
I think there are rather the most enjoyable attractions…
The problem is the camera work.
This guy is normal.
What is it that sometimes allows me to pass under my waist and sometimes doesn’t?
There’s no size difference for super large, right?
I think it’s number one in terms of awful experience on the first try.
It becomes fun once you get used to it.
If you get paralyzed while down, you can’t hit your back, that’s annoying.
The multiplayer is terrible.
This large model feels quite gentle… that’s the impression I get.
There are no troublesome gimmicks, and the defeat time is not unnecessarily long compared to large-scale ones we’ve had in the past, so it’s enjoyable.
I don’t really understand full-screen attacks.
Is it okay to drop the floating objects?
>>9
The shadow of the one who dropped it is enshrined.
>>11
Thank you.
I saw a video with an explanation in a wipe in the story, but I don’t have time to watch it! It hit me hard.
>>13
Isn’t that when I got sent back to camp after taking a hit from the explanation?
>>23
The one that says “try breaking the wall” will go out first.
>>23
It was something that came up during the waiting time before doing the mega clash…
Something like floating obstacles.
>>11
Isn’t that a bit harsh after this, especially with the lower ranks?
>>20
I feel like I wouldn’t have died if I had worn the full Dragon Guardian Albedo set and restored my health, so it’s probably fine.
I don’t want to fight because it takes time and is a hassle.
I don’t think that’s such a bullshit.
It’s not like they’re using unreasonable area attacks.
It’s fun, isn’t it?
I don’t want to do a lap.
What the hell does it mean to do that with this?
I feel that super-sized things really take time and are a hassle.
It’s a fun attraction because I’m using a bug stick.
It would probably be the most fun.
I like that it has a strong boss vibe.
I feel like the crappy monsters change depending on the person.
Personally, I think water weight is bullshit.
After this, I will grow crystals and attack in an area, I won’t forgive you, Shiaki.
There’s no rock.
It’s a multi-player amusement park, but time doesn’t shorten.
Apparently, if you eat your meal at the right timing, you won’t die.
Is it not Hilabami or Anjanath?
The instant death on the first encounter is crap, but other than that, nothing in particular.
Personally, I think Cook is crap.
>>30
When bulldozers and no-motion charges have increased firepower, they are doing movements that are not allowed.
Albedo’s big move is slip damage, and it doesn’t bypass invincibility, so as long as you keep an eye on your health, you won’t die.
The image shows that even though emergency evasion lacks invincibility, it still takes damage, but it seems that it can endure with HA.
I hate Gore.
I don’t use any materials either.
“Super large ones are all crap, right?”
I don’t really have a sense of what “super large” is.
>>34
When I was asked if Olivia was used to fighting super giants, I realized for the first time that this guy was actually a super giant.
>>34
But in terms of size, it’s about the same as a Mira…
As long as this lower-tier guy and Zoshia are healed, they won’t get one-shot.
This guy is the funniest in Wiles.
The enjoyment of breaking parts and the frequent downs result in many successful attacks, and there are no crappy attacks at all, allowing for a stress-free wrestling experience.
What is Albedo’s great technique?
>>38
Is it the one that explodes in front and the three consecutive slams?
>>38
Aren’t you misunderstanding it as Zoshiaki?
>>50
Ah, that’s right, over there.
The big move of Zoshiaki is not an area attack to begin with; it has a specified range, right?
>>64
Isn’t there something like full-screen when everything is black?
Water is not fun, so it sucks.
There are parts where I think “What is that?!” but I like it because the sense of achievement feels good.
I’m bad at nudity…
It’s just big and doesn’t really have any gimmick elements, so it’s the same as a normal large one in terms of fighting.
Using the flash is easy, but if you forget to bring it, fighting the Amatsu becomes quite troublesome.
In multiplayer, if you don’t cut the same leg, you’ll end up showing your belly and going “ah ah ah…”
>>44
If you can jump over a pole and hit the sky, it’s a lot of fun and I really recommend it because you can do it easily.
What will happen if I revive this guy?
>>46
The trash talk becomes intense.
>>46
I want to turn off the damage display.
I thought Hirabami was crap.
I reconsidered because it hits well in close range despite moving wiggly.
What I’m not good at is veteran Gomag.
I want a temporary camp at all the destinations.
Well, in past works there were both the type that engages in serious battles and the type that just hits the walls for the gigantic monsters.
Gore could have become a good rival if it weren’t for the homing missiles.
Because it’s Levi to knock over.
I heard that fire is a weakness, but it doesn’t seem to be very effective.
Why…
I get that you’re trying to create a super-large project that reduces stress as much as possible, but moving is such a hassle, dahado.
