
Wahaha
I panicked thinking it was from today.
Don’t complain about five senior matches.
It gets caught at the perfectly timing when I don’t want to run.
I forgot the report deadline from here on… It’s prohibited.
>>5
Hmph… There’s no way such a person exists.
>>5
Oh no, I really forgot about it…
The target race is just right to end at the Sprinters’ Stakes.
>>7
It’s a loss to lose and it’s until the autumn sky.
Alternatively, after the training camp, we will run to Arima.
>>7
Please take care of Aston Martin.
It seems that there are some stayers who finish their training without even participating in the Arima or the Japan Cup.
Well, even though it’s only going to be Seiko-chan, the compatibility with Cent Light is terrible for the Autumn Senior Triple Crown route target.
What was I thinking when I made it consume turns in the race?
It seems that there is a horse that excels in miles, has a sparse performance in the latter half of its senior years, and can also run on dirt.
The series of matches after the Durandal training camp is quietly terrible, wahaha.
What is it?
What is it?
Seriously, racing is nothing but a loss… it will become so…
It seems likely to rise, but doesn’t actually rise.
Huh? If I forget the report, what can I do?
>>18
Did you think it would work out somehow?
>>18
Since there are only factors that can be forgotten, it’s not a significant loss, wahaha.
I thought that Baka Mile would be compatible with the Speed 3 formation, but it turns out that it isn’t.
It’s just that if it’s not a Speed 3 setup, it’s easy for the Speed to become awkward.
Why do I have to suffer this much after running the target race…?
The well-prepared training camp and friendship training in the latter half of senior year are so important that having target races around this time is tough.
I accidentally entered the Spring Ten on a stray horse, wahaha.
I’m sorry.
Fundamentally, unless we make adjustments to the rewards from the races, the losses from continuously participating in races will only accelerate.
To be specific, it’s Ikuno.
>>24
Even though it has been boosted, the stat increases outside of scenario events are basically just a bonus.
I think it would be solved by separating the target race from the usual turn… but I won’t do it…
>>27
Conversely, this means that the children who participate in many races have an advantage.
I think the best thing is to either boost the resbo as mentioned above or to get three guides.
Hmph… I mistakenly used the report on Fujikiseki.
I feel like getting “Off we go” at the end will make it super strong.
>>30
Since I don’t want to take a break in the second half of my senior years, if there are ways to reduce physical exertion, I’d like to consider taking them depending on the build of my skills.
I mistakenly ended up on Sue’s route, so I threw the game away, but surprisingly it went better than expected. I realized that if I had actually played properly, I could have easily improved my score…
I made a spring-themed bathing suit.
I can’t win at all against the Orl army of UB1-3 that I kidnapped from Rumma, wahaha!
I’m getting frustrated that even a slight failure rate makes them careful enough to press for wisdom and breaks, yet they don’t care at all about running three times in a row without a reservation.
Moreover, Orphe is often paired with Debuff 2 as well.
I think the current debuff output is just filling in space.
The distribution of hopeless people running on Rumma for over a month is of no reference at all, wahaha.
CB is of course strong in the cat café as well.
>>38
Which one does CB usually have for New Year’s?
I think Windy-chan can be quite impressive even normally, wahaha!
Speed top power bully crystal bright.
Even with all these latest Reiwa replacement parts, is it still no good?
>>39
If you want to make a move, I think the premise is to pull Phenomenon, which will be released next month.
If you’re going to draw, then everyone will bring out Orfe.
Of course, I’ll also include Windy-chan.
I’m thinking of entering the Laurel, but it seems like it’s not going to work out…
I want to acquire the blue spirit early on, especially since there are many opportunities to take a break.
Is the spring rush acceleration only good for approaching baldness?
I don’t know what gear to equip since the inheritance acceleration is low, haha!
>>44
Orfe is effective with its reign, and since CB has money from seizing opportunities, it can double accelerate with the approaching shadow, so that’s the plan.
Other than that, what are your last-minute efforts? Anyway, do your best.
I used up the report yesterday.
It seems that I could only use it for things I probably wouldn’t use much…
I created the cat Maya factor for Akakita, but since I gave up on raising Akakita, all the reports I invested were wasted…
Every one of them is talking about spring, spring.
What’s going on with Mile?
>>48
I created Ohamaile and the sharp-witted Blue Ruby, so all I have left to do until the main event is to grind for traits.
>>48
Since I had the aesthetic of a match at Uima, a good butt should be doable.
I didn’t say I won.
Well, I thought it was just for Orfe’s reception, but I heard that the escape is strong too.
>>49
There aren’t many elements of Orpheus hospitality in spring.
