Home » Manga » Bleach » [Bleach] A man with a crescent moon and sky pierces the heavens.

[Bleach] A man with a crescent moon and sky pierces the heavens.

1: Japan Otaku Reviews

If he could use the army, Ichigo could have used his hollowification to use the Getsuga!

2: Japan Otaku Reviews

I feel like Serou was used by White until the final chapter, but I don’t think Ichigo ever used it.

7: Japan Otaku Reviews

>>2

The virtual flash is only used by both White and the person themselves during complete virtualization, so in Ichigo’s case, it’s not impossible that it can’t be used unless he is completely virtualized.

3: Japan Otaku Reviews

Chani used to practice karate, so close combat is ingrained in him.

4: Japan Otaku ReviewsYeahx3

A man who ultimately becomes a double of Getsuga Tensho.

5: Japan Otaku ReviewsYeahx6

To be honest, there’s no difference in terms of spiritual pressure release, and cero…

12: Japan Otaku Reviews

>>5

The way of shooting Seros by the top ten Espada can show their individuality.

6: Japan Otaku Reviews

In the first place, a black crescent moon is just like a black kyouken…

8: Japan Otaku ReviewsYeahx3

Mr. White seems to have better movements that stand out in fighting games.

17: Japan Otaku Reviews

>>8

It was cool how the CPU exclusives had stylish effects.

9: Japan Otaku Reviews

A style that just forces the performance of the main unit is essentially bland in both manga and games…

11: Japan Otaku ReviewsYeahx1

>>9

Isn’t it not really like that in games?

10: Japan Otaku Reviews

Why didn’t they give a name to the combination technique of Getsugetsu Tenshou and Gran Rey Cero…

13: Japan Otaku ReviewsYeahx1

The three people at Hallibel's place all shoot differently, so even though it's the same technique, their movements show individuality.

The three people at Hallibel’s place all shoot differently, so even though it’s the same technique, their movements show individuality.

14: Japan Otaku ReviewsYeahx2

The techniques that release spiritual power only differ by about the level of the Galick Gun and Final Flash, right?

15: Japan Otaku Reviews

Honestly, the old man would probably teach swordsmanship based on the original memories of Bach.

I think there are some techniques named after dart-related things or techniques that involve swinging a rope in the game that White, being a sword novice, wouldn’t be able to come up with.

16: Japan Otaku Reviews

Are you really the protagonist?

18: Japan Otaku Reviews

If you keep saying that, I’ll do a final getuga tenshou.

19: Japan Otaku ReviewsYeahx1

Ribasoru’s Story White was great at recreating the technique of spinning the Zangetsu and throwing it.

20: Japan Otaku Reviews

Handle Zangetsu more roughly.

21: Japan Otaku Reviews

Mr. White is almost a complete match, but this can be implemented with different costumes.

28: Japan Otaku Reviews

>>21

You’re not planning to release a compatibility version, right, Ribasol?

29: Japan Otaku Reviews

>>28

I think the Kaiendo and Aro-ni-ro formats would be good.

30: Japan Otaku Reviews

>>29

In that case, is it alright if Ichigo speaks while completely maintaining White’s appearance?

22: Japan Otaku Reviews

By the way, you can perform a Hadouken with the circle button.

23: Japan Otaku Reviews

The list of techniques hasn’t evolved at all from Heat the Soul.

24: Japan Otaku Reviews

>>23

A swing that strikes.

25: Japan Otaku Reviews

I am trying to remember if the Crescent Moon Mode was official.

26: Japan Otaku ReviewsYeahx2

>>25

I’m doing it.

27: Japan Otaku Reviews

Can you give Ichigo a rough Bankai and have Mr. White put on a costume and say some lines?

31: Japan Otaku ReviewsYeahx4

The extra-large crescent moon collision feels like a great value.

33: Japan Otaku Reviews

Ichigo is probably too straightforward to fight like someone like White.

