
If he could use the army, Ichigo could have used his hollowification to use the Getsuga!
I feel like Serou was used by White until the final chapter, but I don’t think Ichigo ever used it.
>>2
The virtual flash is only used by both White and the person themselves during complete virtualization, so in Ichigo’s case, it’s not impossible that it can’t be used unless he is completely virtualized.
Chani used to practice karate, so close combat is ingrained in him.
A man who ultimately becomes a double of Getsuga Tensho.
To be honest, there’s no difference in terms of spiritual pressure release, and cero…
>>5
The way of shooting Seros by the top ten Espada can show their individuality.
In the first place, a black crescent moon is just like a black kyouken…
Mr. White seems to have better movements that stand out in fighting games.
>>8
It was cool how the CPU exclusives had stylish effects.
A style that just forces the performance of the main unit is essentially bland in both manga and games…
>>9
Isn’t it not really like that in games?
Why didn’t they give a name to the combination technique of Getsugetsu Tenshou and Gran Rey Cero…
The techniques that release spiritual power only differ by about the level of the Galick Gun and Final Flash, right?
Honestly, the old man would probably teach swordsmanship based on the original memories of Bach.
I think there are some techniques named after dart-related things or techniques that involve swinging a rope in the game that White, being a sword novice, wouldn’t be able to come up with.
Are you really the protagonist?
If you keep saying that, I’ll do a final getuga tenshou.
Ribasoru’s Story White was great at recreating the technique of spinning the Zangetsu and throwing it.
Handle Zangetsu more roughly.
Mr. White is almost a complete match, but this can be implemented with different costumes.
>>21
You’re not planning to release a compatibility version, right, Ribasol?
>>28
I think the Kaiendo and Aro-ni-ro formats would be good.
>>29
In that case, is it alright if Ichigo speaks while completely maintaining White’s appearance?
By the way, you can perform a Hadouken with the circle button.
The list of techniques hasn’t evolved at all from Heat the Soul.
>>23
A swing that strikes.
I am trying to remember if the Crescent Moon Mode was official.
>>25
I’m doing it.
Can you give Ichigo a rough Bankai and have Mr. White put on a costume and say some lines?
The extra-large crescent moon collision feels like a great value.
Ichigo is probably too straightforward to fight like someone like White.
The soul destruction technique before awakening and the soul destruction technique 1 after awakening are exactly the same once you put a mask on them… I wish they had put in a bit more effort.
>>34
Even so, I think it’s okay since the number of variation techniques for the other characters is the same.
>>34
Because there is a hollowing…
>>34
Having a mask and echo is totally great! The performance is short and cool, so it’s hard to get tired of watching it repeatedly.
Even though it says “pseudo flash” after the awakening of Yoruichi, the initial white hit and the effects don’t change at all!
I feel like the old anime original had more variations of the crescent moon.
Beef Bowl Shop
I will become the crescent moon myself.
What is the mysterious charm of that Zangetsu Guruguru?
Aren’t they all the same?!
In the Bount arc, stabbing the ground with a sword while using all-direction crescent moons or wrapping spiritual pressure around the body to guard.
In the invasion narrative, there are techniques like the Beam Crescent Moon aimed at the enemy, surprise attacks from above, close-range Crescent Moons while locked in a blade clash, and reverse-hand Crescent Moons.
Getsuga, Getsuga! Ichigo! If you keep your distance and shoot Getsuga, you can win!!!
>>44
If I shoot the crescent moon, you’ll come out, so it’s no good…
>>44
In this game, I can’t win with continuous fire, but the small crescent moon is excellent for zoning, so when I use it, it ends up looking like Chanichi referencing White’s movements, which is interesting.
I guess they couldn’t come up with a nice crescent moon between the extra-large crescent moon.
A full-power strike.
Spinning around
I only feel nostalgia from the name of that technique.
>>47
There’s only a technique name line for baldness.
>>50
I feel the sparking!
Each chapter features a reinforced form, but the only technique available is Tsuki no Kiba.
