Home » G Generation » [G Generation] It was interesting, but once the initially prepared scenario ended, the addition of events was too slow, and there was nothing to do.

[G Generation] It was interesting, but once the initially prepared scenario ended, the addition of events was too slow, and there was nothing to do.

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Japan Otaku Reviews25/06/09(Mon)14:03Yeahx14

Having few reading materials is fatal; various games have great bedroom systems.

1: Japan Otaku Reviews25/06/09(Mon)14:04Yeahx3

You want a Basque bedroom, huh?

3: Japan Otaku Reviews25/06/09(Mon)14:05Yeahx29

>>1You want it, right?

2: Japan Otaku Reviews25/06/09(Mon)14:04Yeahx24

I understand.
I want a bedroom with a duo.

4: Japan Otaku Reviews25/06/09(Mon)14:05Yeahx4

The Basque bedroom is way too big!

5: Japan Otaku Reviews25/06/09(Mon)14:05Yeahx54

Shut up for the sake of ordinary people.

6: Japan Otaku Reviews25/06/09(Mon)14:05Yeahx26

I can’t help but feel frustrated when I’m left with a half-finished scenario and it just keeps getting more half-finished scenarios added on.

21: Japan Otaku Reviews25/06/09(Mon)14:20

>>6Well, I understand that if you put out too much at once, it can be concerning for the future, but…
It’s certainly too late.

69: Japan Otaku Reviews25/06/09(Mon)14:31

>>6They’re doing it at Evakura too…

7: Japan Otaku Reviews25/06/09(Mon)14:06Yeahx8

Do you want to go to Laura’s bedroom? I do.

8: Japan Otaku Reviews25/06/09(Mon)14:07

It’s not good that events other than the Master League are not challenging.

9: Japan Otaku Reviews25/06/09(Mon)14:09

Even if you spin the gacha, it doesn’t mean the scenario will increase.

10: Japan Otaku Reviews25/06/09(Mon)14:10Yeahx1

It’s a hassle to deal with daily tasks, but it’s also boring to feel like the only thing to do in this game is skip.
I am aware that I’m saying something bothersome, but…

675: Japan Otaku Reviews25/06/09(Mon)16:23

>>10Both the skip is too empty and the boss is too stiff; it’s too extreme in both cases.

11: Japan Otaku Reviews25/06/09(Mon)14:11

It’s fine if I write and post the Basque bedroom event myself.

12: Japan Otaku Reviews25/06/09(Mon)14:12Yeahx1

There’s nothing to do, so there are no threads being created anymore.

13: Japan Otaku Reviews25/06/09(Mon)14:12

Basque favorability 100

14: Japan Otaku Reviews25/06/09(Mon)14:14Yeahx9

It’s already too much that there’s hardly any distribution stones for gacha, and then they mix in Char’s Zaku in 0083, which is just too much…

15: Japan Otaku Reviews25/06/09(Mon)14:16Yeahx1

I really have nothing to do; with the current resources, it’s tough because there’s only content that is difficult to clear.
I want to support you, but it’s really tough.

16: Japan Otaku Reviews25/06/09(Mon)14:18Yeahx15

I’m taking my time until the UR of the machine I want arrives.

17: Japan Otaku Reviews25/06/09(Mon)14:18

It’s quite on the brink of whether the content will continue or not.

18: Japan Otaku Reviews25/06/09(Mon)14:19

In other words, gather the characters you scouted.
There’s a drama where Hayato and Katsu reunite.
Talking with Nicole, Kira, Aslan, and Tolle.
It seems like a villain reflection meeting will be held with Shirocco, Hamaan, Cruze, and Treize.
It’s better not to do a puppet show with dead people!

85: Japan Otaku Reviews25/06/09(Mon)14:34

>>18Is it FGO?

19: Japan Otaku Reviews25/06/09(Mon)14:19Yeahx13

At first it was interesting, but whether it’s the composition or the unit performance, I started to feel the thinness of the game’s depth.
In the end, it feels like we’re just going to be left with a possession inspection game restricted by the operators.

20: Japan Otaku Reviews25/06/09(Mon)14:20Yeahx1

No.
If it doesn’t have a shallow bottom, it’s not G Generation.

28: Japan Otaku Reviews25/06/09(Mon)14:23

>>20Until now, I could use my favorite works even if they were shallow, but at this pace, I don’t know how many months I’ll have to wait for that.

