
It’s funny how you can easily evolve and become strong due to level inflation in the story.
Level 20 is too easy.
It seems like you would be around level 40 to 50 now.
The evolution level inflation in BW is too harsh…
Gyarados is too strong, so I sealed it during my journey.
The experience points come in abundantly, so it’s just too easy.
Zygarde’s 64 is insane.
The difficulty of growing powerless monsters from the beginning has significantly decreased, which changed the atmosphere of the journey quite a bit.
I was using a box’s worth of Pokémon in my travel party on rotation, but I didn’t end up feeling like I was lacking levels until the very end!
The one that was switched out after being sent into battle each time.
Has there ever been a change in evolution level in a work?
I was angry as a child, thinking it’s strange that there are no dragon types.
There’s not much flying technique, is there?
In the past, it was a late-blooming Pokémon.
Right now, it’s about immediate effectiveness, isn’t it?
If things go poorly, it could overshadow the existence of the Water Starter Pokémon trio.
I wonder if there are any enthusiasts who raised Salamence and Volcarona during their BW journey…
>>15
I can’t just ignore a clearly special Pokémon that hatched from an egg!
I’ve reached the Four Heavenly Kings without evolving at all, but I guess it’s about time to evolve…
So… even though I’ve entered the hall of fame, I still haven’t evolved…!
Meraruba is too much of a hardship.
Level 50 evolution is fine.
It’s tough at 50, so I’d like it to be around 35.
Sometimes I wonder if being at this level is appropriate for at least my 30s…
Easy to capture and an immediate force at level 20.
I thought the evolution level of BW was a prank.
This guy is said to be too conscientious.
Nowadays, we don’t do substitutions right at the start.
How do you raise weak Pokémon?
>>22
Just by holding it, you gain experience points.
Just by keeping it in, it will automatically evolve to a level equivalent to an early normal evolution, and then it will soon learn Waterfall and Bite by level 24, learn Dragon Dance in its 30s, and ruin its balance.
In the past, level 40 would mean the late game, but now it’s at most the middle of the game.
>>25
If it’s in the late 40s, that’s one thing, but at 40, the end is definitely like the Gold and Silver Johto arc.
It’s comfortable that the learning device is the default, isn’t it?
Incredibly, just 500 yen.
>>28
Well, it’s a hassle to normally raise it when you can buy it for 500 yen.
If we don’t seal Gyarados, it’ll keep staying in the water slot of our travel party every game…
In Sword and Shield, the water slot became taken by Cramorant, but I always thought Gyarados was definitely stronger…
>>31
It’s stronger than I expected, but the rival Gyarados has too much of a disadvantage…
A level 20 water starter is still in the middle of its evolution…
I won’t have to see accidents where someone tries to take the lead and gets attacked, leading to a fall anymore.
In the first place, the ambush has disappeared…
Recently, if you include DLC, there is a story up to level 80, so it can still be used.
>>35
Even without DLC, in recent years, the final boss has been around level 60-65, so it’s manageable as long as it’s not at the level of a legendary Pokémon like Zygarde.
Currently, Gsusukumusha and Duraparuto are in this slot.
I’m usually around, so if I don’t tie something up, I end up joining the party.
I think it’s too convenient that the common grass appears at a 1:1 scale as a water frame.
The shield and sword Giant Tortuga seems to have an absurdly high raid difficulty and is probably attracting unnecessary hate.
>>40
The fact that the count decreases even if the NPC is knocked out, combined with having both Surf and Earthquake, only feels like a desire to kill.
Suwanna is also crying.
In the past, there were a lot of children who were only raised in the three great families…
>>42
That’s why a learning device was necessary.
Someone who tells you to honestly pull back to the ground if you’re not good at electricity, even if it’s four times stronger.
Although Kecleon and the early Bug types are in a similar position, they’ve completely faded into the background.
The snapping turtle is quite strong.
The opponent in the thread is just too disadvantaged.
Generally, the gem can be obtained early to mid-game, so the ones that evolve slowly end up holding onto it for a long time.
In the past, it was really annoying to have to switch to the front and be one beat slower.
Now I’ve become the ace at the second or third gym on my own.
Muku Hawk!
Rentler!
Gyarados!
Bidoof!
The Three Houses!
Alright, the Shin’ō travel party is ready!
>>50
The physical electricity is too bad.
It might be a bit too much for a story…
If I could choose, I would choose Marill.
It’s a little different, but the recent top three quickly reach their final form, huh…
>>52
I feel that way more about the ones from the past, like the final ones at 32 or 30.
I laughed when I heard that I could counter-meta with a specialized double-edged Kamozumi when Kyodaira Plus was released.
