
There’s hardly any case where Death Hell is weak.
I’m going to die…
A scythe that has a range of about 5.
The critical hit rate is also somewhat high.
It gives the impression of being quick to join.
I have the impression that Quatre joined early on alongside the colony forces.
Well, if we’re doing the TV version of the script, Quatre will exit partway.
Beam coating and other strangely abundant features.
There were times when the buster shield disappeared and the range became terrible.
I laughed at how the double beam size in W has turned into a mini-Meiou attack-like MAP weapon.
Recently, it feels like Altron, or rather Dragon Hang, is stealing the spotlight with its unfair range.
Strangely favored.
In the main story, the character had a relatively unfortunate performance.
I love the Deathscythe from Super Robot Wars W; it’s just too cool.
Sandrock, whose strengths are hard to understand, often strays off course.
Trying to equip supply devices and calling the Maganac Team.
Among the W group, I have the impression that he’s someone who can talk relatively well, so I think he will join us early.
In G Generation, there are weak machines.
Maybe Trois is the most sociable.
If it’s for a friend, this is the one, isn’t it…
An image of a P weapon scythe with excellent accuracy, critical hit adjustment, and range.
The most prominent work is probably Sulfa.
I couldn’t find any weak elements.
Hiiro using the name without permission.
Kazuma’s best friend
Give me your soul.
In games, having fewer weapons can actually make them easier to use.
The Deathscythe, which had an unusually high critical rate, was strong, whereas the Wing had unexpectedly unimpressive performance.
A was quite strong among the W forces.
The overall attack was quite easy to use.
Even at 64, the duo becomes allies first.
I feel like it was a bit weak around Super Robot Wars X.
I really like the demo of Nilfa.
In F-completion, it’s tough in the later stages because attacks miss.
A Gundam with high maritime suitability is rare.
Everyone’s favorite Hyper Jammer Slash
Sometimes I bring map weapons.
I still love the effect that comes with the noise of 2D Z.
The W team has quite different adjustments in G Gen and Super Robot Wars, right?
The Grim Reaper is moving an incredible distance with enhanced parts that extend its range.
It’s difficult to use L, and it feels awkward in conversation.
They all only learn to self-destruct.
G Generation clearly defines the range for melee weapons as 1 to 2!
W and G cancer can’t receive supernatural abilities, right?
Because I have a tendency to cheat easily.
I understand that having high adaptability underwater is influenced by the early parts of the anime, but still!
Extend the range with more G Generation fabrication techniques…
It’s not weak as L, but it’s in a position that’s not that strong either.
I wonder if it’s easy to use this time as well.
As expected, it might be a range of 2.
It’s a great guy that can be used even though it’s often said that it can’t be used for F.
Recently, I’ve been strong at my core because of that…
What is the difference between a Vulcan and a machine cannon?
The beam scissors are high performance, but having mobility 5 and being unable to fly is certainly a bit tough, just like Deathscythe from the α Gaiden.
A Death God-themed Gundam would definitely capture the hearts of middle school boys.
In the Second Z, everyone can switch to Zero, making training easier.
I feel like there were almost no sea maps in version 30.
I feel that Altron often receives fairly comparable performance as well.
Having a special skill called “Grim Reaper” would be troublesome, wouldn’t it?
Sandrock is a supply machine, right? I know.
The appearance against the backdrop of the pale, shining moon featured in Nilfa’s direction shines the most.
Seeing it move makes me think that the Death Scythe is really cool.
The impression of someone who confidently cuts, splits into many copies, and cuts again is too strong.
Incredibly strong Death Scythe.
Extremely strong wing.
Fairly strong Heavy Arms.
Strong supply Sandrock
Wufei
It feels like that.
The only thing that has a ridiculously annoying personality like the Zero System is the reinforcement element.
If Gundam Fighters were to become skills
W also wants the skills of a terrorist or an operative.
With compact3, it was about the second strongest.
It can be cleared by just the protagonist.
L is generally not very strong overall in terms of the W faction.
Having a hyper jammer (clone) gives it a unique character.
Other Gundams find it hard to add those kinds of abilities.