
I will give a lot of items to existing players too.
For the 1st anniversary, Vino’s grandson will be implemented.
In the main chapter 4, it’s not the manga artist but Ikebana who becomes a companion.
There are various other announcements too!
Isn’t this a P3R collaboration!
That’s right, isn’t it?
Aren’t you a manga artist?!
>>3
It seems that Ikenami and the manga artist will come to understand Wonder and the others as a thief group while being at the same school, so they might awaken either after or during the main chapter 4, don’t you think?
Did P3’s name officially become Yuki Oto?
Are you climbing Tartarus in Wonder?
Can you also handle the UI?
As expected, they’re playing P5X songs at the China live concert.
Well, of course.
It’s frightening that the two Atlas staff members can’t hide their overwork.
>>8
It’s probably all being thrown at the main scenario… If they’re making P6, they might have that work too, and from next time the updates will be every three weeks, so fatigue will increase even more!
Oh, that’s nice!
https://www.youtube.com/live/Zg92_hZx8m0
I’ll also post the address for the Japanese broadcast the day after tomorrow, just in case.
It was clear that Atlus is really working hard.
>>12
Compared to that, Sega…!
>>14
That public relations sense feels more like the sense of Atlus PR.
>>21
But the operator is Sega…
>>21
5V, metaphor, and Raido are all amazing and well-made, you know, Atlas…
>>33
Aren’t both of them Sega’s public relations?
>>36
It’s the public relations of Atlas run by the Atlas staff…
Is it Orpheus?
Aren’t you being a bit too forceful?
>>15
I’m really glad to feel that you truly cherish Persona.
The P3 I know doesn’t talk this much.
What the heck is Polonian Mall?!
I’m talking a lot.
Is it about time to release it in Japan?
>>22
There will be an announcement from the above address the day after tomorrow!
>>18
Ah, so the period for saving stones will be a bit longer.
Thankful.
>>23
The amount of stones accumulated daily is minimal, and it seems that you receive more from the 300 stones during app updates and from ranking battle stones.
It’s a deterioration even as a stone storehouse.
>>30
That’s not good!
>>30
They said the daily would increase.
So I’m not really sure how it will turn out in total.
It’s not that the fatigue was hidden; it was just that the dark circles under their eyes couldn’t be concealed, both of them.
I want you to create a schedule with some flexibility.
>>25
As expected.
Atlas is
Black company
What is it…
I have a deep respect for Atlas and the local companies in China.
Sega bastard.
Did you bring the Teurgia?
>>28
Is it Teurgia in the highlights?
Are we going to do a cadenza or a mixed raid?
Full moon, full life, it’s nice, isn’t it…
I don’t really understand, but it seems there are people who just want to bash Sega for some reason.
Did PSO2 break your PC?
It’s the new OP!
Is the main scenario entering the second half from here?
There are always anonymous people who think they’re in the know just for bashing Sega, so just ignore them.
Let’s watch the broadcast.
The movie itself hasn’t been revealed yet.
>>42
It seems like there will be a presentation from tomorrow afternoon.
Is it the Steam version?!
Steam in May.
Is the Japanese version around there too?
>>45
Isn’t it impossible because I’m doing CBT?
Ah, I wonder if I don’t need the Japanese version anymore.
The Steam version is coming, right?
>>46
Well, I still don’t know what will happen with the subtitles…
It feels like it’s only for Japan, but is it going to be released on Steam?
Isn’t it something that can’t be done without a Chinese account?
Ah, I see. Since it’s the Chinese server of Steam, I can’t do it here anyway…?
It simply looks like they are going to release the Taiwanese version on Steam as well.
It’s not even a global version?
I like this arrangement of the stars and us.
Maybe Steam is for testing.
The Japanese version is finally going to release the CBT schedule on the 31st, so considering the feedback, I think it’s probably impossible for May as well.
It will probably be at least June, maybe July to August…
Well, it’s about time we announce the release date for the Japanese version.
>>56
Fire the PR who is only tweeting about collaboration cafes and merchandise for works that haven’t been released before that.
Is the show stealer a cool guy to watch alongside the OP footage?
I wonder where it will be released tomorrow at noon.
>>57
Isn’t it the usual unofficial bilibili?
