
I am invincible.
MONSTER HUNTER WILDS
(I haven’t pulled a Super Critical Hit…)
>>1
Are your eyes wide open?
“Master craftsman sounds like a name for a vtuber.”
I want a defensive master.
I wish there was a way to avoid starting by checking if the desired combination even exists in the first place.
>>7
This is bad! It’s a rape!
Please give me Super Critical Hit 2 + α combination.
I have obtained all the accessories available at this stage, so I was thinking of trying out a different weapon and made a Sleep Artia Great Sword, but it’s really difficult. I realize I’ve been spoiled by using the lance.
If you’re finding this great sword difficult, I think it’s simply a matter of not being suited for it or not being used to it.
No matter what you make him do, he’s always a model student!
>>10
I only knew the old way of running around and timing a Level 3 super, so in this game, with the many options for countering and using counter-tackles, I end up being greedy and getting hit.
It seemed like it was fun standing on a Friday night…
>>11
I will probably stand up again today.
If Albedo is a lance, it takes about 20 minutes instead of 5! But when the counter works, it feels great.
Well, if you rely completely on your guard, it might end up like that.
When the guard is functioning properly, using Lance is really easy and you don’t die.
I was trying to use other weapons besides the one-handed sword, but I realized just how easy it is to use the one-handed sword.
There is no defensive iron wall.
Sold out.
Teacher
The true charge slash is a bit off, but can’t you use the flying swallow?
The gameplay is too different between the precise attacks of a lance and the big hits of a great sword.
I’ve decided on the Artia’s slot craftsmanship and Mastery Art up to Super Heart 3, but I’m unsure whether to extend to Super Heart 5 with the last slot or to stack Mastery 3.
>>19
Ultimately, I think it’s okay to go with your preference.
It feels like most of the equipment introduction is set to maximum critical hit level 5.
The expert in this work might also have poor cost performance.
I’m considering equipping a flute for multiplayer, but when I try to add a Nushi α, the slots decrease, and it’s troubling.
Is it better to stack some crit bonuses on Artya?
>>21
By weapon
When increased for optimal use, the base firepower can fall below production levels, which can conversely make it less useful.
>>21
I feel like there are more people boosting their base attack.
Even if I set up a room for 100 people, I wonder if they will gather at this time?
>>22
I’m going.
I want about 2 to 3 pieces of basic.
Not coming out.
It’s not at level 3 in artillery.
I want two.
Let me attach Master Gems to my armor too.
The bonus is probably just one option: attack.
I think restoration and attack are good, but when it comes to one-handed swords or twin swords, the difference isn’t that significant even with one attribute.
If anything, enemies that are easy to attribute based on their meat quality are weaker against attacks than their attributes.
Even if you’re going to dive into the hair, preparation is necessary.
I need to replenish the investigation quests.
I’m the guy who posts quests that I don’t really understand but save anyway.
Abnormality Artia has a fixed sharpness-type and super critical hit, but the last slot seems slightly empty. However, with attributes, the expected damage is higher than super critical hit, and you can load attribute attacks which can also increase the skill by +1, so it’s really strong.
When comparing Heroic Spirit 3 with Heroic Spirit 5, it seems better to attach Heroic Spirit if the base critical rate is around 68%.
There are devouring attacks and other timer-based critical hit increase gimmicks involved, and this… I don’t really understand it.
Please release new combinations like armor combinations and super heart combinations quickly! 💕
Please come back in a year and a half.
I’m thinking of going to a rescue mission to lose my virginity, but are there any things I should be careful about?
I added a cushion.
>>38
Apply a delay to damage destruction.
When considering accessories, the attribute weapon is definitely the Artia choice…
The skills I want to acquire all at once are increasing.
Artillery Level 3 isn’t coming out.
I want to be an idiot with a gun lance too.
For one-handed weapons, I settled for a critical hit of none and a sharpness of 1 or 2, then compromised on the rest and called it done.
This is enough to exceed production.
Well, if it has sharpness level 1 and doesn’t have a good perception, it’s still generally strong.
>>41
That said, even with something like sharpness ×2 and foresight ×3, this is still a big miss.
It’s a bit late to ask, but why did they change the term for gunner’s shelling level to shelling power?
Because you said to remove the artillery level…
While hobby plays that ignore efficiency, like avoidance lance, are somewhat popular, things like melee gunlance aren’t trending at all…
>>47
It’s funny to avoid and fire the Dragon Strike Cannon like an idiot.
Hitting is not particularly fun.
If we lose our artillery power, then we’ll just have to carry the Falmatas this time…
Depending on the armor, critical hits can be raised quite externally.
Constant upgrades can occasionally lead to waste from being slightly out of bounds.
