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[Street Fighter] I’m a terrible beginner.

Japan Otaku Reviews+

After about 36 hours of ranked matches, I finally reached Platinum.

I’ve been relying solely on Assistive Functions, so it’s about time I start practicing in training mode and memorizing combos, but I don’t know what else I should train.

But right now, I’m just happy.

The image is my face when I reached Platinum.

1: Japan Otaku ReviewsYeahx18

Your smile is evil, isn’t it?

2: Japan Otaku Reviews

It seems like Mogami can manage reasonably well with weak kicks and throws following weak kicks.

3: Japan Otaku Reviews

>>2

I relied on it a lot!

Since going for gold, it has become quite difficult to communicate!

But even after going to Gold, when Ken or Juri would attack back with their OD moves and I was able to guard it well (I thought it might be soon…), it made my brain juice flow!

4: Japan Otaku ReviewsYeahx2

Isn’t platinum actually quite high up there?

13: Japan Otaku Reviews

>>4

Gold 5 is in the top 47%.

Platinum 1 is in the top 44%.

Platinum 2 is in the top 36%.

5: Japan Otaku Reviews

Even just one fixed set play from Vega applies so much pressure that the opponent crumbles, so wouldn’t it be good to investigate combos that allow you to apply pressure with mines for wake-up attacks?

I’m not a Vega user, so it’s just random.

6: Japan Otaku Reviews

I don’t think it will take too long to reach Diamond if you can properly layer after Fist and maximize combos during Panic Cancel.

7: Japan Otaku Reviews

I think if you use Devilman, you can get a decent boost.

9: Japan Otaku Reviews

>>7

I’ve never been good at using Devil Lib.

I use it against opponents who shoot a lot, but it doesn’t go well against others and I often get knocked down.

8: Japan Otaku Reviews

As the first step to knowing the joy of applying mines, let’s learn the maximum combo against opponents with mines.

10: Japan Otaku Reviews

You should cut your hair and put on some clothes before playing fighting games…

11: Japan Otaku ReviewsYeahx1

I’ll look up and try out some combos for Mine!

12: Japan Otaku Reviews

During a mine, just hitting with a back fist over the guard feels incredibly versatile.

14: Japan Otaku Reviews

I have a really stupid question, but what should I do if Ken, Juri, and Rashid keep hitting me endlessly and I can’t guard or counter?

16: Japan Otaku ReviewsYeahx2

>>14

I don’t really understand how you can’t guard or counterattack…

D river or SA1

19: Japan Otaku Reviews

>>14

There are points where I can hit back, so I’ll study with videos like one-point character matches.

15: Japan Otaku Reviews

Devil Lib has a weak move that goes straight up, and then if you do a lever input to fly sideways, it becomes a super hard-to-react garbage technique.

When facing an opponent who uses Dragon Punch too much, don’t do a Devil Reverse and land instead, as it will cause the Dragon Punch to whiff, so just beat them down with a raw rush.

22: Japan Otaku Reviews

>>15

Thank you for trying.

I really struggle with the Shoryuken.

Isn’t that technique really strong? Why does it hit so much in front?

17: Japan Otaku ReviewsYeahx2

If I can’t tell the difference, I’d rather pay 2 gauges and go with the D-Reversal.

18: Japan Otaku Reviews

Vega has a weak defense…

21: Japan Otaku Reviews

I thought it was Vega, you bastard, but it really seems tough when the defense is weak like that at platinum level.

The high firepower, solidness, and pressure of our characters might be difficult to utilize effectively due to insufficient combos and set plays.

23: Japan Otaku Reviews

>>21

It’s my fault for being bad at it, but when I’m being attacked, I don’t have any techniques I can use carelessly, and conversely, when I’m on the offensive, it’s not very easy to connect, so it’s quite tough!

27: Japan Otaku Reviews

>>23

For defense, I’m just playing D-reverse for now, and as for offense, I think the opponent is probably in a lot of pain just from me mindlessly grinding out double knee and shadow rise derivatives.

24: Japan Otaku Reviews

Isn’t that technique pretty strong? The guy in the thread has it too, so it’s even.

25: Japan Otaku Reviews

If you’re going to learn manual combos for now in M Vega,

Mid P → 2 Mid P (up to the 2nd hit of the assist combo) → Mid Fist

Medium Punch → 2 Medium Punch → OD Double Knee (up to the third hit of Assist Combo Large) → Strong Fist

Kan-ei

29: Japan Otaku Reviews

Yeah×315

>>25

Thank you, I’ll remember that!

26: Japan Otaku Reviews

Using a knee kick after a large pull K can create an advantage, so let’s proactively stack them together if we can get a knockdown or gain an advantage while being closely engaged.

28: Japan Otaku Reviews

The rest is

Weak fist instead of weak assist for the double knee.

In any case, it’s a tornado command.

30: Japan Otaku ReviewsYeahx1

Vega is relatively easier to touch because of his good performance with live rush, Dubny, and Rise-related aspects.

If it’s too much trouble to go touch it, then I probably just haven’t used these crappy techniques much.

31: Japan Otaku Reviews

I’m wandering around and throwing medium kicks with Dubney, but I really haven’t been able to use Shadow Rise well, so I’ll try it out.

I’m trying out Rush sometimes, but most of the time I miss because they jump… Am I shooting from too far away?

49: Japan Otaku Reviews

>>31

I’m going to throw it from about the distance of a standing middle K tip.

You can go for a strong ankle throw after a low kick from the rush, or use a rush throw.

After that, it’s good to use medium kick, one-button weak double knee, rush, and forward jump at that distance in your own way.

