
👵🤛🤛
Judging by the reactions after the announcement
The punch that hits an old woman
I wonder if it became an internet meme somewhere?
>>3
I remember there were several threads about shoe cars on the bulletin board.
How popular would you be if you were compared to a Japanese person?
About the level of Pierre Taki?
There were occasionally threads about motorcycle people here too.
I want to use it soon.
The song that hits the old lady.
Humans who take away the homes of animals → Humans who take away the habitats of wildlife due to development.
The human side is diverse in terms of race, age, and gender → Every human being is causing environmental destruction.
The shoe car → As can be seen from the MV where the car is used for animal abuse, it is a symbol of environmental destruction, so Ganatch uses shoes instead.
Is that okay?
>>9
Aren’t leather shoes also stripping the skin off animals, causing some noise?
>>9
You seem like someone who is seriously analyzing Bobobo-bo Bo-bobo.
>>5
The others are around 16 million or 14 million…
Everyone keeps saying Ganacci, but it’s the image of Salvatore from Salvatore & Ganacci.
The name is strong.
It looks like a powerful big kick that feels like a vigorous kick.
It feels like there was enough impact that the parody character would have appeared even without the person’s permission.
It felt like Ganatch was gradually getting closer to us, and it was no good.
My future dream is to appear in the Fatal Fury series! I love the PV where I get laughed at for saying that.
>>16
He fulfilled his dream…
It’s amazing just to have original songs that are famous because you’re a DJ.
Kata Amanda La Kamanda La
I want to be able to flow horse in Garou Densetsu.
I understood very well the anger that the foreigner had towards Kenmaro.
>>22
Are you furious about the thread image?
Ganatch is hitting the old woman, but that old woman is a strong enough fighter to take on a lion.
Taking off the sunglasses changes the impression quite a bit.
Cristiano Ronaldo vs. Ganatch
Why did Ganatch end up appearing?
>>28
The royal family likes ganache.
I don’t want them to be too strong of a character.
I’ve seen an upside-down kick somewhere.
Richard Meyer, huh?
>>30
I hope Terry reacts like he knows that technique.
At first, I was thinking, why are completely unrelated characters participating in a fighting game…?
Right now, it’s a fun character with movements taken from the MV… that’s how it feels.
I’m sorry to the Fatal Fury fans, but if Ganatch comes out, I’m definitely interested enough to buy it.
>>32
I love Garou, but it’s become this.
Isn’t Cristiano Ronaldo’s performance and vibe just too KOF? I can’t help but feel that way when I touch him.
Fighting game characters are usually pretty crazy.
This means that this guy who can just show up like that is seriously crazy.
Ronaldo is basically like Hongo Roberto as well.
The motion feels like it was based on some original source, and it made me feel like I was watching MUGEN.
>>36
When doing combos, it feels really unnatural because I can’t feel the connection…
For now, let’s watch this MV.
>>37
Upon closer inspection, the title “Hose” only appears for a moment…
>>37
So this was the story.
I really knew someone who hits old women…
I might be an anti-Ganacci.
I still feel like we don’t need someone like that.
It’s better than having Axel Hawk participate.
Honestly, I think Hokutomaru is unnecessary.
>>42
That’s not true… no, maybe it is…
Speaking of which, Freeman was pretty much who the heck is this guy anyway.
The foreigners who were angry are now turning their palms and saying sorry to Ganatchi.
I love how Ganache jumps up on the horse and the chair flies away.
It’s a really good song and music video.
>>50
I still see quite a few comments that seem to be unaccepted, and the above response just reflects that there are people who have accepted it and those who haven’t.
The reason Ganatch’s motion is bad is probably because the person who made it is incompetent…
I like the squiggly dance.
I want to imitate.
After all, many of SNK’s characters are based on silly original concepts…
>>53
I mean, if they hadn’t said it was a real person, I’d think this character design would fit in pretty well with SNK.