22: Japan Otaku Reviews25/06/09(Mon)14:20

If you want to encourage a variety of actions, you need to increase the gacha frequency and provide more freedom…

23: Japan Otaku Reviews25/06/09(Mon)14:21

The distribution is so stingy that unless it’s a work I really love, I don’t feel like rolling even if a gacha comes out, and it doesn’t feel worth pouring 90,000 yen into, so it’s all empty.
I wonder how the announced event will turn out.

24: Japan Otaku Reviews25/06/09(Mon)14:21

There are only two complaints about G Generation Eternal.
Only the Astrea had no Kamishibai and no limited UR.
Everything else is great.

58: Japan Otaku Reviews25/06/09(Mon)14:30Yeahx5

>>24Rather, after seeing Facebook, when I look at the sky, I wonder if it’s really okay to receive such a good aircraft… So instead, I can’t get angry, and it’s troubling.

79: Japan Otaku Reviews25/06/09(Mon)14:33

>>58Row, Kai, and Gina got their own special BGM.
I thought it would be nice to have a BGM slot for the pilot, allowing you to choose from several options for your favorite pilot.
I want to remove it because the plasma is noisy.

25: Japan Otaku Reviews25/06/09(Mon)14:22Yeahx4

It’s tough because the aircraft’s armament performance is essential, so you can’t use any aircraft you like freely.

27: Japan Otaku Reviews25/06/09(Mon)14:23

>>25I transformed my weak robot into SP, but…
Normal hard is enough, so that’s sufficient.

26: Japan Otaku Reviews25/06/09(Mon)14:22Yeahx1

Finally, an event has been announced where only characters and supporters are distributed without any additional aircraft, and it feels quite tough.

29: Japan Otaku Reviews25/06/09(Mon)14:23Yeahx6

The lack of a second half has significant drawbacks.

32: Japan Otaku Reviews25/06/09(Mon)14:24

>>29Why is the number of aircraft sought through capture uniform even though the number of stages is simply less?

30: Japan Otaku Reviews25/06/09(Mon)14:23Yeahx9

I can understand that the original work is divided by seasons, but what is up with that kind of division for G and X?

31: Japan Otaku Reviews25/06/09(Mon)14:24Yeahx3

It’s so boring to be gloomy during the daytime on a weekday.

33: Japan Otaku Reviews25/06/09(Mon)14:25

Among the bugs that are likely reported.
It definitely looks strange, but seeing that there are several low-priority areas being left unattended, I can feel that the development is quite lacking.

571: Japan Otaku Reviews25/06/09(Mon)15:24

>>33A month ago, it was a hot topic here, so I’m reporting that the setting for the random demolition, when checked without the protrusion, would show a check in Armed 1, which I believe was finally fixed last week.

581: Japan Otaku Reviews25/06/09(Mon)15:27

>>571I didn’t know such a thing existed…

34: Japan Otaku Reviews25/06/09(Mon)14:25Yeahx1

Eh, I still have a lot to do and I’m not done at all.

38: Japan Otaku Reviews25/06/09(Mon)14:26Yeahx1

>>34Me too.
It’s good if I can clear one stage a day.
People who have nothing to do are a little too obsessed with this game, and it’s scary.

49: Japan Otaku Reviews25/06/09(Mon)14:28Yeahx12

>>38Well, I get this, but…
This is a bit too late to be useful as a reference.

35: Japan Otaku Reviews25/06/09(Mon)14:25Yeahx1

It’s better to have this much since I’m playing it alongside other mobile games.

36: Japan Otaku Reviews25/06/09(Mon)14:25

In the end, there’s no choice but to gather UR pilots and UR units…

42: Japan Otaku Reviews25/06/09(Mon)14:27

>>36Since I have the lock-on for the expert-level search in SR, I thought about using it to reduce the number of attempts.
I think it’s surprisingly deep.

43: Japan Otaku Reviews25/06/09(Mon)14:27Yeahx4

>>36I thought about the development constraints and realized that the machines can be handled in various ways.
It’s seriously tough if the pilots aren’t all UR.

47: Japan Otaku Reviews25/06/09(Mon)14:28

>>43The difference in the level cap is just too simple…

70: Japan Otaku Reviews25/06/09(Mon)14:31

>>47There’s a difference in performance, and if we focus too much on aircraft development, the firepower inevitably becomes insufficient, making it tough to provide support twice.
I absolutely think it’s impossible without rival Etharo or UR support.

