
Unamare has more malicious acts than Celeste.
In the end, we were debuffed and couldn’t move, resulting in total defeat.
While I was swinging my secret technique, something ended up happening.
There are many people who wonder why Magna 3 doesn’t let me hit them comfortably.
I wonder if I can fully auto with Magna even though it’s a hassle to hit with the ideal god stone.
>>4
If you have the character, you can probably do it.
Just when I thought everything was going smoothly, I got overtaken all at once in the final stretch.
Solo is tough, but if you send out a rescue, it’s alright.
A Kolomag is too tough; even if I send a rescue, they won’t come.
>>7
I really hate Koromagu…
It’s too hard, no matter how you look at it.
>>7
But Koromagu is not an attribute with the firepower idiot Haze, right?
Honestly, I don’t mind if the enemy is strong, but what I dislike the most is that the limit is not 13.1 million.
Too incompatible with one-punch!
On the rescue side, it’s way too easy at the top.
>>10
Isn’t it a hassle that it takes time to be defeated?
>>12
The weekend is a bit uncertain, but from Monday to around Wednesday, I can quickly earn FP, so the turnover rate is good.
If you set up a self-generated loop system like Superlative Kabuki with debuffs, you can shut out debuffs every turn and the level drops quickly, making it fairly easy to completely counter.
So there was a need to quickly complete five threads during the implementation.
Do you really need five?
Magna 3 is more about the treasure being important.
It really becomes tough when you need something suddenly and don’t have it…
The super Kabuki technique loop has the lowest barrier to entry, but…
You can also do solo beating.
Aura only has to fight, so it’s the easiest for me.
Tearaura is the kindest.
Celest is really rubbish…
It’s just right for earning FP.
Fire that hasn’t decreased in unique level or light being a quick dispel is making rescue tough.
It’s relatively easy to earn a lot in the first and second turns during the Celestial Rescue…
Celest is really easy on the rescue side.
You can earn contribution points all at once with 1T.
From the second turn onwards, I can’t do anything at a gag level.
If there are 150 sentinels, debuffing is easy, but there’s a damage cap, so it’s useless…
Magna 3 is too tedious to self-initiate, so I don’t feel motivated.
After hitting two blue boxes for Magna 3 rescue, I’m doing a full auto for Revan’s rescue.
Isn’t it too strong all of a sudden for a connection from Magna 2?
>>27
There is history between 2 and this.
>>27
There are Enneads and Marismenus in between, right?
>>33
The Ennead is one thing, but I don’t think Maris has straightforward performance, so it’s not serving as a guiding line.
>>27
It’s an easy path to enter since there’s a square buff, but that doesn’t mean you have to do it solo…
Healer-type characters are usually not great for everyday use, but when it comes to multiplayer that requires them regularly, I really don’t want to deal with it!
Attributes that are often required in Dark Multi
When I tried to use my secret technique, something fell…
When the rescue comes in and the opponent is at a rank where they’re pushing themselves, I want to do my best.
But since it’s a short-term formation, we’ll get wiped out first.
Koro’s damage reduction made me think “this is not a real person” on my first encounter.
The recent fire bosses are all just terrible in terms of design…
>>35
However, the players are the ones who are acting unlawfully…
Maremag had an easier time because Octo Satyrabmoni was there, but I wonder what it would have been like if it hadn’t been… It sends a chill down my spine to think about it.
Back when I first fought Magna HL, I thought, “The HP is too much! It’s too strong!”
I respect everyone for gathering weapons well because they don’t drop as much as I thought.
>>39
I couldn’t get anything to drop on my own, so I thought it would be better to just do a rescue instead.
Normally, 9 yen goes in auto, but even though my HP is decreasing, about 3 people fall in 2 turns when I go in.
I’m spinning with the swordmaster Octomeiya Satue.
It’s incredibly slow, but at least it definitely won’t die first.
I still haven’t collected all four of fire and earth, but it’s not something to rush, so I think it’s fine to take my time since I can gather FP while doing it.
It’s better because there is a benefit or meaning to farming compared to the Magna HL at that time…
If Shubamag 3 goes with a Dispel formation, there won’t be any accidents, and it’s easy.
It’s a hidden spot for FP earning, so people come when they do.
Rivamare is really slow, though.
If you have a swordmaster like Yaiya, you can do a complete full auto.
Maris probably won’t come to rescue anymore.
Even if the weapons are coming together smoothly, we’ll end up lacking Anima anyway…
The balance between equipment performance, drop rate, and enemy strength in Maris is too bad.
I want to get something like Agonize, but it would be quicker to get it with the anniversary weapon ticket.
Even after finishing gathering, I’ve been going through FP gathering multiple times.
I feel it’s a waste to break weapons every time.
Magna 3 is strong, but there are many frustrating elements to obtain it.
Implement the green box for unknown uncles and aunts as well.
Stop being outside the drop rate increase target.
I’m not trying too hard for the short term, so I’m just leaving the attributes that I got the divine stones for untouched…
>>59
Guys like that also demand anima and expect things to be done properly.
I sent out a rescue, but no one is coming!
>>60
I’ll go when it’s FP time, so hang in there until then.
>>60
Wait until the half-price sticker is put on.
But I think the design feels upgraded and is cool.
Let me skip.
I think it’s time to gather materials around the Monday before the next water ancient battlefield, so I’m leaving it be.
Is there anyone who would worry about BP at this point if they’re the type to do this?
>>67
I’m saying FP.
Since I’m going to qualify for the 2000 titles in the future anyway, please show the meter.
Since the population in need of aid is very important, there are really only a few quests that can be left unattended.
>>69
I guess Maris has given up…
I don’t care about BP, but I want FP.
I was surprised to see more people than I expected when I joined a Magna 2 rescue for the first time in a while.
I thought there wouldn’t be many people after going pro…
>>71
For the sake of the 2000 titles.
>>71
To become PRO, it’s necessary to hunt quite a bit…
It’s really frustrating that it won’t drop.
Is it okay to collect three of each?
Maris is probably waiting for a solo release from now on.
Eels can be completely shut out with a full jigsaw.
If you’re not carrying Luci, you will die in the final stages.
It’s okay to have five boosts.
Playing old multiplayer games after a long time makes you feel a sense of growth, which is a bit fun, right?