
I hope new information comes soon…
https://www.youtube.com/live/fhfoSmdVmV8?si=l_jaoOX_g1ZnRkrs
The title BGM I heard more than my parent’s voice.
A team named Dark Horse is in first place, which is quite classy.
It was a tournament where the strong-willed Iida, who provoked corpses, took all the memories with her.
>>3
As expected, Iida is a villain…
>>3
I thought tournaments were like this, but was it really that way…?
>>8
Well, you know… I can understand being happy, but…
Oh?
Oh, new information?
I understand chasing and killing, but the fact that they immediately spam emotes after killing shows they are skilled at it and definitely do this regularly, which I don’t like.
Are you serious?!
You really came!
Isn’t there a lot of costumes?
The new personality is the yellow Ochako who wet herself.
Give new costumes to Ibara and Kenka too!!!
>>14
There’s really a lack of costumes around here, so I’m struggling with tuning and really want some…
Even though there is a beauty contest costume for Kento, only the twist was implemented!
Actually, they said officially that there will be an announcement about next season at the tournament!
>>15
Did you say that!?
I knew there was going to be a tournament, but…
>>19
Let’s read! In-game announcement!
The first thing that caught my eye was Bunny Mount Lady.
I’m going to use Mount Lady starting next season!!!
In other words, the ones that were said to have overlapping abilities in the early stages are never implemented as skins.
Uuuuuuuuuuuuh, crossplayyyyyyyyyyyy!!!!!
Isn’t cross-play a bit unreasonable?
Crossplay, ohhhh!?
First, we need to separate the full party and the matches!
>>24
If it’s going to cross, then the number of people will definitely increase, so it seems like it would be fine to divide it after all.
I see… So the teacher strengthened themselves for the appearance of Shinsou-kun, huh?
If it’s between Switch and PS, cross-play should be fine, but isn’t it tough with PC?
I wonder if it can be toggled on and off? Well, it will probably lean towards the default settings.
I don’t feel like I can beat the PC players.
>>28
But the assist is probably pretty strong too, so I wonder how that will turn out.
I was thinking, but I wonder if there will be assistance with a controller even in the PC version.
The Switch version of Chaos City is in a difficult state to play; will it be fixed?
>>29
That map occasionally lags momentarily on PS5 as well, so I hope it gets improved.
I honestly thought that Gentle and the others would come first.
There are also objects like that on the map.
It’s about keyboard and mouse control.
Don’t implement cross-play while leaving cheaters unchecked.
Deku, let’s have Aizawa-sensei teach us how to handle cloth; it’s stronger than a weak quirk.
Is Tomoyami-kun still not here…?
>>35
It seems like the character would come right away, but they don’t.
It seems like they might be increasing the number of villains next, so it could still be a while…
By the way, there’s only one more woman who has joined so far.
Well, as long as it’s not based on a cross, it’s fine.
It’s good to have a game mode where you can cross.
I hope Gentle comes because he has a personality that suits this game.
Cross is way too scary with the blocky switch and the cheetah PC.
Everyone should be equipped with a cement gun and a capture cloth.
Another male character? Homosuka, huh?
Earphone Jack is…
Rather than Mike, it’s Yuuma…
>>45
Since area attacks were taken to the mic.
If it were to be released, I wonder if it would mainly have reconnaissance and detection capabilities.
Since there’s only the yellow villain Shigaraki for now, I want them to increase.
That’s just like gentle or somewhat yellow… With stains, it tends to be red or purplish.
Just like with cheaters and keymouses, the Switch players are lagging as much as on foreign servers.
Maybe I think that the PS players are one-sided like in some DB games where you cross and eat.
>>48
Isn’t that just a laggy Chinese product?
>>48
By the way, did you feel any drawbacks from cross-play over there?
Since I’m a PC player, honestly, it’s helpful for more people to join through crossplay.
There are few PUR costumes for thorns and ladies, and they hardly ever get a rerun, so it’s tough, isn’t it?
I also want the roundness of cementos…
The free play feature on the PC isn’t working, right?
Regardless of the enhanced mount that I’m seeing people use again,
There are few people using Ibuki-chan, so…
Many people don’t know about Ibara-chan’s capabilities, so it’s funny to see many people using Kento-chan as a shield right in front of me.
>>55
In the current environment, it’s actually quite compatible, you know, Ibara.
Sometimes there are really strong people, and they can be quite troublesome.
Is the purple Ochako coming in beta version?
