
Dragon Quest Monsters: Terry’s Wonderland – All GAME BOY Compatible GAME BOY GAME BOY COLOR
Teriwan Retro is interesting!!!
Terraroma Retro is fun!!!!
I can’t get Ilurada Retro…
>>4The fact that it hasn’t been talked about much means it’s not in demand…
I wonder why Ilulukaretro is being held back this much.
Isn’t it a bit tough that you can’t communicate in Illusory?
>>7I want it even if it means cutting off communication.
>>7I want an Iluluka Retro that can be played entirely on its own since nobody around me has it and I couldn’t do anything related to communication.
>>10Me too, me too.
Even if there is software, the difficulty of physical cables is high, isn’t it?
I want to create a new work set in a tree country like Taiju or Malta!
>>8I understand…
Betrayed by the Joker and also betrayed by Monsters 3.
The Joker is fine since it’s not numbered, but I won’t forgive 3.
Not being able to communicate means that Wonder Egg will be on hold for a lifetime again.
Could you please update it so it can communicate?
A sale for Dragon Quest Day, huh?
Is the issue with internet communication related to server maintenance?
Can smartphones communicate locally from a technical standpoint?
The design of Watabou and Warubou is just too nice.
I am Butchi King-chan!
I wonder if in Terrawan Retro, I can recruit all monsters from now on and get praised by the library lady to receive a second Wata-bou…
I want to use both Dark Dream and Watabou…
Oh, I thought it was a Square Enix sale, but it’s only for Dragon Quest.
>>20It’s Dragon Quest Day, after all…
Since it’s on sale, maybe I’ll buy the SP too.
I want to reverse-import Sanchi to 6 and trouble Terry.
What about the Terirawa remake?
I think if they were to release a numbered title for the third one, it would probably be either Kariki or Taiboku.
Pizarro
>>25I understand!
It’s fine because the original is Terry, anyway.
>>42Even though they are popular, there is a big difference between former enemy characters and former playable characters…
>>4The exposure of Kushala Daora is drastically decreasing!
You should take this feeling seriously…
Builders!
>>27The three on this side is painfully hopeless.
It seems like a story about a collapse or destruction could be visually striking and interesting.
Oh, Monsters 3 is half price… what should I do? I’ve been holding back, but…
>>29I think it’s expensive even at half price.
The result itself isn’t criticized too harshly, but there is still a sense of dissatisfaction.
I felt like it didn’t suit me during the trial version, so I skipped 3.
I know it’s impossible, but I want to communicate, so please release Terrawan and Ilulukas for Switch Online on GB.
>>33Even though Terryman Retro is out, it can’t be released online…
It’s not the smartphone version, but rather the Switch or something like that.
I wanted the smartphone version at half price as well.
I bought 3, but it feels like the DLC should have been included from the start, and I’ve run out of skill points to create anything, so I’m kind of stuck…
I played for about 100 hours in 3, but there was quite a bit of time spent on egg hunting.
It was tough because it was before the update made things better…
I wonder if the Terrawan and Iruluka that came out on PS will be ported together.
>>38That’s a bit problematic because it’s a completely different thing after clearing it… Please give me something that takes the best parts!
>>43I want the Demon King’s door…!
I love Hawk Blizzard!!!!
If you’re going to buy retro, the Switch version is better.
The mobile version lacks a feature that makes the combination results easy to see.
>>40I found out later, but this is unfair!
>>45You can instantly know the gender from the list the moment the egg hatches, so it’s convenient to reset right away and celebrate, but a drawback is that you can’t see it if you hatch immediately from breeding.
>>40It’s nice that the number of items on the floor in the dungeon and the mini-map are always displayed.
I’m too annoyed with the Metakin Marathon in 3, so I left it halfway through.
Somehow, the original Terirawan is the most fun, isn’t it?
>>46Simple is good, isn’t it…?
>>46The original, Illuruka, their remakes, Caravan Heart, and Joker 3 Pro all have different vectors of fun, but they’re all interesting.
I think DQM3 could have been good with an original story instead of being a what-if of DQ4.
>>47I have been seeking this.
>>47Personally, I don’t mind if it’s DQ4’s “if,” but that scenario content is no good.
I want the keys to the Demon Lord to drop more easily in Ilulukaretro since it doesn’t require communication.
