
Setting materials. Even though I prioritized readability, is the explanation insufficient…? These setting idiots! If you want to read the settings so badly, I’ll let you! Details of skills, past events, explanations of the world view, formation of organizations, remaining mysteries, tragic pasts, foreshadowing. You probably won’t ask for deep settings ever again, will you? Zuzu. Huh?! How can you even read such a list of settings?
This is incredibly difficult to read!
>>1
That’s why I was skipping it!
>>3
Such exchanges are common.
Is there still a mystery left even after going this far?
I want to read more about this setting!
A good setup is delicious just by that…
It’s really difficult to reveal a setting that is just right for the readers.
Tanaka Yoshiki’s novels make you read the history and setting of their world at a timeline level.
>>7
It’s something we can’t avoid when doing SF.
Gunpare!?
I’m not sure how much I should explain about the characters’ appearances, let alone the setting.
For now, should I just describe the gender, height, hair color, and size of the breasts?
>>9
If you’re going to do that, you should also avoid specifying facial features and just describe her as a beautiful woman with a strong impression or as someone who is pastoral yet charming.
It might be good to categorize it so that you can read only the parts you want to read as background setting!
The author wishes that readers would just brush it off as that’s how it is, but reconciling that with the readers’ curiosity is quite challenging.
Release it separately as a settings collection instead of doing it in the main story.
My debut work was criticized for being a list of settings, so I intentionally toned that down in the short story I posted, but then I was told it lacked explanations, and it ended up looking like the image in the thread.
>>14
Isn’t it that the setting itself and its expression lack flavor?
>>16
So I added lard to the short film.
I can’t understand anything at all because of the unique units of time and distance!
I have the impression that these detailed settings are liked by a loud minority, and I wonder if they are inappropriate for this page’s collaboration. What do you think?
If something makes you think, “Wait, really!?” then the main story is definitely going to be interesting.
I love the Dark Souls format that makes players imagine the world through only fragmented short flavor texts.
From the beginning, there are battle scenes and explanations of the world!
The first shop I opened went out of business.
I like the notes written on the blank pages of books.
I only didn’t write about the protagonist’s motivation for fighting or the outline of the organization they’re part of because I want you to focus on the heroine’s cuteness, yet it’s awful to say there’s a lack of explanation!
In manga, it’s possible to explain things through pictures, so even if you pack in a lot of settings, it surprisingly gets conveyed.
(A volume of past events equivalent to one spin-off)
However, customers who like this kind of thing tend not to become repeat customers!
What’s going on here? Or why is it like that? Once you get stuck on it, you’ll keep dragging it along forever.
Isn’t it amazing, Serizawa-san! The story has gained depth!
I recently heard the opinion that revealing the setting forces readers to study, and I found it convincing.
Sometimes there are readers who are eager to study.
Most people are seeking easy-to-read stories.
>>31
First of all, this is a very sensory matter.
It will become difficult.
It seems like there is a strong emphasis on the setting, but they only keep hinting and saying things with deeper meanings…
I want you to flip the table like in the Shibamura world.
Isn’t that an amazing setting?
The rich feeling of high fantasy created entirely from terminology and the vivid world of near-future sci-fi are skillfully harmonized… it’s even better than the previous isekai harem works!
>>35
pt10
Even though I know the same person isn’t leaving comments, the author thinks they’ve watered it down just right, damn it!
I want to delve deeper into the setting!
I’m not good at psychological depiction, you know!
Wouldn’t it be better to think out the details of the setting, lightly introduce it in the main story, and then release a separate collection of settings elsewhere?
Just because you set it up doesn’t mean you have to include everything in the main story, so I think it’s better to release it separately.
When reading the Record of Lodoss War now, Lodoss Island is located to the south of the Arecastrus continent.
What kind of countries were there, what happened in the past, and explanations of magic.
You can see that Yoshiharu Mizuno is struggling to incorporate the profiles of each character and the TRPG settings into the novel…
Huh!? I’m actually more inspired writing the setting than the main story!
>>41
This is this way.
I’ve recently learned that it’s easier to add areas that were said to be lacking in explanation rather than listing settings after writing carefully, and that it makes it just right for the readers.
Overlord was fun just by looking at the unofficial wiki.
I think the fact that Shanflo has a separate storage area for settings is a unique strength of Narou (Shousetsuka ni Narou).
Quantifying combat power…?
These spec-obsessed idiots!
Universal Century 0079
When I see works that are huge hits, they often seem to violate the rules of what you’re not supposed to do.
Why can you keep reading even though the opening was announced?
>>48
It’s a theory that after developing an attachment to the worldview up until that point, people can enjoy it without feeling sick of it.