>>57
It seems like it’s confirmed that Uraraka is in the video released by the official account a little while ago, where she’s wetting herself in yellow.
>>63
I guess the consideration that a color to pair with Toga-chan was off…
I want to use Mount Lady too, so I want rare clothes.
It’s good that it changed from a game that doesn’t match to a game that does.
Well, over there it feels like it’s based on the premise of blocking in the first place.
>>61
I think the only thing that doesn’t match is Steam.
Since the number of resurrections has increased, it has become a choice, Ibara-chan.
Ochako and Tsuyu’s costumes are cute, but I feel like they’re going to add more outfits again.
>>65
Well, that’s because of the frequency of the original work’s appearances…
>>65
I think it’s inevitable that the main characters keep increasing, but even so, it really is too many!
So, regardless of the recently released characters, I would like to see more like Ibaraken Tofu, Lady Cementos, and others.
Ibara-chan’s performance is one of a kind, but the undercarriage is just a bit lacking.
It’s tough as a team game where you have to coordinate your steps.
The management has been working hard on adjusting Ibara-chan for a while, but it feels like they’ve thrown in the towel.
Well, it’s precisely because the mobility is understandably weak that only the thorn can be resurrected twice.
There are office rankings and it seems like they are just adding a battle mode with cross-play while basically keeping it without cross-play.
The Deku explosion-ice costume is too much! I get it because it’s a main character that should be pushed, but…
I think it would be better to find a way to deal with the groups that only have one outfit, like Ibara or Cementus, since there is tuning involved.
The match rate on Switch depends on the time, but around 11 PM, people suddenly disappear, and it doesn’t pick up again until about 1 PM the next day, possibly due to age group issues.
Other than that, you can match normally.
Previously, it was limited to costumes that had appeared in the works (including events and collaborations), so some bias was understandable, but since around the cyber era, that restriction has disappeared, so I would like them to correct it a bit more.
Isn’t the angle of the lady’s bunny too shallow?
I won’t acknowledge that as Bunny.
>>78
Party! It’s a party outfit!
>>80
Understood.
I won’t accept that as a party outfit.
>>81
It can’t be helped!
I’ll wear even more provocative clothes!
It’s great that tuning and appearance can be done separately.
I like Shigaraki’s C costume the most.
Mike’s appearances increased towards the end, so there shouldn’t be any issues with his clothes or popularity…
>>83
Well, it’s quite satisfying for a character that was implemented later.
It’s great that Lady will do a heel drop in that bunny outfit and even grow in size…
Is the character balance actually quite good right now?
>>86
It’s rather the case that it’s assumed to be a team of three people.
There are combinations that you absolutely can’t win unless there is a significant skill difference when it’s assumed to be a one-on-one match.
>>86
Hate is still concentrated on the Hawks, but well, compared to their peak, they can manage somehow, and since the number has decreased, they are getting by.
The same goes for the older sister who is also receiving hate; in the end, when she gets beaten down with firepower in the final stages, she dies immediately.
>>86
The Hawks, Purple Thunder, and Red Ashes are abnormal, right?
>>86
Aside from the big sister type, Hawks, Twice, and the somewhat overpowered Aizawa-sensei, everything else feels pretty good.
The blue toga is still quite strong though.
The B group members who have been around since the launch are indeed treated poorly in terms of costumes.
Is it a popular character that manipulates feelings?
>>88
It is enough to reach around the top 10 in popularity polls.
>>88
In the last popularity vote, I couldn’t make it to the top, but in the midterm popularity vote, I was in a fairly decent position.
A character who is neither particularly good nor bad.
Throwing a car from a distance and hitting it hard.
A user of Ochako who suddenly comes at you with a combo that you can’t quite understand and kills you in one go from close range.
I’m really scared about the latest Ochako flowing in now.
>>89
There is also a possibility that it could come in a significantly different way, like Murasakigami Narukami or Akakirishima…
But being able to engage in aerial combat hasn’t changed, after all.
I personally feel that the balance is a bit off, as the blue characters that are easy for the older sister to hit seem a little lacking.
Akadabi has become considerably better since the last time, I think…
If we were to meet in a place where our individuality is perfected, I would be prepared for death compared to before.
I think the red funeral β needs to fix its guidance or suction power rather than just its firepower, but well, it has gotten just right.
I feel like it would be okay to strengthen them to be able to fight to some extent as a live alpha.
Well, it’s fine, that kind of person.