Since I’ve got my equipment together, I tried to get some accessories, but when I actually try to collect them, they don’t drop at all.
Basically, it’s enough to keep hunting veteran monsters, right?
>>51
The veteran is Artea.
>>51
It’s better not to be experienced in battle.
I want decorations, but I can’t help being limited by the artisan parts.
>>52
Other weapons are working!
The decorations defeat the ordinary ones that are not seasoned warriors.
Having only one (or two) Galho is unhealthy, but it’s easy to debut with it as a secondary weapon…
I received disassembly techniques from Makimaki, so when I went hunting for Nuri, it triggered a lot and it was tough to carve from the severed legs. Disassembly techniques are really strong.
It’s really convenient in the sense that you don’t need to collect artifacts, right Gun?
Speaking of which, I realize I haven’t done any bounties, so I went to fight the Frenzied Dragon, but it’s seriously too fragile.
Because unveteran Arshubeld and around 3 to 4 slots will appear about 4 times.
Collecting accessories is super easy and you can get them with regular rewards.
Isn’t the disparity between the Rabara weapons pretty severe?
Without a unique graph, the sharpness is finished.
>>62
Is there really a weapon from Artya that has trash stats and is filled with junk, worse than the rubber one, regardless of the graphics?
>>67
Isn’t this about the disparity within the Labala weapons…?
>>62
The wall that can’t be surpassed with art is mostly about sharpness.
The bind cube is super strong, but you can normally make a higher-grade version.
>>87
After all, Artia can freely use one accessory, so isn’t it easy to overcome something like sharpness?
It’s easy to just gather different types of main weapons and use them in a rough manner with other weapons.
The visuals are over.
I tried using the great sword, but the canceling feels weirder than I expected…
Why can you immediately use it from a standing position, have a fast activation, be strong enough to stun, adjust the release with charging, and even cancel it with a dodge…?
Even so, I am a cautious person.
I made a sleep Artia great sword with Attack 4 and Sharpness 1 to start using.
As a result, I realized that my personality and my weapon were fatally incompatible.
Even so, if you don’t do something like collecting artifacts, you’ll run out of things to do in about 100 hours.
>>66
If you’ve played for 100 hours in less than a month since its release, that’s generally called being obsessed…
>>68
I’m really into it, but since this is the first time I’ve completed all the achievements in Monster Hunter in about 100 hours, I’m feeling a bit confused.
>>71
I want you to calm down and think back.
In the past, in Monster Hunter, you had to clear prerequisite quests and meet conditions just to progress in the main story.
Repeatedly going around to gather a full set of equipment.
Anyway, the delay in getting to the end content is long.
It’s not that the volume is low; as a result of improved comfort, the time to reach the end content has been shortened.
>>95
I understand what you’re trying to say, but I also think it was fun.
>>97
I understand what you’re trying to say, and I think everyone has their own opinions, but after getting back into past games (XX, 4G) after a long time for the sake of companionship, I realized how I used to play through things like guaranteed deaths from roars and unfair judgments… so I’m fine with the comfort level we have now.
>>143
Well, it’s not about action; it’s about the depth of gameplay elements…
>>95
There are fewer monsters and the difficulty has become quite easy, right?
>>71
I’ve never really thought about medals, but the one that takes the longest throughout the series is definitely the max-min relationship, right?
The additional rewards filled with the raw albedo and frogs are delicious.
I sometimes think that dual swords are super lame, and it’s kind of a hassle to gather the theoretical value artifacts for each attribute.
When you start collecting gems, those who aren’t seasoned warriors are really too soft.
>>72
But the seasoned ones have a veteran damage down +3, so it feels easier.
I’m curious about the gunlance, but how does this weapon move?
I made Galhoth, but…
>>74
Bombardment bombardment bombardment, move sweeping move sweeping move sweeping.
Ahhh, uahhh, Dragon Cannon.
>>74
Cannon fire, cannon fire, dragon cannon, cannon fire, cannon fire, cannon fire.
>>84
My ears are dying.
>>74
Artillery fire! Moving sweep!! Dragon stake full burst!!!
(From here on, the opening is quite big, so it’s better to observe, but I can’t stop anymore) Multi-mount Dragon Stake Full Burst!!!!
(The gap is huge, so it’s better not to do it thoughtlessly, but I can’t stop now) Rapid-fire dragon cannon!!!!!!!
Well, even if I run out of things to do, I want to play with the anonymous ones, so my playtime will keep increasing, hehehe.
So it wasn’t suitable for seasoned battles… No wonder only weapon parts were dropping…
I would also like to know what it is when the decorations in the reward slots are white, colored, or have numbers in the bottom right corner.
