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[Social game] Is it really necessary for the story in social games to be that grand and interesting?

Japan Otaku Reviews+

It’s a mobile game, right? If you want to see something interesting, you can just go watch manga, anime, movies, or play games.

Worst. I’ve been playing for 8 years without spending any money, and now they’re ending the service.

1: Japan Otaku Reviews

The monster planet Clarice was interesting.

2: Japan Otaku Reviews

That’s just how business is, isn’t it?

3: Japan Otaku ReviewsYeahx19

It is one of the motivations to keep going.

4: Japan Otaku ReviewsYeahx26

This is a story that can only happen in a social game that’s been around for a long time… it happens occasionally.

5: Japan Otaku Reviews

At least what I was doing was interesting, and I was looking forward to it.

6: Japan Otaku Reviews

In reality, smartphone games that aren’t aimed at otaku often lack a story to begin with.

7: Japan Otaku ReviewsYeahx3

Making it grand and interesting will increase the favorability towards the characters, leading to more gacha pulls.

8: Japan Otaku Reviews

At the very least, it shouldn’t be a story that fails to bring out the character’s charm…

9: Japan Otaku ReviewsYeahx7

I sometimes think about what I started for when I began for the characters and story, but now I find myself skipping the story to save stones for gacha.

10: Japan Otaku Reviews

If you want to make us do those everyday episodes so much, then just finish it quickly.

11: Japan Otaku Reviews

When a long-running mobile game has dark, gloomy, and stressful story developments for years, it becomes tough.

12: Japan Otaku Reviews

Person by person, Uncle “Person by person.”

13: Japan Otaku ReviewsYeahx13

In the first place, if the game part of a social game isn’t interesting, I won’t play it if the characters and story are bad.

14: Japan Otaku ReviewsYeahx8

If you’ve enjoyed it for eight years, that’s enough, right?

15: Japan Otaku Reviews

Isn’t it necessary to do so because we have to supply for a long period and the number of characters is vast?

16: Japan Otaku Reviews

If asked whether the story of Puzzle & Dragons, which I’ve been playing for 13 years, is interesting,

22: Japan Otaku ReviewsYeahx6

>>16

Does Puzzle & Dragons have a story!?

30: Japan Otaku Reviews

>>22

There’s something called a story dungeon.

There is also an official document about a virgin single mother dragon girl being brainwashed and falling into evil.

17: Japan Otaku Reviews

Isn’t a beautiful girl bonsai game with a vertical axis that seems to be nonexistent the epitome of emptiness?

18: Japan Otaku Reviews

The main story is usually not very interesting, yet it gets dragged on endlessly, so I typically give up and stop reading midway.

The character stories and events are basically organized by character or event, so I read them regularly.

19: Japan Otaku ReviewsYeahx3

Honestly, I don’t think the interestingness of the story really contributes to the viability of the game.

20: Japan Otaku ReviewsYeahx3

A boring story can easily become a reason to cut it off at any moment.

21: Japan Otaku Reviews

There’s probably nothing actually magnificent and interesting.

23: Japan Otaku Reviews

Playing social games is worth continuing if the girls are erotic.

27: Japan Otaku Reviews

>>23

If anything, the longer it goes on, the girl’s sexiness becomes less important.

24: Japan Otaku Reviews

Many people are looking forward to the story updates I’m working on, but it takes a whole day, and it’s the type that throws in various gimmicks and mini-games along the way, so personally, I always feel sluggish about it…

25: Japan Otaku Reviews

The business model doesn’t fit at all.

26: Japan Otaku ReviewsYeahx2

Isn’t it kind of empty when your favorite character only gets one appearance and then it’s over?

It might be a few years before it reappears.

29: Japan Otaku ReviewsYeahx5

>>26

Even though it’s character content, I feel a significant contradiction in that characters are constantly introduced through gacha, making it so that the characters I like rarely get their turn.

38: Japan Otaku Reviews

>>29

On the other hand, once users are satisfied, that’s the end of it.

It can be said that it is natural to stimulate the user’s sense of hunger in order to make them want it.

