Home » Game » Uma Musume: Pretty Derby » [Uma Musume: Pretty Derby] If I try to escape into the mecha, it’s incredibly comfortable!

[Uma Musume: Pretty Derby] If I try to escape into the mecha, it’s incredibly comfortable!

Japan Otaku ReviewsYeahx1

But I can’t make strong kids, wahaha.

1: Japan Otaku Reviews

What will the skip be like?

2: Japan Otaku Reviews

>>1

It was around 4800.

Above all, the SP1750 is no good.

3: Japan Otaku Reviews

I guess it’s still not good, huh…

4: Japan Otaku Reviews

I think it’s no good, wahaha.

5: Japan Otaku Reviews

I was able to create the compromise UC8 Orphe and UC9 Maya, but I want to make a UB.

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>>5

Isn’t it almost complete if you have a fully leveled support card with a complete distance S and speed stat maxed out, surpassing 1201 in power, and include hard-to-reach long-distance specialists like Haru and Mountain Climber in your deck, along with right spring and complete UC8 or UC9?

6: Japan Otaku Reviews

Even in mech production, it seems like using a strong character could get you around B rank, right? A rank seems tough even with a strong character, though.

7: Japan Otaku Reviews

Is the character with spring attack performance still not here?

10: Japan Otaku Reviews

>>7

There is Toyo’s meal over there.

8: Japan Otaku Reviews

The training for Speed Spirit seems to be able to perform UB smoothly, which is interesting.

It’s just that I can’t grow from here, I didn’t even get distance S, and my support card is unfinished, wahaha.

11: Japan Otaku Reviews

Are you training for long distances with Speed 2 and Stamina 2?

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>>11

There are people who mix power, but they don’t have strong power for either escaping or chasing.

13: Japan Otaku Reviews

How much was the peak performance correction…? I thought I had completed Orphe, but the power was around 1350.

14: Japan Otaku Reviews

I don’t know how much stamina is needed for a long-distance chanmi.

If someone says “speed 1900, stamina 1500,” I’m at a loss.

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>>14

I think it’s fine to have 1850 for speed, but I would like 1600 for stamina…

15: Japan Otaku Reviews

Due to the circumstances of doing gold recovery x2, I am almost at star 2.

16: Japan Otaku Reviews

In some of those silly gatherings around Sp2 St2, there are times when the stamina is just a bit shy of maxing out.

I felt that if this is a composition that requires a lot of power, it would be quite tough.

17: Japan Otaku ReviewsYeahx1

There are some people saying that 1400 power is essential, but there are many people winning with 1250 power.

18: Japan Otaku Reviews

Is it okay to have a start 1 for someone like Laurel who has self-recovery?

I feel like using the Wisdom Cafe would be faster than going that far to get a Power Creator.

19: Japan Otaku Reviews

I want to release a CB, but I’m lacking in support cards for the final push.

21: Japan Otaku Reviews

Compared to Orpheus, Maya’s reset frequency is insane.

Stop with the junior love advice.

22: Japan Otaku Reviews

Reaching UB without making the speed golden requires significantly better-than-expected performance, so it can’t be done too often.

23: Japan Otaku Reviews

It is basically like preparing for a full-level character with Spica and a full-level character on the right spring.

First of all, this is it.

29: Japan Otaku Reviews

>>23

I left the platinum behind.

Windi-chan seems unable to keep up with the battles ahead.

24: Japan Otaku Reviews

Spring truly has no confusion.

25: Japan Otaku Reviews

Even if I feel like I’ve managed to grasp it well or that I’m slightly exceeding expectations,

The power stamina is definitely capped at 1380… as a result, it’s always UC9…

26: Japan Otaku Reviews

If you haven’t fully maxed out the legend and have a fully maxed out Shakaar, it seriously seems like the mech could be stronger.

27: Japan Otaku Reviews

Next month, I can relax with loh, so there are some things I want to get to the bottom of.

Especially in long-distance races, because confusion is less likely to occur, the more you can close the gap, the higher the win rate becomes.

