Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] Finally, a major buff for hammers has arrived!

[Monster Hunter Wilds] Finally, a major buff for hammers has arrived!

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1: Japan Otaku Reviews25/05/27(Tue)17:41

We will adjust to increase the overall power of the techniques.
We will adjust to increase the attribute modifiers for “slamming” and “charged attacks” in general.
– Adjust it so that it can be dodged while in the “upper” stance.
– We will increase the response while in the “charge” stance and adjust it to make sliding easier.
– We will adjust the attack judgment of “Upper” and “Surprise Attack” to be larger.
– We will adjust the timing for cancelling “Concentrated Assault [Shinten]” to be earlier.
– We will fix the issue where using an item from the item shortcut does not automatically transition to item use after sheathing.

4: Japan Otaku Reviews25/05/27(Tue)17:43Yeahx23

>>1I don’t need it.

23: Japan Otaku Reviews25/05/27(Tue)17:47

>>1I thought it would be fine if it just became stronger in a rough way, but is it just the attributes…?

25: Japan Otaku Reviews25/05/27(Tue)17:49

>>23Right above.
Isn’t it different?

31: Japan Otaku Reviews25/05/27(Tue)17:50Yeahx1

>>1This could result in damage equivalent to a full charge level 3 with all techniques.

43: Japan Otaku Reviews25/05/27(Tue)17:53

>>1This should not be dealt with through weapon adjustments; fix it faster.
It’s not the adjustment part, right?

44: Japan Otaku Reviews25/05/27(Tue)17:54

>>1I didn’t notice because I was repeatedly using the items until they were used.

46: Japan Otaku Reviews25/05/27(Tue)17:55Yeahx1

>>1Could you make it possible to slide actively?
If it activates automatically on a slope, it will misfire.

203: Japan Otaku Reviews25/05/27(Tue)18:18

>>1Let’s look forward to this.

206: Japan Otaku Reviews25/05/27(Tue)18:19

>>203About 1.5 times?

212: Japan Otaku Reviews25/05/27(Tue)18:19

>>206That’s definitely broken.

215: Japan Otaku Reviews25/05/27(Tue)18:19

>>203Even doubling it still seems weak, but is it possible for it to be increased even more than that…?

218: Japan Otaku Reviews25/05/27(Tue)18:20

>>1It’s amazing how just these two lines can make me feel uncomfortable.

233: Japan Otaku Reviews25/05/27(Tue)18:21

>>218This way, no matter how you think about it.

244: Japan Otaku Reviews25/05/27(Tue)18:22

>>233Well, there are even texts that make me unpleasant from the start.
Even though I only write positive things, the people who make me uncomfortable personally have a higher artistic score.

2: Japan Otaku Reviews25/05/27(Tue)17:42Yeahx56

I can’t expect anything until the specific numbers for the motion values are released.

115: Japan Otaku Reviews25/05/27(Tue)18:10Yeahx2

>>2Does not exceed double.
In other words, it’s weak.

3: Japan Otaku Reviews25/05/27(Tue)17:42Yeahx17

There is certainly no one who feels safe already…

5: Japan Otaku Reviews25/05/27(Tue)17:43

Counterattack is the second installment.

6: Japan Otaku Reviews25/05/27(Tue)17:43Yeahx2

Isn’t there the most important offset?

15: Japan Otaku Reviews25/05/27(Tue)17:46

>>6The hitbox of the upper part might also be related to the canceling.

7: Japan Otaku Reviews25/05/27(Tue)17:43Yeahx21

S…sliding?

8: Japan Otaku Reviews25/05/27(Tue)17:44

Sliding is unnecessary.

9: Japan Otaku Reviews25/05/27(Tue)17:44

I feel like I’ve never seen someone looking for a sliding move…

10: Japan Otaku Reviews25/05/27(Tue)17:44

It’s amazing! You’re seriously doing only the bare minimum!

