
I wonder why everyone can do this so easily…
Increase fire resistance to the max.
It’s just getting used to it.
People who are not good at it don’t play alone.
It’s good with the nu equipment.
If it’s a bug stick, it’s easy, Yoshiaki.
Handling the insect stick isn’t easy to begin with, huh?… Ah!
Is your equipment fully upgraded? Did you eat? Did you drink the hardening potion G?
If you can’t defeat it even with a weapon that can’t guard and a fire resistance of 20 or higher, then you can complain.
There is no need to hunt Zoshia to hunt Zoshia.
What is needed has already been written: fire resistance…
The reason everyone is able to do it is just because of the accumulation of the series; originally, this game is really difficult, so don’t worry.
If you put three Gs and one strong on Lance and poke around, you’ll die.
Try not to trust videos that claim “the ultimate equipment that breaks everything!”
If you’re fighting while guarding with a gun lance, there are no elements that would result in being hit.
If you’re using a weapon without a guard, you must definitely build up your evasion distance.
If you increase fire resistance, you generally won’t die.
But I occasionally die from a rush attack.
It’s not about firepower; it’s about durability.
It’s fine to think of it as securing the protection of spirits and fire resistance first, and then, if you have the spare resources, focusing on firepower.
It’s probably not the case that it will take 50 minutes due to insufficient power.
Equip the gunlance with the G skill.
If I dance under the legs, I can win.
Let’s watch a video.
If you keep getting burned every time you stack firepower skills poorly, it’s far quicker to just make it immune to fire.
It seems like you are having the best time in a way.
Crafting equipment using the power of the nameless.
Are you properly using the attribute slinger?
Rather than hitting clumsily, Crystalline Explosion-san works better.
I was surprised that using the lance was so easy; it feels like a completely different game.
Since meeting Zoshiaki, my perception of counterattack and unwavering evaluation has been rising infinitely.
This applies to any monster.
First, try not to die.
It’s perfectly fine if there’s not a single thing related to skills or damage.
If the other person dies before I do, I win.
Boost fire and lightning resistance.
It would be nice to have fast eating and healing as well.
Run away from the Garoblest’s tail!
That’s all.
It seems that one more attack is possible, but it cannot be attacked again.
Without guard, a weapon will quickly die from a direct downward breath followed by a follow-up breath.
The attack of the judgment continues too much!
What kind of aid is this? Just pretend to fight and keep running away.
I went with Rhea’s equipment, but I couldn’t prevent the big fire attack (instant death) and took huge damage from lightning, so there was nothing good about it at all.
“Doing it without the insect glaive is frustrating because of the direct breath!”
At this rate, I will become a Zamir Beetle.
Playing the flute from afar.
Just remember the opponent’s motions.
“Include all avoidance and fast eating as well.”
Using the Alshberld armor to customize recovery and boost fire resistance!
This will be caught up in a big move.
Are you concerned about fire resistance? Do you have survival skills equipped? Do you understand the gimmicks like crystals and falling rocks? Do you understand the tactics for each weapon?
It’s troublesome if you get hit…
To be honest, every time a new game comes out, the difficulty keeps getting lower.
It’s great that you’re calling it Zo-Shia properly.
It’s easier to escape if you add avoidance distance.
If it’s as short as IB’s Mira, it would be one thing, but since we have 50 minutes, we can afford to raise our caution level one notch.
If it’s not that you absolutely can’t win just because you can’t win consistently, then even if you hold back a little, there should still be enough time.
Blowing through the bear flute and equipping the octopus will stabilize breaking through the sound barrier!
Dragon attribute attacks are great, aren’t they?
Okay, let’s do a lot of rounds with the 4-piece Gore set!
I think this installment is the easiest in the series.
Did we ever have such a base attack power and skills at a higher level until now?
Just by not moving to a different area, it’s a god monster, you know, Shia-aki.
I finished making the Zocia equipment, but I still don’t understand the crystal gimmick.
