
Only the statue of the evil god is being modified, huh?
>>1
Isn’t it somehow strengthened despite that?
You’re being told to relax and enjoy the trilogy at your own pace.
>>2
>>2
Huh? Is there going to be a distribution of the old works?
>>64
It was done.
>>64
You can play it on PS5 now.
>>64
The first three PS1 games have been released.
In addition, it also supports twin stick controls.
However, it runs on the PS emulator within PS4/PS5, so it won’t be released on other platforms.
>>76
The PS4 is compatible too… it’s nice that it supports twin sticks…
>>76
What? You can play with that stick from Virtua-on!?
I can’t believe I thought that, hehe, but that’s not the case at all.
The advantage that was not due to the performance of the parts has been corrected.
Compensation has been provided for that amount.
Is that the story?
It seems like the main focus is on fixing bugs.
In what kind of situations does load not accumulate?
It’s hard to say anything about how difficult it is to hit since it’s abstract; we really need to compare them in practice.
>>6
It’s already happened last year.
>>7
It would be nice if they could make sure that stagger is not released immediately.
I would hate it if it were the opposite.
The increased AP is around 100, so it’s effectively a nerf.
I remembered how everyone would try to choose Oddjob in GoldenEye.
Is it because your legs are thin, making it harder to hit you or something?
There was a bug where the aim would shift upwards when targeting the BASHO core unit.
I’m glad the DOME has been fixed.
Thanks to not being too off to say it’s slow, it didn’t stand out as much as a demon god, but now I can use it confidently.
From the perspective of someone who used the lightweight 2-seater only with a Nacht, it might just feel like they’ve only received the benefits.
The content was much more underwhelming than I had expected, but it’s a good thing that they address the areas that need to be corrected.
I think the feeling of the evil deity varies depending on the weapon.
I didn’t really feel like it, but there was a bullet escape in the Dom legs…
>>17
The target of criticism was the evil god statue, but the Dom legs were also subtly shifted upwards.
>>17
It was easy to understand when the elevator functioned.
Is that all?
Is this all???????
>>18
If we’re being optimistic, wouldn’t it be better to wait and see the effects of the nerf on the evil god before making adjustments?
The number of rifle-type machines has significantly decreased.
I thought I was able to fix the position misalignment… but I feel like this is all there is? There should be many things that need adjustment for the various parts…
Well, it’s for people who are still doing it every day even now.
Speaking of which, I haven’t bought the old works.
I have to buy it.
Every day AC6…?
Lung respiration, huh…?
FromSoftware should announce the sequel soon.
If it were the old pace, there would have already been about two sequels released.
I thought various parts would be reviewed a bit more, but isn’t it just too silly?
>>28
I realized it too late.
I am Ushio from the Therapist Performance Improvement Committee…
>>30
It’s our first meeting, but I dislike you to the point that I want you to disappear.
BASHO
Efficiency B 119→121 (+2)
NIGHT HERON
AP3360→3460(+100)
VE-42A
AP5700→5900(+200)
Is it?
The evil god was strong even without the judgment discrepancies, so it’s completely unpredictable how things will go from here.
A strong assembly that is hard, fast, and has great cutting power cannot be weak.
By the way, is the JAILBREAK side unchanged…?
>>36
I wonder if there are people who use jailbreak just for the sake of determining.
The other side of Nacht has also been modified.
I wonder why I saw that strange misalignment so often in ranked matches, even though anyone could tell it was odd.
The tank’s stagger bug was being bashed to death.
>>37
I think someone with that kind of ethics has already been seen off and left.
>>37
It seems that there are many who have discarded their honor to win.
When I saw the notes, I was like, “What the hell?!” But after calming down, I couldn’t help but think… didn’t they repeat the bad habit of simultaneously doing flashy buffs and nerfs that would break everything…?
So that idiot Hono is still alive, huh?
I used to play a bit in the past, so I’m now at C rank, but I haven’t been matched with anyone anymore.
>>43
If you wait a little, you’ll match.
The rank may be going up, but are you really that strong? I’m the one who will let the younger generation take the lead, you old-timer! That’s the spirit!
Aren’t you busy playing Elden Ring normally…?
>>44
It’s been like that since the game’s release!!
>>46
Even though it sold like crazy, I wonder what’s up with a company that has so few people.
>>44
I thought there wouldn’t be any updates since they are busy with Night Rain, so it was surprising that it came, but to be honest, it seems to be about this level… and I found it quite understandable.
