Home » Game » Fighting game » Fatal Fury » [Fatal Fury] Don’t just follow the Heisei era in terms of CPU strength.

[Fatal Fury] Don’t just follow the Heisei era in terms of CPU strength.


1: Japan Otaku Reviews

Haha, sorry!

2: Japan Otaku Reviews

😎🤜💥👵

3: Japan Otaku Reviews

I think they’re as good as a pro in Street Fighter 6 when it comes to countering.

5: Japan Otaku ReviewsYeahx1

>>3

The weak counterattack is already in a fully prepared state before the tournament.

4: Japan Otaku Reviews

The strength of CPUs in the Heisei era has a different kind of charm.

7: Japan Otaku ReviewsYeahx16

>>4

It’s a super reaction system, so there’s no doubt it’s right in the heart of the Heisei era!

6: Japan Otaku Reviews

It’s irritating that even at low levels, they poke at you for a guaranteed hit just by not releasing their gauge!

9: Japan Otaku Reviews

>

As always, it’s a gripping piece of writing.

10: Japan Otaku Reviews

Let’s immerse ourselves in the era when strategies for CPU battles were written with one page dedicated to each character in Neo Geo Freak.

11: Japan Otaku Reviews

It’s already suspicious from 3!

12: Japan Otaku Reviews

>

Huh… Is there a hidden route in the arcade…?

Is it really Heisei even in a place like this…

13: Japan Otaku Reviews

There might be something like being able to trigger a jump with a specific action.

I know a lot.

19: Japan Otaku Reviews

>>13

In the previous work, there was definitely a move that would come after this action, which made it great for aiming for a Just Defense.

14: Japan Otaku Reviews

15: Japan Otaku Reviews

Does SNK think of this game as a game of placing and returning?

31: Japan Otaku Reviews

>>15

Looking at the adjustments of the strong attacks that have no problem confirming hits and the ridiculously high returns of Wild Punish, I think that’s probably the case.

16: Japan Otaku Reviews

>

Is it going to be easy!?

17: Japan Otaku Reviews

Already strong from level 3.

I’m no longer human from 4.

5 is an idiot.

18: Japan Otaku ReviewsYeahx1

The hardest difficulty CPU in KOF15 was actually pretty weak.

20: Japan Otaku ReviewsYeahx2

I think SNK-kun believes that high-difficulty CPUs have super reactions…

21: Japan Otaku ReviewsYeahx4

This is probably the only place making such a super-responsive CPU.

22: Japan Otaku Reviews

Is the CPU really that strong?

Level 3 was clearable even for me, who is bad at this…

23: Japan Otaku Reviews

In this game, there isn’t even a continue option like in KOF where you can have 1/3 health left…

24: Japan Otaku Reviews

Level 4 feels about as strong as rank B.

25: Japan Otaku Reviews

You can defeat someone like Marco if they’re an ordinary usable character.

Garnatch was impossible…

26: Japan Otaku Reviews

Precise interrupts for weak attack just guard and feints, you know…

27: Japan Otaku Reviews

Kill the SNK CPU with a trap.

28: Japan Otaku ReviewsYeahx1

It was probably something that was understood in Re:Sam and KOF15.

The current SNK isn’t very good at making games.

30: Japan Otaku ReviewsYeahx5

>>28

Both are super interesting as fighting games, but…

29: Japan Otaku Reviews

It seems like they might use a special attack if provoked.

32: Japan Otaku Reviews

I’m troubled about what to do when there are characters that don’t have cancellation even if I take a punish with long-range D.

I won’t make it in time even if I try to attack the boss…

39: Japan Otaku Reviews

>>32

If we’re really running out of time, we might have to hit them directly with a finishing move or something, I don’t know.

It may be one thing if it’s too far and therefore not possible, but it seems like there aren’t any characters who definitely can’t make it in time.

33: Japan Otaku Reviews

Oil tycoon: “When it comes to SNK’s CPU, this is it!”

34: Japan Otaku ReviewsYeahx19

>>33

Well, I guess it can’t be helped…

35: Japan Otaku Reviews

In the end, I think we will have to do our best in ground warfare.

36: Japan Otaku ReviewsYeahx2

Even if the differentiation from KOF fades, let’s all run without stepping this time.

37: Japan Otaku Reviews

I feel that my jump is weak at this point.

38: Japan Otaku Reviews

It’s not just that; simply replacing the position is also normally important.

