
You’re strong, Dolphin Wave-chan.
A nice feeling of being overly strong.
🐬
🐟️
🐬
I’m glad I made the para hero weapon…
It’s like that.
Rather, it feels like the border is expanding because it’s too weak.
>>5
It’s because it’s a holiday and the battlefield, isn’t it?
>>5
But the border was lower than the water ancient battlefield, and the water boss was weaker.
>>5
There are just too many people getting off to the Twelve Divine Generals…
I can’t even do 200 without a no-contest, let alone 250, so I’m quietly sticking to 150.
If you can properly lower the Phantom Ocean level, the difficulty will decrease significantly.
>>8
I wonder if I need a Vicky to lower the level before 250, since I don’t have one, it might be tough.
It was like that, but it was a relief that I didn’t need it if I went with a parachute…
Firepower Gorilla
Sometimes I have accidents with great force.
The firepower when unable to deal with the gimmick is tremendous, so it appears extremely strong at first sight, but the range of personnel required is somewhat broad, so I think it’s manageable.
I can’t do a full auto because I don’t have a Clino and can’t handle the debuffs.
I just need to defeat 9 more to finally reach 250…
>>13
Let’s do some group activities!
>>14
It’s not about being nameless, but when I was engaging in group activities and went to another group, the current group is already over 2 billion, around 20th place, so group activities are really important.
When I’m in a motivated team, the opponent is strong, and even though I’ve earned this much, I still can’t win against their team…
>>13
Do your best!
I think there are probably people who can’t fully auto but are manually pushing through because the trend was on rerolling.
The water prison’s turn damage of 10,000 + unable to recover is tough, too tough.
>>18
It’s tough that it also includes darkness.
Right now, it’s quite enjoyable to manually cut the defense talisman since the level of the mystical sea is high.
Will Border exceed 4 billion just for this skin?
>>21
Right now it’s 100,000, so it’s definitely not going to happen.
Why isn’t this guy a water type?
>>22
The aquatic crustacean-like one from five years ago was also dark.
After trying various things, the first time I was able to finish a race was with Ken-Gou…
It’s a bit sad to see the territorial waters gradually becoming shabby.
Should I have let Soga no Iruka live?
If I get trapped in the water prison, I’m nearly dead.
Even if I receive charm, it’s quite painful.
I ended up having to hit 200 all day yesterday to get 250.
I’m sure if it were Team A, everyone would definitely defeat it three times immediately, and those who are fast would take down the rest, allowing us to hit 250 from the morning.
>>29
It’s officially Team A, but not all the members are motivated, you know.
There are quite a few places where the number of people is lacking in the first place.
I still haven’t gotten about 15 old boxes…
I might get into a loop where I beat 150 in 2 to 3 minutes.
I wonder if I can consistently get 40 hits?
It’s relying on chickens and becoming centered around Abidame.
>>33
The Boogeyman’s Polaris Bow performs a powerful follow-up attack with its secret technique.
Mr. Thorn can also earn with his first ability through rampage and magical eye follow-up.
When the Ragazzo warms up, he can earn TA and two hits from ability every turn with double attacks.
Also, when San-chan warms up, she piles up the hits.
With 4 billion, it’s currently below 40,000, so I don’t think it will exceed 100,000.
There are countless people who want to get into A just to enjoy the delicious juice.
Of course, it’s extremely strong.
Hurry up and come with your character.
Why did you make it “Dolphin Rush” instead of just “Dolphin Rush”?
Wepar was racking up an insane amount of damage with its unique buff.
I don’t think it’s possible to quickly get to 250 without a group that has requirements and goals.
Hurry, don’t miss the border!
It’s Dolphin Rush!
The average is 380, but it wasn’t even 250 until after 9 AM yesterday, so that’s how it goes.
It’s on the bookshelf at Cygames…
Surprisingly, there might be some tough ones mixed in with Group A.
>>47
If you can definitely take down 150, then you should be able to earn at least the minimum necessary.
If you can’t defeat 150, it’s going to be pretty tough…
>>47
Why do we have A before it even starts? 📞 But there are already 5 new skins, and I’m like, “What is wrong with you guys!”
She’s cute and has a nice butt, so she gets away with a lot.
It’s so comfortable just because there are no anti-social forces…
Not quite.
This is a mermaid’s tail.