Well, I can’t help but wonder if it was really necessary to raise it to 1.08.
>>49
It can only be said that the twisted god statue was that bad…
This time there are no fixes other than the bug behavior.
>>53
The Dom legs have been talked about for quite some time, but it feels like they’re finally being fixed now, so I wonder how it will turn out…
I think you did well considering how busy you are.
Well, the higher you go, the more you’ll see similar assemblies, right?
There are occasionally interesting aircraft.
I’ve heard quite a bit about the “evil god statue judgment is a feature!” but in the end, it was judged as a bug…
I think the people in ranked matches who use the bullet-evading Basho Core while dissing cheaters with rapid-fire heavy shots and instant-death gatlings have no oxygen going to their brains.
Finally, I can use Bashō from now on.
No, it’s a robot action, right?
I didn’t think it would sell like that, like an idiot.
Thank you very much.
I thought there would be some adjustments to the engine, so it was unexpected.
Those who are caught up in the evil god’s influence.
There are too many people recently who have overly high expectations for From.
>>54
Because I thought it wouldn’t come out anymore, but they made an AC for me…
Are none of the Kei cars, Heavy Shos, LRB, or Edging getting any penalties?
>>58
Light cars are still being used, but the people using them are quite irregular and are being punished significantly, and the LRB is appropriate in terms of equipment load.
I guess I can more or less see through the heavy show, so it’s fine…
I wish the person from Kyushu would be a bit milder…
The Nacht leg is bad, and it seems like Basho isn’t bad, like there was someone without a name saying.
It turns out it was limited to combinations after all.
But after all, new parts and…
I wish there would be updates that would make people who have quit come back.
It’s been a while since a major work, so I want to savor it completely!
>>60
Why is Korean suddenly popping up?!
From is a small to medium-sized company.
Remember the PS2 era!
>>61
Can a small to medium-sized enterprise create a game that sells around 20 million?
Huh? Nacht leg enhancement? Is that okay? Thank you!
I hope there won’t be an increase in undamaged kei cars this time.
>>67
I think the situation would change somewhat if the Light Rifle 2 that was killed by the evil god were to come back.
>>67
Users with issues are likely to escape to that side en masse.
>>75
With half-baked skills, it wouldn’t even be worth discussing, right?
So you’re saying that even as it is, Nacht’s legs are already one step ahead, and now there’s an upward revision?
>>68
The lightweight legs are terrible, right? They all end up being good with either Nacht or C3.
The main focus is on fixing annoying bugs rather than adjustments, right?
What’s amazing about the evil god is that even a heavy hitter was affected.
It took about 30% less damage compared to other units.
I wonder what the number of light vehicles is like below A4.
>>77
I almost never see it.
>>77
In the first place, there are few people in the A rank who follow the template.
Blade is too popular!
>>83
If you can take the stagger just once, there’s a chance you could win.
I think you can understand how to play against others in AC6.
>>77
I hardly see anything other than B.
Unless the arm is significantly strong, they must be rising quickly against beginners.
>>86
I think there’s a high possibility that trying it out and finding it too fragile would break my spirit.
It’s a machine where you die if you make a mistake for 2 minutes.
Etsujin normally struggles when facing two heavy attacks, and doesn’t it feel a bit uneasy with powerful weapons that strike from a step away?
>>81
Although I’m using it extensively, the hit rate is pretty high at the appropriate distance, which is a bit surprising…
Lightweight yet capable of scraping off easily.
With this, even against the evil god statue in the medium double frame, it should be about a 50-50 match.
Light cars start being handled from the point of using a keyboard and mouse on a PC.
K-trucks can clearly be either the embodiment of irrationality or a dragonfly, depending on the driver…
If we make it milder by bringing it closer to the performance of a medium-four, would it change somewhat?
Classic titles can be played on PSP as long as you have a premium subscription, right?
Etsujin can’t help but be a bit greedy with the rifle because he can hit hard even at mid-range.
I think that if you look too much at the competition environment, the overall performance differences become milder and it can diminish the enjoyment of single-player play.
>>92
I don’t care about those guys who want to play AC6 single now!!!
>>92
Isn’t it just the light tan and ephemeral core that have clearly gotten weaker?
The heavy show has only become somewhat milder.
The Etujin is basically a double punch with its weight and load combined with the fact that other full autos are crap compared to its performance…
In reality, the current attack power of the Etujin should be lowered inappropriately to match that of the Ransetsu AR.