Even though it’s large, it’s more enjoyable to aim for breaking all parts solo rather than doing it in multiplayer.
>>59
When I play with the nameless ones and take the hostility, assign my tail, and quickly destroy everything, it brings a different kind of enjoyment compared to playing solo.
Even after hunting for over 40 times, I still don’t get bored at all, and I really think it’s a great monster.
Gore has terrible head destruction mechanics.
The picture in the thread was the most enjoyable role I’ve fought in this work.
I’m really looking forward to the veteran king Shagaru~ ☺️
Isn’t it the shitty monster that’s not a shitty camera?
>>63
The system already has limitations on camera angles, making it difficult to change direction without entering concentration mode, and the transparency feature is just terrible…
Don’t come over here with that battle speed based on NINJA action, Gore.
Also, don’t forget to have the camera on your side.
I hate when I want to go around to the back during a down but I can’t make it in time because of the tail!
There are times when I want to say it’s not that you’re strong, it’s that the terrain is strong.
I happened to be saved because the area behind the rock was out of range during my first encounter.
I’m glad that I could break all parts in multiplayer this time! It makes me feel good.
I don’t think the time really changes much.
>>69
I think it’s better not to aim for total destruction for a better time.
It only takes about 1 or 2 minutes and it’s fun, so I always do the full destruction challenge.
I like Albedo because he wrestles properly.
A seasoned veteran who hates goma and has no openings, only the desire to strike.
If Gore can fight without leaving a trace, he won’t struggle that much…
Zosia cannot be attacked from directly behind and the outer edges, and destroying the crystals will further narrow the range.
Armor is nice, isn’t it?
>>75
It’s cool, isn’t it…?
It’s ridiculous that after making it chase its tail, it can’t attack because its tail is sticking out of the field.
The cliff itself…
Since only medium-sized characters other than Goor and Albedo appear, the map is designed with that size in mind.
The map is better, you know.
I think there are some monsters that can be tedious depending on the weapon type, but that’s just how it is each time, so since I’m mostly enjoying this game, it’s still okay.
Water Debu has a weapon…
>>82
I can’t hit the head with a hammer, but with other weapons, it’s easy to get a stun, so what’s strong about this weapon…?
Veteran Gore, come out from your hiding on the cliff and show yourself.
I still haven’t been able to completely destroy its back yet.
If we’re talking about super-sized, I want something the size of Magnamalo.
The worst is Gravimos.
It’s really difficult when the sword burns fiercely at my feet.
“Can I take the crossbow? Yeah…”
>>86
They have gas and are quite strong both offensively and defensively without any gaps.
I was convinced that Zoshia’s technique was in the same category as Escaton Judgment.
This guy is bigger than Akamu.
Gore, come to the map in the thread.
When you revive, it goes zashu zashyush zashukan kankan kankan kankan kankan kankan kankan kankan kankan kankan kankan zashyush zashyush.
It’s trash, but after running for this long, it’s a bit fun.
I recently learned that it’s not an instantaneous death.
It feels like someone who knows that the number of weak point attacks after Dahad’s breath has been used up has come.
There are no shitty monsters in this work, right?
There are some slightly suspicious guys, but with low health and flinching from injuries, it’s going smoothly.
>>96
Ajyarakan is quite a lousy motion being forced onto us, isn’t it?
I think it would be terrible if MR came.
>>96
Isn’t it quite something like a protective gear?
If you’re playing as Gore in multiplayer, it can get really chaotic, but in solo mode, you can just dive under it and focus on hitting its head easily.
This guy is really funny when doing it with family.
In stray rescue, there are probably many people who are just mindlessly attacking because the awareness of part destruction is so low that all enemies focus on them.
The evaluation of this guy changes depending on whether he has a guard or not.
>>99
I think it’s fun enough to be considered the most enjoyable.
Most weapons aside from those that have crossbows and evasion systems are pretty fun.
When I called for a water DB rescue, three heavies came, and I realized they really don’t like sword fighters…
I was swept away by a great sword.
I think it’s quite an interesting category among the large-scale ones.
You don’t need to use things like cannons.
The thread image glows brightly when focused upon after falling, but can a concentrated attack break its back in one hit?
>>104
It feels like it’s clearly indicating to hit the part that can’t be broken but is turning red to destroy it.
Items like Charge Axes and staves are regular supply points.
I won’t end my quest to defeat this guy until I absolutely evade his steam explosion-like attack.
Stop the delays.
There’s no feeling of frustration, but the prolonged battle scene is particularly uninteresting and dragged out.
I thought that in the two-head quest, Barla took more hits than Albedo, and if he wasn’t in the early slot, it would have been bad.
