
We will adjust it to greatly enhance the power of “layering.”– “We will adjust to speed up the cancellation timing of ‘Layering’ and ‘Counterbalance Melody’.”– We will reduce the effect of “Hibiki Tama” to make it easier to see movements during combat.Despite being the weakest in solo due to its buffer relationship, in multiplayer, the inconsistency where the sound orbs are often out of range further reduces its firepower.
I wonder if layering will become the main approach for easing it?
Well then, General, please bring out a proper offset flute.
>>2There’s a zoshiaki flute, isn’t there?
I thought that might be the case, but it’s shining so brightly… Was it a nuisance…?
It doesn’t say anything about the effect, so I guess the damage amount from stacking is significantly common, right?
I’m telling you to make the range of the ball bigger!
Why is the ball becoming the personality of the flute in the first place?
Honestly, I thought it would end in one or two lines, so I’m really happy.
It gives the impression that you really watched the video of Masaharu, especially with the overlapping gaps.
It’s disappointing that Hibiki Tamano Touch is not available, but thinking about past works, I’m moved just by the fact that such proper adjustments have been made to the flute.
I appreciate that I can be strengthened, but the itchy spots are still itchy, and the things that were taken from me haven’t returned.
Isn’t it okay if it bursts out from the flute instead of the ball?
Make it spectacularly strong, to the point of being flashy.
I’m telling you to let me blow all of them, as long as there’s one stock!
For now, there’s a big layering.
It will be about five times more powerful, right?
Is it written only on this and is it big?
The area of the circle is currently Nobunaga, so expand it to about Kaito.
>>14I want it as much as Pitou.
Can you cancel it as easily as a great sword?
It’s really scary when they start saying things like this is the end of the adjustments.
I guess you’ll be properly working on the motion-related stuff in the summer, right?
When will we be able to avoid immediately after the performance done in WIB?
I need something done about being slowed down on foot while the means to avoid it haven’t increased.
I don’t want to play rhythm games.
I wish they would just abolish Just and always keep the power of Just time.
I want to cancel with a dodge while in the ready stance for cancellation in the first place.
If I swing and miss, it’s too much trouble to redo it.
It’s too difficult to understand the exact timing for attacks without looking it up on strategy sites.
I think it’s safe to say that anyone who thinks “With the current flute, it’ll be fine if I increase the power of layering!” is, to put it mildly, abnormal.
>>24Even though they fixed the reduced movement speed in both World and Rise, it’s getting really frustrating to see the same issue for the third time.
>>25I wonder what they think they can accomplish every time they make it slow without increasing their means of avoidance or countering.
Is there someone who was humiliated by a flute?
>>24I think it’s better to consider that there are many strange adjustments with other weapons too, and it’s a group of abnormal people.
I want to get rid of the feeling of not being able to catch up with the speed and not having time to breathe!
>>27King. Redau needs to start blowing before the attack motion ends, as he got hit by the next attack before he could layer it.
Don’t talk about that guy.
I’m in a terrible mood right now.
Since my maneuvering is this weak, I want to be allowed to deal at least average damage even after subtracting the effect of buffs.
It’s too sad compared to weapons that have excellent positioning with guards, evades, and counters, and can deal super high damage.
Even though the buff is weak because it’s wary of the sub horn.
Even though my older brother’s hammer has had its weaknesses in the suspension complained about a lot, there hasn’t been any adjustments this time, so the management might be really off in their understanding of that.
I really don’t know what you’re talking about.
I understand that you’re complaining just to complain.
It is difficult to insert a gap into a long performance in the first place.
There’s nothing that strengthens the maneuvering…
Has the flute gotten stronger?
I got bored before Tamamitsune came, so I wonder if it would be interesting to touch it now.
They’re going to raise the motion value, but whether it’s the striking part or the sonic part will be something to look forward to tomorrow.
I wish I could move faster… It’s a bit hard to keep up with others who are dodging and guarding while I’m just trying to manage with my movement.
I was impressed by the declaration that I don’t really understand what’s wrong with anything.