I’ve never seen it.
Terry from King of Fighters 6 is quite an unpleasant guy, even without considering his abilities.
I feel like I’m being saved quite a bit by this game…
I wonder how Pizarro is doing.
>>49I became a mysterious mommy’s boy because I was made a silent character like the protagonist from Dragon Quest.
Just because the first generation also has Terry, it doesn’t mean it’s related to the main story.
Now that you mention it, I guess Pizarro would be fine too.
It might have been better if Pizarro, who was kidnapped by a spirit in the same context as Terry, saved Kalecki…
>>51It’s so emotional for the destroyers to save from destruction…
If anything, since the first generation was Terry, I had resistance to Iluluka at that time.
Once I played it, I stopped worrying about anything.
I’ve always been a playable child, so it would have been nice to have Karaki’s little master Pizarro.
After playing the original Ilulukia, Terry’s movements feel so slow…
The speed is quite different, isn’t it?
The Joker-style system isn’t bad, but I definitely prefer the Terrawan Illuruka style.
I am aware of being an old Earthling.
>>62I understand.
I understand.
It’s an incredibly delicious situation to face Despizarro with Pizarro as the main character.
If the title is DQM3, you would think that Kalecky and Taiboku are the setting, right?
I want to bait with meat, even if it’s a gamble.
I don’t want to get excited.
Terry is also facing the future version of himself.
If you’re going to do 3, you might as well play Iru Luca SP…
SP is somehow… dizzying…
>>70I wonder if it will be ported to CS…
I wonder if I’ll get to come to Iruuka SPC.
Even if 3 were an original story, seeing that front-haired thief original character makes me not really expect much from the story either way.
I did it three times, but I realized I was looking for the sleepy BGM and pixels from the thread image.
>>74That is something to notice with the Joker.
The story aside, I don’t have a problem with the character selection, but I thought they would use characters like Terry or Kiefer from the latest numbered entry at that time.
>>76It is indeed Kamuy Maya…
>>78There was a rumor that Treasures was originally planned to be Monsters.
>>83I think they clearly said they were going to make Monsters, not just rumors.
It turned into something like Treasures, but that was also a regrettable work… I didn’t dislike the concept, and I didn’t dislike the treasure ideas either.
>>89Mirror of Uu
I wonder if they’ll make it compatible with the Iruka SP controller… It applies to most mobile Dragon Quest games.
The Joker series isn’t bad, but ultimately, the main story ended up with an unreasonably high difficulty, so I want to evaluate DQM3 for resetting that.
>>80I don’t think it’s as bad as people say, except for the fact that the crazy story and leveling up are quite tedious. Can’t we increase the number of monsters a little more?
>>91Isn’t leveling up and the number of monsters in Monsters fatal?
>>97Leveling up is easier than in Joker 1 or the original.
What do you mean! Are you saying that the story of Pizarro, who became the master of the Karaki, fighting Rosalind, who became the master of another country, was good!?
>>81A selectable protagonist like in Dragon Quest Monsters: Joker would be good too.
>>81I want you to arrange monja around the throne and give advice every time saying, “You know, P-bou…”
I just realized that I haven’t played Caravan Heart.
That’s not available outside of Advance, right?
I really just want + and the Book of Demons back.
I won’t get strong at all unless I see the higher rank combinations.
I was lured into buying a thread image, but it only has about 70 megabytes of capacity…
That’s why! I want to play an RPG that focuses on monsters and masters!
I don’t want to play a multiplayer Dragon Quest game!!!
In today’s times, it may just be the ramblings of an old fool, but I’ve been thinking about it for a long time.
>>88I don’t think it feels like it’s primarily about interpersonal interactions, though…
I was about to get angry at the MP consumption in Joker 2, considering PvP.
>>88Is the current Dragon Quest really that focused on PvP…?
>>88Although it’s convenient, there is a slight sense of sadness that the management of combat skills and movement skills, which were elements of gameplay, has been omitted over the series, despite being part of Pokémon.
It’s sad that there’s no online multiplayer.
It wasn’t anything that interesting, though.
Caravan Heart is quite interesting, although there are various concerns if you’re expecting it to follow the previous route.
>>92The transformation system was pretty good, and I also liked the feeling of traveling.
