
These guys from 2 are too strong.
KBT is definitely at its peak here.
KWG seems to have differing opinions.
Both Dorks and Sanjuro are strong…
I feel like both Sonic and Luminous were strong.
If the armor of the Saikachi is intact…
>>5
The terrain suitability is a bit…
The genuine part is more than enough.
KWG has always been my partner, but I’ve always felt that the antenna could use a little more.
You don’t even have to use it; just equipping it makes it active.
>>7
3 and 4 have enemy detection, but Dorkus still just has search capabilities.
Isn’t there much that is strong in both KBT and KWG?
>>9
KBT is one thing, but isn’t the weak KWG around one and two?
>>11
Is it rare for both to be strong? That’s the discussion.
I don’t think it’s unusual to have both be weak.
>>14
I see what you mean.
Now that you mention it, it’s probably between 2 and 9, both of which are strong.
Because when you search for enemies, their attacks won’t hit, you know?
The sense of security from an armor value of 195.
The leg parts guard and hold up pretty well.
The KBT after 3 gives the impression that it can’t be definitively labeled as strong rather than weak.
I’ll trade you for a machine that can Medachange.
I think both navi were quite strong.
>>18
I realized that Gran Beetle was strong when I became an adult and had to start over.
When I was a child, I didn’t think it was difficult to use.
I think the dual is the best and most complete way to fight as a Metabee original.
>>19
Missiles are extremely convenient.
The beetle can stay like this.
Even a fool like me can keep changing feet and still manage to clear it, such is the good strength.
I might get in trouble for saying this, but the current MetaBee in Medasaba is pretty good, right?
There are not many legs that go well with the Kabuto medal.
It felt absolutely amazing to repeatedly deliver critical hits with Shinzun.
Shinzanshō was incredibly strong…
Shinzann is strong, but that one is strong with medals.
Both the revolver and the chambara sword have quite high-level performance…
You can experience quite a lawless strength with Shinzahn and Veigman…
It’s the strongest KWG ever with the medal included.
Wasn’t the power of 2 insane?
>>32
Submachine guns and Pico Pico hammers can easily produce over 70.
The perfection level of the docks is too high.
It also crushes the reckless disadvantages.
>>33
Medachange is also super strong.
I think the increase in crit is an unlawful skill comparable to an improvement in affinity.
I think it’s not that 5 is called KWG, but rather that the stag beetle medal is just stronger, and the parts are compatible.
Rokushou is strong, but the regular version doesn’t quite match up to the Chambara Sword.
Critical increase doesn’t take effect without a level difference, right?
I feel that Klotozil was an inferior version of Hardnesten.
Well, it’s strong in terms of the story.
>>40
As expected, it’s just that Nestyn, which has piercing attached and can guarantee part destruction with a KBT arm part after growing to a certain extent, is too strong.
I only knew about the super strong KWG of 2, so when my friend asked me for help because they couldn’t defeat Kiku Hime in the second core, I ended up saying, “Isn’t there no element of losing?”
I also lost in the first match.
>>41
In the first match, the Thunder’s effectiveness is still limited, but the armor…
The toughest one is probably Kagamiyama.
Without Bankalan and Force Control, the final boss is almost unbeatable, and the inability to return has me wondering what they were thinking.
>>44
In Medarot 4, once you start the Medamaster final exam, you will be trapped in Medapolis until you pass…
>>52
In terms of checkmate level, that is a hundred times worse and no good.
>>52
I seriously think this is the worst because I’m stuck.
>>44
Bankalan can be obtained from the same map’s weak enemies, and wasn’t Force Control also not available? I think there was some prevention against stacking in that regard.
I didn’t really understand why Hashimko’s rifle has penetration performance, just like the Nesten.
>>46
Using a low-power penetrating rifle for multi-hit attacks makes it less likely for overflow damage to be wasted, so it’s not a bad option as one of the variations.
I feel like against NPCs, the impact of skill level is significant, and it resulted in high-damage penetrating attacks.
Considering that Saikachis will eventually fight in the arena, their terrain suitability isn’t that great.
The cross-set fire that requires a turn to charge is weak, way too weak. If you’re going to do the same thing, you might as well just use a barrage.
The impression that Saikachis lost normally to Nae-san in the first test run is too strong…
Muji 2 is really incredibly strong, these guys.
I feel like Crobat was really strong with the Carbom, but it was tough to evolve it that way.
Do I really need to level up my defense proficiency?
There’s no way you can win 1 against 3 in a robot battle!
I think the KBT model has both high performance and design quality.
The terrible thing about the God Emperor is that even if you win by chance…
There is a second match for the final blow.
>>57
You casually prepared a shield role, huh?
>>57
Moreover, they added a shield bearer assuming someone would win by chance.
>>57
I erased the data from here and started over…
We absolutely had to secure invalidation effects, force control, and counterattacks.
I think the beginning of 3, where Screws were the strongest, is 2 against 3.
>>60
It’s really ridiculous that it comes at a timing where I can’t even properly use the second one…
Looking back now, it’s a bit chilling to think how, as a kid, I was able to get through that no-save, ridiculously difficult mini-game barrage.
I left the collection I bought sitting around…
I don’t have the courage to play in a state that I’m so accustomed to the current games…
But if I’m going to do it, I don’t want to skip robot battles either…
Wasn’t there a rescue encounter in Bankalan after all?
If you understand it, then it’s even worse, right?
>>64
It exists, but the chances are really slim.
I love the solid specs that are not typical for a final boss in Nesten.
>>66
I love that the weak enemy called Horned Froggy, which I saw a lot during my journey, is actually really strong.
You are a piece of shit.
When I play 5, I occasionally feel a murderous intent towards Horned Froggy.
It is no exception even in the final boss battle.
Force control is something you can obtain through events, so it’s not like you can’t have it.
>>70
Wasn’t that a guaranteed acquisition?
>>71
You will definitely receive a headpiece when clearing the Hanazono Academy event.
At some point, Karin will use it, so if you hold out there, the arms will also…
The battle with Ito-chan is really tough because our reception is unstable due to the hit seller.
Force control should have been in the treasure chest in Last Dungeon.
All I remember from my childhood about the Nesten battle is getting completely beaten up.
I was wondering why the damage felt so painful even though I was defending in the later stages of Yamato, and then I realized it was because the base firepower was boosted due to the increased compatibility.
I think the quietly tough part of God Emperor is that the force control almost has to rely on appeal sounds, which significantly lowers the effective firepower of a single medal.