Depending on the character, avoiding attacks from above can indeed become a part of that element.

40: Japan Otaku Reviews

I don’t think jumping attacks are that strong, considering that even if you hit them, there are few advantageous frames and it’s difficult to land high combos.

41: Japan Otaku Reviews

Nemo found something crazy.

43: Japan Otaku ReviewsYeahx16

>>41

You’ve already been found by others earlier, and you’re on the receiving end, aren’t you?

44: Japan Otaku ReviewsYeahx6

>>41

What was found was much earlier, and Nemo-san is on the receiving end, so everything is wrong…

42: Japan Otaku Reviews

The anti-air return is too high.

45: Japan Otaku Reviews

>>42

Even if I hit with Ganache, the return is too low…

46: Japan Otaku Reviews

There are also some methods to stop approaching on the ground, and throwing is important in both offense and defense, so there are situations where jumping becomes necessary. It feels like the balance of movement is better than I expected.

47: Japan Otaku Reviews

Nemo, you were someone who would scratch things like this, what happened?

49: Japan Otaku Reviews

>>47

Of course, no one likes to be used.

I mean, considering the times, isn’t it crazy how eternal it is?

48: Japan Otaku Reviews

Nemo is aiming for the EWC of EVOJ…

50: Japan Otaku Reviews

Is Rock strong this time?

52: Japan Otaku Reviews

>>50

Please provide the Japanese text you would like me to translate.

55: Japan Otaku Reviews

>>50

I generally have the skills.

51: Japan Otaku Reviews

>

Isn’t the Purgatory part easy, according to the thread image?

53: Japan Otaku Reviews

Isn’t Rock’s little foot too long?

54: Japan Otaku Reviews

A fighting game pro trying to do an infinite loop is too risky to even attempt.

57: Japan Otaku ReviewsYeahx5

>>54

Kishida, laughing heartily with a permanent combo.

61: Japan Otaku ReviewsYeahx1

>>54

Hameko will do it.

68: Japan Otaku ReviewsYeahx1

>>61

On the contrary, it’s amazing that you’re able to do even just a little.

72: Japan Otaku ReviewsYeahx1

>>54

For a simple and easy everlasting job, it’s better to have a professional handle it quickly.

If it’s an extremely difficult perpetual motion technique that seems practically impossible, it would be really exciting if it were executed in a match, so it’s better to have a pro attempt it.

56: Japan Otaku Reviews

Rock has been torn too much from β… I don’t think it’s weak.

58: Japan Otaku Reviews

Is the tropics bustling?

59: Japan Otaku Reviews

>>58

I think there are quite a few for an early time.

60: Japan Otaku Reviews

>>58

Sometimes there are times when I just can’t match at all during late-night hours!

Basically, I’m matching up so quickly that I don’t have the time to do waiting room training.

62: Japan Otaku Reviews

For now, just turn off Hotaru regarding the lock.

63: Japan Otaku Reviews

The matchmaking is ridiculously fast, isn’t it?

64: Japan Otaku Reviews

It feels strange to wait a bit after matching on Tremor and pressing OK.

67: Japan Otaku Reviews

>>64

I think it probably takes a while for the other person to press ok.

65: Japan Otaku Reviews

The first MOW might have had the most subtle performance, perhaps even more than Hotaru.

Well, it’s because it has been modified extensively in other works…

66: Japan Otaku ReviewsYeahx4

The test is just a test, so there’s nothing we can do about it, but I was filled with anxiety when I saw the beta matching.

You did well to handle it properly.

69: Japan Otaku Reviews

I wondered if Mr. BIG was a DLC character for this appearance.

Could it be that resources were taken away by a forced Cristiano Ronaldo?

73: Japan Otaku Reviews

>>69

The suspicion that Donfan was DLC.

90: Japan Otaku Reviews

>>69

Even so, there are characters you can send off before BIG!

99: Japan Otaku ReviewsYeahx1

>>69

Ronaldo and Ganachi should not be made into DLC.

70: Japan Otaku Reviews

I was surprised because I had given up on the idea of online play being possible right after the release at least.

71: Japan Otaku Reviews

Excuse me.

Which character in this game seems to be usable even by a chimpanzee like me who uses Zangief in Street Fighter 6?

I am currently using Kevin.

74: Japan Otaku ReviewsYeahx3

>>71

Don’t run away from the children.

75: Japan Otaku Reviews

Do you like throwing characters? Then you’ll like Hotaru even more!