There are many points of concern, such as the fact that the people are almost fixed until the clear, and afterward, they can do whatever they want.
No matter how much care is taken, the feeling is correct because DQM’s PvP has never been popular since the time of Terraworld.
I feel there are many skills that are conscious of interpersonal relationships.
I think Treasures wasn’t bad.
I was healed by the game mechanics and world setting adjusted for younger age groups.
It’s nice that the volume is a bit less.
>>99I actually don’t think it’s bad, but I do feel that the UI and the presentation when digging for treasures are a bit unkind.
It’s great, isn’t it? A caravan that sets out on an adventure with high spirits and ends up nearly starving to death.
I like that the fusion system in DQM3 has evolved from the Joker series while also feeling like it has come back.
>>103Although I felt a sense of inevitability about the rank combination, I honestly disliked it, so I really want to evaluate this positively.
Leveling up to level 3 isn’t too burdensome if you’re playing normally.
Training for interpersonal skills is important.
I kind of like that there are individual differences in size 3.
Personally, I don’t really like rank fusion.
It’s nice that you can get stronger even with a random mix, but…
I don’t think Caravan Heart is as terrible as people say.
I have an impression that it’s being lowered more than necessary.
>>109Personally, I really like it, but I think the criticisms being raised are valid opinions.
Seeing various opinions, I think Terrawan 3D did well.
There is also meat for those who don’t want to use scouts.
It’s definitely the grizzly.
At that time, I didn’t know it was strong.
In the current play of Terrawan Retro, leveling up in the demon lord types feels like a painful grind, but since it’s like a bonus after clearing the game, it’s relatively forgivable.
>>113It’s tedious to go through a door that only spawns slimes.
>>116Saving in front of the travel door, using Remilama, and then if it’s a 16-screen map, using the travel bookmark to go to the next floor is such a hassle to find the old man, right…?
I’ve always thought that size isn’t needed.
A system that reduces freedom is really unnecessary.
>>114I actually love Super G.
Are you lowering the freedom?
Size Adjustment Ignoring Attack
I still don’t like the Joker series skill system.
I want to customize freely.
I loved the mysterious key world generation system.
>>119It’s a pity that the new features in Illyruka 3D, like the added monsters and improved systems, were missing.
The original has several repetitive patterns, but completing missions in a 3D world where existing maps are blocked by rocks for no reason was a bit painful.
Resource management is being gradually removed from modern games.
I was most excited imagining what kind of world it would be from the name after getting a travel door or a new key.
The reason the number of humans gets tight is because we’re forming a four-person team with the same job in Caravan Heart…
>>122There are too few slots for humans in the caravan… It’s a bit bad that after clearing the game, you end up with only unfamiliar children, especially since the main scenario characters are hard to use.
>>126Maturation restrictions are nice, right?
Personally, with the GB special skill system, you end up teaching the same skills over and over, which ultimately turns it into a bomb game, so I like the Joker’s skill system because it encourages using various skills.
The transformation of Caravan Heart lacks excitement in collecting due to the limited number of monsters and types of monsters available.
I think the issue is more about the difficulty and hassle of maintaining food rather than whether spells like Baikilt or Rukani are strong.
Understood, please give me the PS version.
I can turn into a monster human as a reincarnation master, but making space for that reincarnation master is tough too.
It’s not that remakes are bad, but I just end up playing the old ones.
I recently restarted Caravan Heart, but I really hated that when trying to build a strong caravan, it ended up being full of annoying kids.
Due to the convenience of reusing motions, the number of recorded monsters has decreased, and it’s tragic that there are mostly color variations, but I hope the monster ride system from DQMJ3J3P makes a comeback.
I really liked the feeling of traveling with different companions, which was different from just walking together.
I have a feeling that I wanted to play Monsters as a young kid.
The mysterious dungeon was interesting too.
Just having a lot of monsters doesn’t necessarily mean it’s good.
>>136No, the more the better.
Dragon Quest Monsters: Joker 3 Professional is a masterpiece, but the fact that it’s on mobile is a major drawback.
It’s a remake when it’s called a remake, but it’s a bit of a troublesome remake…
>>138It’s nice to add scenarios after clearing it, but I wished they would have kept some of the original scenarios.
I quite like the new monsters in Caravan Heart, but since the number of monsters has decreased, I don’t want those creepy slime-like creatures; I want to see more monsters from the series!