It seemed like my opportunities would increase, but it didn’t turn out that way, so I wonder if that’s what influenced it.
>>98
Well, Mone’s impressive performance in the final stages really boosted her popularity.
Active participation is important, after all.
I wonder if the judgment of the Hawks’ β for opposing hits could be a little weaker.
Without having an installation or range, it just goes around in circles and it’s tough.
Hurry up and fix the ball release lock-on for Shidenki α.
Well, since he was 15th in the world vote after the series ended, isn’t it reasonable for Shinsō-kun to be implemented?
Above this, only Monma-kun is unimplemented.
Well, the next thing is pretty much guaranteed by Monoma.
The Hawks and Twice haven’t been strengthened either…
As for TWICE, they are a character that hasn’t been adjusted for about half a year, so it feels really overdue…
Well, I understand if you want to do something about it, sis.
>>105
Make the Hawks weaker.
I was negative about the punishment adjustments that excessively weaken the player by taking their hate feelings into account.
The Hawks have been so strong for so long that I’m starting not to think so anymore.
>>108
When using villains in this game, I find them to be genuinely good guys who care about their allies, and it’s troublesome.
>>106
Twice is overly loved.
While others sometimes seem to react unfriendly,
Twice found γαγ thanks to the big sister-like personality.
>>110
It’s the one that has been used first since the current adjustments.
She’s just the center of attention as the big sister, right?
>>110
Rather, I feel that the reason is that there has been an increase in the use of γ’s fighting-related elements due to her big sister personality.
I used it for a while, but I felt that while it’s advantageous for offensive play, there are more focused on α.
Well, I guess Ochako still has aspects of her strength that depend on player skill…
It’s not a type that is strong no matter who uses it.
>>111
I relatively like the fact that even if I get taken down by Ochako around there, it’s just a nice loss.
It’s not just the teacher before they were strengthened.
The Hawks are strong, but the ridiculousness is off the charts.
It’s not a matter of firepower or anything like that.
If the Hawks are weakened, it might be better not to lower β too much, as that could be problematic, so maybe it’s best to lower the judgment for normal attacks instead.
The Hawks can perform guided attacks on their own even when out of sight; somehow, we need to deal with their normal combat.
“Myth and Twice don’t have those specifications.”
Ochako seems to have been able to perform an instant death combo once with a wire bug fix at around γ enhancement, but I didn’t know how to do it.
I’ve been troubled lately by All Might, who should be gradually weakening rather than being strengthened.
That guy’s chasing ability is higher than I thought, and I’ll get whittled down by his unavoidable double attack for life.
Could we make the cooldown for high jump a little longer?
It would be nice if the collision judgment for β was weakened around the early stage, but the current Hawks…
In the early stages, there was a moment when Shigaraki’s gamma defeated Hawk’s beta after being hit from behind, leading to the emergence of a grip.
I laughed when the Hawks just swinging their normal moves crushed all the purple Toga β.
Watching Twice and Aotoga fly into nothingness is…
Ochako…
Is it just me, or does All Might have a different aim specification? I feel like his accuracy from the air with α is really high.
>>124
It’s because the Might α has a small range of fire.
The Mount Alpha has similar performance, but it was quite user-friendly for its time compared to others around there.
>>124
It’s a feature of the aim; when it hits the ground, a small explosion occurs, so it’s almost impossible to avoid…
I can’t help but think that the one who keeps jumping happily with that great smile while shooting “Alpha Alpha” is no longer a hero, but a villain.
>>128
I see, just by eating it, you can’t tell at all.
>>130
I definitely remember that the details about the blast wind were properly explained in the character skill description.
>>136
I’m sorry… I thought I had written it when I checked, but I hadn’t… What was I mistaken about…
All Might was normally strong, and even after being weakened, there were still strong players in ranked matches.
The weakening of HP and the wave of new generation characters have indeed caused user numbers to decline.
If you’re scared of the mite, it’s better to use the air conditioner first.
>>126
I think I’ll try using it again after a long time.
All Might feels like a strong character when used by a strong person.
Each individual’s personality fits together.
It’s like with Red Deku, but if you hit two shots first from a high jump…
The opponent gets timid and starts to make weak moves.
>>132
Sometimes, being more resolute and facing things head-on can help you get through.
I wish that Red Shigaraki would at least hit with his α and β like they’re moving in the air, rubbing against the ground.
Especially you, Hawks, using β while stabbing your head into the ground.
