
Having few reading materials is fatal; various games have great bedroom systems.
You want a Basque bedroom, huh?
>>1You want it, right?
I understand.
I want a bedroom with a duo.
The Basque bedroom is way too big!
Shut up for the sake of ordinary people.
I can’t help but feel frustrated when I’m left with a half-finished scenario and it just keeps getting more half-finished scenarios added on.
>>6Well, I understand that if you put out too much at once, it can be concerning for the future, but…
It’s certainly too late.
>>6They’re doing it at Evakura too…
Do you want to go to Laura’s bedroom? I do.
It’s not good that events other than the Master League are not challenging.
Even if you spin the gacha, it doesn’t mean the scenario will increase.
It’s a hassle to deal with daily tasks, but it’s also boring to feel like the only thing to do in this game is skip.
I am aware that I’m saying something bothersome, but…
>>10Both the skip is too empty and the boss is too stiff; it’s too extreme in both cases.
It’s fine if I write and post the Basque bedroom event myself.
There’s nothing to do, so there are no threads being created anymore.
Basque favorability 100
It’s already too much that there’s hardly any distribution stones for gacha, and then they mix in Char’s Zaku in 0083, which is just too much…
I really have nothing to do; with the current resources, it’s tough because there’s only content that is difficult to clear.
I want to support you, but it’s really tough.
I’m taking my time until the UR of the machine I want arrives.
It’s quite on the brink of whether the content will continue or not.
In other words, gather the characters you scouted.
There’s a drama where Hayato and Katsu reunite.
Talking with Nicole, Kira, Aslan, and Tolle.
It seems like a villain reflection meeting will be held with Shirocco, Hamaan, Cruze, and Treize.
It’s better not to do a puppet show with dead people!
>>18Is it FGO?
At first it was interesting, but whether it’s the composition or the unit performance, I started to feel the thinness of the game’s depth.
In the end, it feels like we’re just going to be left with a possession inspection game restricted by the operators.
No.
If it doesn’t have a shallow bottom, it’s not G Generation.
>>20Until now, I could use my favorite works even if they were shallow, but at this pace, I don’t know how many months I’ll have to wait for that.
If you want to encourage a variety of actions, you need to increase the gacha frequency and provide more freedom…
The distribution is so stingy that unless it’s a work I really love, I don’t feel like rolling even if a gacha comes out, and it doesn’t feel worth pouring 90,000 yen into, so it’s all empty.
I wonder how the announced event will turn out.
There are only two complaints about G Generation Eternal.
Only the Astrea had no Kamishibai and no limited UR.
Everything else is great.
>>24Rather, after seeing Facebook, when I look at the sky, I wonder if it’s really okay to receive such a good aircraft… So instead, I can’t get angry, and it’s troubling.
>>58Row, Kai, and Gina got their own special BGM.
I thought it would be nice to have a BGM slot for the pilot, allowing you to choose from several options for your favorite pilot.
I want to remove it because the plasma is noisy.
It’s tough because the aircraft’s armament performance is essential, so you can’t use any aircraft you like freely.
>>25I transformed my weak robot into SP, but…
Normal hard is enough, so that’s sufficient.
Finally, an event has been announced where only characters and supporters are distributed without any additional aircraft, and it feels quite tough.
The lack of a second half has significant drawbacks.
>>29Why is the number of aircraft sought through capture uniform even though the number of stages is simply less?
I can understand that the original work is divided by seasons, but what is up with that kind of division for G and X?
It’s so boring to be gloomy during the daytime on a weekday.
Among the bugs that are likely reported.
It definitely looks strange, but seeing that there are several low-priority areas being left unattended, I can feel that the development is quite lacking.
>>33A month ago, it was a hot topic here, so I’m reporting that the setting for the random demolition, when checked without the protrusion, would show a check in Armed 1, which I believe was finally fixed last week.
>>571I didn’t know such a thing existed…
Eh, I still have a lot to do and I’m not done at all.
>>34Me too.
It’s good if I can clear one stage a day.
People who have nothing to do are a little too obsessed with this game, and it’s scary.