>>93
The problem is that with performance like the current Protagonist, AR will just become the second Protagonist.
It’s the same because it’s a burst full auto.
>>99
I think it would be different just by correcting the performance ratio to weight and load.
>>107
There is no doubt about that, but I think the lightweight is too much, so it might be okay for the accuracy to be a little lower.
The 4th-grade level 4 has been left behind.
I wanted the AP weight to be heavier in middle school year 4 and also hoped they would increase the hovering speed.
Also, the snail head still doesn’t have a reason for adoption.
>>94
Well, that’s fine.
>>94
I find it annoying when you keep bombing with long leather shorts, so I want you to stay just like that!!!
>>98
Fly!!!
Why are you on the ground!!!
It’s only a blast range of 45!!! Dodging it isn’t impossible!!!
You definitely wanted to win for sure!!!!
Overflowing with companies!!!!!!! It was staggering!!!!!!!
>>110
Since there is no proximity fuse, if it flies a bit, it tends to miss quite a bit, doesn’t it?
By the way, how should Regalia respond to that…?
I’m dying!
I’m not doing player-versus-player, but is a 100 increase in AP that significant?
>>96
Winning with only 2 digits of remaining AP happens quite often.
I don’t know if it’s big…
>>96
Since it’s a machine designed to evade the opponent’s attacks, considering it as equivalent to one missile might be surprisingly substantial?
I don’t know about Dom’s 200.
Looking back now, was the release pace of works around the PS1-2 era strange?
If the Nebula solar guardian model of the kei car is based on a manual, then if that’s the case, I guess it can’t be helped.
Adjusting the balance of the head is a bit hard to understand, isn’t it?
Even in the heavyweight class, posture stability is often surprisingly low.
>>106
Basho and Bluetooth understand the concept, but they overlap.
Kara said she made it a little milder.
What are we supposed to do about the similarities between the high-cost combinations of Hal, Ephemera, and Beryl?
Ah, and Snail.
It’s a butt slap.
It’s probably disappointing that newcomers can’t experience the destructive power of the early heavy-shobirubiri wheelchairs.
>>108
You don’t need that kind of thing!
I wanted newcomers to experience illegal therapists…
>>113
The crackdown is too soon.
>>113
What were they thinking when they made those adjustments…
>>113
No matter how many times I see it, the phrase “crackdown on illegal therapists” makes me laugh.
>>113
I have a memory of calling it illegal medicinal cuisine along with the soup missile when it first came out…
>>119
You’re the worst, Gokai-kun…
Every time I see a light van, I wonder if there’s a need for a wheelchair.
>>114
I wonder why they nerfed it so much when it just aligned with Buzz’s specifications at the time…
I felt that FromSoftware thought the balance of match-ups was about this, so I expected only bug fixes, so the fact that there are compensations is actually surprising.
To be honest, if I were to be greedy, I think that a light 4 (lightweight car) is kind of like a bug, so I’ve been wanting one a bit.
>>111
If we start from the current environment, we can use this and that right away! So it’s worth trying and it’s more fun this way.
I wished they would have left the old boss characters somewhere.
>>125
I want to fight against the crappy behavior of the smart device…
Fixing the bug where the opponent’s machine does not display, resulting in a null match, is the most pleasing.
I would be happier if the Dom’s legs were fixed.
They’ve been around nonchalantly since the beginning, and it’s been strange all along, you know?
I’m happy if the issue with unstable stagger extension in light shows has been fixed.
After 4, it seems that the four-legged ones have lost their identity and continue to wander aimlessly.
>>133
Wasn’t the four-legged thing quite different until 4?
As long as it’s not a broken formation, if you just take a step forward and attack, you can conversely reduce the damage taken and win.
Thorough retreating shots are definitely an option, but having some variation makes the strategy more enjoyable.
The six-legged design is half-float.
I want the stagger extension feature to be removed.
Why is there a mechanism in the game that makes it easy to move the machines you created yourself but extends the time when you can’t actually move them?
>>137
The person who’s being staggered is having fun, right?
>>141
Is it fun when the movement becomes repetitive?
Well, those who like fixed movements are like that.
>>147
It’s the fault of those who can’t handle a one-pattern approach…
It’s a PvP battle, you know?
>>141
For this, I accepted it because it’s just the nature of the game.
I really think it’s crap, but if I can’t deal with it anymore, I’ll just quit.