34: Japan Otaku Reviews

The soul destruction technique before awakening and the soul destruction technique 1 after awakening are exactly the same once you put a mask on them… I wish they had put in a bit more effort.

38: Japan Otaku ReviewsYeahx1

>>34

Even so, I think it’s okay since the number of variation techniques for the other characters is the same.

42: Japan Otaku Reviews

>>34

Because there is a hollowing…

43: Japan Otaku Reviews

>>34

Having a mask and echo is totally great! The performance is short and cool, so it’s hard to get tired of watching it repeatedly.

Even though it says “pseudo flash” after the awakening of Yoruichi, the initial white hit and the effects don’t change at all!

35: Japan Otaku Reviews

I feel like the old anime original had more variations of the crescent moon.

36: Japan Otaku Reviews

Beef Bowl Shop

37: Japan Otaku Reviews

I will become the crescent moon myself.

39: Japan Otaku ReviewsYeahx6

What is the mysterious charm of that Zangetsu Guruguru?

40: Japan Otaku Reviews

Aren’t they all the same?!

41: Japan Otaku Reviews

In the Bount arc, stabbing the ground with a sword while using all-direction crescent moons or wrapping spiritual pressure around the body to guard.

In the invasion narrative, there are techniques like the Beam Crescent Moon aimed at the enemy, surprise attacks from above, close-range Crescent Moons while locked in a blade clash, and reverse-hand Crescent Moons.

44: Japan Otaku Reviews

Getsuga, Getsuga! Ichigo! If you keep your distance and shoot Getsuga, you can win!!!

45: Japan Otaku Reviews

>>44

If I shoot the crescent moon, you’ll come out, so it’s no good…

53: Japan Otaku Reviews

>>44

In this game, I can’t win with continuous fire, but the small crescent moon is excellent for zoning, so when I use it, it ends up looking like Chanichi referencing White’s movements, which is interesting.

46: Japan Otaku Reviews

I guess they couldn’t come up with a nice crescent moon between the extra-large crescent moon.

47: Japan Otaku Reviews

A full-power strike.

Spinning around

I only feel nostalgia from the name of that technique.

50: Japan Otaku Reviews

>>47

There’s only a technique name line for baldness.

56: Japan Otaku Reviews

>>50

I feel the sparking!

48: Japan Otaku ReviewsYeahx1

Each chapter features a reinforced form, but the only technique available is Tsuki no Kiba.

62: Japan Otaku Reviews

>>48

The progression of enhanced forms is not about differentiation but rather an update, so there is a lack of visual freshness…

49: Japan Otaku Reviews

The CPU gets caught by the distant crescent kick quite a bit.

66: Japan Otaku Reviews

>>49

You won’t be able to handle it unless you’re quite accustomed to the controls in battles!

51: Japan Otaku Reviews

It’s not an era where we fight with unknown waters or unknown thunder anymore, is it, Ukitake?

52: Japan Otaku Reviews

I feel like I was shooting small crescent moon blasts and firing two medium-sized crescent moons to block the escape route, but was that original to the game?

55: Japan Otaku Reviews

>>52

Isn’t it Mr. White?

68: Japan Otaku Reviews

>>52

I remember putting quite a bit of effort into the battles with Grimmjow and Ulquiorra.

The battle against Ulquiorra was quite a Moon Fang Heaven Shock, but in the end, I lost due to lack of power.

69: Japan Otaku Reviews

>>68

Ichigo was quite overwhelmed in the first match against GJJJ, to the point of imitating White’s fighting style… I feel like.

54: Japan Otaku Reviews

Usually, the conversation should end with Bankai, but there is still another level of dialogue required in silence.

In that state, it comes out on its own and calmly engages in friendly fire, with no guarantee of returning it; when asked to lend control of the body to the void, there’s not much that can be done about it.

57: Japan Otaku Reviews

The theory that only someone like Nii-sama gives names to every technique.

71: Japan Otaku ReviewsYeahx2

>>57

Nisa Marukiya’s Hitsugaya feels like an honor student in terms of skills and game adaptation.

