
It’s a mobile game, right? If you want to see something interesting, you can just go watch manga, anime, movies, or play games.
Worst. I’ve been playing for 8 years without spending any money, and now they’re ending the service.
The monster planet Clarice was interesting.
That’s just how business is, isn’t it?
It is one of the motivations to keep going.
This is a story that can only happen in a social game that’s been around for a long time… it happens occasionally.
At least what I was doing was interesting, and I was looking forward to it.
In reality, smartphone games that aren’t aimed at otaku often lack a story to begin with.
Making it grand and interesting will increase the favorability towards the characters, leading to more gacha pulls.
At the very least, it shouldn’t be a story that fails to bring out the character’s charm…
I sometimes think about what I started for when I began for the characters and story, but now I find myself skipping the story to save stones for gacha.
If you want to make us do those everyday episodes so much, then just finish it quickly.
When a long-running mobile game has dark, gloomy, and stressful story developments for years, it becomes tough.
Person by person, Uncle “Person by person.”
In the first place, if the game part of a social game isn’t interesting, I won’t play it if the characters and story are bad.
If you’ve enjoyed it for eight years, that’s enough, right?
Isn’t it necessary to do so because we have to supply for a long period and the number of characters is vast?
If asked whether the story of Puzzle & Dragons, which I’ve been playing for 13 years, is interesting,
>>16
Does Puzzle & Dragons have a story!?
>>22
There’s something called a story dungeon.
There is also an official document about a virgin single mother dragon girl being brainwashed and falling into evil.
Isn’t a beautiful girl bonsai game with a vertical axis that seems to be nonexistent the epitome of emptiness?
The main story is usually not very interesting, yet it gets dragged on endlessly, so I typically give up and stop reading midway.
The character stories and events are basically organized by character or event, so I read them regularly.
Honestly, I don’t think the interestingness of the story really contributes to the viability of the game.
A boring story can easily become a reason to cut it off at any moment.
There’s probably nothing actually magnificent and interesting.
Playing social games is worth continuing if the girls are erotic.
>>23
If anything, the longer it goes on, the girl’s sexiness becomes less important.
Many people are looking forward to the story updates I’m working on, but it takes a whole day, and it’s the type that throws in various gimmicks and mini-games along the way, so personally, I always feel sluggish about it…
The business model doesn’t fit at all.
Isn’t it kind of empty when your favorite character only gets one appearance and then it’s over?
It might be a few years before it reappears.
>>26
Even though it’s character content, I feel a significant contradiction in that characters are constantly introduced through gacha, making it so that the characters I like rarely get their turn.
>>29
On the other hand, once users are satisfied, that’s the end of it.
It can be said that it is natural to stimulate the user’s sense of hunger in order to make them want it.
Not even being able to include the initial special 120 yen option, which is the first step towards getting into paid services, shows a steel-like mentality, so I hope they stay just like that.
I really love how the amount of prerequisite knowledge required to understand the story of mobile games keeps increasing with each update.
>>31
I would like it even more if there was an official setting materials section.
>>31
It would be nice if just reading the story could somehow help.
If the essential story elements can only be understood by pulling gacha or are written in external books, then…
I suppose it’s okay not to understand everything all at once…
While waiting for a different costume for my favorite character, I end up grinding my teeth when a different costume for a character I’m already biased towards comes out twice.
I’ve been playing Taimanin RPG for a long time, but I’ve skipped all the story and haven’t seen any of the erotic scenes, so I don’t even know why I continue playing.
There are probably characters that will have new recordings about five years after the original recording.
I often hear it in games, so I can easily compare, but I was surprised that the voice hasn’t changed at all.
It’s not wrong to seek grand entertainment in manga, anime, movies, and games.
There is an event story that I intended to continue, but it’s been frozen for about 8 years due to overwhelmingly negative feedback.
>>39
Naso
nin
I recently started KanColle, but it seems like there’s no real story, right?
Of course, I want to keep it going for as long as possible, so I can either keep the story light or make it so grand that it can’t be wrapped up.
In the past, it really felt like characters only had voices, but now there seems to be something for every character, whether large or small, like main stories or character stories, right?
The ones you often see on the continent are trending with a sense of world collapse and crisis.
>>43
That said, I think there are just too many post-apocalyptic stories…
There’s nothing troublesome about it being interesting…
I think post-apocalypse is easy to create stories about.
It’s easier to create a story in a world with poor security where incidents are likely to occur…
I quit after the exam, but Kuro Wiz had quite an interesting story.
The quality varied greatly depending on the writer.
Over there, since there are some elements of reality involved, it becomes a bit complicated…
>>49
“Like Chino and Morikubo?”
I’m impressed that KanColle has continued well in that style.