>>59
Ah, well, I’m just wondering where they’re going to release that “biribiri”…
Well, I’ll try searching tomorrow afternoon.
Honestly, I didn’t expect the jumping suicide girl to come.
The character for the side quest doesn’t come.
>>58
Well, they probably became popular.
It’s a good thing to reflect changes immediately if they become popular… By the way, is Vino okay with being dropped from Wonder?
https://space.bilibili.com/1606210274
This is basically it.
>>63
Thank you, Anonymous!
Looking at the order in which it was announced, Code seems to be the most important character in this game.
The navigation character is so strong that the only other ones still breathing are like the bartender, isn’t it……
>>65
I mean, everyone else is a 4-star except for those two…
Well, the remaining three all have their strengths in one way or another, so isn’t that a good thing?
I really relied on the boss fights and the puppets.
It felt like it was almost a Shun event, despite being called a Valentine event.
>>68
The main story is one thing, but the aftermath is in a way the real main part…
I saw Tomoko and Luna crying and thought they were so cute.
If there were no turn limitations in the social game RPG, Puppet would be strong.
When lined up with homo-senpai, the shield won’t break, so Fox is really strong.
>>70
I haven’t used Fox at all.
Isn’t there almost nowhere to put out the frozen PT?
I wonder really what is causing the delay with the Japanese version.
The original text should be with the Japanese side, and I don’t think they would completely discard it and retranslate it from scratch.
>>71
Isn’t it related to the UI or something?
I’ve heard that there were quite a few complaints regarding the controllers.
>>76
That’s just like the original from our country, so if we start talking about fixing it, it really seems like it’ll become winter…
>>79
By the way, there was no explanation about the controller this time, right?
>>82
“I remember that it was mentioned in the Chinese version of the press release about a week or two ago that we will manage something for the 1st anniversary!”
Currently, there has been no announcement at all, so it’s a choice between either making an announcement when updating or just glossing over it.
I like the relationship with Shun where we’re close, but not so much that we’re always attached to each other; there’s a healthy distance between us.
>>73
Shun, feed me too!
I was hoping they would align with Taiwan, but it seems that didn’t happen.
I hope there aren’t any annoying mini-games beyond controlling the robot!
>>77
Earlier, in the main PV, I was controlling ants and doing some shooting…
Honestly, if you’re doing it on PC, you can use both a controller and a mouse, so I don’t really mind anymore how convenient the controller is.
A little while ago, when I was using the Switch Pro Controller, the R button didn’t work, so I hope they can fix just that.
>>78
I’m not really worried about it since I’m already doing my daily routine with a mouse and keyboard.
Once you enter the dungeon and hold the controller, the controls are so bad it makes me want to laugh.
>>85
Was it really that trash…? I wasn’t really concerned since I was constantly using my third eye to run and break whatever I could break repeatedly…
Conflict with the mother of an actress?
It feels like I’ve seen this somewhere before.
I’m glad the adjustments came because Akechi Masanobu is not very good without any improvements.
>>83
Is it that subtle? It actually outputs a lot of power.
>>84
It’s strong, but it’s convenient, so I’m not sure how I feel about it.
There aren’t that many characters! So it’s really easy to use in various parties.
>>88
Well, I thought it was somewhat like Akechi, but it seems it was quite criticized.
In my party, I’m teaming up with New Year’s Rin-chan to take down Byaki.
I remember that Akechi was often talked about on bulletin boards in Taiwan, so the adjustments make sense.
It’s a bit concerning that we don’t touch upon the reduction in the amount of stones distributed.
>>90
It seems like the log-in bonuses are going to increase? I’m not sure if they will really decrease.
Just by increasing one login bonus a day, you can get 80 more stones.
>>90
It would be nice if I could get stones if the daily increases.
>>90
There’s no point in getting worked up when the total is unclear because the daily numbers are increasing.
>>95
Even if I know it’s going to decrease, I still think, “I already knew that, so stop making a fuss now.”
If it’s about clearing with Manaka-chan, it seems like rank matches will mostly be with either the basic Navi or Manaka-chan.
This is my wish, but I would be happy with a nuclear thermal super enhancement navigation system.
In reality, from the perspective of recent technical recommendations, I see it as a guide to strengthen multi-attribute parties.