>>48
The progression of enhanced forms is not about differentiation but rather an update, so there is a lack of visual freshness…
The CPU gets caught by the distant crescent kick quite a bit.
>>49
You won’t be able to handle it unless you’re quite accustomed to the controls in battles!
It’s not an era where we fight with unknown waters or unknown thunder anymore, is it, Ukitake?
I feel like I was shooting small crescent moon blasts and firing two medium-sized crescent moons to block the escape route, but was that original to the game?
>>52
Isn’t it Mr. White?
>>52
I remember putting quite a bit of effort into the battles with Grimmjow and Ulquiorra.
The battle against Ulquiorra was quite a Moon Fang Heaven Shock, but in the end, I lost due to lack of power.
>>68
Ichigo was quite overwhelmed in the first match against GJJJ, to the point of imitating White’s fighting style… I feel like.
Usually, the conversation should end with Bankai, but there is still another level of dialogue required in silence.
In that state, it comes out on its own and calmly engages in friendly fire, with no guarantee of returning it; when asked to lend control of the body to the void, there’s not much that can be done about it.
The theory that only someone like Nii-sama gives names to every technique.
>>57
Nisa Marukiya’s Hitsugaya feels like an honor student in terms of skills and game adaptation.
>>71
Captain Kyora has many skills…
I remember that Ms. White was really strong in the PSP game.
Winning with one technique performance each time is the most stylish, so I’m conscious of it.
>>60
In terms of gameplay, it’s probably expected to get stronger with each stage from 2 to 3 to 4 in the destructive technique, aiming to acquire 9.
“Discard the black coffin chant, it’s too long, too long.”
>>61
The opening and victory scenes aside, I feel like it’s “just the way it is since it’s the ‘completely incantated black coffin’!”
I feel like I got my money’s worth just from looking at Chan’s face when he got taken from behind.
Ichigo is the only one who thinks the Crescent Moon is a special move, but it’s actually a normal technique that can be executed with just one special button.
Bankai Ichigo is strong, isn’t he?
I feel like I can swing it quite vigorously at the tip, even though there’s no special flash attack or return.
>>70
Is there something that connects only at the counter?
>>75
I haven’t investigated it in detail, but it seems that sometimes you can connect fast shots with a counter even without a combo.
It might be a relationship of sustainability or a relationship of awakening, so practicing in training mode could be a good point to focus on.
>>80
Thank you.
There are quite a few detailed changes, so researching one character takes quite a bit of time.
It’s a happy scream, but…
Yesterday, when I was researching Rukia, I was surprised to find that the reach of the red fire cannon and the charged red fire cannon had significantly improved in usability.
>>70
When it becomes an environment where this guy is the strongest, it seems like I can play without stress.
>>82
If only permanent effects and instant death were fixed, I think it would actually be at the highest level.
Well, even though Bankai Ichigo has an instant death attribute, he can easily reduce half of it without using a loop.
It’s so tough! The scenario part is longer than I expected, and I can’t get to the battles, it’s really frustrating!
If you start with a full gauge, there is a potential instant kill combo (that can bring you to the red gauge), but it is quite tough in actual combat.
>>73
It feels like that instant step and barrage are limited to certain characters.
“It’s more accurate to say ‘I only hit the large characters’ than ‘There are characters I can’t hit’ because it’s that difficult to land a hit.”
>>76
Well, since the characters I know don’t use Shunpo, I think any character would work.
I mean, that pursuit probably reduces the character count…
I think that the bluntly thrown (super special move) in relation to Ichigo is just barely aimed for laughs.
I thought Mr. White wasn’t here, but it turns out he’s a story boss character.
I wonder if Shauron and Dordoni will also be made playable.
Wasn’t the special move advantageous for guarding?
In reality, the black crescent moon technique only works up to someone like Grimmjow, so the main story isn’t at a level where you can win just by using the crescent moon technique.
The potential is the strongest, but it hasn’t been developed, so it breaks.