11: Japan Otaku Reviews25/05/27(Tue)17:44Yeahx3

Is sliding like going down a slope?
If it had happened during the World era, I would have been happy, but now it feels like a nerf, doesn’t it?

18: Japan Otaku Reviews25/05/27(Tue)17:46

>>11After the adjustment, it may return to the World era.

12: Japan Otaku Reviews25/05/27(Tue)17:44

In the end, there’s no new technique to attach to the enemy, huh?

13: Japan Otaku Reviews25/05/27(Tue)17:45

Huh? Is this it?

14: Japan Otaku Reviews25/05/27(Tue)17:46

How about adding a clutch claw after the 3-second hold?

16: Japan Otaku Reviews25/05/27(Tue)17:46

How about adjusting the returns when offsetting?

17: Japan Otaku Reviews25/05/27(Tue)17:46Yeahx2

It was written in the director’s note that the addition of counter motions and follow-ups will be in the summer.
Make sure to write a note in the patch notes!

19: Japan Otaku Reviews25/05/27(Tue)17:46

🙀🔨

20: Japan Otaku Reviews25/05/27(Tue)17:46

Overall, please make the motion value 1.5 times or more.

24: Japan Otaku Reviews25/05/27(Tue)17:48Yeahx7

>>20During Rise and Sunbreak, even with an overall increase of about 1.8 times, it was still lower in DPS, so 1.5 times is definitely not enough.

318: Japan Otaku Reviews25/05/27(Tue)18:31

>>24“Well, overall, Sunbreak hasn’t improved.”
Only Tame 2 and Tame 3.

21: Japan Otaku Reviews25/05/27(Tue)17:47

The offset addition and motion changes during the offset will be next time.

22: Japan Otaku Reviews25/05/27(Tue)17:47Yeahx1

What is the return after offsetting? I thought it was a bug or just clearly insufficient adjustments, but is that actually the final version?
If that’s considered complete, it means the development capability is inherently low; is that okay?

26: Japan Otaku Reviews25/05/27(Tue)17:49

Huh… is this going to take three months? Seriously?

27: Japan Otaku Reviews25/05/27(Tue)17:49

Now I have gone from the weakest to the weakest.

38: Japan Otaku Reviews25/05/27(Tue)17:52

>>27I want to believe that I’ve become stronger than with dual swords.

28: Japan Otaku Reviews25/05/27(Tue)17:49

This makes Hammer-kun smile too.

29: Japan Otaku Reviews25/05/27(Tue)17:49

It’s hard to say anything since it seems like there’s no expectation for adjustments and I don’t know the specific numbers.
That’s really the bare minimum.
Well, there’s nothing about offsetting, so it doesn’t even meet the minimum.

30: Japan Otaku Reviews25/05/27(Tue)17:50

The management during the time when the lance was adjusted was shining more.

36: Japan Otaku Reviews25/05/27(Tue)17:51

>>30I forgot… the word “adjustment”…

40: Japan Otaku Reviews25/05/27(Tue)17:52

>>36We have no choice but to be satisfied with this adjustment.

32: Japan Otaku Reviews25/05/27(Tue)17:50Yeahx4

It might be okay to roughly triple the firepower, but it’s probably still weak.

34: Japan Otaku Reviews25/05/27(Tue)17:51

The discussion about offsets is for the summer, so they will probably do it gradually.

37: Japan Otaku Reviews25/05/27(Tue)17:52

It was above.
In other words, it’s faster to check the official site.

39: Japan Otaku Reviews25/05/27(Tue)17:52Yeahx28

>>33No, do it now.

41: Japan Otaku Reviews25/05/27(Tue)17:53

The question is which action will have the offset added to it.

42: Japan Otaku Reviews25/05/27(Tue)17:53

What are you laughing about?

45: Japan Otaku Reviews25/05/27(Tue)17:55

I’m just waiting for the hammer and laughing my ass off.