>>97
I heard we might get an extra turn? I wonder how that will go.
>>97
They’re saying they’ll grant an additional turn.
Speaking of additional turns, it’s turbo.
The Taiwan version hasn’t implemented it yet, and since it’s a permanent character, it seems that few people will pull for it, so I don’t know how useful it will be.
Something suddenly came out strongly.
Coming soon to the Steam platform: P5X PERSONA5 P5X National Coming to Steam P5X National Server is set to launch on the Steam platform. P5X One Year Anniversary ©️2024 Perfect World ©️SEGA ©️ATLUS
Tomoko has a lot of opportunities and understands.
The code has overwhelming support and is understandable.
Doctors are also popular, so I understand.
Who on earth is this uncool office lady?
>>102
This office worker looks like she would send gifts to someone pretending to be her boyfriend on Valentine’s Day, even though she can’t actually be one.
>>102
I wanted to see more of the contents…
>>105
I never expected it to only show up about three times…
I failed to exchange that for 100 koku.
Wasn’t it Tenshi Nakanari? Exchange code.
>>104
It won’t pass in the Taiwanese version!
>>109
Fucking!
>>106
Is it the age to know colors, love song!
I thought it was a thief having an aggressive battle in a wheelchair because I was playing a different game, but it turned out to be a navigation system instead.
>>111
I wonder if they’re going to put heavy weaponry on a wheelchair?
Well, the exchange code will probably come later in the Taiwanese version too.
I thought Alan-chan was my friend, so it’s surprising that Ikebana is coming.
But I can’t honestly be happy because I don’t know what kind of character it is!
Will ranked matches no longer be a game of praying for luck?
Well, lately it’s tough to maintain rank 8 without pushing, so hmm.
>>115
Goodbye, Dionysus…
>>116
Hello Dominion
>>117
The guy who’s always in my party has arrived…
I guess I should go ahead and limit break it.
I hope the Japanese broadcast gets this lively today too…
By the way, which image will be used to create the thread during the Japanese broadcast…?
As always, is Wonder still the buffer or debuff role?
I sometimes use Vishnu, you know.
>>120
Today, for some reason, I checked my attack power during battle and laughed because it was lower than the code.
Vishnu’s true power is defensive debuffs, after all…
I was surprised to receive a message from Kitaro.
You’re really fired up, aren’t you?
>>124
(Two Atlas staff members who look like they’re about to die from overwork)
By the way, did the Japanese version come out?
How’s the gacha spinning going?
>>125
They give you a lot of stones, you can reach the pseudo-ceiling with 80 pulls, there’s no PvP so you just need to pull for characters and weapons, and even if you don’t pull for characters, you can make them your partner in co-op, so it’s fun!
>>125
Only those who played the closed beta would understand.
Yanoshik has quite a strong presence as a single-target defense debuff persona, aside from that terrible resistance…
Simply put, there are quite a few weaknesses to gunfire, so for various reasons, it can deal damage and is consistently strong.
>>127
But when he casts Rakunda on the boss, he shines the most…
I will hit the guaranteed 120 consecutive pulls at the ceiling.
>>131
Actually, that’s guaranteed after 111 consecutive pulls, you know.
It’s 110 consecutive!
Well, to be honest, if it’s okay without any enhancements, that feels more reassuring.
>>133
Even if you hit exactly 110 times, it’s actually not the top… Seriously.
If it’s possible to make in-game purchases, that’s one thing, but if it’s free-to-play, I want to hit the guaranteed pity pull while checking character performance.
Even so, when you combine it with the weapon gacha, it’s still quite tight.
>>135
That said, it’s tough to miss 80 times and then chase with another 80 pulls…
Ah, so that was the specification, my apologies.
>>136
To be honest, I absolutely don’t understand why it’s guaranteed on the 111th pull…
If you pull 110 times and don’t get a 5-star.
It’s a system where you get a 5-star rating on the 111th time.
>>138
Ah, I see, so that’s how it is.
For the 80 pulls at 50%, you know… when you do 80 pulls and get skipped, it really hits in the gut.
>>140
But what if I could pull it in 80 draws!?
To slip through at 50% means to slip through at 50%, doesn’t it?
>>143
Well, only those who want to can go for it… the basic performance is strong enough…