I think Bankai Ichigo is probably considered a strong character.
I don’t really see any strengths other than that complete nullification can roughly be done with the void flash.
>>85
I honestly think that everything except guard breaking and Zero has been weakened.
The combo connection when using Sonic is too weak, and it’s too painful that the break becomes a single throw.
I wish I could throw the moonlike blade nonchalantly.
It feels regrettable that there are characters specifically designed for scenarios that seem to be well-developed but are not playable.
Well, it’s something to have Shauron be playable instead of Inoue or Ukitake, but…
>>87
I can’t help but think it might be Yammy…
Complete vaporization is probably not that strong because it’s only a one-time resurrection chance…
Complete voiding has a pretty strong guard breaking and I think the spiritual pressure command grab has high potential for a comeback.
Since normal moves tend to be blunt, it’s a character that causes accidents with panache.
I want to use Ichigo Kurosaki, Dordoni, Ayon, and Baraggan.
Because this is the Chan-Ich from the Arrancar arc…
When it comes to the Thousand-Year Blood War arc… look… there should be something, right…?
>>95
Crescent Moon Cross Shock!!
In Bankai, Ichigo’s non-awakened and awakened states sometimes have strange issues where the unique follow-up from the two-stage slash after the Moon Fang state doesn’t connect for some reason.
Isn’t it usually the other way around?
>>96
With the awakening of Soifon, her step-back after the flash step has been weakened, making it easier to get hit.
Is the awakening causing the generation of flash strikes, or has the dark sword been strengthened, leading to stronger combos, which in turn has weakened that aspect…?
Is the reverse Tsugetsu Ten Shou from the original anime’s invasion arc not available?
If the complete chant of Yonsama’s black coffin is settled, victory depends too much on appearance and voice!
Before fully mastering the Crescent Moon, I felt that my swordsmanship sense was incredible.
If even Urahara can become playable, then most people should be able to be included…
>>101
Oh, despite how he looks, Urahara-san really knows how to cut and paste properly, and he has a lot of techniques, so it’s quite easy to work with him.
>>102
I didn’t know there was a soul-destroying technique specifically for indigo dyeing battles.
>>101
They are also using a method to make some characters use techniques that they don’t normally use.
I think if they wanted to, they could also make characters like Unohana-san, who obviously didn’t become a basic playable character.
I would be happier if Urahana-san appeared in the Blood War Arc style.
If possible, I wanted to use the Sword of Residual Flame.
It’s mostly about the sea swallow, but it’s forgiven due to the Aronian correction.
Is it okay that it almost doesn’t change from the bankai state?
Ichigo’s special technique involves swinging around with bandages and hitting hard, which was moving. I really do like swinging things around.
Regarding Umiyankun, I understand the intention to release her now since she’s a popular character and hasn’t been playable until now.
>>108
The Shinigami who appears at dusk…
>>107
None
The cat state of Yoi-chan was definitely not good in Hagrid’s voice.
I think the reworked Zangetsu can use various techniques.
I was moved to see that they properly used a Chains-like ability in the original anime, and I finally feel like I’ve understood how to use Zangetsu.
Urahara-san looks quite good just by skipping the Red Princess.
There are quite a few derivative techniques as well.
Why can we fight Shauron but he isn’t playable? He’s a popular character.
The Grim Reapers can just use their demon techniques for now, and it becomes a skill…
I saw it in the anime original.
Aizome-sensei! Kurosaki-kun is using the Kidō again and shooting a Cero!
I couldn’t help but laugh a lot when I realized that those in the current world who have never seen the release of Mirror Flower, Water Moon can’t use “one time no” in Mirror Flower, Water Moon.
>>119
Is that the standard for partial deactivation?
>>124
Aren’t the people who are making it too fond of yellowtail?
>>119
Interesting…
If that’s the case, there were probably reasons related to the consistency that prevented Yumi from moving as well.
Is Ichigo a Sonido?
Inoue is going back and forth, thinking that they can’t be playable, but also wondering if they couldn’t try their best.