76: Japan Otaku Reviews

>>75

Not really fond of ugly people…

80: Japan Otaku Reviews

If you land an attack, there’s a child who will cheer for you.

>>75

Since I touched it with β, it is a candidate.

77: Japan Otaku ReviewsYeahx1

As a fighting game of the Reiwa era, there are parts that make you think, “Are you kidding me?”

As a sequel to Fatal Fury, it deserves a perfect score.

81: Japan Otaku Reviews

>>77

The information overload of the single-player mode is amazing.

Everything that has been discussed so far has been settled.

78: Japan Otaku ReviewsYeahx2

I’m also a Zangief player and use Gryphon, but I really miss the suction of the screw; it’s seriously short.

79: Japan Otaku Reviews

Hey! Let’s rock with Tensho Ranhime!

82: Japan Otaku Reviews

It seems like there will be many EVOJ fireflies.

83: Japan Otaku Reviews

Somehow… I think it’s a better game than I expected…

84: Japan Otaku Reviews

“What is it that you can’t do?” says Hotaru.

85: Japan Otaku Reviews

If we ignore single-hit damage, could it be that there are many characters with better throw options than Gryphon…?

88: Japan Otaku Reviews

>>85

Hotaru goes from a coin throw to a full combo, but…?

86: Japan Otaku ReviewsYeahx1

Why is the evoj entry closed before the release?

87: Japan Otaku Reviews

I thought that based on the feeling of the test, the match would be worse, and there was a possibility that the people gathered for Ronaldo and Gnabry might disband and it would end.

Just being able to compete normally is quite an achievement.

Please do your best to fix the UI and replay bugs.

89: Japan Otaku Reviews

Give Ganatch more firepower.

This won’t save the animals.

94: Japan Otaku Reviews

>>89

Starting with a close C can yield good results, but other characters seem to be able to do it more easily.

91: Japan Otaku ReviewsYeahx1

Is Hotaru that ugly?

Isn’t it cute?

98: Japan Otaku ReviewsYeahx1

>>91

Jenny has some issues with certain expressions too.

92: Japan Otaku Reviews

Cris is funny…

93: Japan Otaku Reviews

Ganache clearly seems to have many dead techniques, but it also feels like there is just a lack of development, hmm.

95: Japan Otaku Reviews

Isn’t Ganatch the frame that’s the most finished?

When I miss from a handstand, it has a rigidity of 30 or so…

96: Japan Otaku Reviews

The floating of Ganach is overly influenced by reason.

97: Japan Otaku Reviews

It’s quite tough to be powerless against bullets except for OD Earth.

100: Japan Otaku Reviews

>>97

It seems like it was written in the character guide that it can be countered with a strong version.

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>>97

There are some Tekken players who can only jump or perform a just guard against projectiles.

102: Japan Otaku Reviews

As a whole trend, the facial features are really small.

The male characters look cool because of that, though.

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>>102

Some characters have really big heads, which makes it even more mysterious that the Puri-Char is normal.

103: Japan Otaku Reviews

As I get used to the firefly’s face, which is both cute and not cute, I am surprised at how much the illustration of the firefly looks like a beautiful girl.

104: Japan Otaku Reviews

It is wrong to complain to SNK about Ganatch being a reproduction.

I should have just made the MV stronger.

106: Japan Otaku ReviewsYeahx3

>>104

You didn’t recreate the scene where I muscle up and power up!!!!

107: Japan Otaku Reviews

>>104

Please give me the muscular version of the MV!

109: Japan Otaku Reviews

>>104

There were plenty of strong motions in the anime, but…

118: Japan Otaku Reviews

>>104

Then, recreate Fight Dirty a little more for me.

105: Japan Otaku Reviews

Ganatch has a proper story, and there is also footage in the anime PV.

It seems like Cristiano Ronaldo was added later as a development decision.

108: Japan Otaku Reviews

>>105

It’s descending, right?

110: Japan Otaku Reviews

Although he has an aspect of being a fighter, it is not his main profession.

111: Japan Otaku Reviews

I want a bow for the ganache too.

114: Japan Otaku Reviews

>>111

Speak out loud.

112: Japan Otaku Reviews

It’s nice that if you’re conscious of doing a just guard, you can do it properly.

So stop the multi-hit Shoryuken, you stupid woman.

113: Japan Otaku Reviews

There’s a feeling that Maruko’s eternal patch will probably disappear with the day 1 patch…

I don’t understand Ganache.