>>38Well, I get this, but…
This is a bit too late to be useful as a reference.
It’s better to have this much since I’m playing it alongside other mobile games.
In the end, there’s no choice but to gather UR pilots and UR units…
>>36Since I have the lock-on for the expert-level search in SR, I thought about using it to reduce the number of attempts.
I think it’s surprisingly deep.
>>36I thought about the development constraints and realized that the machines can be handled in various ways.
It’s seriously tough if the pilots aren’t all UR.
>>43The difference in the level cap is just too simple…
>>47There’s a difference in performance, and if we focus too much on aircraft development, the firepower inevitably becomes insufficient, making it tough to provide support twice.
I absolutely think it’s impossible without rival Etharo or UR support.
Those who are familiar with the Gundam series might just think, “Oh, that’s what it’s about,” and skip through quickly, but there are also people who aren’t familiar with it.
I won’t say the gameplay of CS’s G Generation was good, but I think it became too rough after being adapted into a mobile game.
Well, it’s good to have motivation on the first day of the event, but after that, skipping and playing casually is fine.
I want you to increase the scenarios and mechs once a month.
I want the difficulty of training for requests and first-half second-half scenarios to be lowered.
Well, I think it’s not a game that you need to take too seriously, so I’m just getting through my daily tasks for now.
>>41If you think of it like a regular game, where you just go as far as you can, you’ll inevitably hit a wall.
The development is only up to a certain point, so there’s no reason to go any further.
The ceiling for development is determined from the start, and it’s frighteningly low, which is somewhat disappointing for G Generation.
>>44I want to strengthen non-combatants even more, like a fool.
CS was extremely long in one stage.
I think it’s properly optimized for smartphones.
If they could let me strengthen my favorite characters and mechs even more…
I think it’s a game to enjoy casually, so this is fine.
I feel that the probability of capture is tough, or rather, extreme.
How rushed are people who feel they can’t be satisfied unless they do all the character requests for the scenarios that are not yet unlocked in the second half?
The Master League doesn’t need to come in Season 1 forever.
Other than that, it’s perfect as a game to casually play on the side.
Understanding the Basque
I have to wait until a favorite work comes since I have few stones to pull from the gacha.
The events are coming slowly, so I’m gradually getting bored.
The UR gap is severe.
Bring all the defense-type MS with shields first, and then we’ll talk.
I’ve added more units, but it doesn’t really help that low rarity ones are increasing.
You’re too obsessed with it being a social game and are placing too much emphasis on rarity differences.
Since the ability difference is clearly defined, the level cap should have been standardized.
Doesn’t it take quite a bit of time just to watch the story?
>>60I think it’s just that now is after I spent quite a bit of time finishing reading it.
>>60I don’t know exactly what “more or less” refers to, but I think it’s normal to have finished everything since the release date up until today.
Having nothing to do also means I can play other games, so it’s a mixed bag.
Personally, although there are differences due to armed POWs, you can level up to Lv999 and place your favorite character on a maxed-out mass-produced machine in terms of attack power and mobility.
You can’t do that kind of thing in this game, huh?
I don’t necessarily need a shield; I just want to have the same abilities as a shield, like deploying a GN field or even hiding behind a nearby wall in an animation.
What will you do if there’s nothing left to rush into after the service has just started?
Every time I am told that
Those who said “That’s up to the users!”—what do they think now?
>>64Well, even if I’m not rushing to live, there’s nothing left to do anyway.
>>68Just make a Gelgoog M from the Dom and dismantle it.
>>64Damn it!! The updates are too slow, there’s nothing to do!! Damn it!!
I guess that’s what they wanted to say, so it’s probably their wish.
There’s someone like that in every social game.
>>82Ugh!! I was saying this, but everyone is too fast and there’s nothing left for me to do!! Ugh!!
It seems like you’ve just become someone who only wanted to say that.
For some reason, they’re in every social game.
>>101Incoherent thoughts and statements
>>101If there are many things to do, that’s just a set until you start complaining about it.
I still can’t clear the Etaro Expert, so I think the end content is just right.