I’m running away to the edge of the field.
The first big move is to break one with the slinger.
From the second time onwards, just go behind.
It’s easy when you realize that.
If you’re stacking firepower skills and still dying, it doesn’t mean anything, so focus on survival skills.
You can generally accumulate about the distance for fast eating, quick delivery, and evasion by using slots and charms.
Well, from the perspective of a hunter who’s been playing this game for 20 years, it’s obviously easy.
The octopus gear works quite well.
Because I have fire resistance and can eat quickly.
Whether it’s good or bad, playing alone and clearing each level one by one is the best way to improve, but multiplayer is much easier.
“Bring out the material for the icon? I can’t read the kanji, come on!”
A difficulty that gives a sense of determination not to let new opportunities slip away.
Crystals, you know… it’s good to break them…
It breaks and takes damage.
But if you don’t have the luxury to look around, you can’t use it…
Even in the hands of the veteran king, many corpses will probably still roll around.
Zoshiaki is unusually tough compared to others.
If you’re tired, it’s also okay to go back to camp and take a break.
Even at a distance of 3 from the fire vomit, it still grazes you.
I need to remember the signs and improve my evacuation speed or evasive performance.
Crystal explosions can sometimes involve allies in multiplayer, so be careful except during big moves.
It’s good to stack both fire resistance and the protection of the Dragon City.
By the way, neither the paralysis trap nor the pitfall trap will work!
If the weapon is fully upgraded, I don’t think there will be a time-up unless it’s something really strange, so prioritizing not dying is the best approach.
The more the Zoshia gear is complete, the easier it becomes.
The red sunglasses from the current festival equipment have resistance to elemental damage, which is really handy.
Rock dropping at the final stage!
…Ah, missed.
You don’t need to push yourself to break the company.
Anyway, please survive.
“Half of the hunters die while they are still rookies.”
“Isn’t it half yet?”
“I guess it’s about dying after becoming a veteran.”
Thanks to the delay and attack range, dodging is difficult, but using guard makes it really easy.
When I get a bad hit, I immediately use the optimal recovery shot.
The item slider is always adjusted to the Modori ball, you know.
The most dangerous time is when it breathes fire, so if its head gets bald, let’s drop the ones hanging above.
Please ask Rosso to recover.
By the way, is there an update today?
The gunner using the sword is really useful in this game, isn’t it?
Use Galahot, Galahot.
To be honest, Gore and Alped are tougher.
It’s not a time attack, so as long as you win, it’s fine.
Let’s use our mind’s eye and strike the tail and hind legs.
I’m hunting without really understanding the conditions under which dragon milk leaks occur when destroying the wounds of Zoshia and Kogryu, and what effects it has…
Gore and Mitsune simply have numbers that are too big.
Rock dropping can be dangerous if you’re not used to it, as it can cause you to look away, and if the draw is bad, you might end up taking a position that barely hits or goes all the way to the back.
In the wild, it really makes you realize that there’s no way to know about using the sword and sling.
Before going bald, the tail chopping value doesn’t accumulate, you know.
It’s really strange that Zosia breathes fire so much, but its armor has a fire resistance of minus.
I think it was just that up until then it was too easy, and the strength is about that of a typical final boss.
It might take some time, so if you lose focus, don’t push yourself too hard.
If I’m hitting with my back leg a lot, I really want to have “mind’s eye.”
Breath is scary.
It’s a mystery why the Eye of the Heart is the least recommended when everyone is just casually going “ah-uh.”
If I keep performing recovery, will the support hunter take down the enemies for me?
Monster Hunter has relied heavily on users for a long time and skips various explanations, so it’s not very friendly to newcomers.
I rely on external sites and posted videos for everything like maneuvers and combos.
The tickets that can be obtained from bounties and daily login bonuses are
With the series skills of the equipment from tickets received through bounties and login bonuses, they will drop from all quests.