>>111
That guy’s unnecessarily efficient water breath really annoys me…
>>111
The way he breathes made it really tough on my first try, almost throwing off my timing.
I think that even at a higher level, you only lose about 80% of your health, so those who die instantly probably either haven’t updated their armor or their ice resistance is completely broken.
I think this is the first time I’ve thought it’s crap at the level of Kushala Daora in World, so I feel like this time there are only enjoyable ones.
Just because they’re not here doesn’t mean you should start looking for a crappy monster.
>>114
In the game, seeing it relatively bad means it’s actually quite highly rated, doesn’t it?
>>114
It’s not that they aren’t here, it’s just that they seem to be trying to say “this guy is shit!” based on hearsay.
There is no need to fight forcibly.
I’m taking a position at the back and launching an arrow towards the front, but I don’t know if it’s the correct move.
Among the main-tier of Nushi 4 Goabedo, I think the water-blistered fat guy is by far the worst monster.
The waves that wash away have many stress factors due to the damage cut clothing, and the attacks that come after alignment are incredibly fast.
It’s really annoying when things like Doshaguma delay attacks.
The timing of the counter is constantly thrown off.
>>118
Moreover, the meat quality is not exceptionally tender, which makes it feel quite tough.
>>118
After spinning around once, when it charges in, I end up getting hit quite a lot even when I try to guard.
I feel a vibe similar to Rise.
Since everyone is kind, there are only comparatively terrible people.
It’s not exactly gigantic, but it’s more like a rather large size that feels somewhat creepy.
>>124
If it’s beyond large, then it’s super large, right?
The difficulty is more about the map and camera than the monsters.
Wiles said that there aren’t that many monsters on that side.
I think the combat aspect around the terrain and secrets is pretty bad.
I didn’t really understand why it was being called terrible at first, because Hirabami was fairly enjoyable.
>>129
It must be largely due to weapons.
It’s an amazing snack with a bow.
The Doshaguma and monkeys are somewhat certified as crap.
I want someone to do something about that fluttering.
I feel like the maximum crown from the past was only slightly smaller than this, but this one feels oddly small.
Water fat has detection when it jumps and can be knocked over by a charge; that guy is subtly annoying.
I’m already scared of the Ajalarakan subspecies.
Lakan’s teamwork is creepy.
The perception of how much it sucks probably changes depending on the type of weapon and its usage.
The auto mode of the Secret needs a little more subtlety.
I want them to make it easier to turn the pin on and off.
I want a feature where the camera becomes incredibly zoomed in when you get inside a monster.
Both this guy and Gora.
It’s the slowness of the secret and environmental notifications that makes me go “whaaaat!!” more than the monsters in Wiles…
>>143
Replenishing crossbow bolts and trying on clothes is also stressful.
Monsters are interesting and I have no complaints, except that I honestly don’t like Gore’s strength standing out due to system advantages.
The definition of “super large” varies from person to person.
Basically, if the system doesn’t support capture and there’s no size variation, it feels like an ultra-large one.
This guy is undeniably super large.
Secret is really frustrating.
His timing for picking things up changes too much depending on his mood, and if he picks them up in the direction of an attack, it’s game over.
I thought it was something like Agnaktor, but it turned out to be treated as a super large monster.
The thread image was stuck during the map movement and was shaking for about a minute without being able to interact.
It’s interesting that a super large one is casually mixed among the Nushi Four Heavenly Kings.
Well, it’s called “Colossal” in the story, so just accept it honestly without making excuses.
Isn’t the secret of the volcanic area amazing? Don’t you get drunk?
The game-related inconveniences are generally left to the user’s adjustments, so I think if you tweak them well and get used to it, things will change.
There are no in-game hints to make you realize that.
I want you to keep in mind that being strong is completely different from being a piece of shit.
As expected, he is indeed super large.
It’s bigger than Alba.
Don’t slow down during the slinger collection.
Yeah
When I think of the worst at the time of Rise, Oromidoro comes to mind, but that level definitely isn’t in Wyles.
>>156
That’s mainly because the surrounding environment is relatively normal, and there were significant gaps in the research on motion.
I think it would change quite a bit if proper research on motion was conducted.
Ajara-kun and Dosha-guma both have well-prepared preparatory actions and openings, but their attack portions feel stronger.
It’s about 2/3 the size of a Laotian dragon.
I felt nostalgic because it had a size that I liked from Akamururumu.
Re: Daou is really fun.
Well, when it comes to super-sized, many people probably still imagine something like Lao Shan Lung.
I want to know what kind of thought process led to the decision to continue the armor cooldown after the quest ends.