>>66The problem is that there are very few units given the restrictions in that regard…
I wished that the Psycho Mk-III would have had super armor as a defense function equivalent to a shield.
I’m troubled when someone takes pride in something they hardly do.
Not everything has a story, and the ones in the second half can be finished in about an hour.
Once I finished everything, the lack of reward stones became noticeable.
Etaro Expart is only interesting for its violence outside of the Universal Century.
I definitely think it’s better to stop and do a reroll after getting the desired aircraft.
Wake me up when Turn X arrives.
The thread has been created too many times and was often spammed, so this is good enough for now…
What’s really important in gacha is definitely the pilot.
The aircraft can be well-equipped with development, but it’s not the same for the pilots…
A bedroom in the Basque region, huh…
I don’t think it’s designed to be the type that sticks so closely.
Rather, I think if the game was designed in a way that requires players to commit heavily to fully enjoy it, more players would end up leaving.
>>81I think the problem is that even if I decide to do it today, there’s nothing to do.
>>95Right now, there’s a task to capture MS in the event and earn GP like crazy!
>>99If it’s just the GP and the lower-than-gold material gacha, I think it would be better to normally run the hard stages.
It seems better to ensure that we can create development SSRs anytime, just like during the last Etaro.
>>95Isn’t it good if you think, “Let’s do it today!” when an event or a new scenario arrives?
Isn’t there already nothing to do content-wise if you’re just using your AP to the fullest every day without any AP recovery?
I’m aiming for complete optimization in development as a hobby, so it’s fine.
>>84Since I just want to provoke without playing, there’s no way I can understand the subtleties that only those players would understand.
The plasma flowing itself is good, but…
Unless you’re dyeing the Zieg Ax character.
Since it abruptly changes to a different BGM, if I want to enjoy the important song, I end up neglecting it for a while.
If I see it as a new G Generation release, I might want to play it more.
In social games, there are times when this is just how it is, and you don’t really have to play much.
As the combat animation ends just when someone is about to attack their opponent with a weapon, it definitely feels like a letdown.
>>89If it’s that level, I want all the battle animations to be cut, but there’s no setting like that, right?
I hope something can be done about the development map being too sparse.
For those with nothing to do, a game is waiting where you can consume a large amount of experience points and special shooting materials to mass-produce Gates Assault.
It would be nice if there was an option to switch off the BGM.
The current 0083 doesn’t switch the BGM.
Well, I already have works that I like, so I don’t have much to complain about, but if I didn’t, I think I would be feeling empty.
I think if we could add background music to the characters afterwards, we could have dyed them too.
I’m playing just enough, but I still haven’t fully developed my SSR, and personally, I think it’s just right.
I’m tired of mobile games that require me to constantly be glued to them to play.
I want the CS version of Eternal.
Why doesn’t Crossbone have BGM?
I was surprised to find out that it wasn’t the original because it was an arrangement of F91.
>>100I only realized for the first time that was the original song.
It’s funny that despite being called shallow, this game has the most strategic depth in the series.
>>102I can’t unleash my crazy power with the strong characters anymore.
This is the first G Generation that is worth seriously considering formations and placements.
>>102Can three attributes of red, blue, and yellow be enough for character development?
I thought it wouldn’t be that great, but it was actually quite interesting.
>>102In the end, the difficulty of Cross Raise, Inferno, turned out to be a battleship cooperation game after all…
>>111Stages with areas where our forces cannot intervene are good, right? No, they’re not.
>>111Isn’t this a super pilot game?
In Inferno, the battleship synergy has weakened.
>>102It’s a game where you just charge in with an easy and strong machine on the shortest route, and after that, you just steamroll everything.
>>102I’ve never played such a hardcore G Generation before, where you have to use support defense to increase your counterattack opportunities like this!
The strategy of exhausting allies is surprisingly efficient if there are no losses…
Maybe it would be good to find a way to play like a transfer comedy challenge with Shiiko or Nyaan…
That said, isn’t there surprisingly few special voices despite the appeal in the commercial? I really thought there would definitely be some for things like Trans-Am or the new recordings.
Well, if we run out of things to do, let’s do something else.