47: Japan Otaku Reviews25/05/27(Tue)17:55Yeahx16

I just feel like this should have been taken care of before the release.

48: Japan Otaku Reviews25/05/27(Tue)17:56Yeahx15

We will adjust the performance of the support hunter Olivia in accordance with the enhancement of the player’s hammer.Stop nerfing Olivia!

49: Japan Otaku Reviews25/05/27(Tue)17:56

Is it the era of Sakahan?

50: Japan Otaku Reviews25/05/27(Tue)17:57Yeahx6

You’re smiling, but it’s not that strong.

55: Japan Otaku Reviews25/05/27(Tue)17:58

>>50It’s Schrödinger’s hammer, so let me have some fun until the update.

60: Japan Otaku Reviews25/05/27(Tue)17:59

>>50Overall, the power of the techniques might be increasing ridiculously!

63: Japan Otaku Reviews25/05/27(Tue)18:00Yeahx1

>>50Look closely.
It seems like I want to die.
You’re making a face like that.

66: Japan Otaku Reviews25/05/27(Tue)18:00Yeahx13

>>63Even if I hit you, you’re too weak for it to have any effect.

148: Japan Otaku Reviews25/05/27(Tue)18:14Yeahx5

>>66I want to die.

64: Japan Otaku Reviews25/05/27(Tue)18:00

>>50There’s even a nerf due to the increased frequency of sliding.

69: Japan Otaku Reviews25/05/27(Tue)18:01Yeahx5

>>50It’s not right to assert that you haven’t gotten stronger without opening the lid and checking.
If the power of all techniques is increased by making all motion values 100 times higher, anyone would have no choice but to say that the hammer is the strongest!

51: Japan Otaku Reviews25/05/27(Tue)17:58

On the contrary, Lance is way too fired up considering the time he has to adjust.

52: Japan Otaku Reviews25/05/27(Tue)17:58

Is this the time to be laughing at this level?

53: Japan Otaku Reviews25/05/27(Tue)17:58

Twin swords…

54: Japan Otaku Reviews25/05/27(Tue)17:58

I wanted them to fix this much at the time of release and tweak the pursuit and counter by the end of May.

56: Japan Otaku Reviews25/05/27(Tue)17:59

This is a nerf.

57: Japan Otaku Reviews25/05/27(Tue)17:59

If the motion value and attribute value are ridiculously boosted and you can deal damage without having to hit many times, then I guess it’s okay…

58: Japan Otaku Reviews25/05/27(Tue)17:59

The management will finish that hammer after the OB.
It’s understandable that this adjustment is subtle.

59: Japan Otaku Reviews25/05/27(Tue)17:59

I understand that you want to say it doesn’t have to be a Bind Cube anymore!

61: Japan Otaku Reviews25/05/27(Tue)18:00

Hammer! That’s too weak! Reflect on yourself!

62: Japan Otaku Reviews25/05/27(Tue)18:00Yeahx7

Do not sell unfinished products.

81: Japan Otaku Reviews25/05/27(Tue)18:04

>>62The sword was unbelievably weak; was 4 or 4G an unfinished product…?

86: Japan Otaku Reviews25/05/27(Tue)18:06

>>81Well, it was a rough game to the point where it seemed like you’d get hurt just holding it.

65: Japan Otaku Reviews25/05/27(Tue)18:00

A smile is originally

67: Japan Otaku Reviews25/05/27(Tue)18:00

Aren’t weapon layers coming out?!

68: Japan Otaku Reviews25/05/27(Tue)18:01

It seems that the hammer wants to crawl on the ground.

70: Japan Otaku Reviews25/05/27(Tue)18:01

Would it have been better to just fix the bugs?

71: Japan Otaku Reviews25/05/27(Tue)18:01

Aren’t you angry, Hammer-kun?
It’s just in your head, isn’t it?