It’s ethereal and it’s Dolphin Rush.
There are no people on the bulletin board who can’t finish 250 consistently.
>>54
I’m right here all alone!
Where do you insert it with a butt like this? Are you kidding me?
I wonder how much the border is.
I heard the reputation of being in the 14-minute range for the para, but it got slower when I switched to Dogman.
I have a low Granblue Fantasy IQ.
>>57
If you’re that fast in a para, you must have the right characters.
Since I can do a full combo, it doesn’t feel so unreasonable.
It was terrible before.
If I don’t keep up with debuff countermeasures and draw a lot of water prisons, I just end up getting completely annihilated…
Next year, I must prepare 150 portions.
It’s strong, but the light is strong too, so somehow it’s all working out.
Shahh! Dolphin Rush!
Not only is it not weak, but it could even be the strongest one out of all the 250 so far.
However, since it coincides with the weekends, no matter what, the boundary will increase…
>>64
Aren’t the last and the one before that stronger!?
>>68
Evil but weak.
This guy has low malice but is strong.
>>71
???
>>71
I somewhat understand.
>>68
In the previous two times, the Destroyer Commander didn’t struggle particularly when using the ultimate skill setup.
We’re not really that motivated, so we’re just taking it easy in Group B.
Hey… why did you get promoted…?
>>69
We’re also a laid-back group with no quotas, but why are we at A!?
>>105
Us too.
Could it be that the number of people or groups increased due to the anniversary, resulting in a shift up?
Strong, really strong.
However, since you can continue to fight without any problems with the revival potion, it has recently become a top-class easy and good boss.
I feel like the fire boss was definitely stronger when it comes to strength.
I wonder what the mysterious phenomenon is where someone always starts calling the weak boss a weak boss when it’s not even 250 yet.
It’s as if I’m not allowed to have Wama yet.
>>75
I won’t permit it until a beautiful girl comes out from inside.
>>80
There was a wicked woman who seemed to have come out from the underworld.
>>75
There are no redeeming qualities because it’s creepy even visually.
This time it’s gone by so quickly that it seems possible to fully claim the contribution rewards for the first time.
The unique levels of the old battlefield bosses used to have no means of decreasing them other than forcing them to use special skills, which often meant that if you couldn’t deal enough damage within a shorter number of turns, you were stuck. However, since this time the levels decrease based on the number of hits, I think it’s a good adjustment that allows you to fight even if your damage output is slightly lacking, as long as you have a strategy in place.
I like it because it’s the battlefield where Hercules first made his mark.
Our light is weak, so it’s the toughest time recently.
It’s a type that purely pushes through physically, without any irrationality.
It’s tougher when it’s harder to take measures like the last reflection festival.
It’s really tough without the Bikaramakila clear note.
If you were fighting against bosses who had a certain character until now, I can understand that you’d say this one is the strongest.
Since it’s a fair fight from the front, I have no complaints.
To be specific, it doesn’t reflect or anything like that.
The debuffs are tough.
Boogie and Il Note won’t be enough.
The main cause of death is being wiped out by the non-removable 2-turn attack buff during the journey.
Everything else is fine.
I hate reflections so much that I had little discomfort, so it was good.
It’s a good balance of being strong but not overly annoying.
Hello!
It’s Wama!
If we’re just talking about discomfort, avoidance was really tough.
I felt like my hair roots were dying when I looked at the screen.
>>93
I guess I’ve been looking at the screen too much.
I think it’s a crappy boss because Funf is really active.
4 billion is impossible…
>>96
It’s just about defeating 80 of them for 250!!
>>100
It makes me feel like I can actually go for it.
>>100
Even if I can defeat it in 15 minutes, it will take 20 hours…
>>112
Don’t do it all in one day.
If you’ve made a billion by the second day, you can make 1.5 billion each on the third and fourth days.
>>112
If you reload it, it will become half.
Go.
>>112
Since you can go for two days, you can do it, right?
If you have made para weapons, that shows you’re weak, doesn’t it?
It’s a group A, but there are times when I can’t run, so if you let me know in advance, it’s okay if I can’t run.
If you don’t say anything and keep doing that, it feels like you’ll be dealt with.
The previous water ancient battlefield was tougher.
If we are completely wiped out, we will consider retreating as a viable option.