37: Japan Otaku Reviews25/06/09(Mon)14:25

Those who are familiar with the Gundam series might just think, “Oh, that’s what it’s about,” and skip through quickly, but there are also people who aren’t familiar with it.

39: Japan Otaku Reviews25/06/09(Mon)14:26Yeahx2

I won’t say the gameplay of CS’s G Generation was good, but I think it became too rough after being adapted into a mobile game.
Well, it’s good to have motivation on the first day of the event, but after that, skipping and playing casually is fine.

40: Japan Otaku Reviews25/06/09(Mon)14:27Yeahx1

I want you to increase the scenarios and mechs once a month.
I want the difficulty of training for requests and first-half second-half scenarios to be lowered.

41: Japan Otaku Reviews25/06/09(Mon)14:27Yeahx10

Well, I think it’s not a game that you need to take too seriously, so I’m just getting through my daily tasks for now.

50: Japan Otaku Reviews25/06/09(Mon)14:28

>>41If you think of it like a regular game, where you just go as far as you can, you’ll inevitably hit a wall.
The development is only up to a certain point, so there’s no reason to go any further.

44: Japan Otaku Reviews25/06/09(Mon)14:27Yeahx4

The ceiling for development is determined from the start, and it’s frighteningly low, which is somewhat disappointing for G Generation.

53: Japan Otaku Reviews25/06/09(Mon)14:28

>>44I want to strengthen non-combatants even more, like a fool.

45: Japan Otaku Reviews25/06/09(Mon)14:27

CS was extremely long in one stage.
I think it’s properly optimized for smartphones.

46: Japan Otaku Reviews25/06/09(Mon)14:27

If they could let me strengthen my favorite characters and mechs even more…

48: Japan Otaku Reviews25/06/09(Mon)14:28Yeahx1

I think it’s a game to enjoy casually, so this is fine.

51: Japan Otaku Reviews25/06/09(Mon)14:28

I feel that the probability of capture is tough, or rather, extreme.
How rushed are people who feel they can’t be satisfied unless they do all the character requests for the scenarios that are not yet unlocked in the second half?

52: Japan Otaku Reviews25/06/09(Mon)14:28

The Master League doesn’t need to come in Season 1 forever.
Other than that, it’s perfect as a game to casually play on the side.

54: Japan Otaku Reviews25/06/09(Mon)14:29

Understanding the Basque

55: Japan Otaku Reviews25/06/09(Mon)14:29

I have to wait until a favorite work comes since I have few stones to pull from the gacha.
The events are coming slowly, so I’m gradually getting bored.

56: Japan Otaku Reviews25/06/09(Mon)14:29

The UR gap is severe.

57: Japan Otaku Reviews25/06/09(Mon)14:29

Bring all the defense-type MS with shields first, and then we’ll talk.

59: Japan Otaku Reviews25/06/09(Mon)14:30

I’ve added more units, but it doesn’t really help that low rarity ones are increasing.
You’re too obsessed with it being a social game and are placing too much emphasis on rarity differences.
Since the ability difference is clearly defined, the level cap should have been standardized.

60: Japan Otaku Reviews25/06/09(Mon)14:30

Doesn’t it take quite a bit of time just to watch the story?

63: Japan Otaku Reviews25/06/09(Mon)14:31Yeahx6

>>60I think it’s just that now is after I spent quite a bit of time finishing reading it.

65: Japan Otaku Reviews25/06/09(Mon)14:31Yeahx4

>>60I don’t know exactly what “more or less” refers to, but I think it’s normal to have finished everything since the release date up until today.

61: Japan Otaku Reviews25/06/09(Mon)14:30Yeahx1

Having nothing to do also means I can play other games, so it’s a mixed bag.
Personally, although there are differences due to armed POWs, you can level up to Lv999 and place your favorite character on a maxed-out mass-produced machine in terms of attack power and mobility.
You can’t do that kind of thing in this game, huh?

62: Japan Otaku Reviews25/06/09(Mon)14:30

I don’t necessarily need a shield; I just want to have the same abilities as a shield, like deploying a GN field or even hiding behind a nearby wall in an animation.

64: Japan Otaku Reviews25/06/09(Mon)14:31

What will you do if there’s nothing left to rush into after the service has just started?
Every time I am told that
Those who said “That’s up to the users!”—what do they think now?

68: Japan Otaku Reviews25/06/09(Mon)14:31Yeahx9

>>64Well, even if I’m not rushing to live, there’s nothing left to do anyway.