72: Japan Otaku Reviews25/05/27(Tue)18:01

I didn’t pay much attention to it before, so this is the first time I’m hearing about it.
Is the item shortcut thing just that the hammer had a special specification?

73: Japan Otaku Reviews25/05/27(Tue)18:02Yeahx2

“We will adjust to greatly enhance the power of ‘layering’.”At the part with the flute, the expression is grand, and since it’s not used for the hammer, I don’t think it’s likely to be significantly increased.

74: Japan Otaku Reviews25/05/27(Tue)18:02Yeahx8

In general, with the adjustments to increase firepower, what do you see that makes you say, “It hasn’t gotten stronger”?
If you’re saying it’s still not enough, then…

75: Japan Otaku Reviews25/05/27(Tue)18:03

Why did you revert to the motion values from the Rise era, which were too weak and led to an influx of complaints?
As expected, it’s too weak, so I’m reinforcing it again.
Is the development team made up of only idiots like Yuuki-kun from xx Hunter?

76: Japan Otaku Reviews25/05/27(Tue)18:03

Isn’t there more adjustment options for the crossbow than for the hammer?

84: Japan Otaku Reviews25/05/27(Tue)18:05Yeahx1

>>76Not only is there a buff, but for some reason there’s also a nerf, and since it’s written twice for both light and heavy with almost the same items, it’s super long for the hammer.

87: Japan Otaku Reviews25/05/27(Tue)18:06

>>76About one-third of this is adjusting the shotgun…

170: Japan Otaku Reviews25/05/27(Tue)18:16

>>76We will do the real adjustments in the summer.
First, let’s start with the nerf.

179: Japan Otaku Reviews25/05/27(Tue)18:17

>>170Well… yeah… well…
Huh?

77: Japan Otaku Reviews25/05/27(Tue)18:03Yeahx2

I don’t need a full effort.

78: Japan Otaku Reviews25/05/27(Tue)18:03

Thanks to Akuma, you can perform a Rising Dragon on a high head even with a hammer, and you can also counter with an impact, so what’s there to be dissatisfied about?

79: Japan Otaku Reviews25/05/27(Tue)18:03

Honestly, I was surprised because I only thought about dealing damage.

92: Japan Otaku Reviews25/05/27(Tue)18:07Yeahx1

>>79Isn’t there a theory that it would have been better if they just had damage instead of saying they made it easier to slide?
The judgment correction is also the most strange, with the mochi pounding being untouched.

80: Japan Otaku Reviews25/05/27(Tue)18:04Yeahx4

Aren’t you unable to leave positive topics alone, always wanting to turn them negative?

88: Japan Otaku Reviews25/05/27(Tue)18:07Yeahx13

>>80There’s no helping it; it’s better to get close to development and express negative opinions to push for adjustments that make the game easier to play, as Lance has proven.

82: Japan Otaku Reviews25/05/27(Tue)18:04

Adjust and raise it.

83: Japan Otaku Reviews25/05/27(Tue)18:05

I’ve gotten to the point where I can roll around while charging my upper.
The judgment of the upper will significantly strengthen it.
Finally, this has surpassed the great sword’s counter cut, except for the need for a ritual in advance!

91: Japan Otaku Reviews25/05/27(Tue)18:07

>>83Let me out without a ceremony!!!!!!!!!!

96: Japan Otaku Reviews25/05/27(Tue)18:07

>>83Is the power and cancel value increase not present with sustained cancel judgment and charging, but is it being properly surpassed?

85: Japan Otaku Reviews25/05/27(Tue)18:06Yeahx1

I mean, it would have been better if you just quickly increased its power with the hammer.

89: Japan Otaku Reviews25/05/27(Tue)18:07

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90: Japan Otaku Reviews25/05/27(Tue)18:07

Just having the basic text doesn’t help, so I won’t know if this is a good adjustment until I try it out.
It’s unreasonable to change the motion itself.

