
MONSTER HUNTER WILDS
Someone will die.
It sounds as if you’re saying there are weapons that are still not dead.
Well, that’s probably true.
Come quickly!!
What are the chances of someone coming back to life?
>>5
There have been adjustments to increase attack power in normal world adjustments, so there might be an increase in attack power.
I can’t hope for more than that.
Well, looking at past examples, it’s just a matter of fine-tuning.
Just fix the bow’s bottle loading…
>>7
As expected, it’s auto-loading with the first round at 3.
I will accompany you as well.
Is Tamami coming already?
>>8
Next month.
>>8
Today’s broadcast is just an announcement of the update contents.
By the way, the update date has also been announced.
Since it’s impossible to gather opinions after the release, this adjustment was probably planned by the development team.
There will be a product version survey in May, so if we consider serious weapon adjustments, the earliest would be summer.
>>13
I hope there was something that didn’t make it in time for the release… right?
>>18
Rather, I want to commend them for working hard to gather and adjust opinions from beta users.
Everything changes.
The Charge Master is going to become incredibly strong.
My brother’s friend said.
The shareholder within me is saying that an update could be just fine at the same time as today’s broadcast.
>>16
It’s probably a mistake in the extended presentation.
It felt more intense than I imagined, like a brutal rush at the end of the fiscal year.
>>17
Moreover, they have unilaterally moved it one month earlier…
I wonder if they will do something for April Fool’s.
>>19
I’m going to get baptized by G…
Tamami, it’s fine if you present the adjustments you’ve made, even if it’s next month.
It could be as early as next week, but I think it could also be the week after next or the week after that.
>>24
“I’ll adjust it to match Golden Week.”
Don’t become a shareholder in spirit as well.
I can’t bear the thought of it being postponed indefinitely and ending up stillborn before it’s completed…
It seems that the β (or rather, the network test) was quite an old version.
Wasn’t the adjustment that was published with that already scheduled for internal testing?
It was the kind of content that you would understand if you just did it.
>>29
In any case, since it’s ultimately just the player’s imagination, we can only enjoy the content of the update and send our opinions to the official channels.
>>29
Some of it might be that way.
Since PS is also included in the test subjects, it inevitably becomes about half a month old.
Hehehe… I studied bug sticks hard for this day.
I wonder if someone other than Mitsune will come.
It seems that Wednesday is the update day, so the update will be on the 23rd or the 30th.
Wow, I didn’t expect not only Tamamitsune but also Gamuto to join the fight!
>>34
I never expected that the Four Heavenly Kings would be included in the target range of group skills…
Shareholder: “If we release the expansion DLC with this momentum by the end of the year, won’t sales increase even more?”
>>37
(Should I sell… additional costumes!)
The event quest starting on April 2 is marked as coming soon, but I wonder what it’s going to be… If the content of the update is completely unrelated, then I don’t see the point in keeping it a secret.
>>38
It’s just hype within the year, but there’s nothing there.
They might try to squeeze in an update if they can, but in reality, the content is already decided.
Since it’s early April, it’s possible for the week after next.
I don’t think there will be many new announcements this time since it’s just a 15-minute broadcast.
>>41
Details about Mitsune and the upcoming summer update will be announced in about 15 minutes.
Well, I don’t think they’ll do balance adjustments in just one month, so it’s better not to have high expectations regarding balance adjustments.
>>42
It’s probably just the balance adjustments that the management anticipated.
I was watching the World update, but it’s basically just upper adjustments.
I thought I could start today…
I’m really looking forward to it!
Was Wiles a difficult birth?
>>47
Rather, compared to the urgency of the schedule, it’s quite well organized.
Rather, it would be troublesome if you were to reflect all the opinions that are being talked about on the internet!
>>50
It’s nice, isn’t it… the management getting easily swayed by a noisy minority.
>>50
If you do that, you might end up making the wrong decisions about selecting opinions that are being talked about, so I really want you to think carefully about it…
I’m enjoying it enough to start a new character.
I’m looking forward to new information.
>>51
I’m also looking forward to it, and I’m having fun playing around.
Anyway, we really need to do various things around the UI.
I don’t think the invitation to dinner is currently functioning properly.
Just fixes for minor bugs and such.