This is just a girl who shows off big boobs in the story.
>>121
In the original work, during the Bach battle, I finally got to protect Kurosaki-kun’s back! Until then, I was fairly much like Princess Peach…
>>121
It seems they judged that it was difficult up until the Arrancar arc.
They said that if you can create the future, there is a possibility.
Even if it were a death god, Inoue can’t fight that well.
I can defeat a mob death god, but…
I understand that BLEACH has a lot of unique characters, and with the length up to the Arrancar arc, having only 33 slots is too limited. However, I still have a bit of a desire to have been able to include characters like Ukitake and Yammy.
If you specialize Ukitake in reflex counterattacks, it would be really fun.
Every time Inoue appears in the story, I get surprised.
>>126
Wow…!
Ukitake was said by the pink-haired glasses wearer to be implemented at the same time as the Prison Yui Meimei chapter.
It seems like there are still some original work reproduction elements that haven’t been found yet…
It’s funny that Tōsen ended up losing right after taking away the opponent’s five senses.
Knowledge of the original work…! Is it really necessary…!?
In the interview, they said that they couldn’t reveal the abilities of Orihime and Ukitake until the Thousand-Year Blood War Arc, but even including the Lost Agent Arc and the Thousand-Year Arc, it feels like there are too few techniques in the original work…
>>134
Inoue has some new techniques, and Ukitake can fill the gaps with appropriate kido.
>>134
Beginning – Mimihagi-sama
Awakening 1, Mimi Hagi-sama
Awakening 2 Mimi Hagi-sama
“Divine Hanging” Ukitake Juhachiro
Inoue originally has a high physical ability setting, so it should be fine to let the four heavenly beings awaken.
Ukitake can use Kido like in the original animation, call out Sentaro and Kiyone, and hint at Mimihagi-sama, so there are quite a few possibilities.
It’s a game that incorporates quite a unique interpretation within the realm of the original work.
Let’s increase the variations of the rejection cutter like the crescent moon heavenly thrust.
So the DLC is about those two?
I might just want to see Chan One making that face when Inoue gets him from behind.
The fact that we can deploy vice-captains who haven’t mastered Bankai, as well as Captain Kyouraku and Captain Ukitake, indicates that as long as Soul Reapers can perform Shikai, it shouldn’t be too difficult to handle the situation.
>>141
Ukitake’s shikai is beam reflection, so it’s quite something.
>>150
Since there are no counter elements at all, like Gin and Ishida having counterattacks with their spirit pressure techniques (especially Gin, who has fabricated technique names and moves), I think it would be possible to turn their unique abilities or spirit pressure techniques into counterattacks after awakening.
You can create a gap by landing a hit with a strike or projectile.
I think it’s pretty good that he can use the Tsubaki, considering that there are surprisingly few characters with technique names in the original work.
I think that one of the factors for Inoue not having a proper battle outfit until the Thousand-Year Blood War is quite problematic.
Isn’t there only one person in a school uniform…?
>>145
In the Arrancar arc, they’re made to wear the enemy’s clothes…
>>144
That said, Chad and Ishida probably don’t seem to have much of a difference in skill within the scope of the Arrancar arc.
Unlike the action of Ichigo’s Bankai, which is designed for high-speed combat, the Ichigo in the reference image isn’t that fast, and in a way, it’s a humorous recreation of the original work.
The ultra-speed setting wasn’t utilized at all during the Arrancar arc, right?
>>147
I wonder if they are aware that the performance of Shunpo is the worst… It’s super slow and appears far away.
It’s probably just a simple adjustment mistake… I don’t know.
I think having this many NPCs is aimed at the future, but I’m not sure.
Aren’t there any support characters? I have the impression that characters like Inoue are included there.
>>149
There is a summoning by Hiyori in Hirako’s technique, but there is basically no support.
Chad is also working in casual clothes, right!
Let’s give a cool technique name in white strike, Chanichi.