>>63
It’s impressive that you were able to get permission properly.
I couldn’t take it when I saw it being said.
The overall motion in this work is clumsy, but it feels annoying that Ganache and Ronaldo just have to be made to move like that for now.
>>54
I honestly don’t really understand the quality of the motion, but where should I check to make a judgment?
If you have any good titles, I would like to hear them.
>>58
Personally, I prefer Virtua Fighter 5.
Elblaze is really cool.
If my favorite game is released by Ganatch, I would feel quite anxious.
I thought it was ironic that the person punishing those who destroy the environment (Gana-chi) is ultimately living by sacrificing animals (using leather shoes).
The talk that says “If Freemans were to be released, why don’t they include Necro and Remy in Street Fighter 6?” is pretty funny.
Yeah…
>>59
I think the connection between MOW and CotW is quite different from that between Street Fighter 3 and Street Fighter 6, so that might be off the mark as well.
>>59
But a character like Sean, Hokutomaru has appeared.
>>73
This time, I received a lot of Andy’s techniques.
It’s a nonsensical and absurd music video, like Denki Groove.
I like you.
There was a problem with the lack of pure new characters, so I’m happier than with Freeman.
In the first place, they said that they intend to include all the characters from the Fatal Fury series, so even if Freeman can’t be used that quickly… it leads to this situation.
>>64
Honestly, there are quite a few people saying that if they’re going to release this one, they should just release new characters, but I’m excited that they’re releasing them frequently.
>>64
Seriously? Fuwa Jin is also appearing?
>>85
Don’t approach the hungry wolf.
I’ll give the newbies who like ganache some music videos they might enjoy.
Ganatch needs to be more expressionless…
Without sunglasses, this person seems to be quite good-looking.
>>68
I think you have a baby face even with a beard.
CotW’s super moves are generally pretty lame, so Ganache’s counter might be the coolest one.
If you’re strong, it will be filled with Ganatchi users from the first generation.
Honestly, I was disappointed with the last character announcement.
There was a flow of Cristiano Ronaldo, wasn’t there…?
>>77
Well, I did hope that some weird stuff would come again…
>>77
That said, a character that has properly inherited and grown from the lineage of two masters is really a fantastic existence from a CotW perspective.
The order in which it’s released is strange, yeah.
I love the technique of sliding over and looking this way.
>>78
This is Vega’s hover kick.
Why don’t you use Cristiano Ronaldo?
Release the Jivatma.
I love the scene where they take off their sunglasses twice while glaring at the family that is abusing animals.
If the costume were more in line with the game’s atmosphere, it would probably make a big difference in impression, but right now it has a presence at the level of Norimaro.
We don’t need both Michael Max and Axel Hawk…
I feel like the motion has become more lively, but the reproduction of the original work’s movements is quite high…
>>90
That fluffy and strange movement drives me crazy.
>>106
I sensed the elements of live-action fighting games and felt nostalgic.
>>109
I remembered that live-action SF thing.
I’ve always had a hard time because people said I was just a cheap clone of my dad, who was always more popular…
Song about hitting an old lady
Can I call it a song?
It just sounds like a dundun sound.
>>92
It might be good because it’s a DJ song.
>>92
It is actually true, but strangely, when you listen to it at a very loud volume in a club, it feels good.
If you get the chance, give it a try.
I think it might have been better to switch the release timing of Cain and Hokutomaru after considering various things.
>>93
Well, it’s probably just Cain or Billy who could have made it in that slot.
I probably won’t be able to dance in the end due to Street Fighter 6.
Using Gazer for Lock is good, but it feels a bit dull without another action.
>>94
It’s good because it’s a direct inheritance of the “manma” (exactly as it is), but it’s also plain because it is exactly “manma,” which is a bit of a problem.
I remember watching the PV with animals being active here a long time ago.
I think it would be nice if Hokutomaru’s appearance were changed a bit because his techniques seem fun.