74: Japan Otaku Reviews25/06/09(Mon)14:32

>>68Just make a Gelgoog M from the Dom and dismantle it.

82: Japan Otaku Reviews25/06/09(Mon)14:33Yeahx2

>>64Damn it!! The updates are too slow, there’s nothing to do!! Damn it!!
I guess that’s what they wanted to say, so it’s probably their wish.
There’s someone like that in every social game.

101: Japan Otaku Reviews25/06/09(Mon)14:36Yeahx5

>>82Ugh!! I was saying this, but everyone is too fast and there’s nothing left for me to do!! Ugh!!
It seems like you’ve just become someone who only wanted to say that.
For some reason, they’re in every social game.

113: Japan Otaku Reviews25/06/09(Mon)14:38Yeahx6

>>101Incoherent thoughts and statements

124: Japan Otaku Reviews25/06/09(Mon)14:38Yeahx1

>>101If there are many things to do, that’s just a set until you start complaining about it.

66: Japan Otaku Reviews25/06/09(Mon)14:31

I still can’t clear the Etaro Expert, so I think the end content is just right.

83: Japan Otaku Reviews25/06/09(Mon)14:33

>>66The problem is that there are very few units given the restrictions in that regard…

67: Japan Otaku Reviews25/06/09(Mon)14:31

I wished that the Psycho Mk-III would have had super armor as a defense function equivalent to a shield.

71: Japan Otaku Reviews25/06/09(Mon)14:32Yeahx10

I’m troubled when someone takes pride in something they hardly do.

72: Japan Otaku Reviews25/06/09(Mon)14:32Yeahx2

Not everything has a story, and the ones in the second half can be finished in about an hour.

73: Japan Otaku Reviews25/06/09(Mon)14:32

Once I finished everything, the lack of reward stones became noticeable.

75: Japan Otaku Reviews25/06/09(Mon)14:32

Etaro Expart is only interesting for its violence outside of the Universal Century.

76: Japan Otaku Reviews25/06/09(Mon)14:32

I definitely think it’s better to stop and do a reroll after getting the desired aircraft.
Wake me up when Turn X arrives.

77: Japan Otaku Reviews25/06/09(Mon)14:32Yeahx4

The thread has been created too many times and was often spammed, so this is good enough for now…

78: Japan Otaku Reviews25/06/09(Mon)14:33

What’s really important in gacha is definitely the pilot.
The aircraft can be well-equipped with development, but it’s not the same for the pilots…

80: Japan Otaku Reviews25/06/09(Mon)14:33

A bedroom in the Basque region, huh…

81: Japan Otaku Reviews25/06/09(Mon)14:33Yeahx8

I don’t think it’s designed to be the type that sticks so closely.
Rather, I think if the game was designed in a way that requires players to commit heavily to fully enjoy it, more players would end up leaving.

95: Japan Otaku Reviews25/06/09(Mon)14:36

>>81I think the problem is that even if I decide to do it today, there’s nothing to do.

99: Japan Otaku Reviews25/06/09(Mon)14:36Yeahx2

>>95Right now, there’s a task to capture MS in the event and earn GP like crazy!

126: Japan Otaku Reviews25/06/09(Mon)14:38

>>99If it’s just the GP and the lower-than-gold material gacha, I think it would be better to normally run the hard stages.
It seems better to ensure that we can create development SSRs anytime, just like during the last Etaro.

103: Japan Otaku Reviews25/06/09(Mon)14:37

>>95Isn’t it good if you think, “Let’s do it today!” when an event or a new scenario arrives?

84: Japan Otaku Reviews25/06/09(Mon)14:33

Isn’t there already nothing to do content-wise if you’re just using your AP to the fullest every day without any AP recovery?
I’m aiming for complete optimization in development as a hobby, so it’s fine.

87: Japan Otaku Reviews25/06/09(Mon)14:35

>>84Since I just want to provoke without playing, there’s no way I can understand the subtleties that only those players would understand.

86: Japan Otaku Reviews25/06/09(Mon)14:34Yeahx1

The plasma flowing itself is good, but…
Unless you’re dyeing the Zieg Ax character.
Since it abruptly changes to a different BGM, if I want to enjoy the important song, I end up neglecting it for a while.

88: Japan Otaku Reviews25/06/09(Mon)14:35Yeahx6

If I see it as a new G Generation release, I might want to play it more.
In social games, there are times when this is just how it is, and you don’t really have to play much.

