
We will fix the issue where the monster size changes when returning from fast travel to “the ruins of Ryutaku.”It was unpleasant that the acquisition rate of the gold crown trophy was so high, wasn’t it, CAPCOM?
If you have something to say, it’s best to say it frankly.No, this is definitely a clear bug, right…?
I like the wording about adding NPC Akuma.
I thought that being able to change the size through fast travel was a workaround to eliminate the luck-based factors through repeated tries, but do they really want to impose such unpleasant elements on the players?
I understand you want to use the art tool, but what is the reasoning behind not touching the UI at all?
(Anyway, the size doesn’t really matter…)
If it’s just numerical adjustments, do it in April.
I understood that this update is not intended to bring customers back.
>>6Well, it’s Ragiya that’s calling me back, so I’ll be heading back there too.
Ryutaka has already taken care of the gold crown, so there’s nothing that can be done.
Well, there probably won’t be any punishment since it’s just a glitch that occurs from entering.
It’s funny to think that I’ve been creating Akuma all this time.
There can be limits to how bad a thread can be…
Well, I certainly think that the size change was clearly a bug after all.
>>10In that case, can you at least stop notifying us the day before maintenance?
There are only a handful of people who have never done it, right?
Since I’m using a gun, it seems like making an Artia is a hassle, and I wonder if there was really a need to lower the Dragon Spike full burst?
I would be happy if there is a story on par with the Witcher collaboration.
…I guess it doesn’t exist after all.
>>12As expected, that level is unreasonable.
I think it’s partly because it’s a different company that I put so much effort into it.
>>14If it were our company, we could get it done much faster.
>>12I’m really motivated, so I think it’s possible.
Is Olivia going to be strengthened?
>>16Since the hammer is strengthened, Olivia will also be strengthened.
If I say whatever I want, I’ll get reported, so I won’t say anything.
Thank you for setting it up with the ID display.
That’s why I can say what I want to say!
I’m mainly using a crossbow, but you can get rid of the existence of the crossbow.
It seems like there’s a story in the side quest called Akuma…
Is it time for the crossbow to be reborn like a bow?
I love Monster Hunter, but the developers are trying to make me hate it.
Betting Alma’s glasses on the adjustment that makes the Gunlance Artia’s artillery power stronger.
If you don’t want to erase the existence of the crossbow, just erase the existence of the rapid-fire gauge.
The ones making this are probably the fighting game enthusiasts from games like Street Fighter 6, so they want to implement nerfs.
It’s adjusted for user versus user rather than game versus game.
If Heavy has casually fixed its appropriate distance, it seems like we can play.
If it’s not fixed, then yes.
>>29The shotgun clearly states that it increases effective range, so paradoxically, it seems that other types won’t be improved.
Just hurry up and do the DMC collaboration.
Since we did a Netflix anime, the timing isn’t bad!
It seems that almost none of the staff who worked on past Monster Hunter titles are involved in this one.
There are things I really want to say, to the point that they’d get verified until the staff roll…
If you’re just going to lie, you don’t need to send a director’s letter… You’re saying you’re increasing options, but the fact that you haven’t addressed things like the recoil from shotguns means you’ve crushed the strengths and just balanced everything out. It’s not that options have increased, they’ve disappeared…
It’s probably going to be added as paid DLC anyway.
Honestly, there were other candidates for weakening, like the one-handed weapon, rather than Heavy.
>>35I’m relieved that everything is fine.
>>41It’s a crazy game where saying “I’m glad there was no nerf!” comes from the heart and not as sarcasm.
When will the charm get a slot?
>>36When will the compensation for the lower part of the flute melody come? You’re not saying this time is compensation, right?
Heavy has become boring now…
I really don’t feel like using shotguns unless they can do something about the recoil rather than the power.
>>38I don’t need anything above the recoil anymore; I won’t use it anyway.
Normal ammo also got turned into burst, so drop it one level.
Just give me the rebound skill that solves everything, or rather, give it back.
If you go back to the title without saving, it will reset, so in the end, I collected the gold crowns there, so I decided not to include Ryutaka.
Collecting gold crowns just turns into a reset marathon from breaks like with the top monsters and the guardian dragons, right?
It won’t change that much in efficiency just by adding a little extra work.
The hit count and power nerf for Heavy’s attribute bullets is ridiculous.
At least it must be one of them.
I understand that you’re thinking about changing the weapon type Galhort, but are you also trying to do something about the constant use of Dragon Spike Full Bar Loop…
I’m really surprised to see that just by layering on the Akuma-related outfits, you can actually perform a lot of actions; it’s amazing that new attack actions are completely added, the movements themselves are incredible! I’m wondering if there were things like this in World or Rise that I haven’t played?
