthur is around.
If I can pull the best companions for that period, there’s a possibility that this guy may end up being a backup…
If you ask whether they exist or not, I suppose they do.
I actually thought so.
Is it just the SFC version that allows you to equip all types of weapons and armor after realizing how amazing the system is?
What can I say, he’s the ultimate all-rounder.
It doesn’t have an incredibly specialized ability, but there are no situations where having it would be a problem.
>>9
If I had to say, overall it leans more towards defense.
The weapons that can be equipped are strong, so the firepower isn’t a significant issue.
>>136
Even if it was unexpected for the blizzard’s sword attack to hit this hard, being able to use the destructive iron ball is something else…
The only weak point is that it is weak against paralysis.
When it’s a 6, it will normally be off duty.
Terry is just a bit stronger.
Please stay until the end, number 5.
>>11
6 is just too powerful…
>>11
Every time Terry’s weakness is teased (but Pierre in 6 has performance that’s about the same as Terry’s…), I feel a bit complicated about it.
Although there are differences such as the timing of joining and participation in the arena,
The cave of dreams will not forgive you.
About 80% of the strong character image is 5.
Zaki and paralysis are a bit concerning, but humans are under the same conditions.
It’s not that he’s jack-of-all-trades, but rather that he’s versatile…
“Will you also use Arthur as a substitute?”
In the end, if you’re going to use it, it’ll either be this guy or Hoimin in the fighting arena at level 6.
(If the active period is limited or the recruitment rate is 1/256 as a premise) there are plenty of substitutes for me…
>>20
A key point that cannot be replaced in that area is that you can have a proper fistfight when fighting the Dead Emperor, and you have resistance to lightning.
Well, it gets quite loose in the second half, doesn’t it?
>>21
As long as Yetta, Kodlan, and Gandof are together and growing in the first half, the masters can rest in the carriage without any worries.
The difference in probability is such that it’s a trade-off compared to the early-maturing types, so it’s still a bit questionable.
The crucial moment of whether Golemus will break through or not.
My son will also join as a hybrid recovery and attacker.
It seems to quietly respect the moment when it supported Evil Apple during its early tough times and then left it to the care facility, saying “I’ll leave the rest to you.”
If I come to the demon world, I’ll definitely be lacking in power… That’s where this Blizzard Sword comes in.
There are characters that can actually take their place, but there is a limit to the number of slots in the party, so being able to fit into one slot is its strength.
If it weren’t for the 5, they would be a character that’s just a bit popular.
It’s good to be able to be a substitute for the main character.
That would be true for monsters…
When you level up, your strength can grow up to 255 and you have fire resistance, so you have the specs to take on Estark.
Why are you even learning magic…?
Starting from 8, the style of critically hitting and beating down the slime below is divisive.
>>34
The image of cavalry scattering enemies with horse kicks and such…
It’s admirable to learn Iora at a practical timing.
More than a wizard, I’m contributing with attack spells.
Rather, it’s quite disappointing that Merlin is a wizard yet only has access to Begiragon.
>>36
It’s fine if it just stops at Begiragon, but…
It’s not that I learn quickly, and my speed isn’t impressive either, so I can’t even expect to reduce the number of enemies with a preemptive area attack, which is a letdown.
Is it Papek?
Well, I’ll be able to pick up a second one eventually.
You’ve got a monster-like hero’s specs, huh…
Even if there are substitutes, they aren’t as versatile as you. Have confidence.
Hiyah!
Sure!
It was so funny that I could ride at 11.
The additional companion monsters in ports and remakes have unconditionally spammed attacks without resistance.
Equipment can be reused.
It has a fair amount of magic resistance.
Learns moderate recovery magic.
I have a decent amount of MP.
It’s hard to remove.
This guy in Torneko 3 is too useless…
Even without you, it’s not a problem to clear it, but the difficulty changes from easy to medium.
There are indeed versatile players beyond Pierre, but by the time they develop, or even join, there’s nothing left for them to do.
Butler, etc.
Everything depends on the enrollment period and the recovery rate.
Resistance, specs, and possible equipment are all excellent.
Are you being sarcastic, you?
>>48
It’s strange to bring up demon world monsters as a comparison…
>>51
After DS, Akuden, which has Iona Zun, Shakunetsu, and Behoma, can also be a comparison target.
It’s quite late on this side too!
If anything, I was helped at the beginning by Monsters as well.
There are no Hoimi, Skara, beast cut, or discard skills in the flat status.
Above all, it looks good.
There might be someone to take your place, but if you don’t come in first, it’s really tough.
Please… wake up…
Even if I drop from the starting lineup, I still have a role as a recovery player or a reserve.
What they call the “four strong” is definitely the participation rate.
If you just go about it normally, you’ll probably become friends.
