
I still remember quite a bit from the Wii U version of this game.
Xenoblade Chronicles X
The number of quests in this game doesn’t seem to differ much from Xenoblade 1.
It’s overwhelming in terms of volume, but…
The merchant of Neppon finally brought it to an end.
Do you understand the conditions for occurrence of this kind of thing?
>>2
There are too few hints.
It’s rare to pick a fight with low-level guys around there…
I made an Ares 90.
Agathsla Cannon… what is that? Just shooting randomly makes Rushel melt…
Doesn’t it make me look like a fool for going all the way up, circling around from behind, and one-shotting Ruchel with a drill while having fun?
>>3
It’s good because there’s no loss in making both.
Defeating Teresia is tough, but even so, she’s among the easier ones when it comes to high-level Overdudes…
In this game, about 95% of the time, you can manage by just shooting the Agartha Cannon, including against the final boss.
If we don’t take proper measures against the few upper-class Overeds, we won’t be able to do anything in Ares, which is troubling.
I laughed because using the double recast super weapon melted about 90% of the gauge.
You can hear the story about “taking a break with Hippo south of Lake Ciel” in the White Tree caravan.
Just in case.
It was a couple of Nopons who acted like saints, not only forgiving me for being the cause but even thanking me.
>>10
It’s often said that the Nopon in Cross have bad personalities, but in reality, it’s just a few who stand out for the wrong reasons, and overall there are more good people among them.
>>14
Although they have a strong merchant temperament as a race,
I think the lack of sincerity in most of the Nopon doing business contributes to a negative impression.
>>14
There are a lot of naturally bad-natured people among the Nopon.
Even conversations of non-quest mobs include losers like salesmen who would get arrested if they were on Earth.
>>16
“Someone told me to do something about the malicious sales being done by the Nopon!”
When I introduced the Chairman’s attendant Nopon, it was beautifully ignored and transformed into a Kizuna Graph, and I thought, “That guy…”
I had to introduce the Nopon who is enforcing the regulations.
Since that place is designated as a segment topic, there should be something here… If you doubt it, you might notice it.
Those with segment topics are quite noticeable.
Speaking of those who are hard to notice, the juniors are usually like that too.
Xenogears
Romas and others are incredibly good Nopon.
The caravan of white trees seems to be made up of good people, perhaps because they have no commercial interests.
>>19
I was betting everything on the assumption that Grose would win.
It’s someone selling slightly suspicious clothes at a high price…
Even the black steel Nopon will take action to impose sanctions on family members who try to deceive or greedily exploit too much…
It feels like Xenokronopon has been through some intense situations.
By the way, I wonder if that hair growth potion from the nopon, which had a ridiculously long conversation even though it wasn’t a quest and had choices, had some significant branching paths…
>>22
That conversation should have been the trigger for the quest.
>>22
Around the time you finish Celica’s Bond Quest, a quest will appear on the floating island.
It’s just a conversation and taking you home.
I wanted to help reconcile the people in conflict over Zalbocca, so I assisted a scholar trying to reveal the true nature of the myth, but they faced an unimaginable truth and disappeared…
No… I didn’t mean it that way… I mean, did you Samaar people create a race to purify the star after it was completely contaminated and then just leave it behind and run away…?
>>24
After all, I was just a servant of Grous, so we were kind of the same.
Once I realized that people die depending on the choices, a good sense of tension emerged, making the side quests enjoyable.
If there is a next time, I will properly kill the piglet.
Kupi-chan at Shiraki is cute, isn’t she?
The game part is almost unchanged, so there are quite a few small bugs left.
It seems that the fatal flaw is being fixed.
It’s amazing that you don’t encounter any bugs at all when doing it normally.
It is no wonder that the late Iwata was astonished.
I only encountered a crash error once while playing until I cleared it.
It seems to be more difficult than the Wii U version, but you can still pass through walls.
I haven’t encountered situations where I get stuck like I’m enjoying climbing freely.
There was one time when I used fast travel and fell through the floor into the abyss.
You can listen to different conversations with Karl by chapter without having to kill the pig…
It seems that there are only reports of some crazy bugs related to scouting flowing in…
>>38
It came through on X, and it felt more like cheaters flooding into the scout console rather than bugs.
I’ve played for over 100 hours, but I still haven’t gotten the flight unit yet.
I encountered a progression-blocking bug in the doctor-related quest.
It was something that was also in the old version when I looked it up.
When I followed this person during scouting, they turned out to be a fierce competitor ranked 2nd in the scouting rankings.
Is there still no update after Day 1 patch?
>>44
The completely new work is probably busy too.
>>59
I want just the movie theater, but either it couldn’t be included at the time of the remaster or they had no intention of including it…
I finally arrived at Black Steel, but as expected, I’m starting to want a doll.
The firepower is sufficient in OCG, but the enemies move around so much that I end up out of range and run out of time.
It’s nice that Yesico is always around, but I feel like Teresico never comes at all.