>>50
The players, the official side, and the cooperative organizations are interpreting it freely whether there is a story from the beginning or not.
I’m really enjoying the event stories in mobile games.
Military enthusiasts can probably consume as much as they want if there’s source material.
>>54
When it comes to anthropomorphized and gender-swapped themes, if they continue for a long time, there comes a point where they run out of popular elements and interesting episodes, right?
>>58
In other words, if I try to pick up something minor, domestic sources alone won’t be enough.
If you want to become more detailed, you will be cast into the field of foreign books.
The recently finished certain game had a lot of hype from users, but the story wasn’t that interesting.
Personally, if I’m going to recommend a story, I’d want it to be around an hour long when reading it in auto mode, but people probably wouldn’t read it unless they really liked it, and in this age of time efficiency, ordinary people probably don’t want to invest that much time.
If the way of presenting is too cheap, it can sometimes dampen my enthusiasm.
No voice or direction…
If we think of it as a game that is based on secondary creations, it doesn’t need to have a well-developed story, right?
There are obstacles even to imagining freely.
It probably continued because it was interesting, and it ended because it became uninteresting, which is the proof of the devil.
A game that is supposed to sell its story but only displays text in units of dialogue should just perish.
Free-to-play players enjoy the story.
The paying users enjoy the mount.
The shipgirl fandom has been surviving on zero supply to begin with…
>>63
The personification scene that was popular 20 years ago was pretty much the same.
Recently, some picture story shows have quite elaborate productions, and they are enjoyable.
Even with a kamishibai type, it makes quite a difference if it moves with gestures or expressions like Live2D.
Recently, things that unnatural have decreased to that extent…
FGO, which is among the top-selling mobile games in Japan, focuses on the storyline.
I would be happy if there is a story that delves into my favorite characters, and even if I don’t particularly connect with some, there are types of characters that I come to like through the story, so I think it’s important for the story to be good.
Well, it’s better if it’s good.
Live2D is all wiggly and makes me uncomfortable.
>>71
Surely there’s no longer a level where it constantly sways like that, right…?
In story-based games, there are inevitably ups and downs, and since it’s a mobile game, it’s hard to say how long it will continue, so the difference in motivation can vary greatly from person to person.
Not only is it not safe, but when truly disastrous stories are brought up, it can seriously drop the character’s popularity…
>>74
Sharing impressions is one of the joys of mobile games, so dissatisfaction tends to be amplified as well…
I don’t usually read it, but when I occasionally change my mind and read it, I get disappointed if it’s boring.
That position is the story.
It depends on the person.
I want games that became popular through their scenarios to be properly concluded.
I understand that if it becomes popular, I have to continue.
A good scenario costs money…
It’s not just about the cost of the writers, but to maintain a common understanding among writers regarding terms, character relationships, and character traits, it takes about ten times the amount of money I imagined for preparing systems and conducting QA to maintain quality.
It’s fine that being unfinished is a selling point, but shifting the goalpost is not good.
It feels like the story of Castle Project has mutated into something really interesting.
If you’re putting effort into the scenario, then please wrap it up with a book when the service ends.
The format where I talk about the setting in a lazy manner, explaining things, and then suddenly there’s a battle because an enemy appeared feels uninteresting no matter what.
>>85
Recently, it seems that even those who are making it have been struggling.
The number of types where the scenario and combat are completely unrelated has increased.
>>90
I see, I totally haven’t been able to catch up at all…
Social games are games too.
There are people who praised the scenario as interesting, but when the content starts to get criticized, they begin to defend it like in a thread.
>>88
I don’t see them much in CS or eroge, but I see a lot of those kinds of things in mobile games.
>>107
CS and eroge aren’t really criticized that much, to begin with, I think.
Are there really that many social game anime with well-evaluated stories?
A scenario where users are just supposed to feel good is disappointing.
I won’t give any examples, though.
>>91
But the social games that survive tend to have a lot of those kinds of scenarios.
>>99
…Is that so?
>>99
Is that what they call a “man who doesn’t play”?
I don’t really understand the story because I don’t read the scenarios of social games…
I like games where the key points from the skipped parts come up during scenario skips.
Anime adaptations of social games have a high failure rate, but…
Anime social games have a high failure rate, don’t they…?
I like a balance where the main part feels grand but progresses safely, occasionally getting aggressive during events.
The game, which I played primarily in the depressed part, left me with nothing but unpleasant memories in the end.
There’s no way a social game can continue if the main characters can’t win at all in a pinch.
>>103
Is that so?
I wonder if it’s difficult to make comedic stories and the gags in between funny.
As long as I like that social game, I can go and laugh, but… I’ve only seen things like that.
Generally, I stop reading.