It feels like I’m pushing through with character specs like Donna in autumn.
The final push is fought with evolution acceleration skills and multiple boosts.
Is the central route trending now?
Is the lead Windy-chan going to mainly focus on Top Run and Garou?
>>53
There is also the option of Mac-chan.
>>55
It is Kyoto long-distance special-effect rice balls.
The sharp-witted Blue Ruby has ended with a tenacity of 960.
I don’t know how much of a gap there is between the 1400 group, but this is it for Ikuno.
Even though Spring and Orphe are not compatible, it feels strong because the basic abilities of the characters are powerful.
If this is how it is in spring, what will happen when the real entertainment comes?
It feels like the time has finally come for Tropro to show its true potential, so I want to use it.
Is the Orphe reception going to be 3000?
It seems that the onigiri rice is in the middle of the game, and it looks like it’s being caught up by the opponent because there’s nothing happening.
In the case of the Arc de Triomphe and the American Oaks, the double acceleration of reigning and looming shadows is effective, and with a guaranteed connection to its unique ability, it will become a course that supports Orfevre.
>>64
I absolutely don’t want to do it…
>>64
Then Dura is strong too.
Well, since a special effect will probably come in the next update, I’ll make some factors and wait.
When a sharp thinker comes, it indicates that something important is lacking, so it can be considered a failure in development from the moment they arrive.
You’re not going, are you?
There might be a brutal long-distance support card coming before spring, so keep an eye out.
I am doing fairly well with my miles, so now it’s about the matching and the luck of not getting a bad start.
If this training is full of general support, there will be a lot of similar white skills.
>>69
Gold is valuable.
It is not guaranteed that you can obtain it through support cards, so having factors is definitely better.
Who is it that has won the Spring Tenno without having their training implemented?
>>76
There are horses like Meisho Samson and Suzuka Mambo.
>>83
Aren’t those guys still not here?
>>76
It’s Phenomenon, who is achieving consecutive victories in spring.
The model is already complete, so if they don’t come here, I’ll start to worry about the management’s judgment.
Auto farming often leads to accidents, so I take some general skills to prevent them, but well, it’s just a necessary expense.
Here, we will implement one of the push-in type speed and stamina power.
Well, since the hint level increases and you can get it cheaply, the general-purpose skill’s white factor isn’t so bad, is it?
The skills that can be acquired at hint level 5 are useless, though.
What is effective for Santa Anita 2400?
The reign of Durra has a null course, but if checkmate is allowed, then it’s okay.
It is particularly valuable to take from support cards like mountaineers or those that dash down the slopes.
Even those that can be obtained through support cards but have a low hint level have some value.
Skills that can be obtained at Hint Level 4 or 5 with support cards can be acquired without factors, so the value of white factors is low.
Since there is the Arc de Triomphe, certain horses should be aimed for that race.
The essence of the race is also highly valuable.
>>87
I bestow power.
>>87
To give up.
>>94
I will give my heart.
It seems that Fiereman might be coming next year.
With clockwise motion and seasonal Uma Musume, I’m a happily compromising Dandy-chan.
Aoharu ignition is indeed the factor among factors.
This is the beginning.
Windy-chan is URA9!
The Legends factor is strong.
I’m scared because the inheritance level has risen close to 100.
Is it already an environment where using UB is commonplace? I’m anxious because I still haven’t even reached the second half of UC.
>>96
Miles are not like that.
Long distance is… well… wahaha.
>>96
The mile is around the latter half of UC.
Spring begins at UB.
>>96
After updating the team, I was able to easily achieve long distances.
>>127
Stamina is indeed important.
I also saw that there are talks about strong additional factors like S20000 and the solar system anniversary.
“Huh, starting over from there!? That’s how it is now, po-wa-wa.”
Due to the influence of long-distance speedstar training, there are quite a few UBs.
Rumma is naturally a UB (above average individual).
It’s just a decent level, something like UC7, wahaha.
In long-distance races, those with high status are strong, so UB battles are unavoidable.
The world of Spista 2 training has become one where if you get fired up, it’s immediately UB.
Even if Mamechin comes, there are no stones, huh?
I’m training Durandal, but do I not need Straight-Line Burst?
>>109
Since there is no other money I want to take, I have no choice but to take it.
>>109
It depends on the purpose.
It’s not something that would be problematic with insurance or reinforcement starting from tomorrow.
>>109
Since it comes out a little late, doesn’t it feel like a straight burst is more of a safety net?
Why is it easy for Spista to increase in evaluation?
>>110
The reason is that the wisdom of the speedster has maxed out, and the power and guts have also increased quite a bit.
