Home » Game » Street Fighter » [Street Fighter] What if Ingrid was heavily rearranged and became a throwing character or a charging character?

[Street Fighter] What if Ingrid was heavily rearranged and became a throwing character or a charging character?

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1: Japan Otaku Reviews25/06/09(Mon)13:50Yeahx8

The weakest characters, remaining as they are, are the saddest.

2: Japan Otaku Reviews25/06/09(Mon)14:05Yeahx19

It’s the kind of thing that has to be arranged a lot, isn’t it?

3: Japan Otaku Reviews25/06/09(Mon)14:07

I want a magical transformation with looks and performance on par with Street Fighter V’s Lucia.

15: Japan Otaku Reviews25/06/09(Mon)15:07

>>3Was there originally a character?
Wasn’t that a character from Final Fight?

4: Japan Otaku Reviews25/06/09(Mon)14:23Yeahx2

As for performance, you won’t be criticized no matter how much you change it.
There are hardly any that I’ve even touched before complaining.
I think the ones I’ve touched are mostly boring and weak.

5: Japan Otaku Reviews25/06/09(Mon)14:24

It seems like this character might end up destroying JP in terms of the story, and since there are catches and setups, it can be seen as an experiment to see if JP can be forgiven for having a rising dragon attack if they are cute.

6: Japan Otaku Reviews25/06/09(Mon)14:25Yeahx2

I will forgive you even if you use the Art of the Way Punch or the Sky-Cutting Leg.

7: Japan Otaku Reviews25/06/09(Mon)14:31

Even when it came out in a different genre like PXZ2, it was still difficult to use and not very strong.

8: Japan Otaku Reviews25/06/09(Mon)14:32Yeahx8

Rather, please arrange it for me…

9: Japan Otaku Reviews25/06/09(Mon)14:55Yeahx2

No one complains about it being completely different apart from its appearance and character.
There’s no individuality in the arrangement or anything.

10: Japan Otaku Reviews25/06/09(Mon)15:03

Characters that accumulate power might turn into commands, but the reverse won’t happen.

11: Japan Otaku Reviews25/06/09(Mon)15:04Yeahx13

There’s no one in this world who would be angry about Ingrid getting a full model change in performance.

12: Japan Otaku Reviews25/06/09(Mon)15:06

There probably aren’t many people who remember the performance anyway…

13: Japan Otaku Reviews25/06/09(Mon)15:07

It seems like there won’t be any complaints unless you become a sumo character.

14: Japan Otaku Reviews25/06/09(Mon)15:07

It seems like it’s going to be a character that mixes Menato and Lucia.
Or Zeku

16: Japan Otaku Reviews25/06/09(Mon)15:07

Using it in Capjam is boring before even considering whether it’s strong or weak.
It’s mostly due to the firepower and the unique system.

17: Japan Otaku Reviews25/06/09(Mon)15:08

Please keep the original atmosphere faintly intact while firmly changing the performance and policies…

18: Japan Otaku Reviews25/06/09(Mon)15:12

If I’m going to leave it in, it would probably be something like a hit and a soft jump (with a change in trajectory), but I wonder…

19: Japan Otaku Reviews25/06/09(Mon)15:19

The fact that this guy appears in the story means…
I wonder if I did something that would make me call out something like that?

21: Japan Otaku Reviews25/06/09(Mon)15:21

>>19I don’t know how much of the original setting is still alive.
Even then during ZERO3↑↑, it already felt different from its initial release.

20: Japan Otaku Reviews25/06/09(Mon)15:20

It seems like I’ll become a character like Sakura with a lot of potential.

22: Japan Otaku Reviews25/06/09(Mon)15:21

The works that are out are too obscure.

26: Japan Otaku Reviews25/06/09(Mon)15:26Yeahx4

>>22Fail during the location test.
Game created during in-house training
Overdue mobile device transplant

23: Japan Otaku Reviews25/06/09(Mon)15:24

Could it become a character as difficult as Menat?

24: Japan Otaku Reviews25/06/09(Mon)15:24

Jam has such a strong image of Karin’s strong K repeated hits that I have a vague memory of this guy.
It was like a slow Lilith…?

25: Japan Otaku Reviews25/06/09(Mon)15:25Yeahx6

The Capjam was clearly a game made with energy conservation in mind, and Ingrid also had a clearly energy-efficient yet uninteresting design.
It’s like trying to recreate something poor, as if intentionally trying to replicate a cheap meal.