89: Japan Otaku Reviews25/06/09(Mon)14:35Yeahx1

As the combat animation ends just when someone is about to attack their opponent with a weapon, it definitely feels like a letdown.

96: Japan Otaku Reviews25/06/09(Mon)14:36Yeahx1

>>89If it’s that level, I want all the battle animations to be cut, but there’s no setting like that, right?

90: Japan Otaku Reviews25/06/09(Mon)14:35

I hope something can be done about the development map being too sparse.

91: Japan Otaku Reviews25/06/09(Mon)14:35

For those with nothing to do, a game is waiting where you can consume a large amount of experience points and special shooting materials to mass-produce Gates Assault.

92: Japan Otaku Reviews25/06/09(Mon)14:35

It would be nice if there was an option to switch off the BGM.
The current 0083 doesn’t switch the BGM.

93: Japan Otaku Reviews25/06/09(Mon)14:35Yeahx1

Well, I already have works that I like, so I don’t have much to complain about, but if I didn’t, I think I would be feeling empty.

94: Japan Otaku Reviews25/06/09(Mon)14:35Yeahx1

I think if we could add background music to the characters afterwards, we could have dyed them too.

97: Japan Otaku Reviews25/06/09(Mon)14:36

I’m playing just enough, but I still haven’t fully developed my SSR, and personally, I think it’s just right.
I’m tired of mobile games that require me to constantly be glued to them to play.

98: Japan Otaku Reviews25/06/09(Mon)14:36Yeahx3

I want the CS version of Eternal.

100: Japan Otaku Reviews25/06/09(Mon)14:36

Why doesn’t Crossbone have BGM?
I was surprised to find out that it wasn’t the original because it was an arrangement of F91.

233: Japan Otaku Reviews25/06/09(Mon)14:51

>>100I only realized for the first time that was the original song.

102: Japan Otaku Reviews25/06/09(Mon)14:37Yeahx4

It’s funny that despite being called shallow, this game has the most strategic depth in the series.

108: Japan Otaku Reviews25/06/09(Mon)14:38Yeahx1

>>102I can’t unleash my crazy power with the strong characters anymore.
This is the first G Generation that is worth seriously considering formations and placements.

109: Japan Otaku Reviews25/06/09(Mon)14:38

>>102Can three attributes of red, blue, and yellow be enough for character development?
I thought it wouldn’t be that great, but it was actually quite interesting.

111: Japan Otaku Reviews25/06/09(Mon)14:38

>>102In the end, the difficulty of Cross Raise, Inferno, turned out to be a battleship cooperation game after all…

128: Japan Otaku Reviews25/06/09(Mon)14:39

>>111Stages with areas where our forces cannot intervene are good, right? No, they’re not.

132: Japan Otaku Reviews25/06/09(Mon)14:39

>>111Isn’t this a super pilot game?
In Inferno, the battleship synergy has weakened.

112: Japan Otaku Reviews25/06/09(Mon)14:38

>>102It’s a game where you just charge in with an easy and strong machine on the shortest route, and after that, you just steamroll everything.

131: Japan Otaku Reviews25/06/09(Mon)14:39

>>102I’ve never played such a hardcore G Generation before, where you have to use support defense to increase your counterattack opportunities like this!
The strategy of exhausting allies is surprisingly efficient if there are no losses…

104: Japan Otaku Reviews25/06/09(Mon)14:37

Maybe it would be good to find a way to play like a transfer comedy challenge with Shiiko or Nyaan…
That said, isn’t there surprisingly few special voices despite the appeal in the commercial? I really thought there would definitely be some for things like Trans-Am or the new recordings.

105: Japan Otaku Reviews25/06/09(Mon)14:37Yeahx1

Well, if we run out of things to do, let’s do something else.
When you watch the original work, you know…
Once you start saying it, it will endlessly consume your time.

125: Japan Otaku Reviews25/06/09(Mon)14:38

>>105It’s a pathway to try out works you don’t know.
I’m reading OOP.

106: Japan Otaku Reviews25/06/09(Mon)14:37Yeahx2

The distribution is so lame that I have no excitement or motivation for updates.

120: Japan Otaku Reviews25/06/09(Mon)14:38

>>106Today, a pretty extravagant distribution announcement was just made, so this is quite embarrassing.

107: Japan Otaku Reviews25/06/09(Mon)14:37

For now, I want you to at least fill in half of the work’s scenario about once a month.