I haven’t been able to go even once in DE yet.
>>46
I feel like there are quite a few now, unlike in the beginning…
>>48
Well, that means the timing was bad… or the timing was off…
If there is a bug fix, it might be that you can challenge Rugulbanda with a doll…
I tried to challenge Nadasion, but I defeated Nahamu before I could call.
It was terrible, one hour to get home.
>>51
Therefore, I multiplied the RP by 24 so that it lasts for a day!
>>53
You idiot!
>>53
It’s a perfect plan!
Aside from the fact that there is a limit to the number of attempts, you know~
I would like to take a closer look before making a scouting decision.
The terrain escape bug for the Lugulbanda hunt was something that could cause errors in the old version, so it wouldn’t be strange if it got fixed.
>>54
There was no impact on the save data, after all.
>>60
That doesn’t mean you shouldn’t crush it.
I don’t even know what kind of bugs it will cause.
Rather, I wonder why it wasn’t corrected.
Was it a different approach compared to last time? I don’t know the details.
>>55
It was super easy, but in the end, no corrections came.
Even though it was blocked by DE, for some reason, another wall breach was found after a few weeks.
I wonder if they want me to release a new title in December of the hardware’s launch year again.
A bug might not be a problem on its own, but you never know what might happen…
Will Xenoblade 4 be here in just a few years…?
Isn’t there also a possibility that it’s a new title in the Xenoblade series instead of Xenoblade 4?
>>66
Blade… Shield… Gun… Xeno Cannon…!
ZenoGraphia
Xeno Armor
Zenonopopon
If I try to create another game, will the final title of that game end up being Xenoblade?
I defeated the end of Telecia, but if you raise your ether resistance to 100, it surprisingly works out fine.
Other devices are needed too, but I can just throw in a versatile one.
It’s crazy that Monolith keeps releasing new titles at a pace of one every one to two years, including DLC and DE…
What was it again? I think there are about two strong ones added in DE.
In Xenoblade 3, we were playing with six people, so a new title like Super Weapon Xeno 6-Linked Cannon would be fine too.
I think Xenoblade Chronicles 2 will continue to be a trend when the Nintendo Direct comes.
Please remake Xenoblade 2.
>>76
I wish they would release something with a bit of a UI tweak in Switch2 edition or something like that…
The bug where you get thrown into space after clearing Chapter 13 was quite a flashy bug.
After the Monolith Soft logo appears, it will show the space map.
You can fly in the air endlessly with dolls without walls or objects.
When you save and load, you arrive at Blade Home as if nothing happened.
>>77
It’s a bug that seems like it could be part of the production…
Whether it’s Xenoblade, Xenogears, or anything with “Xeno” in it, please give us some appearances of Cosmos or the Elza members in the next new release.
How do I get the treasure located above the Sumi Mira Sato water source?
Xeno red rust…
If they intertwined it with Saga in 3, I wonder if they plan to take a step further next.
I guess it will just be fan service.
If there is a Xenoblade 2 remake, please reduce the amount of work needed for strengthening a bit more.
About half is fine.
>>85
Kizuna Ring
It’s painful.
After clearing chapter 13, I encountered a bug that throws me into space…
It felt like the moment before Zanza in the first Xenoblade, so I thought it was just a regular presentation.
>>86
I understand.
I think it seems like the conversation is still going to continue.
What is that bug?
Is it something that can be reproduced…?
>>87
I don’t understand.
It might be a special action, but I’ve joined all characters and headed straight for the goal with just one spear, ignoring all the characters.
>>88
I made all the characters join and pierced all the spears, but it happened.
The only strange behavior I exhibited afterwards was probably when I threw in the Agasura…
>>98
Ah, I also got hit by the drill, and it ended in an instant around the third hit, so that might be similar.
While you’re at it with the bug fixes, could you add a second playthrough, a movie theater, and a floating continent warp?
>>89
I really want to rely on just the movie theater.
I really don’t get why there’s only none for the cross.
I was thinking it might be time for an interstellar war, but thematically, maybe a war between parallel universes would be better…
With 90 Ares, having multiple can be so overpowered that the picture is scary!
Xenoverse
Because of the Kizuna Ring, there’s a huge amount of work to do when I think about using it.
First, it might be random whether you can get it.
>>95
There are no guaranteed rare stones… Since it’s an offline game, I wanted at least that.
It looks like a bug that creates a nice-looking image…
Nanako Orihura is great, isn’t she?
>>97
“Please stay still in my memories.”
I was concerned that although there is a vast variety of materials that can be obtained from enemies, only a very small portion is actually used.
Well, I guess it’s been like this since a long time ago…
>>99
Rather, it would be troubling if there were equal demand everywhere.
If there are a lot of hard-to-hunt things, it would be hell.
By the way, if you keep skipping conversations until the second time in Void…
Is it intended to start the second match with the aircraft I was in?
I cleared chapter 13!