28: Japan Otaku ReviewsYeahx2

Not even being able to include the initial special 120 yen option, which is the first step towards getting into paid services, shows a steel-like mentality, so I hope they stay just like that.

31: Japan Otaku Reviews

I really love how the amount of prerequisite knowledge required to understand the story of mobile games keeps increasing with each update.

34: Japan Otaku Reviews

>>31

I would like it even more if there was an official setting materials section.

37: Japan Otaku Reviews

>>31

It would be nice if just reading the story could somehow help.

If the essential story elements can only be understood by pulling gacha or are written in external books, then…

I suppose it’s okay not to understand everything all at once…

32: Japan Otaku Reviews

While waiting for a different costume for my favorite character, I end up grinding my teeth when a different costume for a character I’m already biased towards comes out twice.

33: Japan Otaku ReviewsYeahx1

I’ve been playing Taimanin RPG for a long time, but I’ve skipped all the story and haven’t seen any of the erotic scenes, so I don’t even know why I continue playing.

35: Japan Otaku Reviews

There are probably characters that will have new recordings about five years after the original recording.

I often hear it in games, so I can easily compare, but I was surprised that the voice hasn’t changed at all.

36: Japan Otaku ReviewsYeahx6

It’s not wrong to seek grand entertainment in manga, anime, movies, and games.

39: Japan Otaku Reviews

There is an event story that I intended to continue, but it’s been frozen for about 8 years due to overwhelmingly negative feedback.

40: Japan Otaku ReviewsYeahx2

>>39

Naso

nin

41: Japan Otaku Reviews

I recently started KanColle, but it seems like there’s no real story, right?

42: Japan Otaku ReviewsYeahx1

Of course, I want to keep it going for as long as possible, so I can either keep the story light or make it so grand that it can’t be wrapped up.

43: Japan Otaku Reviews

In the past, it really felt like characters only had voices, but now there seems to be something for every character, whether large or small, like main stories or character stories, right?

The ones you often see on the continent are trending with a sense of world collapse and crisis.

45: Japan Otaku Reviews

>>43

That said, I think there are just too many post-apocalyptic stories…

44: Japan Otaku ReviewsYeahx3

There’s nothing troublesome about it being interesting…

46: Japan Otaku Reviews

I think post-apocalypse is easy to create stories about.

47: Japan Otaku Reviews

It’s easier to create a story in a world with poor security where incidents are likely to occur…

48: Japan Otaku ReviewsYeahx1

I quit after the exam, but Kuro Wiz had quite an interesting story.

The quality varied greatly depending on the writer.

49: Japan Otaku Reviews

Over there, since there are some elements of reality involved, it becomes a bit complicated…

53: Japan Otaku Reviews

>>49

“Like Chino and Morikubo?”

50: Japan Otaku Reviews

I’m impressed that KanColle has continued well in that style.

51: Japan Otaku Reviews

>>50

The players, the official side, and the cooperative organizations are interpreting it freely whether there is a story from the beginning or not.

52: Japan Otaku ReviewsYeahx8

I’m really enjoying the event stories in mobile games.

54: Japan Otaku Reviews

Military enthusiasts can probably consume as much as they want if there’s source material.

58: Japan Otaku Reviews

>>54

When it comes to anthropomorphized and gender-swapped themes, if they continue for a long time, there comes a point where they run out of popular elements and interesting episodes, right?

65: Japan Otaku Reviews

>>58

In other words, if I try to pick up something minor, domestic sources alone won’t be enough.

If you want to become more detailed, you will be cast into the field of foreign books.

55: Japan Otaku Reviews

The recently finished certain game had a lot of hype from users, but the story wasn’t that interesting.

56: Japan Otaku Reviews

Personally, if I’m going to recommend a story, I’d want it to be around an hour long when reading it in auto mode, but people probably wouldn’t read it unless they really liked it, and in this age of time efficiency, ordinary people probably don’t want to invest that much time.

57: Japan Otaku Reviews

If the way of presenting is too cheap, it can sometimes dampen my enthusiasm.