>>48
It depends on what the main focus is, but in popular works, it’s quite common for the perspective of the description to change frequently between different characters, isn’t it?
They don’t like reading the settings…
I love thinking about settings…!
The readers are smarter than the author, huh!?
The short story, which I wrote impulsively driven by my sexual desires, is more popular than my ongoing main novel, and at this rate, I’m going to end up creating a rich-flavored ramen.
When that young trio released a novel filled with a list of amusing settings they mentioned, and then suddenly packed it with meaningful settings that have implications favored by those who like to theorize, it became an instant hit.
>>53
Being able to write that makes you a genius.
>>55
I wonder why I added big boobs to all the heroines and their mothers…
>>58
At that level, it must just be the author’s preferences… it’s at a level that can be accepted.
Even though I’m writing an erotic novel, I’ve ended up just listing erotic settings.
I understand that Gunparade is a series grounded in its setting, but it goes too far to the point where you feel that almost all interactions in the game are unnecessary, which makes it difficult for me to enjoy.
The time when I was around Shallow Patch was the most fun.
No, no! It’s not a setting document!
Imply it! It’s enough to hint that there is a grand setting behind a little conversation!
>>60
*They say there is insufficient explanation regarding the implication with the same mouth.*
Is the entire timeline there from the beginning?!
Let the story flow smoothly without needing an explanation.
On top of that, the back looked like this! It’s just the right balance.
>>63
However, after all… I couldn’t really trust the readers…!
I wonder why I ended up listing something like a collection of settings…
I wonder if it’s possible to display a text where the amount of disclosed settings is adjusted according to the customer’s preferences, like at a family-style ramen shop?
The settings of Work A and Work B seemed to be different.
Are you serious!? What’s the same about them!? A is interesting, so its lack of explanation can be seen as foreshadowing or charm and is analyzed, but B is boring and gets dismissed as just sloppy!? The story and character development are not appealing!
>>66
This is troubling because it’s not a joke.
It would be better if they talked about it in a bonus episode or a special page in the volume rather than explaining it at length in the main story…
>>67
It’s about how to view it.
>>71
The way of Samurai 8 is troubling for readers…
Even if I say that the mystery is written there for you to continue reading, it doesn’t mean that the readers will keep reading, which is a sadness.
If you don’t read it, the clueless dad will come to your house.
I’m tired of settings with depth and heavy worldviews.
>>74
I, like an old man, am tired, but I figured the younger ones probably want more…
I love the World Trigger setting materials.
I wonder when many of the descriptions depicted in the main story will occur.
Even if you add ordinary characters to an ordinary worldview, it will only result in an ordinary work…
But this is super interesting to me! Why have I been so into this work for years?! All I can say is I love it because I love it!
It may end up having a junky taste, but it’s nice to have game-like settings such as skills and abilities, or elements of streaming, even though it’s fantasy and has a modern flavor added.
Lovecraft’s works also include discussions on the history of Catholicism and demons, as well as occult explanations of ancient civilizations.
When I’m writing for a long time, it feels like I’m really in the zone.
>>79
The one that’s most captivating is probably the equipment explanation for the Antarctic investigation team.
In that regard, light novels are very concise… no, that’s not right…
There are times when I just want to read through the setting collections listed on wikis rather than the actual content.
If it’s a game, I think that just writing it down is fine; those who like it will read it, and those who don’t want to read it can skip it, so I don’t think it will lower the evaluation.
Unless it is explained in the main text or its understanding is sought
If the developments of revealing mysteries or defeating enemies are dragged out too long,
It will grow and become unappetizing.
What’s important is not the setting, but how it is presented…
>>85
Stephen King is very good at that sort of thing.
Basically, Saki Hōra.
It would be troublesome if the developments I come up with later contradict the settings I decided on at the start…
I think there will eventually be a place like Narou where only the character and world setting details are listed.
In the end, since it’s impossible to create a perfectly constructed world in fiction, it’s better to hint at things to some extent.
If you draw too much, it can end up looking like a paper mache.
I am always helped by the anonymous person who explains the FSS settings in the thread after the new publication is released.
Oh no!
Even though I didn’t ask, the enemy character started blabbering about their backstory!?
If you don’t convince the readers why it happens, you’ll be criticized.
I guess some explanations are necessary after all.
It’s difficult to determine how far to take that, isn’t it?
When you like a worldview, you may want to endlessly consume its settings.
If someone can make something interesting just by listing settings, then they probably make other things interesting too.
At first, just get the story moving and draw the characters!
I understand that… but I forget it while thinking about various things.
Publish the light version in a series and release the dark version as supplementary material in the setting documents or as an extra in the tankobon.
Huh!? There’s still a mystery left even though it’s a short story!?
>>102
You can read it in this short story!
>>102