Honestly, the lack of a nerf for the one-handed sword’s sliding slash shows that they aren’t managing hate control well.
It’s only natural to say that one-handed weapons are favored when other strong weapons have been nerfed and they haven’t been touched at all.
>>47Great Sword “Yeah”
Everyone, listen up.
Light bowguns with a usage rate of 2% or less have died.
>>48It’s so sad that the light weapon, which has the potential to be the absolute weakest candidate, is being overlooked because of the hammer’s enhancements…
Why are there people complaining about the modifications to the site of Ryutaka…
Those who want to achieve the trophy have had plenty of time, so they should have already finished it. What are they even dissatisfied about!
Um… do the developers really think that this adjustment will attract people…?
We have to recover various costs, right…?
>>52“I want to reduce the number of people because I want to save on mackerel costs, so I believe you when you say that.”
>>52Because it sold ten million more copies…
I’m looking forward to the change in the number of active users!
What should I do about the attribute artillery bowgun…?
Regarding weapon adjustments, I thought this development was problematic after the last bow nerf, and it turned out to be true.
Is it not okay to bombard both normally?
Is it no good since I went to the trouble of making it? …I see.
Wild Stinger, it’s your turn next.
>>59Wild Steed “Car”
>>62Huh…!?
>>73“Stinker means ‘bad smell’.”
It would be weird to mean a Stinger’s poisonous needle with “Babaconga”…
>>59Car!
The fact that they’ve put so much effort into this suggests that there were quite a few people who wanted to become Akuma and hunt monsters… probably.
By making Light-kun the weakest, we can help Hammer-kun escape from the bottom!
I must feel deep down in my heart that it’s incredibly frustrating and painful…
Well, it’s possible that the regular bullets have received a ridiculously strong enhancement that exceeds their attributes.
It’s fine to recover with gear during breaks for now, but if we increase the rest points and reduce the fish points, wouldn’t that ultimately make the gear unnecessary?
Even if you layer clothes, it still works for Akuma, right? I’m looking forward to Akuma’s actions, but I don’t actually want to become Akuma.
>>68We won’t know until tomorrow.
>>68Layering can be effective, but equipping gear increases the power even more, so…
Layering is more for fun, so if you’re going to use it for hunting, please use the equipment instead.
>>68The action of Goki enhances the power of the emote through the effects of the Goki equipment.
I didn’t think that the charge blade, which didn’t even exist as an item, would be one of the better ones.
The problem with sapohan is that it hardly engages in offensive actions, so it won’t be strengthened.
Do the developers think people will be like “Shotgun enhancement, whoooooo!!”?
>>76If the recoil had gone down, it might have been like “Whoa!”
We will correct the difficulty settings of the monsters appearing in the event quests “Foreign Sky and the King” and “The Unleashed Troublemaker” due to inconsistencies.Was this monster weak? Was it strong?
>>78The health of monsters other than the target was exceptionally low.
>>85The new event quest was similar to that protective Leos quest, huh?
>>78It was really weak.
If your abdomen is ruptured, you will die within 30 hits of water-cooled bullets.
I was focused on the weapon adjustments, but I was astonished that the Artya protection feature wasn’t added.
Is there really any benefit to making it a physical environment when this game is already said to have weak attributes, and now you’re nerfing attribute bullets?
I completed the platinum trophy about six months ago, so do as you like.
>>82Isn’t it a bit early?
It will become an environment dominated by Akuma.
I know a lot about it.
>>83So, will there be a summer update nerf for Akuma?
The fact that they directly targeted and crushed the barely surviving penetration and attributes, raising the power of trash while keeping the recoil the same, really makes me question their sanity.
I’m a dual sword user, but does this mean that if I want to destroy the wound, I’ll end up being told to become Gouki and unleash Shungokusatsu?
It doesn’t matter if it’s a one-handed or great sword… as long as they don’t do anything strange elsewhere…
The recoil is just as expected.
I wonder if they could quietly add recoil reduction with the addition of charms…
Don’t you think it’s strange to nerf something and then introduce stronger enemies than before?
Well, when I earned the Heavy and Legendary Hunter’s Certificate, I had enough firepower to take down 12 in about 2-3 minutes and 3 in around 3-5 minutes…
However, if you reduce both the hit count and damage, it will decrease quite a bit.
Please properly place the board other than Alma.
Also, please put a mini camp where we can change items and equipment in all the villages.
Considering the adjustments where higher-ranked enemies will appear according to the HR, I think it will become significantly more difficult for people with a high HR to obtain the mini gold crown trophy at this point.
>>97I’m starting to run out of things to do, so I thought I’d get started soon! But it’s tough right at the moment I started…
It seems like the crossbow is adjusted for close combat.