83: Japan Otaku Reviews

>>71

Captain Kyora has many skills…

59: Japan Otaku Reviews

I remember that Ms. White was really strong in the PSP game.

60: Japan Otaku Reviews

Winning with one technique performance each time is the most stylish, so I’m conscious of it.

64: Japan Otaku Reviews

>>60

In terms of gameplay, it’s probably expected to get stronger with each stage from 2 to 3 to 4 in the destructive technique, aiming to acquire 9.

61: Japan Otaku Reviews

“Discard the black coffin chant, it’s too long, too long.”

67: Japan Otaku ReviewsYeahx5

>>61

The opening and victory scenes aside, I feel like it’s “just the way it is since it’s the ‘completely incantated black coffin’!”

63: Japan Otaku ReviewsYeahx1

I feel like I got my money’s worth just from looking at Chan’s face when he got taken from behind.

65: Japan Otaku Reviews

Ichigo is the only one who thinks the Crescent Moon is a special move, but it’s actually a normal technique that can be executed with just one special button.

70: Japan Otaku ReviewsYeahx1

Bankai Ichigo is strong, isn’t he?

I feel like I can swing it quite vigorously at the tip, even though there’s no special flash attack or return.

75: Japan Otaku Reviews

>>70

Is there something that connects only at the counter?

80: Japan Otaku Reviews

>>75

I haven’t investigated it in detail, but it seems that sometimes you can connect fast shots with a counter even without a combo.

It might be a relationship of sustainability or a relationship of awakening, so practicing in training mode could be a good point to focus on.

94: Japan Otaku Reviews

>>80

Thank you.

There are quite a few detailed changes, so researching one character takes quite a bit of time.

It’s a happy scream, but…

Yesterday, when I was researching Rukia, I was surprised to find that the reach of the red fire cannon and the charged red fire cannon had significantly improved in usability.

82: Japan Otaku Reviews

>>70

When it becomes an environment where this guy is the strongest, it seems like I can play without stress.

90: Japan Otaku Reviews

>>82

If only permanent effects and instant death were fixed, I think it would actually be at the highest level.

Well, even though Bankai Ichigo has an instant death attribute, he can easily reduce half of it without using a loop.

72: Japan Otaku Reviews

It’s so tough! The scenario part is longer than I expected, and I can’t get to the battles, it’s really frustrating!

73: Japan Otaku Reviews

If you start with a full gauge, there is a potential instant kill combo (that can bring you to the red gauge), but it is quite tough in actual combat.

76: Japan Otaku Reviews

>>73

It feels like that instant step and barrage are limited to certain characters.

“It’s more accurate to say ‘I only hit the large characters’ than ‘There are characters I can’t hit’ because it’s that difficult to land a hit.”

79: Japan Otaku Reviews

>>76

Well, since the characters I know don’t use Shunpo, I think any character would work.

I mean, that pursuit probably reduces the character count…

74: Japan Otaku ReviewsYeahx1

I think that the bluntly thrown (super special move) in relation to Ichigo is just barely aimed for laughs.

78: Japan Otaku Reviews

I thought Mr. White wasn’t here, but it turns out he’s a story boss character.

I wonder if Shauron and Dordoni will also be made playable.

81: Japan Otaku Reviews

Wasn’t the special move advantageous for guarding?

84: Japan Otaku Reviews

In reality, the black crescent moon technique only works up to someone like Grimmjow, so the main story isn’t at a level where you can win just by using the crescent moon technique.

The potential is the strongest, but it hasn’t been developed, so it breaks.

85: Japan Otaku Reviews

I think Bankai Ichigo is probably considered a strong character.

I don’t really see any strengths other than that complete nullification can roughly be done with the void flash.

89: Japan Otaku Reviews

>>85

I honestly think that everything except guard breaking and Zero has been weakened.

The combo connection when using Sonic is too weak, and it’s too painful that the break becomes a single throw.