None of the members are coming solo…
If you take off the muffler, you’ll have to deal with the water prison measures, and it’s not going to be easy.
It’s really easy to take down this time…
>>106
There are plenty of key players and necessary weapons, but if there’s no Funfu Bikalaragazzow, I can somehow manage to cover it; it was 250 for 23 minutes.
>>115
Isn’t that a bit too late… Are you not going to adjust the firepower?
>>158
I think that if I can run a full auto 250 at 23, it’s good enough, so that’s not a problem…
>>173
Why don’t you try posting your formation? It might get shorter with just a little bit of tweaking.
>>188
What is the purpose?
>>199
I got found out…
>>173
Yesterday, even with just 22 minutes, my rank went up from around 90,000, so I guess that’s how it is.
There is no reflection.
My team is at around 90,000th place, so I handed over the vice captain position to the captain because they got busy, but in the end, everyone is able to easily achieve around 90,000th place, which is really relaxed.
It’s a straightforward boss with high firepower that doesn’t do things that are hard to counter, so there are more people who can deal with it, making it a weak boss.
If you’re planning to do the 250 in the old battlefield, I can only say that you should properly train yourself on a strong boss that you can’t deal with.
>>109
Considering the proportion of players, there are many who cannot be countered.
>>118
It’s just taken for granted that you can defeat the nameless ones…
>>118
It’s pointless to talk about it in terms of percentages…
I don’t even know how many of those have given up on 200 and 250 from the start.
I think the border is around 3.2 to 3.3 billion.
>>110
If we get that far, I feel like there will be people who want the skin as well, and it might rise even more.
>>120
From now on, it might be possible to reach around 700 million.
I think it would be a hassle to add 500 million in the last 5 hours.
Well, it’s not that easy to take down… There’s no feeling of it being an impossible game like last time.
Even if I stay quiet, I can reach around 100,000, but there are quite a few people who lose motivation when they’re nagged, so there is definitely a demand for a free-range group.
If I can play 250 solo this time, my rank will go up rapidly.
It is true that there is a high percentage of players who are hopeless.
Once you can do it once, it becomes easy.
>>114
Many people probably think it’s difficult because they can make a move but don’t bother to investigate it.
>>128
“Some people say, ‘Just do it a little! Let’s stop!’ too.”
This time is not as lewd as the last time.
The first match was even more intense since 200 was weak, which made 250 seem dangerous.
I thought it was definitely crap for about the first hour after I came out.
>>124
Until we understand the measures, there’s nothing we can do.
I have fought too much and my waist is starting to hurt, so I will take my leave.
Once you solidify your fighting style, you’ll be quite weak, right?
Is it relatively rare for the last day of the weekend?
>>130
I have a feeling like that.
The data man seems likely to answer accurately.
>>136
Hehehe… I don’t know because my data retention period is three months…
I hate the water prison more than the damage from punches.
However, it really feels like Kuramakira is always in the front during every ancient battlefield…
>>133
At first, I thought the frequency wasn’t high, but then the ability damage inflated and the chickens started flying around at a rapid pace…
>>153
I’m working with Thorn Lucio, but we’re shooting over 10 million Abivans without holding back.
At the end of the turn, there’s a passive damage ability that triggers automatically, so the chicken is flying around about 5 to 6 times per turn…
Did they go all out on the appearance of lewdness?
>>134
Even though you’re a mermaid, your butt line is too prominent, making me worry that you might not have legs under there, right…?
The water prison is so terrible that I wish I had made the hero weapon in Para…
I’m still at level 100, so debuffs are tough.
I think the presence or absence of Kurumakira is the biggest factor.
>>138
1st Abilities are completely out of place.
Just because you occupy the front doesn’t mean you’re weak.
>>150
Recently, there has been an increase in debuffs that become ineffective when the character leaves the battlefield.
>>150
It’s easy to just resurrect after being wiped out and continue by spreading the third ability, isn’t it?
I think the type of Tenka’s activity feels completely different depending on the years of experience.
At first, it was simply a matter of being overpowered, so I had the feeling that if I leaned a bit towards durability, it would work.
It’s a shame that in limited-time events, the regular characters don’t really get to shine like a phantom thief…
>>141
If it were an even worse boss, I think I would try various things and figure it out.
>>141
Since the “Ten Heavenly” are being entertained below the regular level.