No voice or direction…

59: Japan Otaku Reviews

If we think of it as a game that is based on secondary creations, it doesn’t need to have a well-developed story, right?

There are obstacles even to imagining freely.

60: Japan Otaku ReviewsYeahx2

It probably continued because it was interesting, and it ended because it became uninteresting, which is the proof of the devil.

61: Japan Otaku Reviews

A game that is supposed to sell its story but only displays text in units of dialogue should just perish.

62: Japan Otaku Reviews

Free-to-play players enjoy the story.

The paying users enjoy the mount.

63: Japan Otaku Reviews

The shipgirl fandom has been surviving on zero supply to begin with…

68: Japan Otaku Reviews

>>63

The personification scene that was popular 20 years ago was pretty much the same.

64: Japan Otaku Reviews

Recently, some picture story shows have quite elaborate productions, and they are enjoyable.

66: Japan Otaku Reviews

Even with a kamishibai type, it makes quite a difference if it moves with gestures or expressions like Live2D.

Recently, things that unnatural have decreased to that extent…

67: Japan Otaku Reviews

FGO, which is among the top-selling mobile games in Japan, focuses on the storyline.

69: Japan Otaku Reviews

I would be happy if there is a story that delves into my favorite characters, and even if I don’t particularly connect with some, there are types of characters that I come to like through the story, so I think it’s important for the story to be good.

70: Japan Otaku Reviews

Well, it’s better if it’s good.

71: Japan Otaku ReviewsYeahx2

Live2D is all wiggly and makes me uncomfortable.

73: Japan Otaku Reviews

>>71

Surely there’s no longer a level where it constantly sways like that, right…?

72: Japan Otaku Reviews

In story-based games, there are inevitably ups and downs, and since it’s a mobile game, it’s hard to say how long it will continue, so the difference in motivation can vary greatly from person to person.

74: Japan Otaku ReviewsYeahx3

Not only is it not safe, but when truly disastrous stories are brought up, it can seriously drop the character’s popularity…

92: Japan Otaku Reviews

>>74

Sharing impressions is one of the joys of mobile games, so dissatisfaction tends to be amplified as well…

76: Japan Otaku Reviews

I don’t usually read it, but when I occasionally change my mind and read it, I get disappointed if it’s boring.

That position is the story.

78: Japan Otaku ReviewsYeahx2

It depends on the person.

79: Japan Otaku Reviews

I want games that became popular through their scenarios to be properly concluded.

I understand that if it becomes popular, I have to continue.

80: Japan Otaku Reviews

A good scenario costs money…

It’s not just about the cost of the writers, but to maintain a common understanding among writers regarding terms, character relationships, and character traits, it takes about ten times the amount of money I imagined for preparing systems and conducting QA to maintain quality.

81: Japan Otaku Reviews

It’s fine that being unfinished is a selling point, but shifting the goalpost is not good.

83: Japan Otaku Reviews

It feels like the story of Castle Project has mutated into something really interesting.

84: Japan Otaku Reviews

If you’re putting effort into the scenario, then please wrap it up with a book when the service ends.

85: Japan Otaku Reviews

The format where I talk about the setting in a lazy manner, explaining things, and then suddenly there’s a battle because an enemy appeared feels uninteresting no matter what.

90: Japan Otaku ReviewsYeahx2

>>85

Recently, it seems that even those who are making it have been struggling.

The number of types where the scenario and combat are completely unrelated has increased.

101: Japan Otaku Reviews

>>90

I see, I totally haven’t been able to catch up at all…

87: Japan Otaku Reviews

Social games are games too.

88: Japan Otaku ReviewsYeahx2

There are people who praised the scenario as interesting, but when the content starts to get criticized, they begin to defend it like in a thread.

107: Japan Otaku Reviews

>>88

I don’t see them much in CS or eroge, but I see a lot of those kinds of things in mobile games.

110: Japan Otaku Reviews

>>107

CS and eroge aren’t really criticized that much, to begin with, I think.