If the game is fun, I might become a traditional Ganatch user.
When it comes to popular characters from Garou that can also pull off surprises, it’s probably Marie or Yamazaki.
It seems difficult for Kim and Geese to be released as an extension of MOW.
What’s up with the short skits mixed in with the MV…?
I wonder if it would have been best to end with Cristiano Ronaldo…
Hoa Jai
When an old gal game on PlayStation had an erotic collaboration, suddenly fans started expressing their feelings.
It feels like suddenly there are people who want to complain like that about the hungry wolf.
>>107
Well, it’s the age of social media, so I think it’s only natural for things to come out into the open.
A declaration of a boycott or cancellation of a reservation just makes it seem like you never intended to buy it in the first place.
>>107
Look, that’s how you designate those who complain as outsiders.
>>107
I think there was simply nothing to talk about until new content was released.
I think Hidden Gear needs to be designed with the premise that the match continues even after it’s hit, so if the presentation is extended too much, it becomes boring.
If it were a game like Mortal Kombat’s fatalities or a character game, it would be more exciting.
>>108
BLAZBLUE’s Astral Heat is also something that’s not very common, and if it hits, the match is over, so it can be very impactful; if the presentation is flashy, it’s a one-hit technique.
>>108
If everyone was simple, it would still be understandable, but there are quite a few differences.
To be honest, I think it’s fine to do whatever you want since it’s a series that died due to lack of popularity.
>
That’s a good story…
The most common complaint about Ganatch is probably “the throw animations are too long.”
>>118
The meaning of cooldown and the fact that it’s slow coming from normal throws is also true for Street Fighter 6…
>>118
This is already long both in the back and the front.
The issue of excessively long animations for potential super moves is something I honestly want all games to address.
The same things like hitting, locking, switching cameras, and effects are boring because they don’t offer any variety.
I want to use Ganatch, but I’m conflicted because Cristiano Ronaldo seems stronger.
>>121
Doesn’t he seem stronger than Cristiano Ronaldo?
It seems like there was an unusually high amount of damage dealt.
Sorry, to be honest, I was wondering who this old guy was, but after listening to the song, I ended up liking it.
While watching Ganatch’s battle video, I somehow floated in the air for a moment.
What the heck is this guy?
>>124
You must have learned it in yoga.
Is the ID usually deleted in about 5 minutes after the first post…?
Ganache is quite okay, but I feel like Cristiano Ronaldo is somehow questionable.
Indeed, Chlorina may fit better in KOF, but isn’t it pretty much the same as in Fatal Fury?
What I want to use as an amateur is ganache.
Cristiano Ronaldo’s match videos looked really interesting.
It looks fun to hit the ball back again after it bounces back.
I feel like crying for Anonymous-chan, who is trying hard to be positive even though they are being talked about poorly all over the world.
>>134
Who do you think you’re fighting with?
>>138
That’s aOil tycoon, right?
If you have a complaint, you should just pay up, you know.
>>134
As far as I’ve seen, with Ganatch, it was initially met with denial everywhere → then people got used to it and it became a gag character with mixed opinions → and then there was a somewhat positive response due to appealing to SNK fans.
I think the complaints were mostly about the same context even for completely new characters.
>>135
I think that’s unlikely.
>>141
If you’re going to release a new character like this after looking at the new ones, there are plenty of existing characters you could bring back! This is something you see a lot in the flow of new entrants in fighting games…
The length of the presentation is important for a game with meaningful time-wasting elements.
The difference in tempo when closing in with a step from that throw is terrible.
Since it’s already decided that I’m going to participate, it’s easier to confront it later if I face it now.
When I say that, it’s also because the Garou fans themselves are unnecessarily loud and troublesome even among SNK fans… They used to be the ones who criticized KOF to death in the past.
If anything, I was also criticizing MOW for being soft.
>>144
The entire fighting game community has already declined once because of loud old-timers who only express such opinions…
>>144
I don’t really understand, but I wonder if those types are moved to tears in the 2-line battle mode.