The smartphone port of Dragon Quest supports the pad.
I want monsters to be monsters, so I’m not very good with humanoid demons.
>>142Murder machine!
Shaman!
Charge!
Execution!
You four…
>>142The neck cutter can be seen as a monster, but I have a strange line where I can only see the old witch as the old witch.
>>148Having expressions makes it feel more human, doesn’t it?
The key world was amazing.
It’s random, yet there are towns and dungeons.
Since it’s Dragon Quest Day, I wonder if something will be announced?
>>145There will probably be further updates on 1 and 2.
Will there be around a 12% progress?
Next year seems like something will happen.
I understand that evolving into 3D is the correct advancement for games, but I really like the image of the Demon King sneaking up behind the children in a top-down view! Please understand! I’ve been thinking this way ever since Joker.
I like big and cool ones like Surtur too.
>>149It might be tough to have something too massive, but looking at DQ10, walking alongside characters in 3D is definitely possible, so I hope it makes a comeback.
>>149I wonder if they could mistakenly release an HD-2D version of Monsters…
I wonder if shamans are really people.
>>151There are various settings in Dragon Quest, but there have been times when it was human too.
I wish I could play Illusion of L’Arc SP on the Switch…
>>153For a moment I was like, “Huh?” but I see it was released on 3DS, not Switch, and that was over ten years ago…
>>171That is a smartphone game where Ilulukali Remake adds monsters and other features to Ilulukali SP.
What happened on Dragon Quest Day last year… was it the announcement of the release date for Dragon Quest III?
I really love that the concept of size gives a clear sense of fighting something really dangerous when battling bosses in the 3-frame and 4-frame sizes, with boss BGM and the unique cut-ins of giant monsters.
I thought the stage would be around Karekia for number 3.
I wonder if they could release another easy one on lines 1 and 2.
The food system has a solid meaning, but I can understand why it is not well received.
The human type that has eyes like Bibimbap or Tsugeteki Hei is scary.
I wanted 3 to be released not as a solid side story to 4, but more like Terrawan, where it appears to have almost no connection to the main story, only showing a slight connection towards the end.
I’m a guy who has completed Caravan Heart around four times.
After playing Caravan Heart, I played Malta, but I got completely deflated when I lost my monsters during the fusion process.
I’ve been really into Dragon Quest lately, so I thought about buying Illusion of Time SP, but my smartphone barely meets the specs…
I was disappointed that 3 wasn’t related to the spirit Taiiju.
Then what is Agepipi…?
>>165It’s like a Mario star in a movie that, despite the prior push, has nothing to do with the content at all.
There’s someone who has a soft, fluffy gal spirit named Sandy as their fetish.
Ugh… I can’t remember my name… What the hell was I…
>>167Toshiaki
>>168Suuuuuu…… (Fading shadow)
It wasn’t a problem at all even without Agepipi…
I didn’t have many complaints until I cleared the 3DS version, but seriously, why did they remove the Demon Lord’s door?
I’m sure people would have been happy just to recreate the final boss doors and boss scenes from after 7!
>>172What a waste.
It’s a game that can finally be done with a high degree of fidelity.
It’s not just the spirit of the tablet from Remake 7, but there’s also a tendency for the handling of navigator-like spirits to be really careless.
The 3DS has various incomplete versions like local or shop pickup…
>>174It felt a bit annoying, as if they were aiming for a second success like they did with DQ9 during the time of the DS and 3DS releases.
It seems that the Nijigoron was distributed during the time I was away from 3DS’s Ilulukana, and I was like, damn it! later.
I love the BGM from a place like the snowy country in Dragon Quest Monsters: Joker 2.
Since Grace Castle was included in the internal data, we were also planning to include the door to Dark Dream.
There was also a Mac-exclusive monster in Monsters 3!
>>182By the way, the official said that they would distribute it someday.
Did you distribute it?
>>186It seems that it has been distributed just in case.
SP is somehow different.
I don’t need the size.
There should be a size.
I think it is rather a valuable advantage.
I like Slider Crobo.
>>185It’s nice, isn’t it… I like quite a few of those weird slimes.
I think it’s great that Terriwan is also distributing the retro version for those who really don’t want new elements.
>>187Please, Illuluka!