When you watch the original work, you know…
Once you start saying it, it will endlessly consume your time.
>>105It’s a pathway to try out works you don’t know.
I’m reading OOP.
The distribution is so lame that I have no excitement or motivation for updates.
>>106Today, a pretty extravagant distribution announcement was just made, so this is quite embarrassing.
For now, I want you to at least fill in half of the work’s scenario about once a month.
I really think I would like more than just events every two weeks.
It doesn’t have to be a big deal.
>>110It’s a bit boring to have a two-week scenario event.
I hope something will be added on a weekly cycle.
>>122Notification from 2 hours ago…
>>127Since it will be held on the 16th, it will be drawn out for more than two weeks with the 0083 event…
>>110I don’t think things like the Master League should be held as events, and I would prefer if it were placed together with something like a raid.
No matter how much it was a test, that time was the most hollow…
It’s a waste to just consume a lot of works at an event.
If the current balance of development remains as it is, it will completely lead to hell with inflation.
Not having tickets for the project means we can’t develop at all; that’s the situation we’re in right now.
I’d appreciate it if it was at this kind of pace, though…
I want to do more SP customization, so I would like you to add more ways to obtain materials around here.
Also, please let me turn the pilot into an SP…
It’s more fun than I thought, and I’ve come to recognize that I really like G Gen, but I still think I want a home version.
>>117In terms of games, home consoles are always more reasonable.
It’s like a master league, so we need to stoke the competitive spirit and get the wealthy to spend money regularly in order to continue the service.
Or how about implementing female pilot UR swimsuits in the summer?
Should I have them do a sexy cut-in or something…?
There are indeed times when there are few distribution stones.
When events like this come up where you have to spin for the medal gacha continuously, it’s definitely not enough.
I want to do a scenario like Recollection about once every two months.
I like how being given 3000 regularly while the distribution is lame feels a bit like begging.
>>121Well, doesn’t it make the management look like fools for declaring they’re going to increase the number of stones distributed by being deceived by such beggars?
>>136I can only say that’s to be expected.
>>136This is an extremely personal opinion.
>>121If you can’t reach rank 1, that distribution will be gone.
All that remains are the dull event reward stones and premium gacha tickets.
>>140Just say that after it happens.
What are you thinking to say it’s pathetic while you can still receive it?
>>149The fact is that getting daily login bonuses or stones consistently is considerably tougher compared to other games, so it’s only natural that people say that.
Since the achievement stones are limited to the first round, even when considering the initial limited stones plus the ranking distribution stones, the amount of distribution is quite tight.
And there has been no announcement regarding the regular resurrection of the special stones either.
There are no subscription-based charges.
It’s rare that no bonus free stones are included when making a purchase in the first place.
If I’m not told this, it’s going to be bad…
>>170That’s right.
There are specific reasons why it is called shabby, so those who defend it should provide concrete counterarguments to this.
>>170Indeed, it feels just like begging.
>>183It really feels like nourishment.
>>188You’re not denying that you’re a beggar?
I’m aware that I’m a nutrient since I’m paying properly, you know?
>>198It doesn’t matter whether you are nourishment or anything else.
>>205Well, you’re still a beggar, aren’t you?
>>183This is a response that can be said to anyone because specific counterarguments cannot be made.
>>183What do you think of the management that took that beggar seriously?
>>183When specific things are pointed out, they can’t refute anything, so they resort to character denial; it’s the usual contrarian defender.
>>149The reason we can receive it every time is mostly thanks to certain regions.
>>121If you play, you’ll understand, but right now there are unknown countries ranking first, and thanks to GQ there are distributions, but if you eliminate those factors, it’s blatantly few.
It’s a thought that I can balance both.
I’m accustomed to games where it takes about two weeks to raise a character, so I feel a sense of dissatisfaction when I quickly reach the maximum level in character development.
The performance of the Master League was within expectations, but it was like that.
Is the person who cleared the Etaro Expan enjoying it?
I’m doing things at a leisurely pace, so aside from the fact that the capture requests from the women are really annoying, I don’t have much to complain about.
The Master League just won’t be interesting no matter what.