By the way, meal tickets and Tarcoro tickets will also drop from all quests.
It’s better to make it early.
It’s been said many times, but most of the time, dying is just gore.
I won’t change clothes.
Wiles’ web explanations are quite extensive, aren’t they?
Which lance is the strongest?
My intuition says that Gravimos is strong.
Since it’s big, stacking Evade Distance Level 3 makes it comfortable because it can avoid being hit even when dodging within the attack range.
Newcomers and returning players after a long time aren’t being treated very kindly, that’s for sure!
I used to use a great sword with brute force in the past, so it seems like it will take time to get used to the tackling and entangling of the current great sword…
If you only want to win with Zosia, you can use heavy weapons, equip defense with Albedo, boost fire resistance, and just stand still to take hits without worrying about dodging or perfect guard; it will take about 18 minutes, though.
It’s fine to use an old-fashioned sword-drawing style, you know.
Fire-resistant armor tends to have fewer slots or unique skills that make it difficult to use, so it’s understandable.
It’s good to boost fire attributes, and attribute absorption and vegetables are also amazing!
Weapons are fair, but armor unnecessarily creates walls with excessive defensive power.
If you’re stuck, focusing on survival rather than firepower is a common theory in Monster Hunter that has been around since the beginning.
I started using a great sword, but contrary to its appearance, isn’t it a pretty technical weapon?
It’s really difficult to remember the opponent’s motion and observe the entire action to decide whether to counter or tackle, because if you shoot at the right moment, you end up with a big opening afterwards.
But it feels good when the offset is settled.
If we fight normally, it seems like we can wrap things up in 20 to 30 minutes, which shows good stamina management.
Is attribute absorption good…? I didn’t really understand the mechanics and avoided it, but maybe I’ll give it a try.
Increasing defense with armor and even when taking hits, boosting firepower with counterattacks and grudge attacks is also strong.
Thanks to eating quickly, I can recover quickly even if I get into trouble.
At first, you might want to complain about not being able to win, but I think the balance is impressive because you’ll eventually be able to defeat them through trial and error.
Hey! Eat the melody of life!
Even if I investigate Mitsune, it still doesn’t work out.
If you stack all fire resistance 1 on the protective arm’s slot 1×3, it will be fine!
The strongest equipment introduced in the video (laughs) is being pushed to the limit even with its expandability.
There are few available slots.
Those guys are worthless.
Worship faster eating, healing, evasion distance, earplugs, and resistance even more.
Back in the days of 2nd G and the golden Artis with unsheathed sword, it’s been a while since then in Monster Hunter… The current greatsword is quite technical…
Monster Hunter has an overwhelming number of users, and since information exchange among users is active, it somehow manages to work even with insufficient explanations.
In another company’s new IP hunting game, they made this unfriendly mistake, resulting in many people unable to reach the game’s specific strategies, such as in Wild Hearts.
As long as you don’t die, you can manage somehow.
The great sword of the past was simple… but now it is different!
I really respect people who can master great swords… I’m getting used to fighting Albedo, but I can’t handle characters like Goma-chan…
The foot-level Gero Flare is really lame.
The worst of the worst.
The voices on the internet saying that Wiles seems easier compared to the past are based on the unreasonable challenges of previous works, so they should be ignored.
If you’re in trouble, it’s the defense spirit mushroom to the rescue!
Holding a one-handed sword, stacking fire resistance, accumulating the protection of the spirits, and calling for aid will make it easy.
I watch videos to learn the theory by using various weapons, but they usually say that this time’s ◯◯ is a masterpiece with most weapons.
Could it be that Wiles’s proof is highly refined?
To be a gunner, even the initial settings for the camera and such are terrible…
The nu equipment makes it hard to keep my legs together, it’s too painful.
It might even be easier to make Albedo equipment.
You can add fire resistance in an empty slot.
I want to equip anti-dragon on my Magara gear here… but that means I’ll have no freedom beyond this point and will die.