>>53
I like strange ones like Nakurā that caught Masukarun.
Please lower the level of Sazandora by 10 to make it 54.
I like it, but it’s too difficult to use.
The 600 family is obtained in the late game or after clearing it, so I have no memories of using them on my journey.
I caught a Tatsubay in Pokémon Sword and Shield and made it my ace.
Yeah, the Komoru era was a hardship…
>>59
If you make a little more effort with that, you can use Salamence from the beginning, but I wonder if anyone has actually done it.
The initial struggle of aiming for reinforcement chains is tough, to say the least.
>>77
Even if you’re lucky, it takes about 5 hours, and it’s tough to keep chaining in the early stages, so it’s almost impossible in many ways.
Intimidation has a bad tempo, doesn’t it…?
I’m not in such a hurry to play the game or anything, but…
>>60
I understand!
I’m not good at getting stuck on just that part in the flow of things.
Once brute strength is unleashed, the Sinnoh people will be the first to head towards the cycling road.
We’re going on an adventure with these 6! Set in stone! I haven’t been doing that much lately…
There are quite a few that can be immediately useful even if caught in the wild.
I don’t really get much help because I only choose the three water starters.
I want to use the new Pokémon as much as possible, even if that’s not the case.
I’ve been trying to surround myself with people I haven’t interacted with much in travel or competitions, and as a result, I’ve gotten to know a lot more faces.
I honestly think that compulsory education is boring.
I hope the enemy trainers are strong enough, but that’s not really the case.
>>65
Well, personally, I’m really grateful.
There were many situations where I was handed old Pokémon or ones at levels 5 to 15 in the middle of the game and didn’t know what to do with them.
>>65
I want to obtain it early on and have the option to turn it on and off.
Whether or not I would want to significantly change my party if the experience point efficiency were improved around the first generation or Gold and Silver.
You might end up liking unexpected people during your travels.
Zoruzukin can be surprisingly reliable.
It’s not that the threat is long.
Make the debuff effects shorter.
It’s not something you usually ask here, but after defeating 60 Pokémon that appeared in a massive outbreak…
Does the same individual outside of the mass outbreak area also become easier to color?
You don’t really use it much anyway, so your evolution level is 20 or 30, right? It tends to happen from time to time.
I remember that the charge attack is 15.
I think it’s getting better year by year, but still intimidating.
The area around the fourth generation since its first appearance is terrible.
Because it’s violet, it has too much water, so it didn’t go in this time.
>>75
I didn’t encounter anything other than the usual species during my journey, Nagiuta…
>>76
If you don’t search properly, you won’t find that guy…
One trick I like that’s sort of a behind-the-scenes tip is the record Windie from Sword and Shield.
Gyuta seems like he would have been pretty strong during his travels when you look at his abilities…
It’s fairly fast, has decent firepower, and doesn’t have any recoil from its special move, which is impressive.
I can now receive proper techniques, making things more convenient than before.
It might just be that the past was too terrible.
Gyarados has a strong image of being a villain, but it’s reliable on a journey.
>>83
Burning down the town and all that!
In SV, there is also Marill, but I feel like it was somewhat difficult to use.
>>84
I have to choose traits, but it’s slow and the playful misses are just awful…
I believe Gyuuta has potential, as fire can be used under the semi-restricted rules.
>>86
Water also has a certain level of basic performance that allows it to compete well against Laos, so it was doing quite well.
The black gyuta has a color persistence with dual species hatching.
After stepping out, I was struck by an indescribable emptiness when comparing.
You’re probably using good trainers a lot too!
Marill is using Play Rough and clicking its tongue in frustration no matter which travel raid battle it’s in.
BW messed up.
After going around once, it is still reasonably stable even if it’s slow, Vaporeon.
I wonder if villains think they need to look bad when creating their characters…
>>94
You put in Natsuki’s evolved Crobat, huh?
>>94
I’m not sure if I should include those who use Drednaw and Pixie in this group.
>>137
That person doesn’t seem to think they’re really at fault…
>>138
I think it’s a character trait that the fact that all the Pokémon are cute from the creators’ meta perspective is actually eerie.
The fact that Akaao Gyuta has the ability to easily join your party once captured makes it difficult to find them just by chasing around a flock.
>>96
Instead, the area in the east will be overflowing with beef.
I think it’s a good balance that the encounter power for fire or water at level 1 becomes much easier to aim for.
It became impossible unless I kept swapping Pokémon, and that was Arceus.
>>98
It’s been since the Pikachu version.
I sent the first Pokémon I received to the box.
