
After about 36 hours of ranked matches, I finally reached Platinum.
I’ve been relying solely on Assistive Functions, so it’s about time I start practicing in training mode and memorizing combos, but I don’t know what else I should train.
But right now, I’m just happy.
The image is my face when I reached Platinum.
Your smile is evil, isn’t it?
It seems like Mogami can manage reasonably well with weak kicks and throws following weak kicks.
>>2
I relied on it a lot!
Since going for gold, it has become quite difficult to communicate!
But even after going to Gold, when Ken or Juri would attack back with their OD moves and I was able to guard it well (I thought it might be soon…), it made my brain juice flow!
Isn’t platinum actually quite high up there?
>>4
Gold 5 is in the top 47%.
Platinum 1 is in the top 44%.
Platinum 2 is in the top 36%.
Even just one fixed set play from Vega applies so much pressure that the opponent crumbles, so wouldn’t it be good to investigate combos that allow you to apply pressure with mines for wake-up attacks?
I’m not a Vega user, so it’s just random.
I don’t think it will take too long to reach Diamond if you can properly layer after Fist and maximize combos during Panic Cancel.
I think if you use Devilman, you can get a decent boost.
>>7
I’ve never been good at using Devil Lib.
I use it against opponents who shoot a lot, but it doesn’t go well against others and I often get knocked down.
As the first step to knowing the joy of applying mines, let’s learn the maximum combo against opponents with mines.
You should cut your hair and put on some clothes before playing fighting games…
I’ll look up and try out some combos for Mine!
During a mine, just hitting with a back fist over the guard feels incredibly versatile.
I have a really stupid question, but what should I do if Ken, Juri, and Rashid keep hitting me endlessly and I can’t guard or counter?
>>14
I don’t really understand how you can’t guard or counterattack…
D river or SA1
>>14
There are points where I can hit back, so I’ll study with videos like one-point character matches.
Devil Lib has a weak move that goes straight up, and then if you do a lever input to fly sideways, it becomes a super hard-to-react garbage technique.
When facing an opponent who uses Dragon Punch too much, don’t do a Devil Reverse and land instead, as it will cause the Dragon Punch to whiff, so just beat them down with a raw rush.
>>15
Thank you for trying.
I really struggle with the Shoryuken.
Isn’t that technique really strong? Why does it hit so much in front?
If I can’t tell the difference, I’d rather pay 2 gauges and go with the D-Reversal.
Vega has a weak defense…
I thought it was Vega, you bastard, but it really seems tough when the defense is weak like that at platinum level.
The high firepower, solidness, and pressure of our characters might be difficult to utilize effectively due to insufficient combos and set plays.
>>21
It’s my fault for being bad at it, but when I’m being attacked, I don’t have any techniques I can use carelessly, and conversely, when I’m on the offensive, it’s not very easy to connect, so it’s quite tough!
>>23
For defense, I’m just playing D-reverse for now, and as for offense, I think the opponent is probably in a lot of pain just from me mindlessly grinding out double knee and shadow rise derivatives.
Isn’t that technique pretty strong? The guy in the thread has it too, so it’s even.
If you’re going to learn manual combos for now in M Vega,
Mid P → 2 Mid P (up to the 2nd hit of the assist combo) → Mid Fist
Medium Punch → 2 Medium Punch → OD Double Knee (up to the third hit of Assist Combo Large) → Strong Fist
Kan-ei
Yeah×315
>>25
Thank you, I’ll remember that!
Using a knee kick after a large pull K can create an advantage, so let’s proactively stack them together if we can get a knockdown or gain an advantage while being closely engaged.
The rest is
Weak fist instead of weak assist for the double knee.
In any case, it’s a tornado command.
Vega is relatively easier to touch because of his good performance with live rush, Dubny, and Rise-related aspects.
If it’s too much trouble to go touch it, then I probably just haven’t used these crappy techniques much.
I’m wandering around and throwing medium kicks with Dubney, but I really haven’t been able to use Shadow Rise well, so I’ll try it out.
I’m trying out Rush sometimes, but most of the time I miss because they jump… Am I shooting from too far away?
>>31
I’m going to throw it from about the distance of a standing middle K tip.
You can go for a strong ankle throw after a low kick from the rush, or use a rush throw.