>>172
It’s a tremendous effort, but everyone can get it.
>>141
I think Mini Goblins are quite useful.
I like that it’s strong enough and has high cutoff performance because the benefits are significant when I can complete it.
200 is fine, but I can’t manage 250…
I feel like the formation might be bad because there’s also Ragazzo Makira Klinoot.
>>146
To be honest, this time Lagazzo isn’t really suited for it.
Ragazzo might survive, but there’s too much room to get beaten up before it warms up.
>>175
I see… it’s difficult until it warms up.
Even if the main event overlaps with the weekend, the earnings can vary significantly between the first and last day…
Let’s definitely make the weapons for Para and the Viking!
It’s a promise with the uncle.
>>148
I don’t need it, so I don’t want it.
>>148
If you leave it alone because it’s bothersome, you might continue to face painful consequences, so there’s also the addition of the Exalted Ten Heavenly Spirits.
If you’re someone who has all the gacha characters, it might be different, but if that’s not the case, having them is definitely stronger and more convenient.
>>148
It’s been this long since the unknown uncle was implemented, and the reason it’s not made is simply because there’s no motivation…
>>148
Para is created without thinking about anything, just focusing on defense awakening.
I thought that, but is it really okay to just attack with the Viking axe without thinking?
Anonymous can easily handle 250 full-auto!
I’ll defeat 150 in one turn!
It’s an A rank with a perfect score!
Recently, it hasn’t overlapped much on weekends, so I didn’t realize that at this rate, I’ll run out of large meat…
>>151
I want to give my meat to the 250 I can’t defeat.
If you look for silent free-running groups within the top 1000 in the rankings, there are quite a few, so you should be able to join one!
The 350 million border for the top 100,000 position is quite amusing.
Isn’t it impossible to implement this character from the waist down?
It seems they are not good at activities on land.
>>156
That’s something that can be handled easily.
>>162
It’s like Glazzy is riding a fish with a skin.
Well, it’s a fish that can fly in the sky.
>>156
There are cats too, so it should be fine…
It depends on how well we click, but I think the last one was stronger, or rather it was a hassle after all.
Ten Thousand is awesome!
It seems like I can get by even without paying.
I made a second weapon for Para because changing attributes every time is troublesome.
I want to start making Vikings soon, but what about the Kings…
It’s significantly easier compared to Dogu and Wamamutsu.
Yukata Bikara was entertained.
But it doesn’t seem like there are many people who have it.
>>171
It’s a subtle feeling that it’s convenient to have around, but it’s also okay if they’re not there.
>>171
So that’s why you did Stare…
I mistakenly made a weapon for awakening attack instead of the paralysis weapon, so it’s a hassle to make a second one…
>>174
It’s fine to attack.
As expected, the firepower is not sufficient.
Since four slots are filled with the Ten Ten Bo Gamakira, the character requirements are quite lenient.
In the end, I haven’t used the hero weapon of that unknown aunt.
Even though I went to the trouble of making it.
If you really want to, you can reach 150 in about a week with Ten Celestial Transcendence, but the problem is that my motivation tends to come right before the battlefield or, at worst, during the event.
Hurry up!
Don’t miss it.
It’s Dolphin Rush!
On the contrary, it’s amazing that you can endure 250 for 23 minutes…
I can’t do it.
Speaking of which, it was mentioned that this time the boss is strong, but if you use a revival item, you can continue the full auto without interruption.
With damage reduction, fixed damage taken, and damage decrease, let’s solidify our defense no matter what.
It reduces the unique buff under hard-to-lower conditions and inflicts damage with normal attacks that effectively increase by 2 each turn, making it fixed at 4 or more.
Maybe Tiara Elements.
Gathering meat without Viking weapons is difficult with no clicks.
It’s tough if I can’t do something about the 250 debuff without a paladin’s weapon.
I thought I’d do my best with the Origin and the End.
Since there are neither Bikara nor Makira, it’s easier this time.
When times are stable, there is plenty of leeway in the second half.
I feel like a lot is determined by the movement up to 85%.
The light is really weak, so it’s just tough.
I wish they would come with something like this for other attributes too.
I think being able to play without dying in full-auto mode means you’re already at the top level.
Halmarl is faster and more stable than Quickle.
This game is difficult.