The long-distance group has only had five practice opportunities after the training camp because of the Autumn Tenno Show and Arima, so they want to take one break and practice four times in a row…
It seems that I won’t be using past factors anymore.
We can never go back to the time before awakening without the gene…
Speakers are not easily evaluated because their stamina doesn’t improve.
It’s easy to say that if you have the right mindset, the friendship in this scenario can be ridiculously strong, even more than double.
Since speed stats are less likely to overflow in Speed Training, the evaluation value increases, but if there were no stat limits, I think a Speed 3 training could reach UA or US.
In pursuit, it is better to extend power as it is sufficient for acceleration assistance.
I want to know the composition for long-distance training.
Is something like Speed 2, Stamina 2, Intelligence 1, and Guts 1 acceptable?
>>121
I think raising them in any other way is a struggle.
The contents might change a little depending on the running style.
Hey, are you making your own judgments and taking action?
Windy-chan is blindly accepting the strategy information that says to just hold onto this without thinking about anything.
>>122
It’s better to remember that you should try not to take too much motivation from friend challenges, and it’s better to share what you’ve taken.
>>122
I think that’s fine, but it might be good to be conscious of balancing the increase in training effects, motivation, and friendship.
For long distances, it seems like Speed Star 2 will become the standard training, so I’m relieved that Earth won’t go to waste.
If you take a breath with Hayate’s arc earth, gold skills feel good, hahahaha.
Long-distance is the same as the skills test.
It’s obvious with UB.
>>124
Wahaha
Speed 3 goes for classic at speed 1500 or 1600… The power and skill points are great, but it makes me feel like a wasteful ghost thinking about how much speed is disappearing into the void…
>>126
The strength of Speed 3 is that the speed points that vanished into the void become SP, so it’s essential to erase them continuously.
A broken long-distance support character may be coming.
I’m laughing because there’s no useful insight that makes me ponder which one to choose!
I want to try the Kizuna 1 route that was casually mentioned, but it’s too close to the championship, so I don’t feel like testing it out.
After the championship is over, I want to play around a little bit before the factor farming.
Useful insights are generally summarized.
It’s time to scatter.
>>136
– Training promise
– National idol Uma Musume
Overflowing charm
I’ve seen the hopeless lineup so many times that it’s exhausting…
What is the Bond 1 route?
I thought I’d just try Saint Light O for a change of pace, but surprisingly it’s been really fun, and before I knew it, I’ve just been playing this all the time.
But even if I think about immersing myself in it, there is too little strategy information. Please help me!
Is spring good for power and guts in terms of the blue factor?
Since they will probably stack 2 cards anyway.
>>139
Personally, I think it’s power.
Determination will take you to 1200 without any intervention.
In the latter half of the seniors, those without races will grow steadily.
It seeps smoothly into my tired body from training Chanmi.
I want to use the Power Bomb, but I think it’s easier to train with Speed 2 and Stamina 2.
If things go well, I’ve become able to train to exceed SP6000, but with this training method, there’s almost no opportunity to gain hint knowledge, so I feel it might be better to aim for SP5600 and make the hint knowledge a bit heavier for a better overall result.
Raising McQueen and Mayano is incredibly comfortable and makes me laugh.
Jordan is probably amazing too.
I generally have come to summarize the basics as well.
The increase in success rate × 3 cards is evil.
>>146
Please choose your favorite skill rate increase of 30.
Sento Light is quite fun to play around with different flavor variations.
Only a loving smile is essential, so this training is about that.
Orfevre is quite manageable to train as well.
>>148
I’m the type who distributes 10% to Spirit Power, so it’s easy to finish for me.
It seems that apart from Phenomeno, which is likely to be implemented soon, various things are looking tough? I want to use it since I managed to get through the regular gacha, but Bright’s support card has already been implemented…
It’s nice to get two gold coins, but when I do the training, I really don’t need Ai-chan’s hints, and it’s tough.
What Windy-chan wants is Dot-san’s hint…
>>152
It’s painful that unnecessary things keep coming back because it stops at level 4.
If you fix it to the debuff runaway cat Maya, you can only include either Orfe or Fenomeno.
Isn’t the combination of big debuffs and strong finishes not bad?
>>154
I think it’s bad because if you don’t play a set of three escape cards, it’s usually over.
If you max out the gauge, the rarity increases, so do your best to aim for all Max, wahaha!
First of all, there is the question of whether Mama Chin is a “sashi” or not.
>>157
A perfectly awful image came up, and it was no good.
>>157
I will give up. *click*
I’m not very familiar with history, but is Phenomeno a racer?
>>158
The impression of the strong period is slightly before the middle.