110: Japan Otaku Reviews25/06/09(Mon)14:38

I really think I would like more than just events every two weeks.
It doesn’t have to be a big deal.

122: Japan Otaku Reviews25/06/09(Mon)14:38

>>110It’s a bit boring to have a two-week scenario event.
I hope something will be added on a weekly cycle.

127: Japan Otaku Reviews25/06/09(Mon)14:39Yeahx2

>>122Notification from 2 hours ago…

152: Japan Otaku Reviews25/06/09(Mon)14:42Yeahx2

>>127Since it will be held on the 16th, it will be drawn out for more than two weeks with the 0083 event…

129: Japan Otaku Reviews25/06/09(Mon)14:39

>>110I don’t think things like the Master League should be held as events, and I would prefer if it were placed together with something like a raid.
No matter how much it was a test, that time was the most hollow…

114: Japan Otaku Reviews25/06/09(Mon)14:38

It’s a waste to just consume a lot of works at an event.

115: Japan Otaku Reviews25/06/09(Mon)14:38

If the current balance of development remains as it is, it will completely lead to hell with inflation.
Not having tickets for the project means we can’t develop at all; that’s the situation we’re in right now.

116: Japan Otaku Reviews25/06/09(Mon)14:38

I’d appreciate it if it was at this kind of pace, though…
I want to do more SP customization, so I would like you to add more ways to obtain materials around here.
Also, please let me turn the pilot into an SP…

117: Japan Otaku Reviews25/06/09(Mon)14:38

It’s more fun than I thought, and I’ve come to recognize that I really like G Gen, but I still think I want a home version.

151: Japan Otaku Reviews25/06/09(Mon)14:41

>>117In terms of games, home consoles are always more reasonable.
It’s like a master league, so we need to stoke the competitive spirit and get the wealthy to spend money regularly in order to continue the service.
Or how about implementing female pilot UR swimsuits in the summer?
Should I have them do a sexy cut-in or something…?

118: Japan Otaku Reviews25/06/09(Mon)14:38

There are indeed times when there are few distribution stones.
When events like this come up where you have to spin for the medal gacha continuously, it’s definitely not enough.

119: Japan Otaku Reviews25/06/09(Mon)14:38

I want to do a scenario like Recollection about once every two months.

121: Japan Otaku Reviews25/06/09(Mon)14:38

I like how being given 3000 regularly while the distribution is lame feels a bit like begging.

136: Japan Otaku Reviews25/06/09(Mon)14:39Yeahx3

>>121Well, doesn’t it make the management look like fools for declaring they’re going to increase the number of stones distributed by being deceived by such beggars?

142: Japan Otaku Reviews25/06/09(Mon)14:40

>>136I can only say that’s to be expected.

169: Japan Otaku Reviews25/06/09(Mon)14:43

>>136This is an extremely personal opinion.

140: Japan Otaku Reviews25/06/09(Mon)14:40Yeahx6

>>121If you can’t reach rank 1, that distribution will be gone.
All that remains are the dull event reward stones and premium gacha tickets.

149: Japan Otaku Reviews25/06/09(Mon)14:41

>>140Just say that after it happens.
What are you thinking to say it’s pathetic while you can still receive it?

170: Japan Otaku Reviews25/06/09(Mon)14:44Yeahx15

>>149The fact is that getting daily login bonuses or stones consistently is considerably tougher compared to other games, so it’s only natural that people say that.
Since the achievement stones are limited to the first round, even when considering the initial limited stones plus the ranking distribution stones, the amount of distribution is quite tight.
And there has been no announcement regarding the regular resurrection of the special stones either.
There are no subscription-based charges.
It’s rare that no bonus free stones are included when making a purchase in the first place.
If I’m not told this, it’s going to be bad…

177: Japan Otaku Reviews25/06/09(Mon)14:45Yeahx1

>>170That’s right.
There are specific reasons why it is called shabby, so those who defend it should provide concrete counterarguments to this.

183: Japan Otaku Reviews25/06/09(Mon)14:45Yeahx6

>>170Indeed, it feels just like begging.

188: Japan Otaku Reviews25/06/09(Mon)14:46Yeahx7

>>183It really feels like nourishment.

198: Japan Otaku Reviews25/06/09(Mon)14:47Yeahx1

>>188You’re not denying that you’re a beggar?
I’m aware that I’m a nutrient since I’m paying properly, you know?