If a full-scale adjustment comes, it will likely be in the summer.
For now, I have no complaints if the additional monster provides rewards that are equal to or greater than those of the tempered Alshubeld.
>>56
It seems like they’re going to present a challenging difficulty, but isn’t that okay?
Most people who are having fun don’t speak up actively…
Maybe today could be early April.
I’m getting excited.
Well, I’m looking forward to the gathering place.
>>59
What bothers me honestly is that it doesn’t say “meeting place.”
>>62
Isn’t it a bit strange to set up a gathering place so easily in a work that simply focuses on the world view and has restricted areas?
The name might change.
The lobby system is a bit awkward as a gathering place, so the meeting spot is helpful.
There are many people who don’t even voice their dissatisfaction.
Don’t be fooled by the nonsense that guns are the strongest.
Aren’t we reflecting the opinions that came out in the second beta?
I don’t care about the worldview or anything, I just want a my house with an aquarium!
Finally, will the hammer become the top weapon in the ranking?
I wonder if it will become a gathering place by letting people in the ship that can’t be entered like in the world.
I wonder if they will develop a new location.
Even if the hammer’s firepower increases, it seems that the number of users won’t increase because it’s still hard to maneuver.
Well, the environmental biology people are really motivated, so I want a my house…
>>73
Staring… watching the white magma coming out of the cool teacher’s beak… ugh!! (Gyaaa!)
What, are there tower defense elements in the hundred dragon night parade in each settlement?!
Please make the artillery level random!
>>75
I really want to customize the cannon fire melody area.
Weapon skin change…
Release the environmental organisms into the tent!
The hammer is stationary.
If I have a miniature version of my house and a cooking area, I will be satisfied for now.
Please add three new maps.
Connect the rest together.
While we might expect some adjustments to motion values, there probably won’t be any counterbalancing boosts until the expansion content arrives…
It seems likely that even if there is no hammer upper, the nerfing of paralysis will ultimately lead to the death of the hammer as well.
Adjusting all weapons to match the hammer…!
>>84
Stop it, because no one will be happy.
It’s scary to think that those who surpass the veteran kings with paralysis nerfs might have unusually high resistance to status ailments.
First, let’s place the item box outside.
>>86
There’s an item box in Ryutani, but there’s a weird black screen in between…
>>96
It’s just a weird blackout; it looks different, but it’s completely the same as a tent.
If you can’t separate touching items from changing equipment, you probably can’t just fiddle with items.
>>96
It’s an unpleasant guess, but this is probably how it’s supposed to be…
Even if we fix the hammer, only about 4% of people will be satisfied…
>>87
Fact-finding crime
Armor fusion jewel, right?
Even if paralysis is nerfed, I can still see a future where it won’t reach a level of being completely useless and will somehow still be used.
>>90
I wonder how many people would actually switch weapons every time with a system that allows continuous quests like this one; it’s really limited.
>>90
Extreme adjustments to the point of being treated as industrial waste haven’t been seen until now except in DLCs, right?
>>90
In the end, it doesn’t change that Albedo is hard to attribute.
Is bombing also a candidate?
I think the Dragon Guardian is suited for extreme conditions, but I’m not sure.
Please remove the restrictions on jewel combinations.
I don’t know much about Monster Hunter, but is it a game that gets nerfed that frequently?
I understand that a big expansion came and made strong weapons weaker.
>>94
Weapons involved in high-speed laps will die.
>>94
The ones making a fuss about nerfs are trolls, so you don’t have to worry about it.
A weapon that has overwhelming firepower to the point of being ridiculous is bound to die.
>>94
It’s common for nerfs to occur with major expansion updates, but it’s rare for nerfs to be included in smaller updates.
Until the expansion, weapon balance is often maintained by the meat quality of additional monsters and the equipment that can be crafted.
>>144
The dual swords of IB have been saved with this.
On the other hand, the additional monsters had a flesh quality that felt like bullying.
The level of recovery is not something that can be achieved just by balancing weapons and adding Tamamitsune, so please implement Master Rank if possible.
If you can do it by next month, that will be fine.
Shareholders, you see…
All weapons will be left in the dust behind the hammer, so just watch.
Item management seems to be a tough challenge in any game.