28: Japan Otaku Reviews

The UB itself can be created by many people, but a power of 1400 is not possible…

30: Japan Otaku ReviewsYeahx1

First, the speed doesn’t reach the 1800 range.

31: Japan Otaku Reviews

First of all, the difficulty of fully completing all support cards is high, wahahaha.

33: Japan Otaku Reviews

Good factors are buried.

I cannot prepare two good factors on my own.

Poison

39: Japan Otaku Reviews

>>33

I think it’s impossible without having two of my own, as Maya resets with tremendous speed.

46: Japan Otaku Reviews

>>39

Yesterday, I was able to complete the S skill at max distance on a one-day rental with UB3.

34: Japan Otaku Reviews

I think the difference between uc8-9 and ub is just the excess stat difference unless you have a sharp mind.

35: Japan Otaku Reviews

In reality, the type of UB that earns evaluation through grit and cleverness has different combat power compared to the type of UB that earns it through strength.

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>>35

Isn’t the strongest type the one that earns with skill?

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>>37

That’s true, but either way, it will hit a ceiling around SP5500, so from there, it will be a battle of stats.

36: Japan Otaku ReviewsYeahx2

The harmony created by bonds is such that with 0 people it’s 7%, with 1 person practicing it’s 14%, and with 2 people practicing it’s 21%… so even with 2 people, it’s roughly equivalent to the training effect of ☆3 knowledge.

43: Japan Otaku Reviews

>>36

Well, isn’t the 20% training effect from the 3-star knowledge just garbage…?

47: Japan Otaku Reviews

>>43

So you should just pull for the bond monitor every time!

51: Japan Otaku ReviewsYeahx1

>>47

I see, it’s a perfect plan~

49: Japan Otaku Reviews

>>43

While there are variations in priority, layering is important.

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>>43

In other words, the strongest super big win is the bond harmony, and the super big win is in the chance mile.

The insatiable gathering is a big hit, and everything else is just a hit.

However, in a route with full power, the clouds and beloved child drop one rank.

38: Japan Otaku Reviews

It’s just a feeling, but I think it would feel good if there’s around 500 horsepower at the classic inheritance point.

40: Japan Otaku Reviews

For now, I’m prioritizing Kizuni on the Seiko-chan route.

42: Japan Otaku Reviews

There are many outings during the New Year guidance, often involving traditional routes, or going out after a training camp to recover physical strength.

I want to manage to get both green and pink in the 5th, 6th, and 7th slots, and then pull mile and bond harmony there.

44: Japan Otaku Reviews

In the finals, there’s always a superior version of the children made by Windy-chan that shows up.

45: Japan Otaku ReviewsYeahx1

With a sharpness that comes with 5500, one will end up struggling with a lack of skills that can be obtained next time.

53: Japan Otaku Reviews

>>45

Even with a sharp player at 5000, you can fully acquire support cards and go direct, so there’s plenty of room for accelerating the inheritance gacha; please let me inherit the unique abilities.

48: Japan Otaku Reviews

Capture the essence of the moment.

52: Japan Otaku Reviews

If anything, even the 2-star Harmony is fairly strong.

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>>52

From an early stage, you can earn a lot of friendship with the star 1 pink friendship 5 and star 2 harmony, so there’s no reason not to take those.

55: Japan Otaku Reviews

Even though Ai-chan is there and mixed in with the traits, it’s disappointing that in the end there’s no preference for horses…

56: Japan Otaku Reviews

Basically, before the training camp, you will need to get one ☆3 pink, so if you can achieve that, things are going smoothly.

57: Japan Otaku Reviews

I thought I made something quite good, but it didn’t get a distance S, wahaha.

After all, those who are free in the later half of their senior years have it easy.

I thought I made something quite good, but it didn't get a distance S, wahaha. After all, those who are free in the later half of their senior years have it easy.