86: Japan Otaku Reviews

I wish I could throw the moonlike blade nonchalantly.

87: Japan Otaku Reviews

It feels regrettable that there are characters specifically designed for scenarios that seem to be well-developed but are not playable.

Well, it’s something to have Shauron be playable instead of Inoue or Ukitake, but…

93: Japan Otaku Reviews

>>87

I can’t help but think it might be Yammy…

88: Japan Otaku ReviewsYeahx1

Complete vaporization is probably not that strong because it’s only a one-time resurrection chance…

91: Japan Otaku Reviews

Complete voiding has a pretty strong guard breaking and I think the spiritual pressure command grab has high potential for a comeback.

Since normal moves tend to be blunt, it’s a character that causes accidents with panache.

92: Japan Otaku Reviews

I want to use Ichigo Kurosaki, Dordoni, Ayon, and Baraggan.

95: Japan Otaku Reviews

Because this is the Chan-Ich from the Arrancar arc…

When it comes to the Thousand-Year Blood War arc… look… there should be something, right…?

98: Japan Otaku ReviewsYeahx1

>>95

Crescent Moon Cross Shock!!

96: Japan Otaku Reviews

In Bankai, Ichigo’s non-awakened and awakened states sometimes have strange issues where the unique follow-up from the two-stage slash after the Moon Fang state doesn’t connect for some reason.

Isn’t it usually the other way around?

114: Japan Otaku Reviews

>>96

With the awakening of Soifon, her step-back after the flash step has been weakened, making it easier to get hit.

Is the awakening causing the generation of flash strikes, or has the dark sword been strengthened, leading to stronger combos, which in turn has weakened that aspect…?

97: Japan Otaku Reviews

Is the reverse Tsugetsu Ten Shou from the original anime’s invasion arc not available?

99: Japan Otaku Reviews

If the complete chant of Yonsama’s black coffin is settled, victory depends too much on appearance and voice!

100: Japan Otaku Reviews

Before fully mastering the Crescent Moon, I felt that my swordsmanship sense was incredible.

101: Japan Otaku Reviews

If even Urahara can become playable, then most people should be able to be included…

102: Japan Otaku ReviewsYeahx1

>>101

Oh, despite how he looks, Urahara-san really knows how to cut and paste properly, and he has a lot of techniques, so it’s quite easy to work with him.

116: Japan Otaku Reviews

>>102

I didn’t know there was a soul-destroying technique specifically for indigo dyeing battles.

104: Japan Otaku ReviewsYeahx1

>>101

They are also using a method to make some characters use techniques that they don’t normally use.

I think if they wanted to, they could also make characters like Unohana-san, who obviously didn’t become a basic playable character.

I would be happier if Urahana-san appeared in the Blood War Arc style.

103: Japan Otaku Reviews

If possible, I wanted to use the Sword of Residual Flame.

105: Japan Otaku Reviews

It’s mostly about the sea swallow, but it’s forgiven due to the Aronian correction.

Is it okay that it almost doesn’t change from the bankai state?

106: Japan Otaku Reviews

Ichigo’s special technique involves swinging around with bandages and hitting hard, which was moving. I really do like swinging things around.

108: Japan Otaku Reviews

Regarding Umiyankun, I understand the intention to release her now since she’s a popular character and hasn’t been playable until now.

111: Japan Otaku Reviews

>>108

The Shinigami who appears at dusk…

109: Japan Otaku Reviews

>>107

None

110: Japan Otaku Reviews

The cat state of Yoi-chan was definitely not good in Hagrid’s voice.

112: Japan Otaku Reviews

I think the reworked Zangetsu can use various techniques.

I was moved to see that they properly used a Chains-like ability in the original anime, and I finally feel like I’ve understood how to use Zangetsu.

113: Japan Otaku ReviewsYeahx2

Urahara-san looks quite good just by skipping the Red Princess.

There are quite a few derivative techniques as well.