>>93
If that happens, it will be said that the game became purely terrible and lost popularity, so I wonder if there’s any way to blame it on the anime instead?
It’s said that mobile games that failed often become interesting after the anime.
It’s honestly tough that the main character has to become a middle manager to make the players complete tasks every day.
CS and eroge… Elder…
I think it’s questionable to glorify the selfless hard work of a corporate drone in the portrayal of protagonists in social games.
I think there are idiots who talk about social game scenarios while looking at threads that are like a harem setting made by someone anonymous.
Fate was good, but FGO was somewhat lacking, so it might be difficult to create a good story from a system perspective.
FGO continues to thrive largely due to the benefits gained from its achievements made in response to the trends of the times.
If you’re told to do that again, no one can do it, right?
It seems like most of the Chinese mobile games are winning in battles within the game, but the situation is only getting worse.
It’s boring if the enemy just does whatever they want for a long time without the catharsis of a turnaround that makes it worthwhile.
It’s not limited to social games, but…
>>118
Actually, since I don’t know anything at all, I can only shift the conversation from social games to general topics.
For example, is Azur Lane a scenario that makes players feel good…?
As long as the game continues, the story can never be fully completed, so that’s bound to be a bit tricky.
Sometimes there are cases where it properly comes to a conclusion.
It feels strange when the protagonist starts getting praise while there’s someone who is putting in much more effort than them.
Players who are doing it talk among themselves like, “That event was awful,” right?
I don’t want to be told that the story is crap just because there are guys who only come to check out the erotic costumes when the gacha updates.
The black cat Wiz is already celebrating its 12th anniversary.
Someone must be spending money…
As long as it’s popular, it can’t end, just like a Jump manga.
>>125
There are quite a few works that have big breaks, you know.
>>125
That’s too old, isn’t it?
Recently, it has started to end normally.
>>129
Was there a social game that was that popular but has ended?
>>131
No, it’s jump manga.
>>131
It seems that there are quite a few people who lack reading comprehension like this, so there are probably quite a few users who don’t read or can’t read the story at all.
>>129
Rather, it’s like I want Demon Slayer and Jujutsu Kaisen to end quickly, and then think about what to do next…
The appeal of the characters is secondary; what’s interesting is the world-building and the setting, but the painful fanbase praised that part and the management took it seriously.
>>126
If you don’t set it that way, you can’t talk about it.
Because I’m just a bystander.
>>130
What airplay are you talking about? I don’t understand what you want to say.
>>143
Is it a specific work? If you can’t share it because it would cause turmoil, that’s fine.
It seems they might casually bring up titles from ten years ago…
>>144
If you’re just going to bite back based on such delusions, there’s no way I’m going to say anything.
You’re an idiot.
Winning with tactics but losing with strategy, it’s fine as long as you keep doing it.
Because I can’t talk about social games, I compare it to Jump.
The only answer is that I can only give an analogy.
FGO was pretty bad for a while since it was first released…
It seems unlikely that they will be able to wait until it gets on track if we put it out now.
>>135
The beginning is just way too terrible…
Not intending to let (someone) play.
>>139
More than that, it’s about the wyvern! I threw it away around that part in the beginning.
>>135
It doesn’t seem to change much because whether social games have big spenders or not.
I thought it was a game where I would be surrounded by big-breasted women, holding swords and guns, and having a popular harem, but…
I’ve quit several times because I was overwhelmed by the harder and more serious world than I imagined.
If I’m after something erotic, I’d rather browse DLsite than spin the gacha…
I think it’s tough to write scenarios for social games because they can’t include depictions of character growth or changing relationships.
It’s like being a master of PBW.
FGO has been continuing with the vibe of talking about the setting and saying “It’s about combat!” as mentioned above.
I don’t mind if it’s Attack on Titan, where they hook you with big breasts and make you read a scenario reminiscent of Eva in a bad way.
I think that’s the main feeling, but what are some works that make players feel good?
>>142
I can’t grasp the point.
I think it’s also because F-gun was following the scenario in real time.
It’s more about freshness than the outcome.
Someone who has been playing for eight years without spending money probably wants the game to end.
I got scolded for making a playroom; I liked the story of Tenka Hyakken.
Isn’t it a common technique in storytelling to lighten a gloomy scenario by adding more comedic elements or incorporating erotic elements?
Because story elements don’t become a monetization factor.
There are suitable scenarios for novels, manga, and social games, each for their own medium.
It’s impossible for mediums like manga or anime to showcase many characters, so it’s better to create a story that makes use of that abundance.
>>153
I can only think of gag scenarios that can be read with an empty mind…
The places that are still lasting now have the advantage of having the know-how from the time when social games were still naive, as well as the money they earned.