>>134According to the administration, it’s a place to show off your favorite composition.
Everyone likes Kira, huh?
>>147Everyone likes Kira, Athrun, and Lacus.
It’s understandable because it’s a popular series.
>>134Because my allies aren’t using EX attacks, there’s no joy in trial and error or creativity at all.
It’s just about pushing for human rights.
>>171There were parts where I experimented by watching the automatic movement, but it wasn’t fun at all.
It’s only natural to be disappointed when you don’t use the EX that you leveled up with precious materials above all else…
If there’s really nothing to do, then that’s fine.
If it weren’t for that character request!
The person who cleared the game by just lining up Provi and Gate Assault is amazing.
Honestly, I don’t understand the meaning of making a story-driven work a limited-time event.
>>138It is scheduled to become permanent later.
>>138It has been the case since the Astray era, but it has been announced that it will become a permanent addition after a certain period of the lead event…
>>138It will become a permanent fixture later.
That said, it’s pretty tough to be limited at this stage.
The next robust 22% support and the distribution of two assist attacks during the W mech deployment feels quite bold.
>>139First, give me a strong machine with a solid tag…
>>158It’s really too high of an expectation to want more than the current robust options.
They have some issues with mobility and range, but they have a solid lineup that can handle it easily…
>>178The tags for “Robust” and “Mobile Suit Gundam” have almost the same lineup, but the pieces are excellent.
>>196The overall reliance on physical attacks in Gundam has been high, but there hasn’t been a decent physical debuff character, so it felt like using Zuda seriously was questionable. Then GP02 came along.
There are quite a few interesting things like Regenerate and Development 6 Battles, as well as SSR.
There are only those who have difficulties with range.
I want a system for pilot training or something like that.
>>145It was in the checklist for the survey.
It seems that they wanted to add.
I realized that the task of leaving the finishing blow to the weak MS I want to train was surprisingly enjoyable.
>>148I hated that task, so I’m happy that developing with the current materials is too easy.
Isn’t it bad for G Generation to have scenarios that can only be done during the event period?
>>150Well, as for this, they say it will become permanent after some time…
Considering the ceiling, 3000 koku is quite insufficient.
>>154Since I reached the ceiling after 300 consecutive draws.
>>154The ceiling of the supporters is so extreme it’s laughable.
90,000 yen to Raks.
>>166Moreover, there are convex elements.
That’s why I said that part will eventually drop constantly!
A while ago, when I complained about the Master League, it got deleted.
I was surprised because it was the first time something was deleted.
>>157They cannot understand that it is a place where everyone is happily chatting.
It is a reasonable measure for socially awkward individuals who judge only based on whether what they are saying is correct.
If you want to complain, find a place where it can be accepted.
>>180So does that mean the idiot defending the contrarian position in this thread is socially awkward?
>>195The reason there is no place for you in this thread right now is because you’re a contrarian anti-fan.
It would be nice to have a friend who can join in the conversation someday.
>>157There are many sensitive anonymous users who take criticism of the Gundam that puts in a del (delay) when they say there are few distributions as a criticism of themselves.
>>191Not just G Generation, there are many Gundam series.
In the thread about the shitty kit, there are some who are throwing a tantrum saying there’s no such thing.
I wish they would just add that directly instead of having to log in.
It’s just like the usual Bandai Namco game where it starts off interesting, but eventually becomes unbalanced with limited gachas and PvP, turning into a hollow game.
I was able to clear the hard mode of Eternal Road by using SP-type grays and its three derivatives.
It excels in short battles because its firepower is high, especially with abilities that reduce beam damage.
In the Master League, I gave up after the Master Touch, but what’s with ν and Saz using funnels instead of EX?
>>164If you use EX, you could easily win.
So the enemy uses EX attacks, but we’re adjusting without firing.
I think it’s normal not to expect to receive a commemorative stone forever…
I started wanting to play Genesis while doing this, but it’s a hassle to have to dig out some older hardware.
Please release it on PC.
>>167You can play with the latest hardware that was released last week!
It’s cheap!!
Hunting genes and cola sours was fun in terms of advancing development, but it was quite boring overall.