89: Japan Otaku Reviews

Are there really that many social game anime with well-evaluated stories?

91: Japan Otaku ReviewsYeahx1

A scenario where users are just supposed to feel good is disappointing.

I won’t give any examples, though.

99: Japan Otaku Reviews

>>91

But the social games that survive tend to have a lot of those kinds of scenarios.

100: Japan Otaku Reviews

>>99

…Is that so?

102: Japan Otaku Reviews

>>99

Is that what they call a “man who doesn’t play”?

94: Japan Otaku Reviews

I don’t really understand the story because I don’t read the scenarios of social games…

95: Japan Otaku Reviews

I like games where the key points from the skipped parts come up during scenario skips.

96: Japan Otaku Reviews

Anime adaptations of social games have a high failure rate, but…

Anime social games have a high failure rate, don’t they…?

98: Japan Otaku Reviews

I like a balance where the main part feels grand but progresses safely, occasionally getting aggressive during events.

The game, which I played primarily in the depressed part, left me with nothing but unpleasant memories in the end.

103: Japan Otaku ReviewsYeahx3

There’s no way a social game can continue if the main characters can’t win at all in a pinch.

114: Japan Otaku Reviews

>>103

Is that so?

104: Japan Otaku Reviews

I wonder if it’s difficult to make comedic stories and the gags in between funny.

As long as I like that social game, I can go and laugh, but… I’ve only seen things like that.

105: Japan Otaku Reviews

Generally, I stop reading.

106: Japan Otaku ReviewsYeahx2

>>93

If that happens, it will be said that the game became purely terrible and lost popularity, so I wonder if there’s any way to blame it on the anime instead?

108: Japan Otaku Reviews

It’s said that mobile games that failed often become interesting after the anime.

109: Japan Otaku Reviews

It’s honestly tough that the main character has to become a middle manager to make the players complete tasks every day.

111: Japan Otaku Reviews

CS and eroge… Elder…

112: Japan Otaku Reviews

I think it’s questionable to glorify the selfless hard work of a corporate drone in the portrayal of protagonists in social games.

113: Japan Otaku Reviews

I think there are idiots who talk about social game scenarios while looking at threads that are like a harem setting made by someone anonymous.

115: Japan Otaku Reviews

Fate was good, but FGO was somewhat lacking, so it might be difficult to create a good story from a system perspective.

116: Japan Otaku Reviews

FGO continues to thrive largely due to the benefits gained from its achievements made in response to the trends of the times.

If you’re told to do that again, no one can do it, right?

117: Japan Otaku Reviews

It seems like most of the Chinese mobile games are winning in battles within the game, but the situation is only getting worse.

118: Japan Otaku Reviews

It’s boring if the enemy just does whatever they want for a long time without the catharsis of a turnaround that makes it worthwhile.

It’s not limited to social games, but…

121: Japan Otaku Reviews

>>118

Actually, since I don’t know anything at all, I can only shift the conversation from social games to general topics.

119: Japan Otaku Reviews

For example, is Azur Lane a scenario that makes players feel good…?

120: Japan Otaku Reviews

As long as the game continues, the story can never be fully completed, so that’s bound to be a bit tricky.

Sometimes there are cases where it properly comes to a conclusion.

122: Japan Otaku Reviews

It feels strange when the protagonist starts getting praise while there’s someone who is putting in much more effort than them.

123: Japan Otaku ReviewsYeahx3

Players who are doing it talk among themselves like, “That event was awful,” right?

I don’t want to be told that the story is crap just because there are guys who only come to check out the erotic costumes when the gacha updates.

124: Japan Otaku ReviewsYeahx1

The black cat Wiz is already celebrating its 12th anniversary.

Someone must be spending money…

125: Japan Otaku Reviews

As long as it’s popular, it can’t end, just like a Jump manga.

128: Japan Otaku Reviews

>>125

There are quite a few works that have big breaks, you know.

129: Japan Otaku ReviewsYeahx3

>>125

That’s too old, isn’t it?

Recently, it has started to end normally.

131: Japan Otaku Reviews

>>129

Was there a social game that was that popular but has ended?