The fact that the Dear Friend, which was likely implemented with the intention of being a double feature, is really terrible is what makes all the super upbeat gimmicks of benevolence weigh down on it, and that’s the problem.
I think there was a high possibility that Lighto would have been considered if there had been other skills to share that responsibility.
It seems like it would be interesting to adjust the balance and change the seasoning, but it’s a waste to throw it away in 4 months.
Well, if the next scenario is as easy as a machine, I’ll forget it right away, wahaha.
I want Dear Friend to at least have a motivation effect or training effect.
I feel that it makes quite a difference just with that.
The guidelines with a forced cooldown are generally terrible.
Hey
If I miss the second + bond, is it a retirement?
>>168
In this training, it’s a retirement.
If it’s not this training, then I will guide you directly to auto factor grinding.
>>168
If the second time is a hint, then if it can be drawn by the third time, Windy-chan will continue.
If there is a chance for a charm, I will persist until the first inheritance, just in case.
I usually get lucky draws when I’m going around the factor.
When I realized that I had melted away 15 rentals in this training, I was astounded.
Here, we are boldly implementing Blast One Piece.
Aren’t there odd specifications that you notice before doing this? There are quite a few specifications like that.
UAF and the fields were all like that.
Isn’t it a bit hard to adjust points like that? That’s about the only thing that’s unusual about the mechanism.
The sharp-minded person kept their distance S and the stats weren’t bad; the blue ruby was excited but hadn’t inherited.
Since Doto didn’t give me a chance to take the lead, could this perhaps be a rerun…?”
The guide gauge is almost +1 until around Junior October, so the chances of the first and second attempts being poor are too high, wahaha.
Moreover, it’s tough that I have to do some delicate practices that I don’t want to do just to match the colors before the classical training camp, hahahaha.
Since it’s a special occasion, I would like to see Karen Bouquet Doll, who finished 3rd in the Spring Ten, come! Po-wa-wa.
If it’s a blue ruby, there is a possibility that the sharp-witted Ohamaile-chan will come during the junior period in November, so I will hold out until then, but if I can’t get it at that point, I’ll quickly give up.
Mr. Centlight occasionally sees players who are exploring, so it’s not as finished as people say.
What is really sad is the Symbory-san route, which shows no room for development in particular.
It’s obvious that if you go out with a junior, you’ll be in agony with the knowledge of the classics, so you can’t help but do some early rerolling.
St. Light is reliable during factor farming.
The report is on fireeeeeeeee!!!!!!!
What should I do?
>>181
There is a 3000 yen dark report there.
>>186
I already used it, wahaha!
>>181
It’s proof that there wasn’t any significant factor, so I give up.
Is it the case that I can only look for a route that deliberately continues to be cut off so that ultimately the number of turns in the zone is maximized?
“Super excellent condition can be activated and extended freely depending on your mindset.”
I feel that it’s painful that there is nothing I can do regarding the activation or extension of the challenge zone through maneuvering.
The zone continues for 7 turns, and the reward is ST35… and that’s how it goes.
But I still think that the dedicated knowledge required for the teal route does not balance the risks and returns.
The only complaint about the mechanics is just finishing the support card.
On the contrary, there are almost no complaints about anything else.
>>188
I think it’s okay not to have friends, but it’s a bit disappointing that having a Shakar is essential.
Once I get used to Seiko’s route, the other two are so dull that it really makes me tired of them just for that reason.
When registering for the main event, make sure to properly set the running style to “sashi” for Mile-chan.
I feel like Seiko’s first training camp turn is almost guaranteed to be a speed increase.
>>192
If the gauge is maxed out, it might be a good idea to wait a bit until the legend comes in, as you can stay focused on the practice you’re good at.
>>192
Legendary cards often step on where they are.
The speed is generally aligned at any timing.
>>192
It’s basic speed.
But if there are other stats that are somewhat elevated and a legend is there, then it will go in that direction.
If your wisdom is at level 2, you can step on wisdom to recover, then release the wisdom support card and direct it to a different practice before stepping on speed.
Since everyone is at full gauge, I believe it comes down to the choice of either scattering the most cards or going for the legend.
If you bought a 3000 yen report and it got burned, then…
Isn’t that, to put it mildly, foolish?
During the training phase, mechs might seem poorly finished, but their stats jump significantly in the later stages. However, with legends, even if I think they will turn out quite well during training, it often becomes clear by the end of the training that they aren’t as impressive as I expected.
It is a mystery.
Well, if there are no legends or even hints, I think it’s just a matter of expecting Ai to scatter.
In the end, it’s a matter of luck.
In the first place, there are very few players who are actually developing the training route.
Most of it is a complete copy of a YouTuber’s template.