>>53
Uncle is completely a disgrace, but the four strong ones.
The ease of becoming a companion and the performance are totally out of balance, aren’t they?
Even if they’re not enough of a punch to be in the starting lineup, they are useful as a substitute and can also provide recovery, so they end up staying until the end without being excluded.
At the point where Behouma exists, even Butler is not a higher tier variant.
Akuden cannot wield the Sword of Blizzard.
I liked that in the job system of 6, I could have that Pierre learn various spells and skills, but that’s something that can be said for others as well… Also, I’m concerned about his late joining.
I think there are moments in the middle that feel a bit lacking, but being able to regain power once we reach the demon world is impressive.
In version 6, it seems like the addition of Drango has been completely denied.
There was a demand for slime fighting equipment and dressers.
Essentially two strong contenders.
The best thing about this guy is the timing of his joining…
The King’s Right Arm
In my first play as a child, I was unfortunate and didn’t get to recruit them.
It’s pretty easy, right? Just keep going and you’ll clear it. 5
>>65
5 was too easy, so I’m coming to hunt those who got complacent. 6
After clearing 6, I’m going to come and kill the one who gained confidence in themselves at 7.
>>72
To be honest, it came to kill my brain… at the first temple.
It’s good to make a comeback at the very end even if you’re dropped from the starting lineup.
A loyal retainer who has supported the king since the days of being a former slave.
The balance of cuteness and coolness is exquisite.
When I first did it, I must have included my friends, but I didn’t use it at all.
In the novel version, they were already the protagonist.
It’s quite significant that Iora is sufficient for relatively easy battles.
I understand that you are strong, but…
After all, there’s something special about monsters with unique abilities like fire breath or power charge.
I think the image of Pierre guarding the throne where the king sits, and Tirol lying in front of it, has become a classic.
It seems like the game has become quite easy, perhaps because of the balance adjustments made by fellow monsters.
To be honest, the firepower itself is lacking in the second half.
If I can attack the weakness with attribute weapons, it should work somehow, but by that point, I definitely want to equip something else.
In fact, I was progressing with the four strong without adding the golem.
>>77
You hardly walk where the golems appear, right?
Are there any other places to encounter enemies besides on the way to El Heaven after getting off the ship?
>>90
Surrounding area of the Sky Tower
There is also a horse.
>>90
I feel like I came out of the Tower of Heaven.
What is this “4 strong”? I’ve never heard of it before.
Let’s investigate.
>>78
The three strong contenders at the start are also quite flavorful.
Since I won’t learn Iounazun, I won’t waste MP on unnecessary Iora in the second half, and being able to use all my MP for Behoima is great.
I might have been able to remember something like Zao Ral.
When I arrive in the demon world, I’m the type of player who will persist with only Caesar and Giga.
Robin has awakened… this guy isn’t taking any damage…
For example, if you pull a strong ally, does that mean the enemies become stronger as well?
>>82
Don’t bully players who want to have an easy time.
Giga is the strongest in Sugoroku.
Uncle Horn is quite tough and can use spells to some extent, so he is definitely not weak.
However, at the same time, the number of human slots is increasing with the presence of Golem, so even if you join, it’s uncertain whether you’ll actually use them.
In the novel version, there are characters that are becoming involved with Martha.
This guy is currently hot as a man who will take down Murdraust.
I took Brown with me to the Terupadool because he was cute and reliable.
…Huh? When did you stop growing?
The people who could replace you all joined later than you and have a lower chance of joining.
Very convenient even at 10.
According to the DQ Encyclopedia, the name of the monster that is difficult to recruit is “〇 strong (evil).”
The group with a 1/4 chance, including the thread image, was called the “Beginner Relief Four Heavenly Kings.”
Without Pierre, the adventures of youth cannot begin.
That much impact is significant.
The Four Heavenly Kings are here now, after all.
It’s disappointing that it stops at Iora.
It seems that you can go with the blizzard sword.
>>98
It can definitely keep up until the middle.
I take the Metal King Sword first before moving on, so I don’t feel a lack of firepower.
This guy has the performance to be dropped from the starting lineup, but in the midfield, there’s hardly anyone like Meckey, so he won’t be dropped.
In the remake, there are Metarins too, but the frames will increase.
It’s not about being strong or weak.
There is no one as reliable from the beginning to the end as Pierre.
The pitfall is that Golums might not have reached level 25, which is required to join the party without making any detours to reach El Heaven.
The golem is amazing because it’s that strong and gets back up right away.
I’m grateful that Pierre learns Heal during the time when there are few recovery characters available in the early stages of the game.
The Oaks is fortunate to have plenty of spells during the intense early phase.
Honestly, I don’t really feel the value of having the members in the second half of Uncle Horn.
