
I’ve never swung a Vayne 5U before, so I have no idea what will happen.
Grim Percival is protected!
>>2Grimm might have casually gotten rid of the gamo camp.
It depends on how the floor heating will be.
>>4The par adjustment hasn’t been made.
>>10Isn’t what was introduced just one example?
>>11If what they said on the broadcast is true, they are adjusting 7 characters and only introducing some of them, so the ones not mentioned will not be touched.
Versacia seems likely to fall quite a bit, and Vein feels like it lacks sufficient reinforcement.
I won’t stop 🐘
It seems like the judgment for Vayne’s spinning has gotten a bit too big; it might be getting a little dangerous soon.
I was thinking of trying it again when Galleon comes, but Mom, is it going to drop that much!?
>>7“At least 5L Bunbunmaru is not the strongest.”
For now, I think I’ll try practicing with the Galleon and see if I can get about three hits out.
Is the adjustment summary still not out?
I’m a Nier player, but it looks like my prison sentence will continue.
Is there a reason we aren’t doing anything about Grimnir, who is doing the same thing even though we’ve made it impossible to attack Velshasia and Bear?
It seems likely.
The patch notes haven’t been released yet, so we don’t know if any adjustments have been made.
I don’t think I’ve ever used Vayne’s U in a match, come to think of it…
Isn’t it really nice that we can practice counter techniques?
Only 7 characters have been adjusted?
Is it only showing adjustments for 7 characters?
Officially abandoned, both Fastibabazaraga, which tends to express feelings about it, will be strengthened, but can the users sincerely apologize?
>>19There are parts that you can’t understand unless you see how the lariat has changed.
Characters that need to apply pressure or reset at long throwing distances will all have to deal with the option of L Screw for disruption.
>>19Do you have any thoughts other than “finally” regarding the fact that something that has often been neglected is finally receiving enhancement?
The major adjustments were made to 7 characters, and while it’s possible that other minor adjustments include underfloor heating, I wonder how that will turn out.
>>20Honestly, right now the floor heating is strong, but it can’t be denied that it feels just strong because of the floor heating. It’s kind of like Narumeara, so if it gets nerfed, it seems like it could drop back to the lowest tier again.
Well, the patch notes will probably come at 6 PM, so we’ll know soon.
Par’s hit confirmation Zairaisen is normally strong.
Even if Vayne is just introduced, her fundamentally weak points against Zoe and Uno won’t change, so she probably won’t ever reach the top tier.
Since I’m not included among the characters that have changed significantly, to be honest, it’s tough to stay motivated when Anira is being fiddled with here and there.
The atmosphere seems sad that NieR users were introduced as being reinforced.
>>28I guess the ominous feeling is fatal after all…
>>28What Nier fans want is the original Nier, so any adjustments other than that are probably just sadness.
>>30In that case, that’s fine.
It seems like it’ll be a tough version since I was using Bikara and Anira.
H Missfo achieved a full combo!?
The patch notes are here!
I really cried because nothing happened with Anira and Bikara.
The weakest edition of the Twelve Guardian Generals, forget this.
In a match against Feri, it doesn’t change that Fastiba struggles when the multi-hit projectile doesn’t come into the distance for throw and when the lariat’s distance can all be countered.
If it makes things easier for all the other close-combat characters, then I feel this can just be seen as a matter of compatibility.
There are really only the characters that were introduced…
Is there no fine-tuning other than for the 7 characters!?
I mean, if we’re going to kill F-type, does that mean the end of Grimhilde?
F-type is dead!!
F-style is dead!
Since there are no adjustments to the Anira, I can concentrate on Garou without worry.
F-type doesn’t need to exist!
>>43Because it’s a bad civilization.
F-type deletion?
The F-type disappeared, so in effect, Grim has been nerfed.
It’s tough that there was no enhancement for my character, but it seems there won’t be any nerf for Felimeetela either.
>>47It’s understandable to think that after making it stronger once, reducing its strength again is just too much, right?
Did the F-Style disappear other than Ferry and Zeta!? Seriously?
In other words, you know.
Aniira and Bikara think that this is just the right adjustment that the development team is aiming for, right?
Seriously, a character that hasn’t produced any results in the tournament is being left like this?
>>49I guess there are other characters besides such Karabikara Anira.
>>56Is there anyone other than Viira and Gran-kun…?
It feels like Jeeta-chan has fallen down.
>>63I have the impression that Zoi-chan and others haven’t been able to achieve any results at all.
>>63Eustace and so on.
I understand keeping the F-series of Ferli, but is it going to be kept with that level of performance…?
The Gry fell down, so the Felipa Edition begins.
Ever since I started using the character I’ve been playing, they’ve only received nerfs, and it’s been terrible… Will 2B not be adjusted again?