Were you not satisfied just by dropping the secret?
>>99First, adjust the optimal distance for penetrator rounds and elemental rounds.
Then tell me after you make it so that it can also use shotguns…
I wonder if I’ll be able to use shotguns this time.
>>99If you want to engage in close combat, eliminate the range that is not suitable for shotguns and regular bullets.
I know what I want to do, but I don’t understand why I tried to pursue this.
I was wondering if there really was something like dual sword sliding cuts or whatever.
Could it be that when trying to unleash a series of slashes while rushing down a slope, that sudden launch was due to a bug that couldn’t be stopped?
>>101After speeding down the slope, if I don’t press the designated button, it stiffens unusually long, so I wonder if that’s it.
I don’t think the unnecessarily fast-paced parts will change.
I’m really glad that you died because I hate the job of shooting arrows from a distance.
But there are many people who can only use crossbows, so that’s probably why there are more trolls.
>>103If you don’t like it, then you just don’t have to use it.
>>103Until now, it was a weapon that could continuously output firepower in easy mode with guard and range while using attribute bullets, so I understand why they wanted to nerf it.
It’s a bit strange that it can deal damage at a range when it has game mechanics that allow for range.
That aside, the enhancement part seems really subtle, making me go blank.
>>145What kind of conversions are you usually doing?
Was it that you hated being targeted by gravure so much…?
I’ve always thought about this, but why are they hesitant to implement layered weapons? It’s already been done in past games, yet they treat it like a main feature, which is ridiculous. No wonder people say it’s lacking.
>>105They might think that there’s no one who cares about the appearance of weapons.
If a shotgun doesn’t deal damage equivalent to one hit of the dragon cannon at the appropriate distance or the charged shot level of the Garuha, I would think about wielding a gunlance instead.
I have to complete the gold crown in the valley by today… It’s impossible!
It’s nice that the bug where the golden crown fixes its size when saving investigation quests isn’t considered a bug.
>>113Sometimes when I do the gold crown Yosh! it later turns into a silver crown when I put it on, and that’s a mystery that happens occasionally.
>>122Saving with multiple quests will cause size fluctuations.
>>159It’s a one-headed quest that turns into a survey quest on site…
>>159I saved a single grouper, and while I was at it, I was able to do things like catch the ones that were wandering around, which now have gold crowns!
Why does it become impossible with multiple quests…?
It should be able to save the entire field.
Even if I have a Silent Nerf in one hand, I won’t be surprised.
I think there will probably be a silent nerf for bludgeon users.
>>114I wonder what they want to achieve with the strike…
The Artea UI no-touch was a bit surprising.
It’s not even something that should be released as a finished product.
>>115As for the UI, it takes time, so let’s do it another time.
Since they already said they would improve the UI, I’m not worried about that.
>>144Does it really take that much time just to lock Artia’s weapons?
I was only carrying a gun for Dahad, but it seems like my playstyle might change dramatically.
Enhanced bullets are definitely weaker than the nerfed attribute, so it’s meaningless.
Shall we play with attribute bullets?
It’s the last fireworks.
We have taken another step closer to the ultimate Monster Hunter that we’ve envisioned, rejoice!
You’ll probably get bored of Akuma in an hour or two anyway.
I have a feeling that if Garuho doesn’t become extremely bad, I’ll end up sticking with Garuho anyway.
Even if I make art, I wonder what I should make it about.
It may be a paralysis attack.
>>123Maybe it’s one that will spread, with that combination or attack 5.
>>123It seems that in the end, it feels like it’s an adjustment that can be used, albeit just barely, besides being somewhat strong.
If the opponent is affected by attributes, it might be possible to carry weaknesses in attributes.
Honestly, I didn’t expect the light bowgun to be nerfed now.
I just started practicing, but it’s really hard to output a lot of power.
Oni is broken, and six months later, with Chris’s layered outfit added, it’s going to break again.
I was a little surprised that the dual sword damage didn’t increase.
>>126It wasn’t that there was no firepower at all… there were moments when it was boring to operate.
Is it really okay for the no-touch lance to be the effective winner…?
>>127The feature to add a weapon slot to the talisman that was mentioned by the developers before release has arrived, and it will enhance the upgrade.
Collaboration with our own company is boring; collaborate with things like Denjyarasu Jisan or Negima instead.
>>128The speed of collaborations has strangely decreased, but what they’re doing is no different from before—just adding weapons and armor!
I won’t say to put a lot of effort into the FF collaboration Witcher collaboration class every time, but I want you to release collaboration weapons like you used to.
I’ll hibernate until MR.
See you!
>>130Put me in the nest too!!!
Is it necessary for difficult quests to appear more often once the HR goes up?