In the early stages, they just say to carry a heavy weapon if you’re having trouble with the strategy.
>>134
That will be understood from now on.
Well, I didn’t expect the bug to be fixed, so I’m honestly grateful that it was resolved.
I’m sure it must have been difficult since it involves fundamental aspects.
The punch, of course, and the extension of Heavy Show also seem a bit like a scam.
If you mess with this, it will change the competitive environment drastically, for better or worse.
>>142
Even if I can accept the shotgun, I can’t help but think it’s unreasonable to restrain someone that much with just a punch.
>>150
I guess they didn’t expect to alternate between the shotgun and hand-to-hand combat.
>>134
It was something that was only discovered due to the influence of Daiho Core Narve.
The evil god statue was born as a result of the weakening of the old evil god statue that adopted the Daphon core type.
>>134
That’s right.
A similar example is the Snailcore in Chuni.
There used to be plenty of times when even critical bugs remained.
To extend the stagger, we must first change the specifications of the melee weapons, so it might be impossible at this point.
I think the sudden false god will definitely die.
It seems that both Pramisa and the dual were taking facial hits.
Is it the nature of competitive games to have people speaking in a unnecessarily sharp manner?
>>152
Isn’t it because there was a self-performing troll fighting alone yesterday that they’re back again?
I convince myself that we are in a much better era than the time when I couldn’t even choose a reverse leg while online.
If you hit a viral spread, the stagger time will be shortened.
It’s like a shotgun version of a bazooka.
>>155
I feel like the improvements might have come from fixing the simultaneous hit issue.
>>161
In other words, there is a possibility that Rocksmith has been enhanced.
>>166
It’s that guy again…
>>166
Did Snail sell his butt again?
The person from From who was entertained by the company is pitiful.
>>166
It’s strong enough for the current Rocksmith…
>>171
Gene has a clear weakness, but if something isn’t done to improve that, it won’t be usable at all, and there’s also a possibility of adjustments being made?
The output should be high according to the description, but that’s not the case at all.
The evil god statue that cannot do “re-re-re” will die from now on.
The history of the four-legged design is about separating from the float and merging with the float.
>>158
Was there a float in V?
>>162
First, at the point of the 4th generation’s four-legged design, it merges with the float.
>>162
Although it didn’t exist, the V’s four legs had the characteristic of a slower fall speed and a longer airtime compared to the other legs.
>>179
In terms of having hovering capabilities, the six-legged version inherits the personality of V.
It’s not a system built around competition, after all.
If the main focus is on matches from the beginning, I feel like they wouldn’t even adopt stagger in the first place.
I’m sorry… I’m sorry… as I sincerely think from the bottom of my heart, I’m pounding in heavy kicks.
>>134
I will continue to confront the evil gods from now on.
Make sure you stagger the heavy shots and find a way to reload the heavy shots in time.
>>167
Heavy shots are based on the premise of including that power…
>>167
I feel like combat after purging will just become a requirement.
>>174
Heavy shot doesn’t increase firepower as much as light shot even when punched, so I wonder how that will work out.
>>174
If that’s the case, I can accept it because it comes with a corresponding risk.
If someone says that you can avoid heavy attacks just by watching the arm, then that’s all there is to it…
It’s still surprising that we went from a system of setting up rooms for matches to implementing ranked matches so quickly… I wish they had at least implemented something like casual quick matches…
Well, I’ll just keep using the tank as always.
Considering the player population in AC, it seems like measures against sparsity are needed; there’s only ranked matches.
Can’t we do something about the size of the hitbox for the reverse kick?
In any case, I’m grateful that they are making small changes to the environment.
Just release about 60 new parts as DLC like this.
It seems that the benefits of stagger reduction are greater for light shots than for heavy shots.
It seems that the heavy 2 shield dev show will likely increase, so what should we do?
Will it become a tank?
It took quite a while to fix the hitbox issue with the evil deity statue, but could it have been a fundamental problem? In any case, I’m very happy if the projectiles start hitting.
>>187
There are rumors that they might have rebuilt the internal model entirely.
I see, it’s the first update without any enhancements for Rocksmith.
It was really tough because if you stagger an opponent with a heavy shot when they have only a few millimeters left on the stagger gauge, they would definitely escape from the stagger, so I’m glad for the fix…
Did my light vehicle light shotgun upgrade arrive? Well, I won’t be able to dodge heavy shots with my skills anyway.