>>77
Color indicates type and rarity; the number represents the quantity received.
>>77
The color indicates rarity, and the number represents the quantity you can receive in that frame.
>>77
Rarity
Low rarity can be transmuted completely, so anything other than yellow and light blue is a miss.
Basically, quests with many yellow sword icons are the ones you want.
The light blue helmet mark is for armor, but it is easy to obtain, so you don’t need to worry about it too much.
It feels like a non-battle-hardened 5-star has about the same health as a battle-hardened 4-star without the battle scars, but I wonder if that’s true.
Even if you’re not consciously aware of it, you’re almost completely covered in medals.
It’s too tough for those who aren’t buried.
>>81
It tends to become a gripe about big game fishing.
The size has become quite smooth thanks to the binoculars.
The gunlance is easy to equip since you can just use the Odokuron armor.
Is it possible for humanity to catch big fish 30 times?
I don’t even know how to fish.
>>88
Big game fishing can be a hassle once you’re used to it, but it’s not difficult, so it’s definitely possible.
Also, if you want to make the Garaiiba armor and the Frozen Dosh Maguro great sword, you’ll need to do some big game fishing.
>>88
The event last week had 2 or 3 big ones, which was great for practice and gathering materials.
>>101
What about now!?
>>88
I haven’t done big game fishing either, but according to my fishing buddy, it’s easy to catch big fish if you entice them right up to the shore and reel them in quickly, or if you catch fish that aren’t really big but are judged as big.
I’m saving a lot of delicious-looking Que and veteran Jindahara for hair use.
After playing the flute, switching to the gun makes me go crazy with the difference in simplicity and firepower.
>>90
But guns can’t dance, right?
>>93
Watch me.
Gunter is performing a full-bar dance with pilings towards the void.
Dragon Cannon, Dragon Cannon, Bombardment, Bombardment, Bombardment, Charge Bombardment, Dragon Cannon, Dragon Spike, Full Burst.
First, they say about 100 hours, but generally that’s incredibly long.
I see!
In other words, it means that you just need to repeatedly do quests with lots of colored numbers!
Thank you, teacher!
>>99
In a quest involving a regular Albedoguanus and something else, you can receive a lot of decorations.
Whether to make the ridiculously long white gauge last longer depends on the playstyle, and this time the benefits are quite significant.
There might be a flute player in multiplayer who can raise the critical hit rate.
But if it goes over 100%, it becomes useless.
So it’s safe to assume that increasing offensive power is the right answer!
Big game fishing 30 isn’t that difficult once you get used to it, unless the secret gets reflected.
If it’s really impossible, just doing the night squid is easy.
It’s satisfying that I can often time my just guard against gunlance consecutive attacks.
First of all, I don’t even play the same game for 100 hours.
>>108
Huh…?
At first, I didn’t quite understand the push and pull… but once I got used to it, fishing became just a task.
On top of that, doing it 30 times is a hassle.
Make the Lavala Great Sword’s sharpness white or give it a unique appearance.
Honestly, isn’t 100 hours enough for a game?
>>111
As a game, it’s fine, but considering it as Monster Hunter…
>>118
There was a time when I thought that way until I reached 100 people.
If you come to the large gathering place, you can fish with the nameless…!
>>112
I wonder if they won’t escape with the capture net.
>>122
I think you can’t use the capture net because it’s treated as a base camp.
>>122
I think it’s okay because capture nets can’t be used at base camp either.
>>122
I don’t think I can set up my capture net because it’s not a field like where the tree friends are.
In other words, even twin swords and single-handed swords can be reasonably effective if you add Mastery to the Artia’s sharpness level 1, and anything beyond that feels excessive.
I thought my Gore was painful, so I checked my equipment and realized I hadn’t leveled it up.
Sometimes I mess up when reassembling equipment.
There are people who get judged as big shots even though they aren’t.
Big game fishing isn’t that difficult once you get used to the method.
It seems like I’m going to hit an obstacle! Pull it! Ah, you pulled too hard and it broke; I’m gonna kill you… that’s how I feel.
Isn’t there already a bunch of videos on YouTube about easy ways to do a big catch 30 times?
I went through without any mistakes!
There is a defensive stronghold.
I won’t use it.
>>121
A one-handed sword is quite handy.
Even when I miss a just guard, I don’t get knocked back, so it’s quite a bit easier to manage.
If the defensive bonus skill is Mastery or something like that, I prefer to attach this one.
>>133
It would be a waste to lean back while aiming for a just guard, so I want to use it.
>>141
Well, if you ask what bonus skill to add, there aren’t that many options to choose from.
>>133
It seems that one-handed swords are strong.