I hope Hammer gets saved…
>>102
I feel like it’s not that the hammer is no good, but rather that the striking weapons, in general, are inadequate…
In an attribute environment at the level of Sunbreak, I would switch according to each monster, but at this point, it’s like, well, it’s okay… right?
Items that cannot be eaten on the spot should be stored in a temporary storage pouch or secret pouch from the beginning, and collected after returning home.
The meaning of dual-wielding weapons loses its significance, doesn’t it?
It’s about the time when I go back after getting the attributes wrong in Heavy.
For now, if the Legendary King is interesting, I’m satisfied.
>>111
You shouldn’t have high expectations for the top batter.
If it’s the veteran king Albedo, there might be some hope.
All weapons will reach hammer level.
There are about 2 to 3 sub-weapons that can be used effectively.
It might be until today that I can fully enjoy using a one-handed sword…
Finally, everyone is coming down to the same level as the hammer.
Personally, I want more content where I can hunt various monsters.
I’m already full, Alshubeld.
>>117
The spirit world communication has arrived…
Since the first update for past works brought quite a few changes, can I expect the same for this one!?
>>118
You can finally expect it to be the completed version.
>>118
Since they even went out of their way to announce it, I guess it’s reasonable to have some expectations.
It’s a hassle to call up the item set, so please include it in the UI for depositing or crafting!
>>119
I can recall a specific my set in one shot!
I think it would be good to have a quest to hunt three monsters.
Even if the fierce king comes, it will be more than a year later…
>>122
For now, some kind of high-difficulty content is coming.
Isn’t this strong…? If that’s the case, it probably won’t be nerfed.
This is obviously broken! It’s a bug, so it will be nerfed or fixed.
The Sunbreaker’s attribute values of some extremely broken weapons were just strong; it’s not really an elemental environment…
>>128
Uuuh…
>>128
There were some broken ones, but overall, weren’t the attribute values quite high?
>>137
The one-handed sword has attribute values similar to the drought love with the Rathalos one-handed sword.
>>128
If only a small number of weapon attribute values are totally broken, then we can say it is an attribute environment.
Weapon adjustments are nice, but please give me more armor spheres! I still haven’t finished upgrading my regular equipment!
If I return to base camp or enter a temporary camp, please give me the option for auto-organize.
I don’t need the item box to be taken out; just automatically refill the items from the registered item preset when I come back from a quest.
I would like them to at least set the stick movement model for production and such to default rotation before increasing the equipment.
Dual attribute dual swords, come to me!
I want to handle everything with two in hand!
The next update after the spring update is the summer update, so if this time’s update only adds Tamamitsune, that would be tough.
>>135
There will be surprises, and a high level of difficulty is also planned.
The question is whether that reward is suitable for looping.
Even the hammer was swayed by the attributes, so isn’t it just a sophistry to say it’s not an attribute environment?
Please give me an item box that doesn’t change the screen.
For now, it seems the confirmed login full moon will be nerfed.
If anything, adjustments for overly powerful and broken weapons have already been made.
The so-called Hope Sword bug, where the Hope Sword’s skill continues to activate even when it’s not the main weapon… Well, this is definitely a bug.
Ragiacrus joins the battle in the Scarlet Forest!
I wonder if they’ll come as a surprise.
I like super large creatures like Jien Moran, so I want Jien to be added.
The attribute value of SB weapons was generally over 1000 in this game’s notation due to the weapon forging mechanics.
>>148
It’s really terrible that it doesn’t move according to the arrows, even though it has a background from the Scarlet Forest to the Oil Well Valley.
>>148
Every time I go from the train to the desert, I always push down.
If we don’t make adjustments to the end content, it seems likely that more people will leave before summer.
>>152
For now, I have the feeling that I might return to Tekken for a while…
Rather, the nerf in Monster Hunter happens when strong monsters are added, leading to weapons that can’t keep up, and as a result, those weapons end up being weak.
>>153
The hammer was like that from the first to the second time of β…
Eliminate the accessory weapon slot and armor slot ♥
>>154
I wonder if once this is gone, other gear besides the Gore Argosy and the Odogaron equipment will start to be noticed.
>>158
I don’t think it will change because the armor itself is strong around there.
>>158
No, the template will just change to another one.
