
The save data only has 15 blocks (right?) which is way too few!
It’s still not gone, which makes it troublesome or not troublesome.
What was the mechanism for the ones that come in better than the genuine parts?
The difference in save data persistence between genuine and non-genuine products is too significant.
Sony’s specialty in unscrupulous side hustles.
Is it that the quality of SONY still hasn’t disappeared even now?
Although it’s said to be little, it wasn’t that much of a problem at the time…
After all, the main battery of the rival Saturn quickly ran out.
Data disappears like dust.
Because the Super Famicom had built-in hardware, we couldn’t lend or borrow it, so back then, those who had a PlayStation often borrowed and lent games among themselves.
Sometimes there’s a game where you have to eat a whole 15 blocks, and it’s tough.
I only have the impression that the copy function is used mainly to organize the data I want to keep.
Software was cheap, so everyone had the trendy games, and I often went out to play with just a memory card.
If I dropped it with the SFC, I would have lost all my data.
The fear of save data and the main software being separated is something that those who played the Super Famicom can understand well.
Since I was sharing the software with my brother, the separation of save data was groundbreaking.
It was convenient that the game data and play data were separated.
It was so convenient that I was able to modify the data.
There were games that used a full 15 blocks, but there were overwhelmingly more games that used 1 or 2 blocks.
Compared to the Super Famicom era where each cartridge could save at most three times, this was incredibly convenient.
There were many color variations of the skeleton.
Sony’s beloved unique standard
Now that it can be done with just one SD card, it really was a shady business.
The SFC had the ability to save to software, and the SS had a hardware saving area.
Even with the risk of disappearing, it wasn’t necessarily required to allocate pocket money just for saving.
It is possible to view it that way.
This cost several thousand yen, so it’s a pretty shabby business, isn’t it?
I could forgive this guy and the PS2, but I thought the PSP was pretty shady back then…
I think it’s the reason Sony has fallen.
I’ve come this far with this constitution.
Shitty business.
I love Warnever, but it’s a game where you eat blocks…
Salt
It’s not something that causes major trouble, but there were some minor inconveniences.
Conversely, 2 is leftover.
Due to the limited capacity, I’m on the verge of getting stuck in a one-on-one battle with Weegrah without separating the saves.
The reason I came to hate Sony.
With 2, it’s 8M, so it won’t be filled up mostly just by saves, right?
I used about 4 memory cards for the PS.
I had so much left over from the PS2 that I couldn’t use it all up in one go.
Arc the Lad Monster Game and Memory Card
This, you know.
The initial model of 2… has some issues… all of them…
Because it’s high capacity, I have also backed up all the original PS stuff there…
Skeleton
The animation at the save data section? It’s elaborate and full of playful spirit!
Data that disappears immediately is garbage.
The trustworthiness of this guy is serious.
When you buy secondhand, there might be personal information included, so this is good!
I use one sheet for A-Train 4, so it’s garbage.
A 6TB HDD costs less than 10,000 yen.
It’s a bit of a trashy business.
By the late PS era, it’s clearly lacking in capacity.
It’s common to use 3 to 4 blocks in one game, and in the worst cases, all 15 blocks can get filled.
I feel like RPG Maker really took up an absurd amount of space.
The games I played use up one memory card completely.
It was about as good as Simulation RPG Maker.
Elementary school boys love transparent assistance.
They were selling a lot of knockoffs.
They were selling a really high-capacity cheap one, but I couldn’t trust it because if something happened, the data would be lost.
There was a sticker included as a bonus with the game magazine to put on your card.
>0% 0% 0%
It’s terrible that this is already understood.
Dragon Quest 5 also disappeared quickly with just a little impulse.
Demon Great War…
My friend had a third-party device that could save 60 blocks with 15×4, and I was honestly envious.
After all, if I had the money to use for a memory card, I’d rather buy one more used game, that’s just the nature of being a kid.
Was it a Christmas item?