My might will never hit beta for life.
I was surprised to find out that Myto γ has become capable of penetrating the α red funeral without me realizing it.
>>137
Well, if it’s according to the text, it just prevents shooting.
It was funny that the α that I couldn’t understand the shooting of Akateman was prevented.
>>137
Umemura’s ionization can also penetrate tornadoes, but it seems that it’s not very well known.
I often counter with that.
>>137
From the perspective of the person using the Red Shigaraki, it seems like Might is weak and jumping around, so it feels reasonable for that to happen…
From the front view, the red dahibi’s hug is also thin, so it loses unilaterally when jumping.
I feel that when using Jitabha, special revivals should happen more easily.
My Might is always short on ammo, either missing the alpha’s one or two.
There are times when I can take a fall when I get hit at the base of Twice’s β, and times when I can’t. Why is that?
The appearance of Suna Toga-chan’s gamma is often right but also often wrong, making it hard to trust.
Isn’t 90 damage at level 9 a bit low even if everything hits?
>>146
It was originally a long-range technique, but it has super tracking performance, and before it was weakened last time, its damage was actually too high, so it’s fine as it is.
Recently, I returned and noticed that I hardly see Purple Toga anymore, which surprised me a bit. I remember it being quite strong in the past.
>>148
It’s not that she’s been weakened; on the contrary, she’s actually been buffed recently, but the overwhelming choice is to use Aotoga-chan.
In the past, continuous beta traps were strong, but their power has decreased and there has been an increase in rapid types that can’t reach beta.
Purple Toga-chan is a little weakened compared to her prime.
The currently strongest class of blue Toga and purple performance has become outdated, so there’s no need to bother using purple anymore.
I really love Toga-chan’s cyberpunk outfit.
Please implement Saipan outfits for the female characters on the hero side too!
>>152
I like the villain’s cyber outfit; Twice and Compress also look cool in it.
Shigaraki… you really don’t suit that active outfit, do you…?
When looking at the new information, I’m slightly torn about whether to pull for Purple Amane for the purpose of charge or to skip it.
>>153
It feels like the charge will be adjusted just after the big sister.
Purple Toga-chan being a two-dimensional character is ultimately tough, or rather, Blue Toga-chan is too strong in various ways.
The fact that there is a transformation reload means that each of the three unique abilities is somewhat lacking, which is just right, but the blue Toga-chan has higher bullet power, combo potential, and easier blood-sucking capabilities.
Red Shigaraki is already so hopeless in the sky that I wonder if we could use special actions or something like α’s arm swings, projectiles, or ways to negate or deflect attacks.
>>158
“Make sure to hit α at ultra-low altitude… specifically, aim to hit Hawks β.”
I think it would be nice if special actions could also destroy shields.
Aoi Toga-chan’s ease of blood-sucking depends on aim accuracy, so it might depend on the platform or player skill…
It seems that it was used in the tournament, but since there are bugs with high-speed replenishment, maybe it’s better not to use it.
>>160
I think it’s okay to use it, but using it for bugs from the beginning isn’t advisable.
The high-speed refueling bug was such that it could be used all the way to the end even at tune level 1, so there’s no problem if you level up.
Is there no crossplay or influx of cheaters?
I thought Togachan’s punk was lame, but I realized she was wearing a leotard and turned it around.
Could you make the lady’s bunny at an angle similar to Toga-chan’s leotard?
Blue Toga is good for stopping enemies with beta.
At first, I avoided tuning with time limits, but after researching, I found out that it lasts until the end of the match in 10 or 11, and I was like… “What?”
>>166
11 is 20 minutes, but 10 is 14 minutes and 10 seconds, so the effect seems to run out around the final reduction.
>>169
There is quite a difference between 10 and 11… I thought 11 would be around 18 minutes since 11 is 20 minutes.
>>171
Since 11 is limited to ☆3 on the right, many have a large growth potential.
Most skills significantly improve from level 5 to 6, so ☆3 is definitely the way to go.
>>147
I want this specification to be fixed, but it’s not happening easily!
Although AFO can no longer be done,
I dealt about 4000 damage with Bare Purple Toga-chan at the flea market, so it doesn’t feel that bad.
>>170
So I’m not that weak after all.
There aren’t particularly any weaknesses against strong environmental characters.
It’s just that Aoi Toga-chan is too popular.
There was such a big difference between 11 and 10, huh…
If Toga-chan is proficient with all characters, she can eliminate mismatches.