115: Japan Otaku Reviews

Why can we fight Shauron but he isn’t playable? He’s a popular character.

117: Japan Otaku ReviewsYeahx2

The Grim Reapers can just use their demon techniques for now, and it becomes a skill…

I saw it in the anime original.

118: Japan Otaku Reviews

Aizome-sensei! Kurosaki-kun is using the Kidō again and shooting a Cero!

119: Japan Otaku Reviews

I couldn’t help but laugh a lot when I realized that those in the current world who have never seen the release of Mirror Flower, Water Moon can’t use “one time no” in Mirror Flower, Water Moon.

124: Japan Otaku Reviews

>>119

Is that the standard for partial deactivation?

127: Japan Otaku ReviewsYeahx1

>>124

Aren’t the people who are making it too fond of yellowtail?

129: Japan Otaku Reviews

>>119

Interesting…

If that’s the case, there were probably reasons related to the consistency that prevented Yumi from moving as well.

120: Japan Otaku Reviews

Is Ichigo a Sonido?

121: Japan Otaku ReviewsYeahx2

Inoue is going back and forth, thinking that they can’t be playable, but also wondering if they couldn’t try their best.

This is just a girl who shows off big boobs in the story.

125: Japan Otaku Reviews

>>121

In the original work, during the Bach battle, I finally got to protect Kurosaki-kun’s back! Until then, I was fairly much like Princess Peach…

130: Japan Otaku Reviews

>>121

It seems they judged that it was difficult up until the Arrancar arc.

They said that if you can create the future, there is a possibility.

122: Japan Otaku Reviews

Even if it were a death god, Inoue can’t fight that well.

I can defeat a mob death god, but…

123: Japan Otaku Reviews

I understand that BLEACH has a lot of unique characters, and with the length up to the Arrancar arc, having only 33 slots is too limited. However, I still have a bit of a desire to have been able to include characters like Ukitake and Yammy.

If you specialize Ukitake in reflex counterattacks, it would be really fun.

126: Japan Otaku Reviews

Every time Inoue appears in the story, I get surprised.

143: Japan Otaku ReviewsYeahx2

>>126

Wow…!

128: Japan Otaku Reviews

Ukitake was said by the pink-haired glasses wearer to be implemented at the same time as the Prison Yui Meimei chapter.

131: Japan Otaku Reviews

It seems like there are still some original work reproduction elements that haven’t been found yet…

132: Japan Otaku Reviews

It’s funny that Tōsen ended up losing right after taking away the opponent’s five senses.

133: Japan Otaku Reviews

Knowledge of the original work…! Is it really necessary…!?

134: Japan Otaku Reviews

In the interview, they said that they couldn’t reveal the abilities of Orihime and Ukitake until the Thousand-Year Blood War Arc, but even including the Lost Agent Arc and the Thousand-Year Arc, it feels like there are too few techniques in the original work…

135: Japan Otaku Reviews

>>134

Inoue has some new techniques, and Ukitake can fill the gaps with appropriate kido.

136: Japan Otaku Reviews

>>134

Beginning – Mimihagi-sama

Awakening 1, Mimi Hagi-sama

Awakening 2 Mimi Hagi-sama

“Divine Hanging” Ukitake Juhachiro

137: Japan Otaku Reviews

Inoue originally has a high physical ability setting, so it should be fine to let the four heavenly beings awaken.

Ukitake can use Kido like in the original animation, call out Sentaro and Kiyone, and hint at Mimihagi-sama, so there are quite a few possibilities.

It’s a game that incorporates quite a unique interpretation within the realm of the original work.

138: Japan Otaku Reviews

Let’s increase the variations of the rejection cutter like the crescent moon heavenly thrust.

139: Japan Otaku Reviews

So the DLC is about those two?

140: Japan Otaku Reviews

I might just want to see Chan One making that face when Inoue gets him from behind.

141: Japan Otaku Reviews

The fact that we can deploy vice-captains who haven’t mastered Bankai, as well as Captain Kyouraku and Captain Ukitake, indicates that as long as Soul Reapers can perform Shikai, it shouldn’t be too difficult to handle the situation.