What kind of setting is it for the camera to automatically follow the monster?
I know it’s not the right approach, but Zosia finds it fun to fight with the insect stick Grasshopper Man.
Using all weapons, the insect glaive is overwhelmingly easier with Zosia.
The operation of the insect glaive itself is not easy to overlook.
If we can reduce the time spent on recovery, the time available for attacking will increase, so recovery amount, fast eating, and evasion-related and defense-related skills are all related to damage output.
Everyone is dying from their tails, right? Mitsune.
I genuinely think the flute is a masterpiece.
Aside from being slow to move, lacking defensive techniques, and having too long of openings…
I heard that this time it’s better not to break Mitsune’s head.
Well, I’m just going to cut the tail anyway.
Isn’t the tail of Mitsune hard to cut off?
Right now, since time is up and there’s almost no chance of failure, if I focus my skills on survival, I should be able to defeat them.
It takes a little time, but on the contrary, you’ll also learn the opponent’s movements.
Regarding the flying dragon and the guarding dragon, the correct answer is the bug stick Grasshopper Man.
The lack of convincingness in enemies that can and cannot engage in a blade clash makes it feel like it didn’t have enough time to be developed properly.
Why is there no tsubazeriai in Gore…?
The tail starts to writhe with HP, so be cautious and avoid getting hit too much.
The bite is really painful.
Huh?
I can do it!
Guns are incredibly strong, but they are just a step short of being a masterpiece.
It’s not just about the dominance of Garuho or the issue of artillery power; it’s a matter of action.
The subtlety on Lance’s side is really just a step away.
I think the heaviness or gunner in this game has had movements from previous games taken away and there aren’t many new actions, so I believe it’s at the lowest level ever.
The light is just a weapon that allows you to finally do what you could do before after moving in a strange way.
Recently, it’s been said that no matter what Monster Hunter they release, it’s too easy.
The staff must be happy too.
Currently, weapons with weak defenses often have low firepower as well.
I can’t say that the weapon balance is good, even if my mouth were to be torn apart.
Is Lance a masterpiece even though its TA is slow?
I carried a heavy weapon for the first time in this game to do a gravity turn, but isn’t the ammo pouch… hard to see?
While performing, if I stop, Shia’s need to vomit suddenly causes a huge accident.
The great sword has become more complicated with increased options, but it’s so high in quality that it’s fun to use.
May every weapon reach this level of perfection.
In other words, I’m really troubled if the weapon adjustments are made based on TA standards.
If weakening Hiten improves overall behavior, then I would rather welcome that.
Well, there’s no way they’ll put that much effort into it…
If you’re thinking about TA, everything other than the optimal weapon becomes useless.
It’s the most troubling when people say, “It’s okay if it’s hard to use, because it has great firepower.”
The insect glaive has always been mentioned, but it’s only forgiven because the Flying Wyverns deal damage; if that weren’t the case, it would immediately be considered the worst ever.
Talking about it based on TA standards is probably that kind of topic, right?
The stray Zoshia is unstable, but when there’s a flute, it feels like we’ve won, haha!
It’s annoying that there are unnecessary and unused bullets.
The person who made it probably wasn’t interested in gunners…
Rather, I don’t really recommend watching videos at the beginning of TA.
Looking up the combo routes and practicing them myself is probably the easiest way to remember.
Monsters with many gimmicks can significantly change the difficulty depending on whether you know them or not, and Zoshiaki is a typical example.
Is there any meaning to the fact that many people are turned sideways after focusing with the insect glaive?
I see the TA standard fool every time, but the weapon of the one-trick pony is…
You’re just repeating it until a convenient situation comes along.
A fool blindly believing in videos.
When I watch TA, everyone is doing strange things during the first breath of Zosia.
It’s okay even if I die instantly in the wild.
Even if I’m told to get used to it, there are things that are physically impossible to get used to.
Rather than getting used to it, it becomes a matter of giving up and not adopting it.