93: Japan Otaku Reviews25/05/27(Tue)18:07

For now, I’ll check the increase in power and then go to sleep until the second round.

94: Japan Otaku Reviews25/05/27(Tue)18:07

Seriously, is it just about raising the motion value?
If it’s just motion values, do it in a week.

95: Japan Otaku Reviews25/05/27(Tue)18:07

That gaze…

97: Japan Otaku Reviews25/05/27(Tue)18:07

Make sure to continue charging even if you evade while in the process of charging.

98: Japan Otaku Reviews25/05/27(Tue)18:08Yeahx2

Well, the motion changes seem to include additions like counterattacks and follow-ups, so we can expect a lot from the second title update.
Isn’t it better to have that for all weapon types from the beginning?

113: Japan Otaku Reviews25/05/27(Tue)18:10Yeahx2

>>98It’s said to be favored, but there are also weapons like swords that have no counterbalance, no blade clashes, and no perfect dodges!
It’s a weapon that has an atmosphere where any of them would be fitting.

125: Japan Otaku Reviews25/05/27(Tue)18:11

>>113Where is the counter?

132: Japan Otaku Reviews25/05/27(Tue)18:12

>>125With random operation delays, the difficulty has suddenly skyrocketed from this installment.

165: Japan Otaku Reviews25/05/27(Tue)18:15

>>125The sword’s counter is a unique system and not the type of counter found in other weapon types.
There are no newly implemented common systems other than the concentration mode that is practically available for all weapon types.

99: Japan Otaku Reviews25/05/27(Tue)18:08Yeahx1

It’s still a while away, but I really wanted the offset addition and the pursuit action they’re giving me.

100: Japan Otaku Reviews25/05/27(Tue)18:08

If I seriously become a perfect form, it seems I would become quite strong.

101: Japan Otaku Reviews25/05/27(Tue)18:08

If you take a counter, the monster will fly away, and the issue of not being able to focus in time remains unchanged.

104: Japan Otaku Reviews25/05/27(Tue)18:09

>>101After the offset, a divine motion will come.

111: Japan Otaku Reviews25/05/27(Tue)18:10

>>104God!?

110: Japan Otaku Reviews25/05/27(Tue)18:10Yeahx1

>>101It seems that they will do it around there in the summer.
It’s too late, who is playing this game until summer?

102: Japan Otaku Reviews25/05/27(Tue)18:09

It will be determined whether I can tolerate it based on how much the motion value increases.

103: Japan Otaku Reviews25/05/27(Tue)18:09Yeahx3

Erase the sliding.

105: Japan Otaku Reviews25/05/27(Tue)18:09Yeahx2

>>103Remove the slope, eliminate the step.

163: Japan Otaku Reviews25/05/27(Tue)18:15

>>105Eliminate the overturn from the rising kick.

106: Japan Otaku Reviews25/05/27(Tue)18:09

– We will fix the issue where some voices do not play correctly.Hello?

107: Japan Otaku Reviews25/05/27(Tue)18:09

There was something like sliding on a hammer.
I didn’t know.

108: Japan Otaku Reviews25/05/27(Tue)18:09

Shotgun pellets are expected to score critical hits at close range.
Otherwise, no matter how much you try to adjust, it’s out of the question.

109: Japan Otaku Reviews25/05/27(Tue)18:10

The pursuit is best with a clutch Asuka cultural attack.

112: Japan Otaku Reviews25/05/27(Tue)18:10

Mochitsuki (rice cake pounding) can extend your range considerably when you’re in concentration mode, so it tends to aim quite well at the violently spinning heads, and it’s not really a technique you use on a daily basis anyway.

114: Japan Otaku Reviews25/05/27(Tue)18:10

Honestly, unless the value has increased by 5 to 10 times, I’m a bit unsure?

116: Japan Otaku Reviews25/05/27(Tue)18:10

If it’s a weapon specialized in countering instead of having weak evasion and no guard…
You should be able to get a good position.