It’s annoying if the boss of the evil organization tries to use the three great families or something, right!
>>101
Principal is seriously the boss of time and space.
I think it would have been nice if it existed.
>>101
It was terrible, wasn’t it?
Cassiopeia throwing in the final evolutions of the unselected starter Pokémon.
I guess the guy selling it for 500 yen wanted to be like a shady dealer, but it’s nice that you can raise it from the beginning.
>>104
Even if I was given a level 15 Lapras at that progression level in the first generation… it felt like that.
With this, the power of Miraidon is mine!
“`
Type Classification Power Accuracy PP Direct Description Evolution
Bite Dark Physical 60 100 25 ○ 30% chance to make the opponent flinch. Basic
Glare Normal Status – 100 30 × Targets all opponents. Lowers the opponent’s “defense” rank by one stage. Basic
Tackle Normal Physical 40 100 35 ○ A normal attack. Basic
Flail Normal Physical – 100 15 ○ The lower the user’s remaining HP, the higher the power. (Power ranges from 20 to 200) Basic
Bounce Normal Status – – 40 × Does nothing. Basic
Dragon Twister Dragon Special 40 100 20 × Targets all opponents. 20% chance to make the opponent flinch. Hits even when the opponent is using the moves “Fly”, “Bounce”, or “Free Fall”, and deals double damage. Lv. 4
Whirlpool Water Special 35 85 15 × Deals 1/8 of the opponent’s maximum HP as damage at the end of each turn for 4-5 turns, and during this time, opponents that are not “Ghost” type cannot flee or switch. Hits even when the opponent is using “Diving”, and deals double damage. Lv. 8
Ice Fang Ice Physical 65 95 15 ○ 10% chance to freeze the opponent or make them flinch. Lv. 12
Water Gun Water Special 65 100 10 × Doubles the power when the opponent’s HP is half or less of their maximum HP. Lv. 16
Scary Face Normal Status – 100 10 ○ Lowers the opponent’s “speed” rank by two stages. Lv. 21
Waterfall Water Physical 80 100 15 ○ 20% chance to make the opponent flinch. Lv. 24
Crunch Dark Physical 80 100 15 ○ 20% chance to lower the opponent’s “defense” rank by one stage.
“`
It’s great to independently learn useful skills before the mid-game.
>>106
At level 24, it’s stronger than the local water starters.
On a trip, the ice fangs are delightful.
I feel like it would be okay to have a villain using the starter Pokémon if they are a character with a concept like a dark fallen protagonist.
>>109
It seems I’m going to get tangled up with Dante.
In the end, exchange evolution is still the most difficult, no matter how long it takes…
>>111
If you want to evolve a specific beloved individual or a shiny one that you have, you still need a partner.
These days, if you participate in raids, you can obtain it with a little patience, and you can also easily recruit players at home.
I think it’s quite easy to get if you just want it.
The boss of the Coliseum (opening act) was mocked for having a team reminiscent of the Hoenn journey.
In the first place, considering that a Monster Ball costs 200 yen, charging 500 yen is not just unscrupulous, it’s at a level where we are the ones being extorted…
>>113
Well, it’s super easy to get Magikarp.
Is that old man’s profit okay with selling for 500 yen…?
It’s due to excess hatching, right?
There are no eggs in the first generation, but…
I was told that it was no good at a 40% cost.
>>118
Not bad at all…
The taste that hasn’t changed since the first generation.
500 yen was set a bit high for that time period.
Since Takeshi can get street training for a few hundred yen with just a little over 1000 yen.
Sometimes there are Pokémon given out at events, but they often don’t become strong assets.
>>122
The Laplace of XY was excessively attentive to every detail.
>>122
I’m sorry for being low-level even though you get it near the end…
You can buy 2 Monster Balls from the sky!
Let’s catch stronger Pokémon!
In BW, they sell you a Magikarp that doesn’t inhabit the Isshu region for 500 yen, and it has a speed stat of V.
I thought it was about something else when I heard “40% cost,” but it’s about the cost of Poké Balls…
That’s certainly true…
I wanted to use Machamp in my travel party in ORAS, but it was sad to send my caught Golem abroad for trade.
I’m not the weakest in the world anymore, right?
I have Hydro Pump and Bounce.
>>127
The thread image of the NPC Pokémon from Sword and Shield’s raids features excellent Pokémon…
A monster with an acquisition method that seems like a trap presented just as you start to understand that catching monsters in an unprecedented game is the way to go.
>>130
It’s like RPG players who cherish a rusty sword hoping for something; I wonder if this phenomenon has a name.
The Ptera you receive in Sun and Moon is not necessarily weak, but it really comes out of nowhere, leaving a strong impression.