Are you saying that you won’t acknowledge the bugs related to the simple camp being overwritten and the limit being reduced, even though you thought about fixing them but ultimately can’t?
I understand that the water-cooled bullet in Gravity was strange, but…
Did the red light go wild?
>>134The management, displeased that only Redalite seemed to be alive, killed it.
It’s not worth re-subscribing to PS+.
Seriously, farewell until the expansion DLC.
I wanted at least to extend the just dodge frame a bit more when using dual swords…
The reason unused ammunition types are not utilized is more about behavior and ease of handling rather than issues of power.
What’s impressive is that they definitely said they would make changes that are not nerfs.
>>139Honestly, I feel like they are either an idiot with a habit of lying or just making comments without thinking about them.
I wonder what the issue with the full release condition is.
Could it be that the additional stamina for the Gera Janaf equipment didn’t work out after all?
>>140Even if it’s not on, I don’t think doing a single roll right now would completely release all my tension.
>>140Isn’t that pretty much it?
That’s about the extent of my involvement in other things.
>>140For a few seconds, the full strength did not run out from stamina consumption.
Consumption levels and Star accumulation will recover and continue with full effort.
When you release your power with King Reda, it is almost uninterrupted.
>>140I think it’s probably the part where the time reset until the effect disappears occurs when it’s filled up once.
Thanks to that, my physical techniques became quite practical skills.
>>140Even if there is no infinite supply, I think it shouldn’t be a problem to avoid it at least once without canceling the full effort.
I’m a switch axe user, and I’ve been feeling quite a benefit from it, so it would be tough if this gets fixed.
Stop confusing users by endlessly changing the specifications with all your might.
It’s too sad that having no adjustment items has become the standard.
>>147Lance is feeling relieved.
>>147This is amazing, isn’t it?
It may be unprecedented.
Doesn’t the Street Fighter 6 collaboration create hate towards Street Fighter 6 in this situation?
>>148There were no adjustments in the first year for Street Fighter 6 either…
But development resources are not infinite, so there are aspects where players have to be patient…
>>149If it’s not infinite, then don’t put effort into nerfing it…
It’s not getting much attention due to weapon adjustments, but they’re also increasing the monsters’ paralysis resistance.
>>152The paralysis resistance of the next one, which has high paralysis resistance, only increased to the level of a normal one for some reason…
>>152Well, that’s true.
It’s too tight.
>>181Well, it was the development that created that situation.
The increase in unavoidable attacks due to evasion performance has also contributed to why the bowgun has become an unacceptable presence.
It would be better if there were more close-range attacks that could be dodged with evasive performance and more long-range attacks that couldn’t be dodged.
I’m just satisfied to know that my item shortcut wasn’t bad, but a bug.
Why just the hammer…?
If Akuma isn’t a limited-time character, then it seems like there’s no rush to do it.
There are weapons like the Charge Axe and Slash Axe that haven’t changed at all, so what have you been doing after such a long gap?
I don’t really care, but is there a reason why they insist on calling Alma the compiler?
Can I change the name to Alma?
>>164Isn’t it possible that a new compiler will be introduced in the upcoming updates for G rank?
Is the lack of skill description really just for blunt weapon users?
>>168“etc.”
>>186If the release of power doesn’t come after this, it’ll be hilarious.
If you saw King Redau, there’s no way you could feel at ease, right, Lance?
>>173I feel like I’m not particularly troubled by hunting.
It might be because I don’t care about the time.
The regular light was easy, so the enhancement is helpful.
Q, Did you come to kill with all your might?
>>178A. Rapid stamina recovery and
A game that prays that the name of the weapon you use doesn’t come out.
I never thought I wouldn’t even get a hammer counterattack… And isn’t it a bug that I get status effects from the layer’s somersault counter?
Are the two types of axes and the lance unadjusted!?
It feels good that Japanese people are allowed to use the Arabic lobby, in a “Hanakin” kind of way.
>>184Honestly, with this situation, it seems like the number of people will decrease even more, so we might end up not using the 100-person lobby at all.
>>194Why not just not use it?
We use it, though.
>>197Why did you come to provoke me?
>>223From the side view, it looks like the one that started the teasing is…
Well, it seems pointless to say such things in this thread.
There are some actions that will nerf certain weapon types, but adjustments have also been made to buff other aspects, so overall, we have balanced it in a way that expands the choices for all weapon types. We would be grateful if you could give it a try after the update is released.
I wouldn’t say it’s reliable; in fact, it hasn’t happened with the adjustments so far.
Did the bug where you enter the tent immediately after joining the quest and then come out right away get fixed?
Eric has limited conversations with most rare environmental creatures while walking.
I don’t know about that stuff!