I’m not weak, you know.
>>102
It’s not that strong, but it’s somehow usable, right?
>>102
In a three-person party setup in SFC, Uncle is about the only one that takes up a slot.
>>110
There’s no room for that guy even in a four-person slot in SFC.
Because it grows slowly.
Pierre is great for being able to use Mahotora.
While it doesn’t reach the level of specialization, you can achieve above-average scores no matter what you do.
Even if there’s someone stronger than Pierre, it’s a hassle to recruit and train them, so it’s better to stick with Pierre rather than go through the trouble of taking him off the starting lineup to use that person…
I use Golems and Caesar because they are immediately effective.
In the early part of his youth, he serves as a pillar of a party that can engage in a near-equal contest of strength with the protagonist.
In the end, they’re an attacker wielding a blizzard sword, so there’s really no reason to send this guy to the monster grandpa.
It’s all because of that upper-tier version of him…
I think it was the first time with the companion monster system, so they probably didn’t understand the balance.
Still, Pierre has an exceptional performance.
>>111
I think they probably created a few bodies for the rescue slots and made the others positions that are okay to have or not have anyone in.
Pierre being able to fight the lava genie solo is incredible.
I would be really happy if I could make you my ally in the new work.
If the enrollment rate is high, it somehow feels easy to join.
It’s easy and doesn’t take much effort.
Since there’s a new character in DS, I used the wandering armor as a substitute.
Of course, it was not just weak, but a strong monster, and I realized Pierre’s versatility.
>>115
Not being able to use spells is a bit inconvenient after all.
It’s a hassle to make someone a companion.
>>124
I see… I really can’t use spells, I’m just focused on melee attacks, but rather, that made me find it cute, so I used it until the end.
During the same period, I was using Kodoran because it was cute.
From the middle onward, we relied on Golems.
King of Granvania
Pierre
Golems
Son
I cleared the party!
The novel version of Pierre 5 is really nice again…
>>120
It’s a collective hallucination that makes me think, “This is definitely the guy training my son’s swordsmanship.”
Since the children are at a timing where they are leveling up reasonably well, the question of whether they can push through that barrier is likely Uncle’s biggest wall.
First of all, Behoima is broken in performance…
>>122
The maximum HP drastically increases, making the cost-effectiveness per MP incredibly good.
It took quite a long time until this was corrected.
>>122
Consumption 7
>>138
It was that low, huh…
My daughter’s Mahyado Ionazun isn’t weak, but Five is just too convenient with no consumption of breath.
It’s great to have a versatile character who is extremely reliable during a tough time with Henry on our journey.
Uncle can perform the Blizzard Sword + Ki Charge, so if you use seed doping, they will become one of the strongest characters in the Estark battle.
The meaning of going that far is just for the sake of dedication.
It’s tough to get my son out, and if Mekkie is there, there’s definitely no way he’ll be a starter.
That’s Uncle.
It seems that Simon’s HP is about to break the limit.
>>131
Among the members who normally join, it’s the highest in terms of resistance, but if you factor in HP, it seems to have a weak resistance to all attribute attacks.
It’s not on the level of Taku or Poon, but…
>>131
Having no special skills and being weak in resistance is really tough.
Looking back, it’s really strange that Pierre didn’t appear in Sky Story.
Maybe it’s because there’s a possibility of overshadowing Ten’s accomplishments.
One strong factor is that attackers stronger than the one in the image cannot use Behoima.
It’s there from the beginning.
It feels off that the ease of getting along is often overlooked when discussing performance.
Golems are sitting.
>>134
It’s common for things to not get back up even if you’re progressing normally by 1/16.
1/2 or 1/4 is almost enough to get up, so that’s all you need.
At first, I thought, “Oh, you’re strong!” but before I knew it, I was taking a break, Uncle.
I think Unkle is a relief for players who still have room to get in there.
>>140
Isn’t that almost dedicated gameplay?!
Uncle showcases his versatility with spells like Begirama, Hyadalco, and Bagima, but I just want him to learn Behoama instead.
Even a Zaorik is fine.
>>142
Since it’s the wizard category…
Golemus is, how should I put it, in the position of being Golemus.
The slowness in action order is too unique, like getting a buff from someone else and then hitting or healing with a philosopher’s stone.
It’s not uncommon for someone to forget techniques in enemy mode, but why are you asking about Begiragon and Bagikurus, Uncle?
>>144
Begiragon exists!
I still forgot about Bagikuro.
To be honest, I don’t need either.
Simon was using it with the joy of being able to have someone he thought was cool during his childhood as a companion.
Golem’s Arthur Orion can handle anything.
>>148
In that case, just go with Golem’s Orion Thunder.
The equipment disparity in 5 is significant.