The current specification is comfortable and nice, including the sweets.
You can make a child you like immediately capable.
But contextually, I think if I raise this guy, he would probably become something dangerous.
Did you not feel it as a child?
I think level 20 is just the right balance.
If it were 36, I would have gotten bored.
>>135
It’s at a timing where you’re thinking, “So this is what evolution is like, when Charmander evolves into Charmeleon!”
The specifications of the first generation learning device were just too much…
Let’s evolve with Koi Dashi 51.
>>142
Return to Isshu.
The ones who incorporated Mega, Z-moves, and Dynamax and were in the early battle environment.
Onbat has a high evolution level but weak base stats, so it’s problematic.
I have a desire to see a villain who wields a weapon like a traditional hero at least once.
>>146
Wolo had an odd choice of Pokémon for a villain, as he was overly focused on Cynthia.
>>146
Now that villains using Lucario have appeared, it seems like they could introduce a boss that’s like a dark-fallen protagonist.
>>146
Ja…Jakira
I like Onburn, but I wish it were stronger…
I have no choice but to evolve into Onbabaan.
The Gyarados, which couldn’t receive flying moves and was stuck with its type, was smoothly affected by Dynamax Jet… this is appreciated.
>>153
If anything, jumping itself became useful for avoiding the opponent’s Dynamax, and it fit well.
No matter the series, the reliability of becoming an ace immediately after fishing around a bit and training is impressive.
>>154
It’s a bit of a hassle to strengthen the learning device until you reach that level of training.
Even if they’ve evolved, there are generations that lack proper skills.
At least gold and silver are more likely to be obtained, which tends to make the Magikarp travel team less popular.
>>156
If I had known in advance that I could get the red one.
The real-time play generation is not avoiding it.
Did you remember how to fly in the sky?
>>158
If it means flying around in the air during the Jade period…
I really think this Gyarados in SV is seriously ridiculous.
If you evolve it and raise it to level 1, it will be able to climb waterfalls.
You can instantly access the Dragon Dance of the Ice Horn for free.
>>159
You can’t do Dragon Dance without leveling up properly.
It’s amazing that it learns Surf just by evolving and leveling up once.
Well, in SV, other Pokémon also learn their main weapon moves quite early on.
It might have been strange that I only learned the main weapon after reaching level 40 or higher.
The experience point table is the same as the 600 species and legendary types at 1.25 million, so you could say the level-up is a bit slow.
I thought it would be even more chaotic if I could use a wild Gyarados on my journey, but is it easy to obtain its Dream Ability?
>>166
I wonder if I can mine it now from raid drops or something?
I don’t know if it will come out with a low star rating.
Is there no character like the ones in the slanderous images, like fire or yakuza?
>>168
Certainly, the image in the thread is being used by people who look like yakuza, but…
Is it Windy the fire?
Yakuza!?
There aren’t many that are this easy to appear and evolve with fire…
The Pokémon that Seiji uses is, um…
Because this guy is found in every region, special electricity always enters the travel party.
(I guess they wanted to say something like fire or grass…)
Flames are kind of rare compared to water plants, aren’t they?
>>175
I think it’s largely because water and grass are too easy to use as motifs.
It’s a hassle when there isn’t anyone who can use 100,000 volts and enemies appear in the thread image.
The flying technique was a bit too unreliable, so I didn’t teach it, but the sub-weapon was just too dependable.
In battles, I used to painstakingly breed for perfect IVs while shedding tears of blood…
Looking back now, it seems too abnormal.
The old Windy was weak as soon as it became Windy.
They bark a lot, so capturing them is quite troublesome and gives the impression that they’re not very reliable.
I think the sword and shield that learned Power Whip were a bit strange.
>>180
I can understand it as a flavor, though.
>>181
I can understand that getting hit by a Power Whip with that body would hurt a lot…
The original was strong enough to fight even without type advantages, just by biting.
>>183
There is a machine that shoots water gun bubble rays and has a good balance.
I forgot that a shiny Gyarados appears when playing Crystal on VC, so I trained the thread’s Pokémon diligently…
Well, it was good because we were strong.
It’s quite a high hurdle to think of animals that are easy to model for producing flames.
Gyarados looks like someone who would have it tattooed on their body like a Yakuza.
Well, I think it’s easy because you just have to burn the animals.
If we’re talking about habitats where fire emerges without feeling out of place, it gives an impression of mid to later stages in mountains or dungeons.
It would be nice if you could just burn it carelessly, but there are still no flowers that are burning, right?
>>191
Chili peppers have come out.
I still want a nice flying technique.