Home » Game » Retro Game » [Retro Game] It’s revolutionary that save data doesn’t easily get deleted and you can copy it as much as you want.

[Retro Game] It’s revolutionary that save data doesn’t easily get deleted and you can copy it as much as you want.

1: Japan Otaku Reviews

The save data only has 15 blocks (right?) which is way too few!

2: Japan Otaku Reviews

It’s still not gone, which makes it troublesome or not troublesome.

3: Japan Otaku Reviews

What was the mechanism for the ones that come in better than the genuine parts?

4: Japan Otaku ReviewsYeahx10

The difference in save data persistence between genuine and non-genuine products is too significant.

5: Japan Otaku Reviews

Sony’s specialty in unscrupulous side hustles.

6: Japan Otaku Reviews

Is it that the quality of SONY still hasn’t disappeared even now?

7: Japan Otaku ReviewsYeahx7

Although it’s said to be little, it wasn’t that much of a problem at the time…

After all, the main battery of the rival Saturn quickly ran out.

Data disappears like dust.

8: Japan Otaku Reviews

Because the Super Famicom had built-in hardware, we couldn’t lend or borrow it, so back then, those who had a PlayStation often borrowed and lent games among themselves.

10: Japan Otaku ReviewsYeahx8

Sometimes there’s a game where you have to eat a whole 15 blocks, and it’s tough.

11: Japan Otaku ReviewsYeahx1

I only have the impression that the copy function is used mainly to organize the data I want to keep.

13: Japan Otaku Reviews

Software was cheap, so everyone had the trendy games, and I often went out to play with just a memory card.

If I dropped it with the SFC, I would have lost all my data.

14: Japan Otaku ReviewsYeahx1

The fear of save data and the main software being separated is something that those who played the Super Famicom can understand well.

15: Japan Otaku ReviewsYeahx1

Since I was sharing the software with my brother, the separation of save data was groundbreaking.

16: Japan Otaku Reviews

It was convenient that the game data and play data were separated.

It was so convenient that I was able to modify the data.

17: Japan Otaku Reviews

There were games that used a full 15 blocks, but there were overwhelmingly more games that used 1 or 2 blocks.

Compared to the Super Famicom era where each cartridge could save at most three times, this was incredibly convenient.

18: Japan Otaku ReviewsYeahx3

There were many color variations of the skeleton.

19: Japan Otaku Reviews

Sony’s beloved unique standard

21: Japan Otaku Reviews

Now that it can be done with just one SD card, it really was a shady business.

22: Japan Otaku Reviews

The SFC had the ability to save to software, and the SS had a hardware saving area.

Even with the risk of disappearing, it wasn’t necessarily required to allocate pocket money just for saving.

It is possible to view it that way.

23: Japan Otaku ReviewsYeahx2

This cost several thousand yen, so it’s a pretty shabby business, isn’t it?

25: Japan Otaku Reviews

I could forgive this guy and the PS2, but I thought the PSP was pretty shady back then…

26: Japan Otaku Reviews

I think it’s the reason Sony has fallen.

I’ve come this far with this constitution.

28: Japan Otaku Reviews

Shitty business.

29: Japan Otaku ReviewsYeahx1

I love Warnever, but it’s a game where you eat blocks…

30: Japan Otaku Reviews

Salt

32: Japan Otaku Reviews

It’s not something that causes major trouble, but there were some minor inconveniences.

Conversely, 2 is leftover.

33: Japan Otaku Reviews

Due to the limited capacity, I’m on the verge of getting stuck in a one-on-one battle with Weegrah without separating the saves.

34: Japan Otaku Reviews

The reason I came to hate Sony.

36: Japan Otaku Reviews

With 2, it’s 8M, so it won’t be filled up mostly just by saves, right?

37: Japan Otaku Reviews

I used about 4 memory cards for the PS.

I had so much left over from the PS2 that I couldn’t use it all up in one go.

38: Japan Otaku Reviews

Arc the Lad Monster Game and Memory Card

This, you know.