>>152
At least I saw on X that those who were complaining about Ganache’s participation are now ecstatic after being informed about the two lines.
>>144
I hate seeing Terry get beaten up by something like Ganatch! It felt like I saw this a lot with Hotaru too…
I reserved to get early access to Ganatch.
Ah, I can see that Virtua’s motion is good.
Even if we set aside techniques like shaga pan that get boring to watch…
It moves swiftly and there are quite a few techniques that feel great when you land them.
Cristiano seems to be a character that sets up plays by moving with standard attacks from a placed ball, so I don’t think you’ll really understand him unless you use him extensively.
It floats suddenly, like “whoosh…”
>>151
shi
I’m dying…
Cristiano Ronaldo’s front and back are well, there’s a rebound guard button…
If you’re going to do it, then do it properly!!
Something that has been repeated many times.
>>154
It’s like they say, “Is it really exciting just with things like Hokutomaru or Freeman?”
The Hokutomaru was the last hidden trick, but judging by the reaction, it was just as expected…
Those who get angry about past characters being released.
It’s probably someone who hasn’t done MoW.
>>155
Huh? Isn’t that labeling really awful?
>>155
Billy is back in Dancing and Andy Joe is also in the DLC.
I don’t think it’s strange to seek out past characters.
It seems like managing Cristiano Ronaldo is difficult if you try to utilize him, as he tends to miss the ball quite a bit.
At that time, MoW wasn’t very well-received, and it was obviously on the assumption that there would be a next installment, which is why there hasn’t been a continuation…
My main job is as a DJ, so it’s definitely better than putting out some weird YouTuber, right?
I don’t have the stamina to play fighting games anymore because of aging, so let me at least complain.
>>162
Stop dropping the fishing line.
>>162
No good.
Complain while playing fighting games.
I thought the Garou collaboration in Street Fighter 6 was interesting, but isn’t it enough with just Terry? There are still plenty of characters that haven’t participated, so is it really okay to use two slots for a collaboration? That’s what I thought.
>>163
I was feeling down because of the addition of trash like Terry, but I was saved by Mai being strong.
Every time a new girl is added, the old-school fighting game players get angry.
>>166
Too old…
It feels like Twitter, where someone can do whatever they want just because they have the financial power to buy it.
Poor thing.
>>167
If it weren’t for that person’s financial power, the game itself wouldn’t have existed.
It’s amazing that at this point, Ryu and Chun-Li have started to feel out of place.
Too thick.
>>168
Wasn’t it Ken who was coming?
Recently, there have been a lot of Buster Wolf police in Street Fighter 6, but I wonder if you guys really have a strong attachment to it.
The noisy ones probably have no attachment to MOW at all.
>>171
Isn’t the logic disconnected between the two lines?
In the first place, Kenmaro’s circumstances are completely different.
In the first place, the previous work MoW was one that had received quite a bit of criticism, saying, “Bring out characters we know instead of unknown new ones!”
Isn’t it a bit concerning that the collaboration characters being added to CotW as DLC, Ken and Chun-Li, have performances that overlap significantly with other characters? I’m wondering if it’s okay.
I can’t help but think, why is Andy here when we have Hokutomaru?
>>176
Maybe Andy will be based on hidden abilities… but since it’s SNK, they might overlap.
>>176
I wondered if it was okay to add Andy’s techniques even though Andy had announced them earlier.
There are many people who have no knowledge or attachment but feel like they can join in the conversation by hitching a ride on the hype.
It’s the bad side of the SNS era.
If the crouching punch is an old lady’s punching punch, I’ll rub it for life.
>>182
It looks like I’ll have to keep rubbing it for the rest of my life…
I’m worried that Andy’s main move will turn out to be Illusion Shiranui.
Hokutomaru is too much of a rightful Andy.
Foreigners are getting really angry, but this is Fatal Fury, you know.