>>53The fact that normal attacks during a dash slide is an improvement, right!
The truly no-touch woman, Katarina.
Vira is being excluded from the adjustments again…
Has the era of Lowain come?
Is the F model gone?
Oh no, the guard against the U-head has disappeared.
Well, that’s reasonable… It was invincible only because unknown people would just take it.
There are simply a lot of characters, you know…
Is Versace dead?
The fact that the Bazaluga’s distant H’s paralysis has gotten shorter is impressive.
The F version of Guri is dead, but it means that the unseen middle and lower parts continue to exist as always.
It’s a bit funny that Feri’s JA while rising in the middle is explicitly safe.
>>65Without Jiji, it’s the weakest attack with a guaranteed counter, so this is understandable.
The adjustments making it so that having Gigi makes you the strongest have been this way from the beginning.
I think it doesn’t match the character concept for the ferry rising mid-tier, so I feel like it would be okay to change the motion and remove it.
If you have Gigi guard, it’s fine to chip away with 5U.
There’s no interesting adjustment text for Bazalaga!
The heavyweight battle of the Galen Bazaraga Festival is about to begin!
If the Fastiba lariat hasn’t changed or been developed, then it won’t work on people who can see it and crouch just like before.
The appeal remains constant, and the air throw can be executed well, making the favored positioning incredibly strong, while the distance that I struggled with before remains difficult for me.
I haven’t achieved any results in the tournament, but does that mean I’ve been out of touch with adjustments as one of the four kings?
Finally, Vayne has been implemented with 5U…
Well, that JL of Ferry has been that motion since the first generation, so it would be unfair to suddenly make it so you can force a low/high mix-up with the Gigi guard! I guess you can’t say that, can you?
>>72Say it.
>>72It’s Jiji’s fault for being left behind.
>>78Then remove the collision detection from that guy that’s being installed!
>>72I think the timing is just right since we’re going to erase the F-type.
Isn’t the frame with “Tame Chika Cch” written on it strange?
Originally, it’s +20 with Tame Chika Cch, right?
I wonder what this is all about.
Eustace… was on the stage of the Combo Breaker…
>>79I can’t adjust after seeing the results of Combo Breaker, and if they just look at the results and decide to weaken things, that’s really frustrating!
>>79If you say that, Bikara also took Takodotto, so they would end up having stage experience.
It was really no good with only a few adjustments.
>>83Since you mentioned that the main adjustment point is the character, I thought that other characters would have slightly adjusted as well.
Just say it’s only the adjusted characters.
I look like an idiot for waiting until 6 PM.
>>85You said you were properly adjusting the 7 characters.
>>92By the way, even though it’s just one item, there has been a change with San-chan.
What is Fastiva’s DC like…?
>>84A big boots kick that looks like it’s kicking diagonally upward.
If you guard, there will be a large knockback; if you counter, you’ll be knocked down all the way to the edge of the screen.
Has Nier reached a level where he can still fight?
I thought there wouldn’t be any Anira buffs, but I guess the fact that it has a multi-hit normal attack is a kind of buff after all?
Cagliostro occasionally used the F-type, but well, it could work out without it…
>>91Well, losing that would only be a problem for really the top tier, and to be honest, the dependency level is quite low.
What is this about the range of fasti babazaraga? Oh, is it because those two big characters have strange hitboxes, so where a regular character can connect a close B into a combo, it results in a far B that doesn’t connect?
Is the F type of Zeta that’s left the one I usually see?
Sorry… it’s fine because I’m using the galleon though.
Isn’t there something written casually about being strong in H arm gain?
I’ve never seen Zoi-chan really at the top of a tournament.
To be honest, I can’t think of any other character using the F-style that I often see in actual battles besides Griemnil.
It seems like there could be a pretty good character just for the material alone.
>>100Zeta is quite aggressive with their wake-up pressure at the edge of the screen, isn’t it?
I can’t really think of much besides Zetagrip either.
Feli’s is more of an F-type, or rather, it’s purely an unreasonable up-and-down choice.
>>100Just in case, Zeta Cagliostro too.
The former is way too difficult and risky, while the latter is in a position where it doesn’t really matter whether you do it or not.
At the Bazalaga near the C counter, I could only make it to 24F, and my knees buckled; it became a huge problem and I couldn’t do it.
>>102It’s the one who eats it that’s at fault.
There are people who can’t defend against it even with the Rising Dragon Guard, given how fast it comes out.
The U counter, which had previously caused issues with armor disappearing before the attack activation and even had counter-hit properties, has improved significantly, resolving those problems.
Players who are facing the same problem with Uno should speak up…
Is Felis really F-type?
Isn’t it originally meant to be crouching?
It’s a problem that a jump attack, which shouldn’t hit crouching, actually does.