>>161
Therefore, this maintenance skill
I think a serious approach with poor attack skills has a greater effect.
>>161
They are the kind of people who would reintroduce the armor that was talked about so much in the first place.
The expression is different.
>>172
I normally like costumes, so I don’t want you to hide the subject.
>>178
I didn’t know there were people who liked that…
>>183
This person is really just overly self-important.
When I’m riding the secret lot, is it just me or does something feel off when I try to pick up ores or bone piles…?
There are often times when my desire to pick up signals clashes with the secretary’s intention to move, making it difficult to pick them up well.
>>162
It happens.
Ore often doesn’t stop.
I want to turn off the environmental summary notifications the most.
Just the others are fine.
Oh no, don’t break the camp!
I have the strong impression that it’s like a boss fighting a gimmick, so I wonder if it’s really okay that it’s this enjoyable to fight in such a normal way as a super large one!?
Seriously, the UI has been called crap a million times.
Shooting this guy with a bow is the perfect stress relief.
This time there isn’t a clear terrible monster, but if I had to say, it would be Baraharara.
If you call it without auto progression, it won’t behave as you expected, right?
>>170
I can’t eliminate the inertia from the direction I came running from…
You won’t die from a super attack, but it’s not uncommon to die from a double freeze beam.
I want to shoot this guy with a dragon-slaying spear.
Agunacotyl is about 30m and Jindahad is around 45m?
Oromidoro is more problematic for plucking green strings with its arms than for its movements.
Isn’t it unnecessary to have difficulty running when hiding behind a rock…?
It’s a hassle, so I’ll just use fast travel.
I realized that as long as the meat is tender and the HP is low, I can generally accept it.
It feels good when the fins crack and break.
If we’re talking about size, this guy is longer than Xenon.
It’s big because it’s long, just like a sea dragon species.
I’m not using the monk’s robes at all.
At least if the cooldown resets for each quest.
I didn’t have a single thought that I disliked the costume.
It’s annoying that there’s a cooldown even after clearing the quest.
The cooldown aside, it’s just a system that’s strong, so there are definitely people who will like it.
I have the impression that there were more complaints about the appearance of hiding than about the outfit itself.
>>188
Why do you still wear it even after the effect has worn off?
I’m not able to utilize the drift of the secret, so when I want to stop, it drifts and I end up saying, “Stop!!!”
Please fix the camera and UI for real.
The camera is close, and the entire UI is small.
The poor response when using items from shortcuts is quite frustrating.
I was shocked to find that I couldn’t use items when I operated in the style of IB or SB.
>>191
Sometimes I realize after jumping in that the whetstone I thought I was using as a shortcut during the secret ride wasn’t actually used.
I understand that the injury ritual can be bothersome, but I don’t know any complaints about the attire.
Avoiding immovable body technique is all suspiciously fun.
What I found interesting about the system was just the heat resistance and stuff like that.
I think it’s a bit questionable for everyone to wear a cap like that, especially for a seasoned warrior.
>>195
I didn’t really like how Nana with heat resistance was too gunmetal gray…
Currently, I don’t have many complaints about the armor, except that the Gore armor is too strong and the cooldown somehow continues.
>>196
I have CT, so I’m using it for erosion attack and evasion.
It’s a terrible game that everyone turns invisible when they get close to Goras or large monsters!
No one teaches me how to drop ice without turning the camera towards it.
>>198
The directional pad is a hint.
It’s not good that the parasite attack is negating other armors.
>>199
I haven’t done it, but…
There are many instances where it was sufficient with SB, so why did we change it?
The item’s UI is particularly notable.
The fact that you can’t switch targets unless you are close by in multi-monster quests is also a mystery.
When the life gauge is sparkling at its maximum from the bottom, I can’t help but think it’s in the process of recovery.
However, the biggest dissatisfaction with this work is that when you cross paths, you can push each other, and there is a reaction to that.
Because I have a lot of stamina, I get tired.
If you don’t like wearing it, then you don’t have to wear it.
There are no monsters based on that premise.
The findings were firmly hidden in the corner wall, and I felt a sense of absurdity in my death.
I wonder what that ripple-like thing on the life gauge is.
When I made this guy with Defense 7 and Ice Resistance 3, he just became a tough but useless weakling.
It’s going to feel good with heavy things~
I was excited, but then I lost interest.
I think the outfit was just good enough for concealment.
I like the fat guy because he deals a lot of damage when he randomly shoots thunderbolt bullets.
It’s okay to keep wearing the veil all the time.
I wonder what it is about idiots who mistakenly think their opinion is the same as the opinion of the masses.