150: Japan Otaku Reviews

>>141

Ukitake’s shikai is beam reflection, so it’s quite something.

160: Japan Otaku Reviews

>>150

Since there are no counter elements at all, like Gin and Ishida having counterattacks with their spirit pressure techniques (especially Gin, who has fabricated technique names and moves), I think it would be possible to turn their unique abilities or spirit pressure techniques into counterattacks after awakening.

You can create a gap by landing a hit with a strike or projectile.

142: Japan Otaku Reviews

I think it’s pretty good that he can use the Tsubaki, considering that there are surprisingly few characters with technique names in the original work.

145: Japan Otaku Reviews

I think that one of the factors for Inoue not having a proper battle outfit until the Thousand-Year Blood War is quite problematic.

Isn’t there only one person in a school uniform…?

153: Japan Otaku Reviews

>>145

In the Arrancar arc, they’re made to wear the enemy’s clothes…

146: Japan Otaku Reviews

>>144

That said, Chad and Ishida probably don’t seem to have much of a difference in skill within the scope of the Arrancar arc.

147: Japan Otaku Reviews

Unlike the action of Ichigo’s Bankai, which is designed for high-speed combat, the Ichigo in the reference image isn’t that fast, and in a way, it’s a humorous recreation of the original work.

The ultra-speed setting wasn’t utilized at all during the Arrancar arc, right?

156: Japan Otaku Reviews

>>147

I wonder if they are aware that the performance of Shunpo is the worst… It’s super slow and appears far away.

It’s probably just a simple adjustment mistake… I don’t know.

148: Japan Otaku Reviews

I think having this many NPCs is aimed at the future, but I’m not sure.

149: Japan Otaku Reviews

Aren’t there any support characters? I have the impression that characters like Inoue are included there.

154: Japan Otaku Reviews

>>149

There is a summoning by Hiyori in Hirako’s technique, but there is basically no support.

151: Japan Otaku Reviews

Chad is also working in casual clothes, right!

152: Japan Otaku Reviews

Let’s give a cool technique name in white strike, Chanichi.

155: Japan Otaku Reviews

I like Hiyori, but I’m not sure if she can be made playable as a solo character…

161: Japan Otaku Reviews

>>155

Is the ability still a mystery?

162: Japan Otaku Reviews

>>155

Since there are also Shikai, can’t we just use a special move and shoot a cero for now?

157: Japan Otaku Reviews

I thought I finally came up with a new technique during the battle with the crescent moon, but then Ulquiorra told me it was just a shallow idea…

164: Japan Otaku Reviews

>>157

I actually liked that quite a bit…

158: Japan Otaku Reviews

The impression of the Zankawaran lingers, doesn’t it?

I like smooth trajectories.

159: Japan Otaku Reviews

Ishigo, you suit Tremor too well.

163: Japan Otaku ReviewsYeahx1

When it comes to Captain Ukitake, it’s the dual wielding of water and lightning, right?

165: Japan Otaku Reviews

In the sad present, the masked army has been completely discarded except for Hirako Hiyori Hatch.

166: Japan Otaku Reviews

I wonder if the captain will summon Hinamori instead of Hiyori, now that he has returned from the blood battle.

167: Japan Otaku Reviews

I thought it would be enjoyable to have a character that fights alongside a full array of masked troops, especially since Hirako calling Hiyori was quite amusing… even considering that modeling already exists, it seems like a huge amount of work.

Well, if they’re going to release something next, it might be Kenshi with Shiro or something like that.

168: Japan Otaku Reviews

Zael Apollo will also provide support.

174: Japan Otaku Reviews

>>168

I like the round one because it’s cute.

169: Japan Otaku Reviews

Ukitake, after all, hasn’t really expressed his own enjoyment or abilities, so there’s a possibility that the ability of his Zanpakutō is different.