40: Japan Otaku Reviews

The initial model of 2… has some issues… all of them…

Because it’s high capacity, I have also backed up all the original PS stuff there…

41: Japan Otaku Reviews

Skeleton

42: Japan Otaku ReviewsYeahx7

The animation at the save data section? It’s elaborate and full of playful spirit!

43: Japan Otaku Reviews

Data that disappears immediately is garbage.

44: Japan Otaku ReviewsYeahx4

The trustworthiness of this guy is serious.

46: Japan Otaku Reviews

When you buy secondhand, there might be personal information included, so this is good!

47: Japan Otaku Reviews

I use one sheet for A-Train 4, so it’s garbage.

49: Japan Otaku Reviews

A 6TB HDD costs less than 10,000 yen.

It’s a bit of a trashy business.

51: Japan Otaku Reviews

By the late PS era, it’s clearly lacking in capacity.

It’s common to use 3 to 4 blocks in one game, and in the worst cases, all 15 blocks can get filled.

55: Japan Otaku Reviews

I feel like RPG Maker really took up an absurd amount of space.

57: Japan Otaku Reviews

The games I played use up one memory card completely.

It was about as good as Simulation RPG Maker.

58: Japan Otaku ReviewsYeahx1

Elementary school boys love transparent assistance.

61: Japan Otaku Reviews

They were selling a lot of knockoffs.

63: Japan Otaku Reviews

They were selling a really high-capacity cheap one, but I couldn’t trust it because if something happened, the data would be lost.

65: Japan Otaku ReviewsYeahx5

There was a sticker included as a bonus with the game magazine to put on your card.

66: Japan Otaku ReviewsYeahx7

>0% 0% 0%

It’s terrible that this is already understood.

67: Japan Otaku ReviewsYeahx1

Dragon Quest 5 also disappeared quickly with just a little impulse.

68: Japan Otaku ReviewsYeahx2

Demon Great War…

69: Japan Otaku ReviewsYeahx1

My friend had a third-party device that could save 60 blocks with 15×4, and I was honestly envious.

After all, if I had the money to use for a memory card, I’d rather buy one more used game, that’s just the nature of being a kid.

70: Japan Otaku Reviews

Was it a Christmas item?

We shared a set of three clear cards in red, green, and white, one each among me, my brother, and my dad.

71: Japan Otaku Reviews

With this, you can move residents without a password!

72: Japan Otaku Reviews

This memo card uses SLC memory, so it has an incredibly efficient storage capacity.

I don’t know about the counterfeit.

74: Japan Otaku Reviews

I used to send and receive packs of three as gifts for birthdays and such.

75: Japan Otaku Reviews

The large capacity disappeared when the data was switched, and it was a money pit.

76: Japan Otaku Reviews

While I was cleaning my room, I found the package for SIREN, and there was a thread image stuck inside.

77: Japan Otaku ReviewsYeahx1

The reason for high capacity usage in simulations and such is relatively easy to understand.

It’s the RPG that went from 15 to 2 on the best hits album, and I don’t understand what that’s about.

78: Japan Otaku Reviews

15 blocks are filled in one game.

79: Japan Otaku Reviews

In the Yu-Gi-Oh game, I increased my cards by using multiple memory cards to copy data and exchange cards.

80: Japan Otaku Reviews

Convert! Convert!

82: Japan Otaku ReviewsYeahx3

I no longer want to be faced with the dilemma of having to erase the data I’ve worked so hard on.

83: Japan Otaku Reviews

It was nice to be able to bring save data and compete against each other.

I played a lot of Armored Core and Culdcept Expansion.

85: Japan Otaku Reviews

In SaGa Frontier, each character has 2 blocks in the system 1 block.

Filling all 15 blocks perfectly with all characters is beautiful.

86: Japan Otaku ReviewsYeahx8

I liked that each game had different data icons.

87: Japan Otaku Reviews

I did it… borrowing and lending a memory card.