115: Japan Otaku Reviews

It’s fine for female characters to have a manga-like modeling style like in ED!

116: Japan Otaku Reviews

>>115

I can’t do it.

117: Japan Otaku Reviews

If you don’t permanently press the ganache, it transforms and the difficulty is insane, so it’s the type that gets exciting when decided during events or something.

120: Japan Otaku Reviews

>>117

Well, it’s neither interesting to look at nor does it save time, so it’s not great.

119: Japan Otaku Reviews

Hotaru can go from a projectile throw to a full combo, and reduce half health from an anti-air; that’s a bit too much like a gorilla, don’t you think?

121: Japan Otaku ReviewsYeahx1

Please stop, it’s funny that strong PVs keep coming out one after another.

122: Japan Otaku Reviews

Modeling in a cartoonish style is quite difficult.

124: Japan Otaku ReviewsYeahx3

>>122

It was nice with Isla, right?

Do it!

128: Japan Otaku Reviews

>>124

Well, if someone says it’s good in 15 ways, I can’t really respond to that.

123: Japan Otaku Reviews

There are probably reasons why some things aren’t used; it’s just normal to think that way, right, Ganatchi?

125: Japan Otaku Reviews

To be honest, from the first beta, Hotaru had quite a strong scent, but why wasn’t it nerfed like a rock in the second beta or the final version?

Well, is this really what happened?

134: Japan Otaku Reviews

>>125

I can only say it was not being talked about.

It was the same with Mr. Kilimanjaro from Dengeki, and it’s a common occurrence.

140: Japan Otaku Reviews

>>134

Hotaru was making noise along with Cain too!

126: Japan Otaku Reviews

I understand that Nightmare Salvatore is going to charge in with shoes.

127: Japan Otaku ReviewsYeahx2

I don’t think it’s the Reiwa era where a game that assumes feints relies on timing from those feints.

132: Japan Otaku Reviews

>>127

It’s because it’s the Legend of Hungry Wolves.

137: Japan Otaku Reviews

>>132

That’s not needed.

142: Japan Otaku ReviewsYeahx7

>>137

Then become an oil king.

129: Japan Otaku Reviews

I considered the possibility that the facial features became more realistic due to being influenced by a real person.

130: Japan Otaku Reviews

It seems that Ganatch’s loud voice will likely be reduced to a lower volume in about three months.

135: Japan Otaku Reviews

>>130

I think it’s common for a crouch or kick to be of a lower level.

131: Japan Otaku Reviews

Ganatch will become a bike in the next update.

136: Japan Otaku Reviews

The shoes are still before the MV because they’re being mentioned in the dialogue.

138: Japan Otaku ReviewsYeahx1

Is that back kick considered a high kick!?

139: Japan Otaku Reviews

Fix Donfan’s 2C being an upper attack as well.

141: Japan Otaku Reviews

Please fix the upper section of the hell trap as well.

143: Japan Otaku Reviews

If a soccer ball comes falling from above and it flies to your feet in the middle tier, let’s move to the lower tier.

144: Japan Otaku Reviews

A ranking like this.

145: Japan Otaku Reviews

What, is it a top-level hell trap?

147: Japan Otaku Reviews

>

This won’t make the children happy.

148: Japan Otaku Reviews

Isn’t the firefly’s head too big?

149: Japan Otaku Reviews

That guy Cain again!

150: Japan Otaku Reviews

>

The strong characters are just too convincing.

151: Japan Otaku Reviews

Geese’s face was big, wasn’t it? Why?

152: Japan Otaku Reviews

The dance production might be good, but there might be multiple people in charge of the animation.

156: Japan Otaku Reviews

>>152

It may indeed be understandable that the modeling responsibility is different.

153: Japan Otaku Reviews

The front face of the female character has a narrowed appearance, but it’s strange that Mai and Puricha are not like that at all.

154: Japan Otaku Reviews

Is the abundance of locks because they are experienced users since beta, I wonder?

159: Japan Otaku ReviewsYeahx1

>>154

Actually, the protagonist is not Ganatch, but Lock.

162: Japan Otaku Reviews

>>159

I didn’t know that…

155: Japan Otaku Reviews

I feel like Jenny simply has a jawline.

It’s not bad when you change the angle.

157: Japan Otaku Reviews

I want to mention that throwing characters tend to have a smaller population before even considering their strength or weakness!