>>105Although it tends to be lumped together because it has a similar appearance, it is strictly speaking different.
>>105It’s just a middle ascent.
>>105Feli is just a rising middle section.
When I tried to erase the F-style, the rising middle section itself disappeared, so this was made as a special case technique specifically for the rising middle section, and it was the only thing allowed.
Zeta is only allowed attacks from hopping, so F-style disappeared, right?
I at least wanted them to do something about Bikara’s JU.
Even if you’re U-guarded, you’ll recover the gauge, so there’s a significant reason to apply pressure.
The current Nier is too empty…
Zeta, didn’t the upward hopping disappear?
Attacks after a hopping guard will hit while you’re rising due to the nature of hopping, but that’s all there is to it.
I wanted to see a strong Anira just once.
>>113It doesn’t seem like even if Boss Anira is unlocked, it will reach the highest rank.
>>113When it was first enhanced, that was quite something—Anila’s greatest masterpiece.
>>113Maybe it’s because they multiply excessively when they become stronger.
The ascent of JA that was forgiven because Mr. Umbrella Rabbit risked his life.
The Galewon is too big.
Scale too
Is it only the sushi shop and Bear that were clearly revised downward?
>>120Those two are also receiving toys, so the only one who has clearly become weaker is Grimm.
>>124Well, even normal characters like Cagliostro are hit by F-style deletion, right?
>>125I’m getting adjustments for the near H counter, and I don’t really use the F-type much anyway…
Rank match is full of Festiva and Bazaraga eggs~
Anira hasn’t heard any good stories for a long time, and it’s seriously hopeless.
I hear it’s weak so I don’t want to use it myself, but it’s pitiful.
>>122When I try using it, I don’t think it’s weak or anything, but as I continue to rank up, I start to feel like “there’s nothing this character can do that others can’t,” and it becomes frustrating.
Well then, I’ll be sleeping until Wilnas is added…
I’ve been told I’m too negative about Anira, but what am I supposed to do with a character that has no winning strategy besides having big boobs and playing pachinko?
On the contrary, because DH and U Assault received strange adjustments, there’s no more hope for strengthening them.
>>126It’s great that you seem able to continue with your self-deprecation as usual.
There are no corrections at all!
Well, I understand that it’s a character whose top tier is somewhat active, so there’s no need to modify it, but it feels lonely!
I wanted the behavior during JU hits to be reverted to what it was about two updates ago!
>>127I would like the occurrence of König to be at 3F!
>>140Fool.
>>140That’s going too far!
However, I would like to get rid of the 50% cut from the body attack because the specification is too old!
Rather, absorb 10%!
>>158On the contrary, as someone being used, I think of it as a type of move that’s universally used in fighting games, so I wonder if it won’t be weakened.
But when I play Anira, I get beaten up and it really pisses me off.
There is such a huge disparity in character balancing, it’s really sad for Anira…
Fastiva’s sweep has a quicker activation, so there’s a possibility that the nostalgic far L far L sweep from the original version might make a comeback!
Muji was consistently sweeping from H-rally, so it was even more dangerous, but well.
I didn’t expect that Fastiba would get strengthened, so I’m super happy!
I wonder if the installation of Shuba after Vira transforms can be almost canceled that quickly.
Narumea and Anira have no choice but to make a living playing pachinko.
I might switch to Loain or Pa after confirming Versasia’s weakness.
There are only useless drafts in Sengetsu Pachinko and DC Pachinko…
Even if it’s said that the F type of Cagliostro is no longer usable, I think it would just end with “Oh, really…” and it’s such an inconsequential element that it could even be considered a plus as long as it stops getting beaten by Grim.
I couldn’t help but laugh at how big the shield looks, but I’m happy with the pure enhancement.
I don’t really understand how LM’s loving leg drop can be thrown even while guarding.
I wonder whether it has been that you couldn’t throw just by pressing the guard button until now, or if a technique has emerged where you can guard a jump attack and then throw.
There’s no adjustment to the food in Roain, and that’s just… well… actually, it’s really annoying.
It’s unfortunate that Anila, being a standard character that doesn’t deal much damage, can’t even achieve a surprise kill despite the lack of countermeasures spreading.
Honestly, I can’t imagine that people will come back with these adjustments, but do players who use Fastiva, Bazaraka, and Bub seem to be pleased?
As expected, it’s the male breast edition.
>>145The vein users are happy too.
>>145In the first place, people might come back with a new character, but they won’t return just because of adjustments.
There’s about a 10% chance that Lauraine’s meals are mixed with Catalina’s, so get ready for debuffs.
>>149Not just a debuff, but I’m going to die…
>>150I want that.
I just started because I bought it on sale, so I don’t really understand it well.
Are DLC characters purchasable with in-game currency, like in Street Fighter 5…?