50: Japan Otaku Reviews

>>49

It’s really helpful and I’m grateful…

32: Japan Otaku Reviews

As the platinum rank increases, it seems that both M and C fall significantly, and rush attacks tend to get crushed, so there might be another way to approach; using Vega might be easier.

33: Japan Otaku Reviews

I’m quite good at closing the distance, so I tend to dive in recklessly at times.

34: Japan Otaku Reviews

If you’re going to jump in carelessly, it’s better to use strong Shadow Rise, then Hepple, sway, and do Skull Diver.

If the opponent isn’t a master with well-prepared strategies, this crappy technique should work even against lower-tier masters tonight.

36: Japan Otaku Reviews

>>34

Don’t act like it’s not a crappy technique if you’ve taken measures against it.

35: Japan Otaku ReviewsYeahx1

There are so many moments where I carelessly go for a big jump kick and get knocked down…

37: Japan Otaku ReviewsYeahx1

>>20

The best way to learn is to display the frame meter on Tremor and investigate the rigidity differences yourself.

If you don’t look it up yourself, you won’t remember it.

57: Japan Otaku ReviewsYeahx1

>>37

It’s good that I can directly go to the replay from the match and control it now.

In the first year, I couldn’t even reproduce the attacks I was receiving, so I really learned by experience…

Ah♡ Unfamiliar collaboration♡ The distance is severe♡

38: Japan Otaku Reviews

If you’re not taking measures, it’s an overwhelmingly superior version of Hyakkan before the nerf…

If it continues like this, it’s about the same as before the nerf, or maybe just a little stronger.

39: Japan Otaku Reviews

A little while ago, I was the one who got hit by Vega’s OD Psycho Crusher and died after walking forward a bit.

41: Japan Otaku Reviews

>>39

Maintain the distance to the tip and impact.

Especially when you’ve been marked but the distance has widened, they will initiate an attack with Psycho or Slap to match the detonation, so just focus intently on the initial movement.

40: Japan Otaku Reviews

I think it’s the real deal since there can be demotions from platinum.

Hell, you know?

42: Japan Otaku Reviews

If it’s 6, you can play back the replay in training mode and check how you moved during it, so that’s what you should practice.

43: Japan Otaku Reviews

As more and more people try to put distance between themselves, low kicks and sliding attacks start to hit.

44: Japan Otaku Reviews

>>43

Moga doesn’t have a Zusa…

45: Japan Otaku ReviewsYeahx3

Among the techniques that change trajectory, I think Devil Liva is particularly useless.

46: Japan Otaku Reviews

>>45

This is after the nerf.

47: Japan Otaku Reviews

Don’t think you can drop everything against Vega in ground-to-air.

52: Japan Otaku ReviewsYeahx1

>>47

There’s really no risk in deploying a Skulldiver that can take down air-to-air targets early.

48: Japan Otaku Reviews

What’s going on with the feint trajectory change having a quick drop and being +3 for guard?

51: Japan Otaku Reviews

I feel that DLC characters are favored in terms of aerial mobility changes around the frames.

53: Japan Otaku Reviews

Just passing through OD knee to the big fist feels like an endless dream that could reach its peak.

55: Japan Otaku Reviews

>>53

From Rush low kick to strong Ashi combo OD Dubny, then into big knee (explosion here) Heppler diver weak mine.

Currently delaying the rush, using crouching medium punch from mid-range and then going into the previous combo.

I’m playing around with just the 4 options of rush throws and rush crouch guards for shimmy.

Being able to guard against D-reversal with a quick low kick during rush is really impressive.

54: Japan Otaku Reviews

If the dragon uppercut user sees a rise, they’ll rush in and do a dark transition cunningly to perform the dragon uppercut, so they’ll eventually put themselves at risk.

58: Japan Otaku ReviewsYeahx1

For now, pressing on a small pain and teaching the body to recognize it through pain is one way to go about it.

59: Japan Otaku Reviews

It was a hassle to train, so I remembered the timing while getting hit…

60: Japan Otaku Reviews

Anyway, it’s a rush knee.

61: Japan Otaku Reviews

I went from being inexperienced to reaching Master rank in about 180 hours.

62: Japan Otaku Reviews

I thought it was an evil smile, but when I zoomed in, the eyes were surprisingly sparkling and it was no good.

63: Japan Otaku Reviews

It’s also good to pretend to engage seriously in the opponent’s ground game and suddenly strike with a big kick from an unusual distance.

64: Japan Otaku Reviews

The time spent on ranked matches betrays me, but…

The time spent on training will not betray you.

65: Japan Otaku Reviews

I’m currently around Diamond 2 in Moga, but I think it’s a bit of an advantage since there are still many people who inexplicably don’t guard against the second hit of a big assist.

66: Japan Otaku ReviewsYeahx1

>>65

It is likely that it will come out as a counter.

67: Japan Otaku Reviews

It seems like you have almost no experience, but achieving Platinum in 36 hours might mean you’re pretty good at the game, right?

68: Japan Otaku Reviews

Just by doing a knee throw and knee selection from a rush, the opponent will die.

69: Japan Otaku Reviews

Isn’t the one that swings down from above really strong?

Moreover, there are follow-up moves after landing from there, so I don’t know how to deal with it.

70: Japan Otaku Reviews

>>69

Since Vega has the advantage, I’ll guard properly.

See it fly and take it down in air-to-air.

71: Japan Otaku Reviews

I haven’t played in a while, and when I watched a video, I saw that this level is Diamond 5…?!

Is it that my eyes have become discerning, or are there so many people that even the casual players are now around that level?

Maybe the former.

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