27: Japan Otaku Reviews25/06/09(Mon)15:26

I remember it being so weak that I didn’t even feel like using it.
It looks good, but…

28: Japan Otaku Reviews25/06/09(Mon)15:26

Burst out!

29: Japan Otaku Reviews25/06/09(Mon)15:28

The Capjam itself is mediocre, but other machines were strong back then.

30: Japan Otaku Reviews25/06/09(Mon)15:29Yeahx1

Well, since there are precedents with DJs, they might give it a major makeover.

31: Japan Otaku Reviews25/06/09(Mon)15:30

The firepower is low, and hitting does not lead to an advantage.
Why is this happening…

32: Japan Otaku Reviews25/06/09(Mon)15:31Yeahx2

It seems possible that there could still be an imbalance where things become too strong.
I don’t understand why this guy has become so weak.

36: Japan Otaku Reviews25/06/09(Mon)15:36

>>32Is there an influence that was suddenly brought over from another game?

33: Japan Otaku Reviews25/06/09(Mon)15:33

I remember laughing at how short the weak kick was, rather than the special moves or anything.

34: Japan Otaku Reviews25/06/09(Mon)15:34

The biggest worry is whether you won’t end up looking ugly.
Since Mai has been putting in a lot of effort, it would be great if we could manage with that much.

35: Japan Otaku Reviews25/06/09(Mon)15:35

What should I do if I bring the blazing fire and the celestial fox?

37: Japan Otaku Reviews25/06/09(Mon)15:36

I think it might become a character that uses martial arts moves.
In a game with parries, there’s no counter.

38: Japan Otaku Reviews25/06/09(Mon)15:36

Since they had a cute anime face, it might be better to think that being cute in real life is impossible…

40: Japan Otaku Reviews25/06/09(Mon)15:37

>>38If you were a modeler who created dances, wouldn’t it be possible?

39: Japan Otaku Reviews25/06/09(Mon)15:36

I heard that Ingrid from CapJam created it quickly as a break while dot painting.

41: Japan Otaku Reviews25/06/09(Mon)15:38

I guess you could say she’s cute, or more like a beauty type.
I don’t know if I have a baby face or not.

42: Japan Otaku Reviews25/06/09(Mon)15:39Yeahx1

I can’t believe that the people complaining have such an attachment to the character.

44: Japan Otaku Reviews25/06/09(Mon)15:40Yeahx3

>>42It was popular among non-players just for its visual appeal.

43: Japan Otaku Reviews25/06/09(Mon)15:39

If you extend the time that the bullets remain, it seems really annoying…

45: Japan Otaku Reviews25/06/09(Mon)15:41

It’s got the ability to change airborne status, you know.

46: Japan Otaku Reviews25/06/09(Mon)15:41

Ingrid looked so good that even people who don’t play fighting games knew about her.

47: Japan Otaku Reviews25/06/09(Mon)15:42

The characters’ faces in Street Fighter 6 are generally well-proportioned, so as long as they don’t have any strange quirks, I think they will turn out to be cute.
However, from there, they deliberately break away from the French-like or black-like aesthetic.

48: Japan Otaku Reviews25/06/09(Mon)15:42

I only have the impression that it’s a character that looks good but is weak. What kind of character would satisfy you?

49: Japan Otaku Reviews25/06/09(Mon)15:42Yeahx3

I don’t care how you modify something that looks like I don’t know what; anything other than its appearance is fine.

50: Japan Otaku Reviews25/06/09(Mon)15:43

Since I’m a minor major, I’ve never actually experienced the original performance, but it seems like there are many people who only know the name and character design.

51: Japan Otaku Reviews25/06/09(Mon)15:43

This guy looks like he’s all about appearance.

52: Japan Otaku Reviews25/06/09(Mon)15:43

I wonder what they’ll do with the contents under the skirt of Azur Lane’s costume 2.
I’ll check it with Zangi first when it’s implemented.

53: Japan Otaku Reviews25/06/09(Mon)15:43

The performance isn’t great for combos, but it seems to be evaluated as usable if you try hard enough.

54: Japan Otaku Reviews25/06/09(Mon)15:45

I can’t quite grasp what it is that people who say they like something are so drawn to.
The character design doesn’t feel that epoch-making, and the art from that time is by Morikoro.

57: Japan Otaku Reviews25/06/09(Mon)15:46

>>54No, the visuals and character settings have nothing but elements that will make them popular.

59: Japan Otaku Reviews25/06/09(Mon)15:46Yeahx1

>>54It’s Kitashinri!