Uma Musume Details [Sazanami Fair Lady] Mejiro McQueen 46,337 Alias UC8RANK Legend Connecting to the Future Speed U5A1850 Stamina U2C1624 Power U9G1293 Guts U8F1380 Intelligence UF1323 Track Suitability Turf A Dirt E Distance Suitability Short Distance G Mile F Middle Distance A Long Distance A Running Style Suitability Escape A Settle A Last D Chase F Skills Glittering Sea, Dazzling You Lv5 Winning Opening! Joy to the World Right Turn ◯ Non-Core Distance ◯ Spring Uma Musume ◯ Isolated Next Professor Beyond the Favorable Wind Good Turn One Breath Concentration Late Legs Inner Weakness Long Distance Straight ◯ Escape Straight ◯ Inheritance Training Information Close

72: Japan Otaku Reviews

>>57

Can we do the escape water dumplings this time?

58: Japan Otaku Reviews

If you pull out Harmony and Chance Smile, Seiko-chan is no longer needed!

60: Japan Otaku Reviews

>>58

I would be happy if we could shine together.

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>>60

Isn’t 22% green good?

69: Japan Otaku Reviews

>>64

I want both!

59: Japan Otaku Reviews

Mac and Rice have a relaxed rotation in the latter half of their senior year, which I appreciate.

61: Japan Otaku Reviews

I thought I would have enough SP with two cards that have gold skills, but it turns out I just needed to cut during the match, wahaha.

62: Japan Otaku Reviews

The skill gacha will always follow you around.

63: Japan Otaku Reviews

Is it about time to move on to the main training?

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>>63

It’s fine to start after the preliminary round.

68: Japan Otaku Reviews

>>63

This month is held earlier than last month, so if I get too relaxed, it will turn into spring break homework, haha!

65: Japan Otaku Reviews

Even though it’s a Dorijaskibo 1, I’m earning more SP than I expected; going to 5600 or 5700 a lot. Is it due to the response bonus? I don’t really understand.

70: Japan Otaku Reviews

It feels like everyone is already growing up.

When night falls, I will set up a Wiima.

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>>70

Windi-chan is only able to do the second half of the UC, so she’s being laughed at…

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>>70

(This is where it turns to “seeing.”)

71: Japan Otaku Reviews

Which is better, enduring with Creek and borrowing Drija, or enduring with Still and borrowing Earth?

73: Japan Otaku Reviews

The increase in training effect only needs the harmony created by the bond, and nothing else is necessary.

74: Japan Otaku Reviews

If I get my hopes up too much, I’ll be disappointed, so I mainly aim for green and I’m just happy if I can also pick up a 3-star while getting red.

76: Japan Otaku Reviews

No matter how many times I try, the dance with Maya always remains unfinished.

I don’t need tenacity adjustments, so give me support adjustments instead.

77: Japan Otaku Reviews

When in great condition, blue bonuses like Friendship +25 or Motivation +120 are strong.

But there are too many pitfalls related to breaks, so I don’t want to prioritize the gauge too much.

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>>77

Is it okay to just take a break and not consume stamina after blue?

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>>77

It’s just a matter of luck if you happen to get it with the blue that piled up.

78: Japan Otaku Reviews

I’m not number one in the universe, but I was satisfied because I had a child who’s about number one in the neighborhood.

80: Japan Otaku Reviews

Since I started classical music, it frustrates me when only blues gather.

82: Japan Otaku Reviews

The basic is the reliable green 8, but due to outings and other factors, I feel like I want to bring in both green 8 and pink 8 at a timing that allows for the harmonious bond and mile, so I’m hoping they’ll come!

84: Japan Otaku Reviews

>>82

Everything is a miss, wahaha… wahaha…

83: Japan Otaku Reviews

I think Dance Sei-chan’s adjustments and schedule are quite tough, like the difficulty level of Akakita or torture.

What is that correction!?

85: Japan Otaku Reviews

The sudden drop from excellent to good performance in blue leaves a bad impression.

I don’t want to hear arguments that if seniors don’t perform well, it’s out of the question because it’s not an upside.