117: Japan Otaku Reviews25/05/27(Tue)18:10Yeahx2

If they said they increased the motion value by 1.1 times, I would laugh.

120: Japan Otaku Reviews25/05/27(Tue)18:11

>>117Well, even so, I think I might surpass the sword…

118: Japan Otaku Reviews25/05/27(Tue)18:10

If the stacking firepower is doubled, the hammer is about 1.5 times.
No, let’s triple the stacking and double all the hammers.

119: Japan Otaku Reviews25/05/27(Tue)18:11

The dual swords and dual axes are already laughing.

121: Japan Otaku Reviews25/05/27(Tue)18:11Yeahx4

If you’re just going to create motions for an old man in a collaboration game aimed at Showa-era old men and women who are just after the numbers, then…
I would like them to create at least one new motion for a weapon, even if it’s not a hammer…

122: Japan Otaku Reviews25/05/27(Tue)18:11

The adjustments are slow, the content is lacking, is this really Capcom’s flagship game?

123: Japan Otaku Reviews25/05/27(Tue)18:11

In reality, it is necessary to significantly increase the amount of damage, but well…

124: Japan Otaku Reviews25/05/27(Tue)18:11Yeahx2

If you can do the offset addition, I feel like you should have done it sooner…

126: Japan Otaku Reviews25/05/27(Tue)18:11

Let’s meet again in the summer.

127: Japan Otaku Reviews25/05/27(Tue)18:12Yeahx2

No, will the remaining updates be for those who can position themselves next time, dedicating their butt to Capcom?

128: Japan Otaku Reviews25/05/27(Tue)18:12

In summer, it seems like the sword, dual blades, and flute will break through.

129: Japan Otaku Reviews25/05/27(Tue)18:12Yeahx2

If you have time to create Akuma’s motion, add it to Hammer first.
What you’re doing is strange, isn’t it?
Well, I don’t think people will come back even if we do it.

135: Japan Otaku Reviews25/05/27(Tue)18:13Yeahx2

>>129It’s more the case that Akuma is getting more attention than Hammer.

130: Japan Otaku Reviews25/05/27(Tue)18:12Yeahx2

The moment the subject becomes Capcom, it strays too far off course.

131: Japan Otaku Reviews25/05/27(Tue)18:12Yeahx9

Anyone complaining about this adjustment would probably faint and foam at the mouth if they bought Guilty, Tekken, or Fatal Fury.

141: Japan Otaku Reviews25/05/27(Tue)18:13Yeahx3

>>131Don’t think of PvP and PvE adjustments as the same thing!

145: Japan Otaku Reviews25/05/27(Tue)18:14

>>131It ended up being a game that stands side by side with those guys, Monster Hunter.
I don’t like it.

147: Japan Otaku Reviews25/05/27(Tue)18:14Yeahx12

>>131That’s why it’s not being bought, and the sales are low.

134: Japan Otaku Reviews25/05/27(Tue)18:12

Which part is the upper stance?

138: Japan Otaku Reviews25/05/27(Tue)18:13Yeahx3

>>134I’m surprised to see someone using a hammer without knowing the upper stance.
Are you someone who won’t offset?

159: Japan Otaku Reviews25/05/27(Tue)18:15

>>138I only had vertical 3 and home runs on my mind.
Speaking of which, it was an upper…

161: Japan Otaku Reviews25/05/27(Tue)18:15Yeahx5

>>138It won’t be a small number, but…

172: Japan Otaku Reviews25/05/27(Tue)18:16Yeahx1

>>161I hate to say it, but if you don’t effectively use home runs and offsets, you’ll be completely weak even if you’re using a hammer.

136: Japan Otaku Reviews25/05/27(Tue)18:13

The motion value of 86 for home runs is too weak and it’s amusing, so I want it to be kept as it is.