If you do it theoretically, there are probably many cases where you don’t need it.
Unknowingly touched my childhood experience of Dragon Quest 5, and it was an incredibly capable handsome man.
The meditational golems and the Hoimin equipped with the happiness hat are incredibly strong.
The level limit in Ankle is surprisingly strict, which is a problem.
It’s not a performance that can be immediately useful, so the time to shine will be after going to the demon world, which means there’s zero beginner-friendly assistance.
Since 5 is a work where magic isn’t very strong, it feels a bit off when the slots are filled with beginner or intermediate spells.
When playing without any prior information, it feels reassuring like a hero.
Having strong gear at the time of joining is extremely important in this game, isn’t it?
I like Dragon Mad too.
I’m going to the demon world soon, but I have a Golems as a peer, so I can’t stand out!
>>160
Dragon Quest mad is before Granvania, you know?
>>165
Was it that quick…?
>>160
Dragon Mud is from much earlier!
There’s no one as active as you are.
The attack magic only goes up to Iora, and the damage output does fall behind in the late game, but it’s rare to find someone who can learn spells from Hoimi to Behoma.
Even if I take care of recovery, it’s honestly hard to put myself on the front lines.
Well, there are quite a few times when I feel a subtly unsatisfactory sensation while using it.
Well, if I think about alternatives, I only have options with poor fuel efficiency or durability.
I wish 6 would become one of us soon…
The cave of dreams isn’t good, so it has to be rated easy to use, at least when it comes to slimes…
I’ll use my old man’s sword, so you hold the snake sword. It’s just right for equipping the blade armor in the Trial Cave.
I love the SFC’s bam! bam! bam! babababam!! Iora.
Iona-zun is nothing special.
A grateful guy who accepts the protagonist’s outdated equipment.
In this game, it’s fine to use the universal spell Behoima that the protagonist’s son, Sreka, learns instead of preparing a dedicated healer.
The only exception is if Bebozun gets up.
>>171
Mekky and Oaks’ Behorahara
>>173
Well… to be honest, those guys are at a level where it doesn’t really matter if they’re used or not if there’s a character in the thread.
Only Behuzun silences with overwhelming power that is about two levels above in ease of play.
>>177
Mekki’s performance surpasses Pierre’s until the demon world.
>>171
The arrival of the strongest healer is finally an exception handling, which is surprisingly amazing!
I have the impression that it was very helpful financially since I could equip mostly hand-me-downs from the protagonist and his son.
>>172
It’s nice that the two of them can save costs naturally with their resistive special equipment.
The firepower can wield the Blizzard Sword, so it must be one of the strongest.
The last ones remaining were the protagonist, son, Pierre, Golem, and Caesar.
Robin, Oaks, and Butler, are there eight of you?
Apples and mushrooms may reach their limits quickly, but they are more useful than Slarin and Brown.
>>179
If you raise Slarrin, there will probably be a return.
Fast Nifram is rare.
I’m not saying that Slarin isn’t worth raising… I’m not saying that, but…
That’s the situation.
>>180
Whether or not to recognize the usefulness of Nifram.
>>183
There are a lot of enemies that can be dealt with by using Nifuram, or rather, there are so many enemies that it’s impossible to manage without using it.
The Wind God Shield is indispensable for countering Evil Spirits and Eaters.
>>180
Even if I remember it at 99…
Most monsters have performance designed for switching before their growth limits, like Merlin and Mad.
The thread image is an exception.
When Hoimin fully matures, instead of Zaorik becoming Zaoral, it will have a higher stat than Behuzun, giving it a lead.
By the time you bring Hoimin to that state, the adventure will already be over.
Certainly, Mecky is strong.
I think that while being strong is important, having a wonderful charm is also essential.
I don’t think Meki specializes in recovery in the first place.
Conclusion
There is no one to replace you.
Mekki has a good balance, but it’s just that their sudden drop in rank in the demon world is a bit concerning…
My son had similar performance and was a superior version when it came to spells, so we switched.
I didn’t know about the resistance.
I don’t feel like I’ve become much stronger after switching from Mekki to Breed.
To be honest, I can’t shake the feeling that towards the middle and end, it seems like a regular occurrence for the carriage.
Returning to the starting lineup with the acquisition of the Blizzard Sword in the final phase.
When remaking the next one, I would like some end content.
>>195
It’s probably just going to be another random addition of companion monsters anyway.
The experience points absorbed by Mekki will ultimately be wasted, but the ones absorbed by the thread image won’t go to waste in the end…
There is certainly a lack of playtime considering the volume of companion monsters.
>>197
The rate of becoming companions is too low, isn’t it?
Is there a Monster Brooch and is it appropriate?
It seems like it will be in a format similar to HD3 for searching companion monsters.