87: Japan Otaku Reviews

>>85

Well… that’s how it is…

86: Japan Otaku Reviews

Isn’t raising Sei-chan easier compared to Maya?

With the power boost, I was able to use my ultimate move in one shot.

183: Japan Otaku Reviews

>>86

The joy of dance is similar to the joy of Orpheus.

The setup is perfect, but the one whose evaluation shoots up dramatically is still the sharp-minded Maya.

88: Japan Otaku Reviews

It feels like when I take note of my peak condition, a drop in my performance tends to occur.

89: Japan Otaku Reviews

The ancestor of the chase will teach you about the recommendation.

The New Year’s operation is being prepared.

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>>89

It’s around Naribu and Shion.

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>>89

It is Sounds of Earth and Zion.

It’s tough for these guys to be trapped by their parents, so I recommend ingraining them in their grandparents.

Recommendation!?

90: Japan Otaku Reviews

What I dislike the most is the two gacha pulls in the first half of the classic.

☆With the release of 3, I can use the effects for the longest time, so I absolutely do not want to compromise.

Monster Smile Bonding Harmony, please give me 22% friendship…

91: Japan Otaku Reviews

It seems like there might be a chance to go if there’s A decision in the middle to late part of UC, right?

105: Japan Otaku Reviews

>>91

If you understand that, then Windy-chan is currently desperately training, haha.

92: Japan Otaku Reviews

I found a tweet saying that the St. Light win rate build is strong, but I don’t really understand this game.

93: Japan Otaku Reviews

When things are going well, a chance smile loses its effectiveness, so the fatal blow doesn’t differ much from any mindset.

97: Japan Otaku Reviews

Well, it’s better to train them so that you can freely form several options rather than just deciding on one.

For now, should I just raise Maya, Unsu, and Orfe?

102: Japan Otaku Reviews

>>97

The strong characters are Cat Maya and Orfe, so you just need to add Red Kita or Dance.

However, there are also chase strategies like breakaway 1 and breakaway 2.

98: Japan Otaku Reviews

I’m always in second place in the Rummo.

It seems like A’s decision will go well, but I’m worried.

99: Japan Otaku Reviews

Dance Sei-chan can be fine with other escapes as well.

100: Japan Otaku Reviews

Both parents did it themselves.

I feel it’s a waste to have 10 rental sessions left during this training.

103: Japan Otaku Reviews

I couldn’t finish the café, so I couldn’t reach enlightenment, wahaha.

Is it possible to push through in such a tough environment as it is?

I couldn't finish the café, so I couldn't reach enlightenment, wahaha. Is it possible to push through in such a tough environment as it is?

[Oka Sho] Achieve all training goals and complete training twice. Uma Musume details [Saisir le rêve] Sakura Laurel, large flowers blooming sakura 47,467 Speed Stamina Power Guts Wisdom U 7^ 1876 U 5v 1575 U E 1454 U ^ 1305 U ^ 1326 Track suitability Turf A Dirt E Distance suitability Short distance G Mile A Middle distance A Long distance S Running style suitability Escaping G Leading B Sash A Closing B Skills Inheritance Training information Blossoming, World Lv5 Shadow Break Vivace Volare Right turn ◎ Core distance ◎ Spring Uma Musume ◎ Lone line Professor Hayate Ichimonji Good change in breath Pace up Avoid falling horses Last legs Position push-up Deep breath Closing

116: Japan Otaku Reviews

>>103

I think it’s tough because the gap is already not accelerating enough.

The black cat cannot be caught, and the pepper can be outshined.

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>>116

Well, it looks like we’ll just have to redo it, wahaha.

Well, it’s not time to panic yet… is it…?

104: Japan Otaku Reviews

Cat Maya is winning and becoming popular with debuffs in nature, wahaha!

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>>101

I don’t think this is just my imagination.

108: Japan Otaku Reviews

At the Rummare level, my cat and I are so overwhelmingly dominant that other characters can’t get in at all.

109: Japan Otaku Reviews

If there is an update, will it be tomorrow?