137: Japan Otaku Reviews25/05/27(Tue)18:13Yeahx1

Wyles’ katana is weak or are you just out of touch?

146: Japan Otaku Reviews25/05/27(Tue)18:14Yeahx1

>>137It feels neither weak nor strong.
It probably won’t have any notable strengths or adjustments, so once it becomes complete, it’ll likely lose to the hammer.

164: Japan Otaku Reviews25/05/27(Tue)18:15Yeahx6

>>146Even if the hammer’s motion value is doubled, it’s impossible because it would still lose to the sword in DPS.

176: Japan Otaku Reviews25/05/27(Tue)18:16Yeahx2

>>164Back in the OBT days, maybe, but the current sword doesn’t deal that much damage.

139: Japan Otaku Reviews25/05/27(Tue)18:13

When is Capcom’s summer? It can’t be winter…

142: Japan Otaku Reviews25/05/27(Tue)18:14

>>139Probably until early October…

144: Japan Otaku Reviews25/05/27(Tue)18:14

The crossbow seems long, but in short, it only says that this weapon is dead.

149: Japan Otaku Reviews25/05/27(Tue)18:14

Can you do something about the reach of that stupid technique called Shinten?

150: Japan Otaku Reviews25/05/27(Tue)18:14Yeahx7

It’s not just this time!
Do it all in one go this time.

481: Japan Otaku Reviews25/05/27(Tue)18:50

>>150I was making Akuma instead of a hammer for a month…

151: Japan Otaku Reviews25/05/27(Tue)18:14

Just start over and adjust everything.

152: Japan Otaku Reviews25/05/27(Tue)18:15

When fishing, adjust the position of the secretariat or editor.
Oh… is it finally going away?

153: Japan Otaku Reviews25/05/27(Tue)18:15

I’m glad I didn’t become a liar for saying that absolutely no proper adjustments would come.
That’s not good!

160: Japan Otaku Reviews25/05/27(Tue)18:15Yeahx7

>>153You seem to like games like Arc.

174: Japan Otaku Reviews25/05/27(Tue)18:16

>>160Whoa whoa whoa whoa, it’s the 10!

180: Japan Otaku Reviews25/05/27(Tue)18:17Yeahx7

>>160Is that true for Ark’s games too?It’s worse.
Right now, the balance is completely broken, and it’s a complete mess without any adjustments, so all the pros are quitting.

189: Japan Otaku Reviews25/05/27(Tue)18:17Yeahx6

>>180Even Poka-kun, whom I was trying to support, has been taken away by Street Fighter 6, so it didn’t work out.

154: Japan Otaku Reviews25/05/27(Tue)18:15

For now, the usage population of hammers is currently the second lowest, so if this can just produce enough firepower…

155: Japan Otaku Reviews25/05/27(Tue)18:15Yeahx2

Well, even if adjustments come, there’s nothing to hunt anyway.

156: Japan Otaku Reviews25/05/27(Tue)18:15

The AI is making adjustments.

157: Japan Otaku Reviews25/05/27(Tue)18:15

Personally, I wanted the attack speed to be increased, but considering the adjustments for summer, it feels like I’m getting most of what I wanted, Hammer.

162: Japan Otaku Reviews25/05/27(Tue)18:15

>>157I think there will be another round of inflation during the summer adjustments, so it will not be enough.

158: Japan Otaku Reviews25/05/27(Tue)18:15

Even though there’s FF, what kind of game gets as chaotic as a Thai game?

167: Japan Otaku Reviews25/05/27(Tue)18:16Yeahx8

Well, when I hear “Upper,” the first thing that comes to mind is Charge Level 2, right? Those old hammer users.

168: Japan Otaku Reviews25/05/27(Tue)18:16

Aren’t the adjustments on the light and heavy sides more focused?
It just feels like they raised the overall firepower and called it good, but aren’t the developers interested in the hammer?