160: Japan Otaku Reviews

>>157

No…

165: Japan Otaku Reviews

>>157

There are two types of throwing characters…

There are types that are super strong in striking and can also throw, and types that have all-around performance below average but have a huge return in throws.

The former has a lot of people.

158: Japan Otaku Reviews

Rock’s abnormal decrease in health due to the low hit of Rage Run has been fixed, and the Gale Fist is strong, so he seems generally strong.

161: Japan Otaku ReviewsYeahx4

>

Children, I’m so sorryyy!!

163: Japan Otaku Reviews

It simply feels like a rock and Kevin in the middle.

164: Japan Otaku Reviews

Well then, should I throw back that weird β part that sucks?

166: Japan Otaku Reviews

Somehow, there are many people who touch the protagonist and Terry.

167: Japan Otaku Reviews

If it’s not super easy to use, it’s understandable that characters with throwing moves are less preferred.

168: Japan Otaku ReviewsYeahx4

We should return the down chase throw to the poor griffon…

177: Japan Otaku ReviewsYeahx2

>>168

I always want to say, “If you’re going to erase it, give me a new toy!”

190: Japan Otaku ReviewsYeahx1

>>177

That is a bug.

Give up.

169: Japan Otaku Reviews

I just thought, isn’t this game’s projectile surprisingly strong?

174: Japan Otaku Reviews

>>169

So, shall we make the butterfly dance?

170: Japan Otaku Reviews

I think while playing, maybe it’s better not to use weak moves at all?

171: Japan Otaku Reviews

“Shall we regain some of the dinosaur’s power, Griffin?”

176: Japan Otaku ReviewsYeahx2

>>171

King of Dinosaur is not Griffin Mask.

185: Japan Otaku Reviews

>>176

What… then Big Bear and Raiden…!?

172: Japan Otaku Reviews

There are fewer than I thought.

178: Japan Otaku Reviews

>>172

Maybe there’s no character power…

193: Japan Otaku Reviews

>>172

Honestly weak.

173: Japan Otaku Reviews

It seems that being able to do a legal tremo with one person during the first beta had a negative effect.

Isn’t it crazy that only one person made progress in development? I got immediate corrections, but the others were even worse.

175: Japan Otaku Reviews

I saw this flow in Year 1’s Zangi too.

179: Japan Otaku Reviews

Kevin, who was even referred to as a god in the previous work, looks incredibly downcast.

182: Japan Otaku Reviews

>>179

Let me charge the gauge like the previous work.

184: Japan Otaku ReviewsYeahx3

>>182

It was a performance that would not have been tolerated even in the Heisei era.

188: Japan Otaku Reviews

>>184

It’s strange that only one person has a 3-gauge combo…

180: Japan Otaku Reviews

Amai who was punished beyond the company boundaries.

181: Japan Otaku Reviews

It’s probably because Freeman isn’t here that they’re lacking motivation.

183: Japan Otaku ReviewsYeahx1

I really feel like I’m experiencing a sequel to MOW, but I think the breaking feint should be simplified even more.

187: Japan Otaku Reviews

>>183

I turned off the REV guard, faked the special move with REV, and it was good to brake with REV.

186: Japan Otaku Reviews

Also, the TOP, or rather SPG, isn’t such an amazing invention, so I think it would be better to make the limited elements regularly available to enhance both the appearance and enjoyment.

198: Japan Otaku Reviews

>>186

There is a sense that there are fewer things to do when the opening is blown away.

189: Japan Otaku Reviews

It seems like there are many people who are using Mai in SF6, so there might be people who are sealing her away to avoid mixing.

191: Japan Otaku Reviews

I think the distance increase with REV guard was unnecessary in this game.

197: Japan Otaku ReviewsYeahx1

>>191

If there’s nothing, then some characters will only have the option of spamming invincibility while praying, so it won’t disappear…

192: Japan Otaku Reviews

Cain feels like he was deliberately made strong.

194: Japan Otaku Reviews

There’s a strange addictive quality to building up the gauge with Kevin from MOW… I even bought a home console just to do that.

195: Japan Otaku Reviews

Kevin’s offensive power and ability to break through are considerable, but his defense is too weak.

196: Japan Otaku ReviewsYeahx1

The fact that Ganatchi breaking only has REV Earth Level 1 stop is crazy.

199: Japan Otaku Reviews

>>196

There may be players who are not good at braking.

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