Even if such abilities exist

170: Japan Otaku ReviewsYeahx1

It looks like an old character song CD jacket.

172: Japan Otaku Reviews

>>170

This game is quite stylish.

181: Japan Otaku ReviewsYeahx3

>>172

I really want to praise the design of the various menu screens, even though it doesn’t get much attention.

178: Japan Otaku Reviews

>>170

Chanichi with a tinge of sorrow.

A mask that stands out conspicuously.

Vertical writing in English.

I think this area really adds to the jacket-like feel.

171: Japan Otaku Reviews

The masked army might be easier to present as a character under the name “masked army.”

180: Japan Otaku Reviews

>>171

It seems like it would be fine to treat it as a combination character.

It might be even more difficult.

173: Japan Otaku ReviewsYeahx1

If it’s the Masked Gang, I want to do a Rider Kick with Mashiro, but making her playable would be tough…

176: Japan Otaku Reviews

If I’m going to release Hiyosato, I’d prefer using Hatch.

177: Japan Otaku Reviews

Gin probably shouldn’t have an invincible move if he’s a long-distance character, so he must have added a counter move with a balance perspective in mind.

Isn’t that body blow terrifyingly weak?

179: Japan Otaku Reviews

Hirako, let’s first recreate it with the ability game of Reverse Caress!

182: Japan Otaku Reviews

>>179

Stop playing this crappy game!

183: Japan Otaku Reviews

>>179

It’s really annoying, but sometimes it turns into an incredibly meaningless technique that I can’t trust, just like the real Aizen!

184: Japan Otaku Reviews

Gin is kind of… not so great in games.

186: Japan Otaku Reviews

>>184

A man who is exceptionally strong against charge-type characters.

185: Japan Otaku Reviews

I want them to make it 3-on just to recreate Hirako’s bankai.

187: Japan Otaku Reviews

Bankai and Shikai are not suited for games at all.

188: Japan Otaku Reviews

It grows more than I thought, doesn’t it, Gin?

189: Japan Otaku Reviews

The inversion of controls honestly doesn’t seem very threatening in this game, considering it has remote control operations and a guard button.

190: Japan Otaku Reviews

>>189

It doesn’t seem very strong just to reverse various things, but it is tiring nonetheless.

191: Japan Otaku Reviews

Gin’s Bankai is a bit unclear except that it allows for special flash steps to be canceled.

194: Japan Otaku Reviews

>>191

I think Spirit Pressure Technique 2 is strong because there are no counterattacks to confirm every action in this world.

Other than that, to be honest, it’s too mild.

192: Japan Otaku ReviewsYeahx1

The masked army may be chosen for a sequel depending on how the next anime is received.

193: Japan Otaku Reviews

Ichigo’s Hollow form is cool! (But he’s going to get beaten up by Ulquiorra after this…)

The super big crescent moon is cool! (But Ulquiorra was unscathed during this, huh…)

The reproducibility and quality are really amazing, but the lack of the original work’s presence inevitably becomes a distraction.

195: Japan Otaku ReviewsYeahx1

It might not be a big deal once you get used to it, but the question is how many corpses you’re going to pile up before you get there…

196: Japan Otaku Reviews

Are you saying that a two-sword Ichigo is not desired?

198: Japan Otaku Reviews

>>196

The sword isn’t that cool…

197: Japan Otaku Reviews

I think it’s great that each character has a unique BGM for their awakening, so I want a soundtrack to be released.

202: Japan Otaku Reviews

>>197

Even someone like me, who last bought the P4 soundtrack, wants it because the songs are that good.

199: Japan Otaku Reviews

When talking about the original story, Vegeta, who became the amateur Alpha Assistant, laughs as if the ineffective gum shots don’t work at all.

200: Japan Otaku Reviews

>>199

The skill of 30 points is amazing too!

201: Japan Otaku Reviews

When it comes to talks about success, almost everyone…

Even if you have more opportunities, it’s proportional to the number of times you mess up.

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