We shared a set of three clear cards in red, green, and white, one each among me, my brother, and my dad.
With this, you can move residents without a password!
This memo card uses SLC memory, so it has an incredibly efficient storage capacity.
I don’t know about the counterfeit.
I used to send and receive packs of three as gifts for birthdays and such.
The large capacity disappeared when the data was switched, and it was a money pit.
While I was cleaning my room, I found the package for SIREN, and there was a thread image stuck inside.
The reason for high capacity usage in simulations and such is relatively easy to understand.
It’s the RPG that went from 15 to 2 on the best hits album, and I don’t understand what that’s about.
15 blocks are filled in one game.
In the Yu-Gi-Oh game, I increased my cards by using multiple memory cards to copy data and exchange cards.
Convert! Convert!
I no longer want to be faced with the dilemma of having to erase the data I’ve worked so hard on.
It was nice to be able to bring save data and compete against each other.
I played a lot of Armored Core and Culdcept Expansion.
In SaGa Frontier, each character has 2 blocks in the system 1 block.
Filling all 15 blocks perfectly with all characters is beautiful.
I liked that each game had different data icons.
I did it… borrowing and lending a memory card.
Compared to this, the Vita’s memory cards disappear too often and files are too often corrupted.
It probably means that it should be easy to understand and manage, even for children.
If it weren’t for the block system, I could have packed in a bit more for a lighter game.
Torneko 2 is lucky that the issue with the golden pickaxe was resolved by sending a memory card and fixing the save data.
FF8 issued a notification of its inability to proceed in the newspaper…
I had a few PS1 games, but with the PS2, it all fits on one disc.
The knockoffs are way cheaper! It’s the worst that Sony is trying to make a profit from peripheral devices!
After buying a counterfeit thinking it was genuine, a few months later they disappear, and only then do they realize the trick.
Genuine products are more expensive because they use higher capacity cells and allocate a huge amount to the defective check sector.
As it shrinks when you eliminate the blocks.
I got excited…
A level of trust that cannot be compared to Saturn.
Saturn is too ridiculous.
Since it was introduced on a evening wide show, you know, FF8.
My rich friend had many of them.
When we gathered at that kid’s house, we all brought one home, didn’t we?
Aren’t we going to blow it up today?
I was impressed when I learned that the actual usable numbers of the late-release GC 59 and 251, excluding 5 from the system, are as follows.
There was also a controller pack for the 64.
I understand the need for bringing things together for battles, but I was wondering why it’s necessary even for single-use.
They were distributing clear data for games like Biohazard and Metal Gear at the game store…
I don’t play games that require an expansion RAM cartridge for the SS.
Thanks to leaving the power memory inserted, my save data didn’t disappear at all.
Memories can’t be shared delicately…
I thought it became more comfortable because the comparison was with the PC Engine.
In “Graduation ~ Cross World ~,” I thought it was a nice feature that the saved block changes to the face icon of the character with the highest affection level.
Isn’t it a bit weird that you can only save up to 15 files of a few megabytes each, even back then?
The progress in memory capacity is amazing.
Regarding the price per capacity, I can’t say much without knowing the market at the time of its release.
Only the reliability was certain.
It’s 128KB…
I guess trying to earn a little bit is… yeah…
At that time, I thought it was actually really convenient.
It’s because it’s before Win95…
Even on the PS2, it’s around 8 megabytes or something like that.
In terms of Dragon Quest, in the Super Famicom, you could only save up to three times.
If you’re not careful, there might be cases where you can only save one on the main unit.
Was it still a time when floppy disks were being used?
Back then, it was tough enough that I bought a device to connect to my PC and transfer save data due to the memory capacity.
I will prepare perfectly cleared data for conversion…!
After buying a counterfeit product, all my data disappeared one day, and I thought, “So this is what it means to buy cheap and lose money…”
Even back in the PS2 era, save data was measured in kilobytes.
Considering how the data of FC and SFC has disappeared,
The memory card was truly a revolutionary level of advancement for its time…