I like Hiyori, but I’m not sure if she can be made playable as a solo character…
>>155
Is the ability still a mystery?
>>155
Since there are also Shikai, can’t we just use a special move and shoot a cero for now?
I thought I finally came up with a new technique during the battle with the crescent moon, but then Ulquiorra told me it was just a shallow idea…
>>157
I actually liked that quite a bit…
The impression of the Zankawaran lingers, doesn’t it?
I like smooth trajectories.
Ishigo, you suit Tremor too well.
When it comes to Captain Ukitake, it’s the dual wielding of water and lightning, right?
In the sad present, the masked army has been completely discarded except for Hirako Hiyori Hatch.
I wonder if the captain will summon Hinamori instead of Hiyori, now that he has returned from the blood battle.
I thought it would be enjoyable to have a character that fights alongside a full array of masked troops, especially since Hirako calling Hiyori was quite amusing… even considering that modeling already exists, it seems like a huge amount of work.
Well, if they’re going to release something next, it might be Kenshi with Shiro or something like that.
Zael Apollo will also provide support.
>>168
I like the round one because it’s cute.
Ukitake, after all, hasn’t really expressed his own enjoyment or abilities, so there’s a possibility that the ability of his Zanpakutō is different.
Even if such abilities exist
It looks like an old character song CD jacket.
>>170
This game is quite stylish.
>>172
I really want to praise the design of the various menu screens, even though it doesn’t get much attention.
>>170
Chanichi with a tinge of sorrow.
A mask that stands out conspicuously.
Vertical writing in English.
I think this area really adds to the jacket-like feel.
The masked army might be easier to present as a character under the name “masked army.”
>>171
It seems like it would be fine to treat it as a combination character.
It might be even more difficult.
If it’s the Masked Gang, I want to do a Rider Kick with Mashiro, but making her playable would be tough…
If I’m going to release Hiyosato, I’d prefer using Hatch.
Gin probably shouldn’t have an invincible move if he’s a long-distance character, so he must have added a counter move with a balance perspective in mind.
Isn’t that body blow terrifyingly weak?
Hirako, let’s first recreate it with the ability game of Reverse Caress!
>>179
Stop playing this crappy game!
>>179
It’s really annoying, but sometimes it turns into an incredibly meaningless technique that I can’t trust, just like the real Aizen!
Gin is kind of… not so great in games.
>>184
A man who is exceptionally strong against charge-type characters.
I want them to make it 3-on just to recreate Hirako’s bankai.
Bankai and Shikai are not suited for games at all.
It grows more than I thought, doesn’t it, Gin?
The inversion of controls honestly doesn’t seem very threatening in this game, considering it has remote control operations and a guard button.
>>189
It doesn’t seem very strong just to reverse various things, but it is tiring nonetheless.
Gin’s Bankai is a bit unclear except that it allows for special flash steps to be canceled.
>>191
I think Spirit Pressure Technique 2 is strong because there are no counterattacks to confirm every action in this world.
Other than that, to be honest, it’s too mild.
The masked army may be chosen for a sequel depending on how the next anime is received.
Ichigo’s Hollow form is cool! (But he’s going to get beaten up by Ulquiorra after this…)
The super big crescent moon is cool! (But Ulquiorra was unscathed during this, huh…)
The reproducibility and quality are really amazing, but the lack of the original work’s presence inevitably becomes a distraction.
It might not be a big deal once you get used to it, but the question is how many corpses you’re going to pile up before you get there…
Are you saying that a two-sword Ichigo is not desired?
>>196
The sword isn’t that cool…
I think it’s great that each character has a unique BGM for their awakening, so I want a soundtrack to be released.
>>197
Even someone like me, who last bought the P4 soundtrack, wants it because the songs are that good.
When talking about the original story, Vegeta, who became the amateur Alpha Assistant, laughs as if the ineffective gum shots don’t work at all.
>>199
The skill of 30 points is amazing too!
When it comes to talks about success, almost everyone…
Even if you have more opportunities, it’s proportional to the number of times you mess up.