After that, it’s good to use medium kick, one-button weak double knee, rush, and forward jump at that distance in your own way.
>>49
It’s really helpful and I’m grateful…
As the platinum rank increases, it seems that both M and C fall significantly, and rush attacks tend to get crushed, so there might be another way to approach; using Vega might be easier.
I’m quite good at closing the distance, so I tend to dive in recklessly at times.
If you’re going to jump in carelessly, it’s better to use strong Shadow Rise, then Hepple, sway, and do Skull Diver.
If the opponent isn’t a master with well-prepared strategies, this crappy technique should work even against lower-tier masters tonight.
>>34
Don’t act like it’s not a crappy technique if you’ve taken measures against it.
There are so many moments where I carelessly go for a big jump kick and get knocked down…
>>20
The best way to learn is to display the frame meter on Tremor and investigate the rigidity differences yourself.
If you don’t look it up yourself, you won’t remember it.
>>37
It’s good that I can directly go to the replay from the match and control it now.
In the first year, I couldn’t even reproduce the attacks I was receiving, so I really learned by experience…
Ah♡ Unfamiliar collaboration♡ The distance is severe♡
If you’re not taking measures, it’s an overwhelmingly superior version of Hyakkan before the nerf…
If it continues like this, it’s about the same as before the nerf, or maybe just a little stronger.
A little while ago, I was the one who got hit by Vega’s OD Psycho Crusher and died after walking forward a bit.
>>39
Maintain the distance to the tip and impact.
Especially when you’ve been marked but the distance has widened, they will initiate an attack with Psycho or Slap to match the detonation, so just focus intently on the initial movement.
I think it’s the real deal since there can be demotions from platinum.
Hell, you know?
If it’s 6, you can play back the replay in training mode and check how you moved during it, so that’s what you should practice.
As more and more people try to put distance between themselves, low kicks and sliding attacks start to hit.
>>43
Moga doesn’t have a Zusa…
Among the techniques that change trajectory, I think Devil Liva is particularly useless.
>>45
This is after the nerf.
Don’t think you can drop everything against Vega in ground-to-air.
>>47
There’s really no risk in deploying a Skulldiver that can take down air-to-air targets early.
What’s going on with the feint trajectory change having a quick drop and being +3 for guard?
I feel that DLC characters are favored in terms of aerial mobility changes around the frames.
Just passing through OD knee to the big fist feels like an endless dream that could reach its peak.
>>53
From Rush low kick to strong Ashi combo OD Dubny, then into big knee (explosion here) Heppler diver weak mine.
Currently delaying the rush, using crouching medium punch from mid-range and then going into the previous combo.
I’m playing around with just the 4 options of rush throws and rush crouch guards for shimmy.
Being able to guard against D-reversal with a quick low kick during rush is really impressive.
If the dragon uppercut user sees a rise, they’ll rush in and do a dark transition cunningly to perform the dragon uppercut, so they’ll eventually put themselves at risk.
For now, pressing on a small pain and teaching the body to recognize it through pain is one way to go about it.
It was a hassle to train, so I remembered the timing while getting hit…
Anyway, it’s a rush knee.
I went from being inexperienced to reaching Master rank in about 180 hours.
I thought it was an evil smile, but when I zoomed in, the eyes were surprisingly sparkling and it was no good.
It’s also good to pretend to engage seriously in the opponent’s ground game and suddenly strike with a big kick from an unusual distance.
The time spent on ranked matches betrays me, but…
The time spent on training will not betray you.
I’m currently around Diamond 2 in Moga, but I think it’s a bit of an advantage since there are still many people who inexplicably don’t guard against the second hit of a big assist.
>>65
It is likely that it will come out as a counter.
It seems like you have almost no experience, but achieving Platinum in 36 hours might mean you’re pretty good at the game, right?
Just by doing a knee throw and knee selection from a rush, the opponent will die.
Isn’t the one that swings down from above really strong?
Moreover, there are follow-up moves after landing from there, so I don’t know how to deal with it.
>>69
Since Vega has the advantage, I’ll guard properly.
See it fly and take it down in air-to-air.
I haven’t played in a while, and when I watched a video, I saw that this level is Diamond 5…?!
Is it that my eyes have become discerning, or are there so many people that even the casual players are now around that level?
Maybe the former.