I also made the Ares 90!
I have gathered all 5 Trotsen XX!
I received a disk bomb for the ammunition recast!
I got one more missile for the M missile!
The only off-element left is just clearing the accumulated quests, but once that’s done, it really feels like Xenoblade Cross will be over, and I can’t bring myself to start it!
Help!
>>101
The selection hasn’t finished at all yet, has it?
>>104
I might dislike selection.
If you really hate this, it will be the end of it.
>>101
Don’t forget to collect all the treasures and fill in the enemy encyclopedia.
The shooting power of the doll in the full reflection infinite OCG has surpassed 5000.
What am I fighting against?
When I played Xenoblade 2, I was in elementary school, so I have memories of not being able to unlock many of the Affinity Rings.
I have defeated all the unique ones, just in case.
It feels like instead of adding more numbers, they might develop something new with Xen〇〇 after having done 1-3+ cross.
>>111
It really feels like it ended with 3, and if there were to be more, I think it would be either Cross 2 or a new series.
If Cross is going to end like this, I don’t really feel like I want the story to continue from here, so I think it’s fine.
I want them to do a regular new series without being related to 123.
You can’t stretch this conversation any further, right? The Trinity Processor’s “What If” box is too much, and I can clearly understand that it would be a hindrance if it were on our side.
>>114
It seems that it’s not even being talked about much.
I think it’s quite impressive how everyone has accepted Alviss being treated as a disposable antagonist.
The Trinity processor is so convenient that the only way to expand the conversation is to either make it a villain or have it hijacked and misused.
I can’t try out my spear build because the bolt spear just won’t drop~
I wonder if there might be a large update by some mistake…
I wished it would be easier to understand “what they consumed that caused their death.”
Some Overdreads can be taken down in an instant without any understanding.
Since I was defeated by that, I’ll return to the base and come up with a countermeasure… it’s tough to do it just with in-game information.
>>118
Reflection
Spike
Count Bomb
>>116
Don’t touch.
It’s fine to have costumes, but it’s probably about time for the character itself, right?
Let’s change the world.
The fact that the enemy’s arts display is very small and it’s hard to tell whether any buffs or debuffs are affecting them hasn’t improved from the original.
The weather effects are really hard to understand.
They have started picking up themes from Saga and there might be a possibility of Monolith developing something new before Xenoblade.
>>125
I think it’s just fan service because the chronological order is completely messed up, even though it’s just the same proper nouns.
There are no enemies that make you aware of things like reflexes or spikes until you clear the story, so there’s no way to learn.
If I attack, I’ll take damage, and Feliciano has a counter! I’ve packed a countermeasure device, so let’s go!
>>128
Can you tell the difference between a counter spike and a reflection?
I want KOS-MOS to appear again in the next installment, even if the title or numbering is different.
And I want you to surprise me by suddenly showing off your overclocking gear.
When Feliciano heard about the physical counter spike and challenged it while enveloped in reflective aura, the spike damage was so high that he died just from auto-attacks, which made me laugh.
The reflection is too strong.
>>133
Well, that also means the restrictions are stronger.
>>133
You can tell by looking at the top of the head of the nameless one.
Even the plain Xenoblade had confusing spikes, so there’s no way I could understand them with the even more confusing cross.
Is it okay to use the aura of the Gatling for reflection?
>>137
It is in the shield, photon saber, and javelin.
I finally understood the effect when the spikes started making a loud “bang! bang!” sound in the game.
I can still understand this combat system, but Xenoblade 2 was really bad.
If there’s a next work, I would like to see a robot that can be freely boarded and alighted.
If you’re going to use reflection yourself, I think it’s the ones with reflection listed in Aura Arts or OCGs that have reflection effects on dolls.
Use that to increase the reflection attribute with affixes, etc.
When it comes to Muji’s spikes, I couldn’t help but laugh at the outrageousness of Avarishi’s spikes.
What is instant death?
>>142
On the other hand, the resistance to incapacitation is also lawless…
>>142
Hitting without taking measures will lead to instant death, which is pretty severe.
As I was walking around the town, I saw a Nopon wife having an affair with a servant, and I was left wondering what I was witnessing…
>>143
The quest continues, so I’m going to keep going.
Simply trash…!
It seems that if Xenoblade 1 remains as it is, the combo techniques are too easy… so it appears they hastily added a makeshift system that includes spikes.
There are various deficiencies on that street…
By long-pressing the share button, I can record the last 30 seconds, so I can clearly understand what caused my death.
…What is this, why is it dead? What is this damage? What is this icon?
In the human world!
>>148
Since the time I was born!
>>155
Don’t forget this timing!
The lack of any explanation about the spikes makes the mysterious creature aspect of Exea and Felicia quite intense.
I don’t really understand range spikes or counter spikes either.
The relationships between the Nopon are all just a mess.
Rin-chan is also with Tatsu…
Yes! Tatsu! I’m going to fry it!
It’s Hana!