190: Japan Otaku Reviews25/05/27(Tue)18:17

>>168It seems like you’re getting weaker despite your determination…

169: Japan Otaku Reviews25/05/27(Tue)18:16

At least the winners are being adjusted.

171: Japan Otaku Reviews25/05/27(Tue)18:16Yeahx1

Are you having AI do the adjustments?

207: Japan Otaku Reviews25/05/27(Tue)18:19

>>171I realize that the warmth of a person’s heart is important.

175: Japan Otaku Reviews25/05/27(Tue)18:16Yeahx1

The person from Capcom who dedicated their butt hole to Street Fighter is probably happy to play as Akuma, but…

183: Japan Otaku Reviews25/05/27(Tue)18:17Yeahx1

>>175What are you dedicating Capcom’s butthole to?

177: Japan Otaku Reviews25/05/27(Tue)18:16

Be brave.

178: Japan Otaku Reviews25/05/27(Tue)18:16

I’m thinking of starting Wilds once my hammer gets stronger, but is it better to sleep for now?

182: Japan Otaku Reviews25/05/27(Tue)18:17

>>178It’s better to rest and see how it goes this week.

185: Japan Otaku Reviews25/05/27(Tue)18:17Yeahx5

>>178It’s okay to sleep until MR and the sale come.

196: Japan Otaku Reviews25/05/27(Tue)18:18

>>178You can sleep forever.

181: Japan Otaku Reviews25/05/27(Tue)18:17

When looking at other mystery adjustments, I wonder if I can expect something from the hammer as well.

184: Japan Otaku Reviews25/05/27(Tue)18:17

I was far away, but I see you haven’t come yet…

186: Japan Otaku Reviews25/05/27(Tue)18:17

Why are they being so cautious about partially postponing it?
Is it such a hassle to offset it?

197: Japan Otaku Reviews25/05/27(Tue)18:18

>>186Rather, I wondered if it was even possible.

187: Japan Otaku Reviews25/05/27(Tue)18:17

Offset will not be disturbed.
Poor thing.

188: Japan Otaku Reviews25/05/27(Tue)18:17Yeahx2

Someone who keeps repeating the phrase “I dedicated my butt hole” because they liked it.
All the responses are using Japanese incorrectly, which is laughable.

198: Japan Otaku Reviews25/05/27(Tue)18:18

>>188It’s pointless to expect proper Japanese from Ark believers.

211: Japan Otaku Reviews25/05/27(Tue)18:19Yeahx1

>>198I don’t know if the Ark believers came from somewhere.
I want you to stop replying like your friends do…

191: Japan Otaku Reviews25/05/27(Tue)18:17Yeahx2

Isn’t it okay to just sleep until the master comes seriously?

192: Japan Otaku Reviews25/05/27(Tue)18:17Yeahx1

If the only adjustments are as written, it’s better to sleep.

193: Japan Otaku Reviews25/05/27(Tue)18:17Yeahx2

Carelessly increase the surface hits and balance it out.

194: Japan Otaku Reviews25/05/27(Tue)18:17

I was thinking of touching it after it becomes complete, but when is the next update?

200: Japan Otaku Reviews25/05/27(Tue)18:18

>>194According to the director’s note, around summer.
So let’s sleep until September.

208: Japan Otaku Reviews25/05/27(Tue)18:19

>>200It’s long.
Well, I guess I’ll try touching it even in France…

224: Japan Otaku Reviews25/05/27(Tue)18:20

>>208The lance is a good weapon.
There aren’t really many bad points at the moment.

227: Japan Otaku Reviews25/05/27(Tue)18:20

>>224I guess it becomes useless in multiplayer.

204: Japan Otaku Reviews25/05/27(Tue)18:18

>>194If I touch it after it becomes complete, it will probably be about three years later…

195: Japan Otaku Reviews25/05/27(Tue)18:18

What do you mean by the dual swords being at least weak weapons until summer?

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