>>152I haven’t played Street Fighter V, so I don’t know how close it is, but you can buy DLC characters with the in-game currency called “Zenny.”
However, there are very few ways to earn Rupi in the game.
>>152You can buy it, but it will take quite a bit of time to save up.
>>162Thank you.
If that’s the case, I think I’ll just use my favorite character and get used to the game for now.
>>184Using a character I like, no matter what, is the most fun.
You can think about performance after you’ve ranked up.
I think Nier players will come back a bit, right?
>>153Nier players are just worthless if they switch to other games when Nier is made into a weak character and don’t come back.
The shield enhancement for Vayne is appreciated!
Even if I tried to leave it there when there was an opening, it had a function like a shield… ?
Anira might not be able to see a little into the future unless she swaps out that small jump.
Is there anyone using a Fastiba who thinks these Pachinko adjustments are fun?
No matter what, you can’t do anything unless your regular attacks are strong.
>>156I’ve gotten stronger at foot sweeps.
After that, well, there has been a situation where a mind game occurs with opponents that I need to do something with at the distance of an L throw.
Depending on the speed of the lariat, it might function as a counterattack, so I think it’s good.
>>156If the attack is made stronger, I want the 3-gauge to be able to jump comfortably after the blackout.
I thought it was about time for Ran-chan to be a little forgiven, so it’s a bit sad that there’s no touch.
Returning just 5 liters would make it much easier to position.
I’m not excited at all because there are no techniques that I expected would get nerfed.
By the way, has the Galewon purchase bonus already been released?
>>163I appeared on a live broadcast.
>>163It’s out.
>>163I think it was a stamp and an extra pose.
The enhanced ones might come back, but that’s about it.
However, Anira feels quite troublesome when actually fighting.
I often get knocked away by U sheep or flying kicks.
>>169People say there are only DH and U sheep, but they are normally quite strong.
>>169It’s about character compatibility for all characters around there.
In ground battles, the characters you need to take seriously have to be cautious of U-sheep, and you also have to be wary of getting hit by DH if you move awkwardly.
It’s really tough for characters that have better ranged attacks than Anira, can perform bait actions with jump attacks, and can fly with not much risk.
When you are outmatched in stamina and faced with a guard, the Anira side has no choice but to chip away with sheep.
Hey… Isn’t Baba-san quietly getting ridiculously huge?
L Uniso is…
Since the writing method for F-style deletion is not clearly stated in the middle section, could it be possible that Narumea’s low-air Sengetsu is no longer hitting crouching opponents?
>>174It says that it doesn’t hit an opponent who is guarding, but was there a combo that could hit a guard opponent with a low air Sengetsu from a jump?
>>180This is specifically about jump attacks after properly guarding an attack.
I mistakenly thought I was inputting from the back.
When fast traveling to Zephyr in Metera, it showed a rather unnatural push against hit detection where it didn’t connect.
I wonder if this will hit or something.
It seems that the sushi shop is likely to fall into a lower-tier character status.
It’s not a character that has any fans from the original work, so no one will end up using it.
I was watching Gallon’s guide, and I couldn’t see the release technique, which was disappointing.
Gamera won with Anira.
>>181Isn’t that prohibited?
>>181Gamera also abandoned Anira.
There will definitely be a continuation of the same character battles in the Galleon…
>>185It’s understandable right after the character arrives…
It’s a very enjoyable time when we can learn from each other’s clumsy movements and try to imitate them.
>>185Well, it’s a special character, so it seems like it will be over in about a week.
When it gets tough, remember Beatrix, who was online as the same character until the nerf.
Could it be that Galewon is an erotic character?
>>186Did you see it now?
>>186If you don’t feel anything sexual at first glance, then you’re either impotent or gay.
I don’t understand the intricacies of the field, but there are no completely useless characters in this game.
A game where characters who were even slightly strong during their time are sentenced to life imprisonment and never return.
>>191Feri has come back, right?
>>191Isn’t Paru back?
>>191That’s because Nier.
>>191Feri… Paa-san
I have never thought that I’m weak when facing Vera, but I wonder if it’s just that I can’t produce results against higher-ranked opponents.
>>194What I’m doing ultimately leads back to standard characters, but even so, the return for paying the transformation gauge is just lacking too much, and it feels like “uuuhhh.”
Let’s just go ahead and revert to our ancestors and transform from BB using the Izayoi method.
Grand-kun, who is a free-locked male, is not enhanced.
>>197I wouldn’t say it’s in the highest position, but it has likely been enhanced.
>>197It’s just right because it’s the mid-tier.
>>197I’m being healed, but I just want one more word.
It’s a regular event to get beaten up while thinking “Wow, that combo is stylish…” as I go all out with a new character in mirror matches!