88: Japan Otaku Reviews

Compared to this, the Vita’s memory cards disappear too often and files are too often corrupted.

89: Japan Otaku Reviews

It probably means that it should be easy to understand and manage, even for children.

If it weren’t for the block system, I could have packed in a bit more for a lighter game.

90: Japan Otaku Reviews

Torneko 2 is lucky that the issue with the golden pickaxe was resolved by sending a memory card and fixing the save data.

FF8 issued a notification of its inability to proceed in the newspaper…

91: Japan Otaku ReviewsYeahx1

I had a few PS1 games, but with the PS2, it all fits on one disc.

93: Japan Otaku Reviews

The knockoffs are way cheaper! It’s the worst that Sony is trying to make a profit from peripheral devices!

After buying a counterfeit thinking it was genuine, a few months later they disappear, and only then do they realize the trick.

Genuine products are more expensive because they use higher capacity cells and allocate a huge amount to the defective check sector.

94: Japan Otaku Reviews

As it shrinks when you eliminate the blocks.

I got excited…

96: Japan Otaku Reviews

A level of trust that cannot be compared to Saturn.

98: Japan Otaku ReviewsYeahx1

Saturn is too ridiculous.

99: Japan Otaku Reviews

Since it was introduced on a evening wide show, you know, FF8.

100: Japan Otaku Reviews

My rich friend had many of them.

When we gathered at that kid’s house, we all brought one home, didn’t we?

102: Japan Otaku Reviews

Aren’t we going to blow it up today?

105: Japan Otaku Reviews

I was impressed when I learned that the actual usable numbers of the late-release GC 59 and 251, excluding 5 from the system, are as follows.

106: Japan Otaku Reviews

There was also a controller pack for the 64.

I understand the need for bringing things together for battles, but I was wondering why it’s necessary even for single-use.

107: Japan Otaku Reviews

They were distributing clear data for games like Biohazard and Metal Gear at the game store…

109: Japan Otaku Reviews

I don’t play games that require an expansion RAM cartridge for the SS.

Thanks to leaving the power memory inserted, my save data didn’t disappear at all.

Memories can’t be shared delicately…

112: Japan Otaku Reviews

I thought it became more comfortable because the comparison was with the PC Engine.

113: Japan Otaku Reviews

In “Graduation ~ Cross World ~,” I thought it was a nice feature that the saved block changes to the face icon of the character with the highest affection level.

114: Japan Otaku Reviews

Isn’t it a bit weird that you can only save up to 15 files of a few megabytes each, even back then?

115: Japan Otaku Reviews

The progress in memory capacity is amazing.

116: Japan Otaku Reviews

Regarding the price per capacity, I can’t say much without knowing the market at the time of its release.

Only the reliability was certain.

120: Japan Otaku Reviews

It’s 128KB…

122: Japan Otaku Reviews

I guess trying to earn a little bit is… yeah…

125: Japan Otaku ReviewsYeahx6

At that time, I thought it was actually really convenient.

126: Japan Otaku Reviews

It’s because it’s before Win95…

127: Japan Otaku Reviews

Even on the PS2, it’s around 8 megabytes or something like that.

128: Japan Otaku ReviewsYeahx2

In terms of Dragon Quest, in the Super Famicom, you could only save up to three times.

If you’re not careful, there might be cases where you can only save one on the main unit.

129: Japan Otaku Reviews

Was it still a time when floppy disks were being used?

131: Japan Otaku Reviews

Back then, it was tough enough that I bought a device to connect to my PC and transfer save data due to the memory capacity.

132: Japan Otaku Reviews

I will prepare perfectly cleared data for conversion…!

133: Japan Otaku Reviews

After buying a counterfeit product, all my data disappeared one day, and I thought, “So this is what it means to buy cheap and lose money…”

134: Japan Otaku Reviews

Even back in the PS2 era, save data was measured in kilobytes.

135: Japan Otaku ReviewsYeahx1

Considering how the data of FC and SFC has disappeared,

The memory card was truly a revolutionary level of advancement for its time…

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