The current situation has the drawback of some weapon types being too constrained due to weapon slots being overly compressed.
>>154
Alternatively, make everything a 3-slot.
It’s okay to use 333 instead of 321.
At the usual pace, I don’t think weapon balance adjustments will come at this stage.
>>155
The world was being done here.
Hunting horn attack power increased by 1.15 times!
…I want you to think it’s strange from the very beginning!
The hammer just bounces if you refer to the final weapon hammer’s motion value.
I think there are probably people who are yelling “nerf” with the same feeling as in other Capcom games like Street Fighter 6.
It’s not like it’s just Tamamitsune, even if it’s challenging…
Even if weapon adjustments are put off, please do something about the terrible shortcut that has such poor responsiveness.
>>161
Throwing anesthetic pellets is too painful.
>>166
Recommended anesthetic knife
You can inject anesthesia with a slinger while riding a secret.
It was difficult to cast doubt on the hammer during the beta when Redau was the strongest monster…
When is the talk from last year’s interview about weapon skills being included in the talisman slots coming?
The hammer team will continue, right?
As long as the person in charge doesn’t get scolded, there won’t be any upward revisions.
The new feature of having separate skills for wielding two weapons and weapon armor in Wilds loses its meaning if that is removed.
>>168
The unique skills of the weapons are just sloppy to begin with…
Adding a drawing blade to a weapon that doesn’t have one.
>>177
Even if the insect glaive gets enhanced longevity now, it’s too late…
Bring all species to frenzy dragon transformation.
If it’s to address the fact that the new elements are weaker than the nerfs or that they don’t pair well with the new monsters, then it might be acceptable.
In other words, if the weapon has plenty of skill slots available.
I think a person who manages switch operations would adjust it themselves.
Beta Lance had quite an advantage with Albedo.
It’s too much of a guard game.
The tempered elder dragon Chathar Kabra and the tempered elder dragon Kematriss are going to become rank 8, right?
You don’t have to play Monster Hunter all the time, anyway.
I play my favorite games and also play Monster Hunter.
>>180
Earplugs 3…!
>>180
Is the one in front new buddy equipment?
>>193
Myakumyaku-sama
A strange-colored Furufuru is coming! said the anonymous commenter.
If you’re going to attach something like an anesthetic knife, you might as well attach a guided missile.
In the first place, you don’t have to chase after it…
>>182
Huh!?
The stiffness in using items like shortcuts for recovery is probably by design, so it can’t be helped, right?
I wonder why attacks and evasions that don’t choose weapons are weapon skills, while the focused attack that heavily selects weapon types is an armor skill.
Well, I suppose they just wanted to nerf the attack evasion.
I wonder if a super giant monster will come.
The hammer’s charge of level 2 or higher has a cancellation effect that increases the weapon’s multiplier to 1.5 times!
I had a dream.
Atria should abolish the table and make the re-drawing easier.
Please don’t burden me with the UI.
>>189
Forced save & additionally added forced save to the cloud.
Attribute bombardment! Enhance bombardment power with the Artia attribute bonus! Just come, either one will do!
The initial excitement was good, but…
The current situation of having few things to do feels like a waste.
It would be fine to move things like attack and expert skills to the armor, I guess…
I’ll at least do bounty and intense poop ticket consumption.
Personally, I’m glad that the division between weapon skills and armor skills has increased the options, but the disparity in unique weapon skills is something that can’t be helped.
Would it be good if, instead, the number of slots is adjusted to a maximum of 5?
Guard weapons are generally helpful in terms of defense or performance…
I don’t understand why there are people who wish for it when becoming the strongest Artigans would just mean facing hell with carefully selected attack level 5.
Some people don’t work; guided missiles are easier to use to change the map than the poop slinger.
Please don’t fight in the aisle, everyone.
Please adjust the rates for armor spheres and rainbow coins as soon as possible.
I’m too sleepy to wake up during showcase time.
I think additional content won’t be implemented much, just a prediction.
I think I will return to other games after a few hours.
I feel like there will be some kind of Expo event, but I don’t really know when the expo is, so I can’t remember anything about it.
Is it really possible for armor spheres and rainbow coins to become so depleted…?
It’s fine to create weapon skills, but is it really okay that some weapons are unusable because they have completely mismatched skills?