205: Japan Otaku Reviews25/06/09(Mon)14:47

>>198It doesn’t matter whether you are nourishment or anything else.

209: Japan Otaku Reviews25/06/09(Mon)14:48Yeahx1

>>205Well, you’re still a beggar, aren’t you?

199: Japan Otaku Reviews25/06/09(Mon)14:47Yeahx13

>>183This is a response that can be said to anyone because specific counterarguments cannot be made.

200: Japan Otaku Reviews25/06/09(Mon)14:47

>>183What do you think of the management that took that beggar seriously?

207: Japan Otaku Reviews25/06/09(Mon)14:48Yeahx6

>>183When specific things are pointed out, they can’t refute anything, so they resort to character denial; it’s the usual contrarian defender.

182: Japan Otaku Reviews25/06/09(Mon)14:45Yeahx3

>>149The reason we can receive it every time is mostly thanks to certain regions.

144: Japan Otaku Reviews25/06/09(Mon)14:40Yeahx2

>>121If you play, you’ll understand, but right now there are unknown countries ranking first, and thanks to GQ there are distributions, but if you eliminate those factors, it’s blatantly few.
It’s a thought that I can balance both.

123: Japan Otaku Reviews25/06/09(Mon)14:38

I’m accustomed to games where it takes about two weeks to raise a character, so I feel a sense of dissatisfaction when I quickly reach the maximum level in character development.

130: Japan Otaku Reviews25/06/09(Mon)14:39

The performance of the Master League was within expectations, but it was like that.
Is the person who cleared the Etaro Expan enjoying it?

133: Japan Otaku Reviews25/06/09(Mon)14:39

I’m doing things at a leisurely pace, so aside from the fact that the capture requests from the women are really annoying, I don’t have much to complain about.

134: Japan Otaku Reviews25/06/09(Mon)14:39Yeahx8

The Master League just won’t be interesting no matter what.

147: Japan Otaku Reviews25/06/09(Mon)14:41

>>134According to the administration, it’s a place to show off your favorite composition.
Everyone likes Kira, huh?

161: Japan Otaku Reviews25/06/09(Mon)14:43

>>147Everyone likes Kira, Athrun, and Lacus.
It’s understandable because it’s a popular series.

171: Japan Otaku Reviews25/06/09(Mon)14:44Yeahx1

>>134Because my allies aren’t using EX attacks, there’s no joy in trial and error or creativity at all.
It’s just about pushing for human rights.

190: Japan Otaku Reviews25/06/09(Mon)14:46Yeahx1

>>171There were parts where I experimented by watching the automatic movement, but it wasn’t fun at all.
It’s only natural to be disappointed when you don’t use the EX that you leveled up with precious materials above all else…

135: Japan Otaku Reviews25/06/09(Mon)14:39

If there’s really nothing to do, then that’s fine.
If it weren’t for that character request!

137: Japan Otaku Reviews25/06/09(Mon)14:39

The person who cleared the game by just lining up Provi and Gate Assault is amazing.

138: Japan Otaku Reviews25/06/09(Mon)14:40

Honestly, I don’t understand the meaning of making a story-driven work a limited-time event.

141: Japan Otaku Reviews25/06/09(Mon)14:40

>>138It is scheduled to become permanent later.

143: Japan Otaku Reviews25/06/09(Mon)14:40

>>138It has been the case since the Astray era, but it has been announced that it will become a permanent addition after a certain period of the lead event…

146: Japan Otaku Reviews25/06/09(Mon)14:41

>>138It will become a permanent fixture later.
That said, it’s pretty tough to be limited at this stage.

139: Japan Otaku Reviews25/06/09(Mon)14:40

The next robust 22% support and the distribution of two assist attacks during the W mech deployment feels quite bold.

158: Japan Otaku Reviews25/06/09(Mon)14:42

>>139First, give me a strong machine with a solid tag…

178: Japan Otaku Reviews25/06/09(Mon)14:45Yeahx3

>>158It’s really too high of an expectation to want more than the current robust options.
They have some issues with mobility and range, but they have a solid lineup that can handle it easily…

196: Japan Otaku Reviews25/06/09(Mon)14:46

>>178The tags for “Robust” and “Mobile Suit Gundam” have almost the same lineup, but the pieces are excellent.

221: Japan Otaku Reviews25/06/09(Mon)14:50

>>196The overall reliance on physical attacks in Gundam has been high, but there hasn’t been a decent physical debuff character, so it felt like using Zuda seriously was questionable. Then GP02 came along.
There are quite a few interesting things like Regenerate and Development 6 Battles, as well as SSR.
There are only those who have difficulties with range.