134: Japan Otaku Reviews

>>131

No, it’s jump manga.

151: Japan Otaku Reviews

>>131

It seems that there are quite a few people who lack reading comprehension like this, so there are probably quite a few users who don’t read or can’t read the story at all.

132: Japan Otaku ReviewsYeahx1

>>129

Rather, it’s like I want Demon Slayer and Jujutsu Kaisen to end quickly, and then think about what to do next…

126: Japan Otaku ReviewsYeahx3

The appeal of the characters is secondary; what’s interesting is the world-building and the setting, but the painful fanbase praised that part and the management took it seriously.

130: Japan Otaku ReviewsYeahx2

>>126

If you don’t set it that way, you can’t talk about it.

Because I’m just a bystander.

143: Japan Otaku ReviewsYeahx3

>>130

What airplay are you talking about? I don’t understand what you want to say.

144: Japan Otaku Reviews

>>143

Is it a specific work? If you can’t share it because it would cause turmoil, that’s fine.

It seems they might casually bring up titles from ten years ago…

155: Japan Otaku ReviewsYeahx2

>>144

If you’re just going to bite back based on such delusions, there’s no way I’m going to say anything.

You’re an idiot.

127: Japan Otaku Reviews

Winning with tactics but losing with strategy, it’s fine as long as you keep doing it.

133: Japan Otaku ReviewsYeahx1

Because I can’t talk about social games, I compare it to Jump.

The only answer is that I can only give an analogy.

135: Japan Otaku ReviewsYeahx2

FGO was pretty bad for a while since it was first released…

It seems unlikely that they will be able to wait until it gets on track if we put it out now.

139: Japan Otaku Reviews

>>135

The beginning is just way too terrible…

Not intending to let (someone) play.

145: Japan Otaku Reviews

>>139

More than that, it’s about the wyvern! I threw it away around that part in the beginning.

140: Japan Otaku Reviews

>>135

It doesn’t seem to change much because whether social games have big spenders or not.

136: Japan Otaku Reviews

I thought it was a game where I would be surrounded by big-breasted women, holding swords and guns, and having a popular harem, but…

I’ve quit several times because I was overwhelmed by the harder and more serious world than I imagined.

137: Japan Otaku Reviews

If I’m after something erotic, I’d rather browse DLsite than spin the gacha…

138: Japan Otaku Reviews

I think it’s tough to write scenarios for social games because they can’t include depictions of character growth or changing relationships.

It’s like being a master of PBW.

141: Japan Otaku Reviews

FGO has been continuing with the vibe of talking about the setting and saying “It’s about combat!” as mentioned above.

142: Japan Otaku Reviews

I don’t mind if it’s Attack on Titan, where they hook you with big breasts and make you read a scenario reminiscent of Eva in a bad way.

I think that’s the main feeling, but what are some works that make players feel good?

146: Japan Otaku ReviewsYeahx2

>>142

I can’t grasp the point.

147: Japan Otaku Reviews

I think it’s also because F-gun was following the scenario in real time.

It’s more about freshness than the outcome.

148: Japan Otaku Reviews

Someone who has been playing for eight years without spending money probably wants the game to end.

149: Japan Otaku ReviewsYeahx1

I got scolded for making a playroom; I liked the story of Tenka Hyakken.

150: Japan Otaku ReviewsYeahx1

Isn’t it a common technique in storytelling to lighten a gloomy scenario by adding more comedic elements or incorporating erotic elements?

152: Japan Otaku Reviews

Because story elements don’t become a monetization factor.

153: Japan Otaku Reviews

There are suitable scenarios for novels, manga, and social games, each for their own medium.

It’s impossible for mediums like manga or anime to showcase many characters, so it’s better to create a story that makes use of that abundance.

154: Japan Otaku Reviews

>>153

I can only think of gag scenarios that can be read with an empty mind…

156: Japan Otaku ReviewsYeahx1

The places that are still lasting now have the advantage of having the know-how from the time when social games were still naive, as well as the money they earned.

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