Unfortunately, I’m neglecting my bow specialization.
I’m using the Charge Blade, but I’m thinking of trying a different weapon; what would be interesting? In past games, I used the Gunlance and Sword and Shield…
>>123
I think those who like Charge Blade also enjoy using Gunlance and Great Sword.
>>135
I’m torn about which one to choose…! Also, could it be that one-handed is not that fun…?
I still don’t understand the judgment of whether fish are attracted or not.
>>126
When I’m tired, it feels like “Bwah!”
Are you breathing through your lungs? I’ll take action.
>>139
No, it’s not that. It’s when you drop the fishing line and the fish come closer… even if you’re watching the movement of the lure, you don’t really understand…
>>126
Since it is necessary to choose between fast and slow retrieves depending on the fish, it’s honestly impossible without any hints.
>>151
Isn’t it enough to just try three?
>>153
If you’re wandering around late, you might not be detected and will just be ignored!
>>151
First of all, I think it’s a problem that it’s hard to tell whether slow winding, fast winding, and jerking are being done correctly.
It was mentioned in the developer interview prior to the release as well.
Many people ended up at the lower ranks.
>>127
It seems that many people quit because it’s difficult.
It’s a good thing that there are more people sticking with it until the end this time.
Isn’t it quite difficult to catch big fish in the forest during heavy rain?
The visibility is too poor.
>>128
First of all, there are no fish that can only be caught during heavy rain, so just leave it for the desolate period…
>>137
It’s just that I happened to see it…
Big catches require a summary of lures and how to entice them, otherwise it can be a hassle.
Did you make the chubby dancers?
After creating the chubby dancer, that’s when the end content begins!
If only I could get Artillery Level 3…
I want to show you catching with a capture net slinger right in front of TreeTomo, or rather at Base Camp❤
Where can I go with Forest Tarzan?
I found the dragon city, but…
>>142
Is it number 6? The one that goes to the scaffold with the mandragora growing?
>>142
Where does it lead after swimming in the pond of 6 and climbing the vine?
>>155
I see! Thank you!
It’s understandable that the initial stages after the update format feel somewhat lacking in volume.
After finishing the update in preparation for the release of Wilds, it’s even more familiar when playing World or Rise.
I was catching squid endlessly in the Crimson Forest Area 17 during the night’s abundant season for big game fishing.
Most likely to bite.
The high-speed transformation craftsmen, focused craftsmen, and elevation craftsmen are just not showing up at all.
In videos where big fishing is explained on YouTube, it’s often said that there are staff members who love fishing.
If you really love fishing, I don’t think you would implement such intricate details in the game.
In fishing, you first know that the Hunter’s Gem has an effect that makes you better at fishing, right?
>>150
It’s definitely a good idea to have at least one gathering skill equipment for various reasons.
Is the fossil fish only found inside the cave limited to heavy rain?
Fishing is enough at the level of the Ocarina of Time.
I haven’t really walked around the map, and I don’t understand the connections in the map; the hunter has become just a being that kills.
I want to know if there is a combination of Artillery 3 and Ammo Ups, or defense.
>>164
I feel like I didn’t acquire any other skills besides artillery.
>>174
I see… I’m sorry for the many Alshberd who died from false accusations.
Also, lowering the image quality a lot makes it easier to understand the relationship between the fish and the background, right?
I haven’t seen the bonus skill Artillery 3 before…
>>169
There are several skills that don’t come with bonuses when you have three, but artillery is exactly that.
I’ll give you the investigation points or money, whatever you want.
Treat me to a meal.
According to the verified video, the fishing-related effects of hunter life are…
It seems that there is only an effect of not being feinted when matched.
The water surface is too shiny because of ray tracing.
End content (character creation) never ends.
Sashimi fish! Overfishing sashimi fish! Are you watching, fishing buddy!!
So many sashimi fish!!
The Rathalos and Rathian protective skills and the critical hit skill for the weapon are dead for gunlance.
Not everyone can spend about 30 minutes enjoying hunting.
I want a fishing fever.
Is it okay to just equip maintenance on the gathering gear and then load it up with various conveniences?
I don’t have that many accessories, so I’m swinging around production weapons, but is Artya really that strong?
The bonus granting system seems to be a pain, so it’s been sitting unused for a while.
Collecting traces… it was right to stop…
The gratitude of fish coming close just by dripping it.
The gun’s decorations are too tight.
Why isn’t Artia a little stronger?
During hunting, when you input commands, it shows things like spinning cuts in the upper right, so I wish it would also show fast winding and slow winding.
You can pick up materials from traces, so if you see them, you can touch them.
I want bait, so I forcefully splash around.