145: Japan Otaku Reviews25/06/09(Mon)14:40

I want a system for pilot training or something like that.

187: Japan Otaku Reviews25/06/09(Mon)14:46

>>145It was in the checklist for the survey.
It seems that they wanted to add.

148: Japan Otaku Reviews25/06/09(Mon)14:41

I realized that the task of leaving the finishing blow to the weak MS I want to train was surprisingly enjoyable.

156: Japan Otaku Reviews25/06/09(Mon)14:42

>>148I hated that task, so I’m happy that developing with the current materials is too easy.

150: Japan Otaku Reviews25/06/09(Mon)14:41Yeahx3

Isn’t it bad for G Generation to have scenarios that can only be done during the event period?

153: Japan Otaku Reviews25/06/09(Mon)14:42

>>150Well, as for this, they say it will become permanent after some time…

154: Japan Otaku Reviews25/06/09(Mon)14:42Yeahx10

Considering the ceiling, 3000 koku is quite insufficient.

162: Japan Otaku Reviews25/06/09(Mon)14:43

>>154Since I reached the ceiling after 300 consecutive draws.

166: Japan Otaku Reviews25/06/09(Mon)14:43

>>154The ceiling of the supporters is so extreme it’s laughable.
90,000 yen to Raks.

172: Japan Otaku Reviews25/06/09(Mon)14:44

>>166Moreover, there are convex elements.

155: Japan Otaku Reviews25/06/09(Mon)14:42

That’s why I said that part will eventually drop constantly!

157: Japan Otaku Reviews25/06/09(Mon)14:42

A while ago, when I complained about the Master League, it got deleted.
I was surprised because it was the first time something was deleted.

180: Japan Otaku Reviews25/06/09(Mon)14:45

>>157They cannot understand that it is a place where everyone is happily chatting.
It is a reasonable measure for socially awkward individuals who judge only based on whether what they are saying is correct.
If you want to complain, find a place where it can be accepted.

195: Japan Otaku Reviews25/06/09(Mon)14:46Yeahx5

>>180So does that mean the idiot defending the contrarian position in this thread is socially awkward?

210: Japan Otaku Reviews25/06/09(Mon)14:48

>>195The reason there is no place for you in this thread right now is because you’re a contrarian anti-fan.
It would be nice to have a friend who can join in the conversation someday.

191: Japan Otaku Reviews25/06/09(Mon)14:46Yeahx3

>>157There are many sensitive anonymous users who take criticism of the Gundam that puts in a del (delay) when they say there are few distributions as a criticism of themselves.

214: Japan Otaku Reviews25/06/09(Mon)14:48Yeahx2

>>191Not just G Generation, there are many Gundam series.
In the thread about the shitty kit, there are some who are throwing a tantrum saying there’s no such thing.

159: Japan Otaku Reviews25/06/09(Mon)14:42

I wish they would just add that directly instead of having to log in.

160: Japan Otaku Reviews25/06/09(Mon)14:42

It’s just like the usual Bandai Namco game where it starts off interesting, but eventually becomes unbalanced with limited gachas and PvP, turning into a hollow game.

163: Japan Otaku Reviews25/06/09(Mon)14:43

I was able to clear the hard mode of Eternal Road by using SP-type grays and its three derivatives.
It excels in short battles because its firepower is high, especially with abilities that reduce beam damage.

164: Japan Otaku Reviews25/06/09(Mon)14:43

In the Master League, I gave up after the Master Touch, but what’s with ν and Saz using funnels instead of EX?

203: Japan Otaku Reviews25/06/09(Mon)14:47

>>164If you use EX, you could easily win.
So the enemy uses EX attacks, but we’re adjusting without firing.

165: Japan Otaku Reviews25/06/09(Mon)14:43Yeahx11

I think it’s normal not to expect to receive a commemorative stone forever…

167: Japan Otaku Reviews25/06/09(Mon)14:43

I started wanting to play Genesis while doing this, but it’s a hassle to have to dig out some older hardware.
Please release it on PC.

174: Japan Otaku Reviews25/06/09(Mon)14:44

>>167You can play with the latest hardware that was released last week!
It’s cheap!!

168: Japan Otaku Reviews25/06/09(Mon)14:43

Hunting genes and cola sours was fun in terms of advancing development, but it was quite boring overall.

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