55: Japan Otaku Reviews25/06/09(Mon)15:45

The wave rising dragon character seems like it would fill me up with Sagat.
I would like the main focus of the adjustments to be on stagnant projectiles, counters, and charges.

58: Japan Otaku Reviews25/06/09(Mon)15:46Yeahx1

>>55Looking at just the techniques they have, it seems like it would be really annoying, like a god of war with endless ammo.

56: Japan Otaku Reviews25/06/09(Mon)15:45Yeahx1

If you don’t understand, it’s okay to not understand.
That’s just how tastes are, I suppose.

60: Japan Otaku Reviews25/06/09(Mon)15:47

I think it’s amazing that I don’t understand this character’s popularity.
I’m not denying it, but you should be aware that you have a unique sensibility.

61: Japan Otaku Reviews25/06/09(Mon)15:48

Kita-Senri is a god.

62: Japan Otaku Reviews25/06/09(Mon)15:49Yeahx3

I think there were many elements in the visuals that would definitely become popular.
The setting is somewhat selective of people.
The performance is that people forget about the character after using it.

63: Japan Otaku Reviews25/06/09(Mon)15:49

Her voice is cute, so she’s definitely an old lady.

64: Japan Otaku Reviews25/06/09(Mon)15:52

It’s too sad that the other two, who were triple protagonists, have lost their appearances.

70: Japan Otaku Reviews25/06/09(Mon)15:54

>>64Possibility of being touched on the world tour

72: Japan Otaku Reviews25/06/09(Mon)15:55

>>64What’s impressive is that among the Code Holders, Luke and Abel already share names and are in Street Fighter.
There are no more chances to come out.

65: Japan Otaku Reviews25/06/09(Mon)15:52

Is it mainly projectile reflection and counter throws?

66: Japan Otaku Reviews25/06/09(Mon)15:53

Performance specialized in bullying beginners.

73: Japan Otaku Reviews25/06/09(Mon)15:55

>>66It should be Viper that takes care of it.

76: Japan Otaku Reviews25/06/09(Mon)15:57

>>73Even advanced players can’t see both sides.
The reverse choice is also great.

67: Japan Otaku Reviews25/06/09(Mon)15:53

Thanks to its visuals, there were a lot of people who only knew the heroine in Samurai Shodown, so Kitachiri is impressive.

68: Japan Otaku Reviews25/06/09(Mon)15:54

The Akira by Kitachisato presented at Arcadia was so cute… I was really looking forward to it.

69: Japan Otaku Reviews25/06/09(Mon)15:54

(Serving woman JP)

71: Japan Otaku Reviews25/06/09(Mon)15:54

>>69That’s probably the role of the ground-hitting Viper…

74: Japan Otaku Reviews25/06/09(Mon)15:56

D.D. and Ing are still okay, but Luke and Avel are impossible, right?
Because it’s Luke and Abel… it’s strange, isn’t it?

75: Japan Otaku Reviews25/06/09(Mon)15:57

Since the stage of Fighting All-Stars was Metro City, it wouldn’t be strange for there to be two other people besides Ing, and one of them is named Luke.

77: Japan Otaku Reviews25/06/09(Mon)15:58

From the looks of the base techniques, it seems that the counter technique will stand out the most.

78: Japan Otaku Reviews25/06/09(Mon)15:58

As expected, I’ll complain if it becomes a throwing character.

79: Japan Otaku Reviews25/06/09(Mon)15:59

In this game with parries, the Burning Kick doesn’t seem that strong.

80: Japan Otaku Reviews25/06/09(Mon)15:59

Characters that focus on counterattacks are really boring, so please stop.

81: Japan Otaku Reviews25/06/09(Mon)15:59

Aver is amazing.
Regardless of how the story of Fighting All-Stars, which ultimately wasn’t released, concluded, it is established that by the time of Street Fighter 6, the character has died of old age.

82: Japan Otaku Reviews25/06/09(Mon)16:02

The gauge move was also a rather unimpressive technique, wasn’t it?
Was there an amazing gauge technique in the performance?

83: Japan Otaku Reviews25/06/09(Mon)16:03

They have a lot of techniques, but what kind of character were they supposed to be?

84: Japan Otaku Reviews25/06/09(Mon)16:03

There’s no way a character from a biology-focused story could defeat a vampire character; the disparity in their inherent powers is just too great.

85: Japan Otaku Reviews25/06/09(Mon)16:06

Even if it’s a bit weak, as long as it’s fun to use, looks good, and you can see the panties, that’s all that matters…

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