110: Japan Otaku Reviews

I want to change the color of the practice I want to step on…

I don’t need blue…

111: Japan Otaku Reviews

Is it just Windy-chan’s data that tends to lower motivation after going out?

112: Japan Otaku Reviews

It seems like it will be released with UD9 or something like that.

113: Japan Otaku ReviewsYeahx1

Since Mametchin is coming tomorrow, I have the feeling of wanting to nurture from there, as well as the feeling of wanting to stop the last-minute special effects any further.

114: Japan Otaku Reviews

Last month’s Chanmi was at a higher level than I expected, so I feel like this time will also be hell.

119: Japan Otaku Reviews

>>114

I think I have even more than oh-mile.

115: Japan Otaku Reviews

The prototype Maya has been completed.

The UB isn’t reaching, and I don’t have a position, so I probably want to recreate it, but for now, I want to settle with it as is.

The prototype Maya has been completed. The UB isn't reaching, and I don't have a position, so I probably want to recreate it, but for now, I want to settle with it as is.

Uma Musume Details 【Rockin’☆MewMeow】 Mayano Top Gun Legend Connecting to the Future Nickname Change Speed Stamina Power Guts Smartness 1962 1603 1328 1204 1206 Track Suitability Turf A Dirt E Distance Suitability Short Distance D Mile C Middle Distance A Long Distance A Racing Style Suitability Escape A Lead D Squeeze C Chase D Skills Inheritance Training Information HOP STEP♪LOCK ON! Winning Celebration! Operation Cacao Summer Sky Haze Joy to the World Right Turn〇 Good Track〇 Spring Uma Musume〇 Isolated Professor Hayate’s One Character Late Speed Pioneer of Dreams Hurry Up Chase Hesitation Long Distance Straight〇 Long Distance Corner〇 Escape Straight〇 Escape Corner〇 Danger Avoidance Top Runner Mountaineer Foundation Build Tail Up Playtime is Over! True Chapter Mid-period Wonder Foresight Showdown Big Finale First☆Tailwind Cockpit Magician Go With the Flow Chain Reaction Assault Commander Legendary Descend Aoharu Ignition・Smart Creator of New Legends

117: Japan Otaku Reviews

If it were still in a situation where debuffs are strong, that would be one thing, but this time the three Aces are purely not strong, right?

128: Japan Otaku Reviews

>>117

The third candidate is not… available.

118: Japan Otaku Reviews

Windy-chan can calculate stamina, so I’ll go with Stamina Debuff 3.

120: Japan Otaku Reviews

I hope the new character brings a super strong new white skill, so everyone can happily redo their training together.

121: Japan Otaku Reviews

The team missions for the stoib event are really bothersome.

This is what I want to entrust the most.

122: Japan Otaku ReviewsYeahx1

I thought that putting in the earth would alleviate my motivation issues compared to last month, but mostly during positive thinking, the second stage of the earth comes, so nothing changes.

130: Japan Otaku Reviews

>>122

In junior, it becomes a positive barrier stacked on top, and it peels off in one go.

It’s now a toy for those who have lost their motivation.

123: Japan Otaku Reviews

The strongest inheritance of the crit prototype is the most troublesome.

125: Japan Otaku Reviews

The cycle of Kryptopro factors was tough because I kept losing.

I no longer want to do it.

126: Japan Otaku Reviews

Wendy-chan creates a sharp UB in front of the Dorija without any updates and boards it.

127: Japan Otaku Reviews

Well, it seems like there are still more than two weeks left, so I think it will somehow work out, wahaha!

129: Japan Otaku Reviews

Is DOrija really necessary?

132: Japan Otaku Reviews

>>129

The intensity of close combat and complete combustion is addictive.

131: Japan Otaku Reviews

Automation made it easier to create debuff factors, which was a great help.

It seems like I can use a debuff to run a little more soon.

133: Japan Otaku Reviews

Wendy-chan’s UB Orphe chose Rikka, so it’s a 1 gold recovery, wahaha!

Is there no way to manage with the unique inheritance of Laurel…?

134: Japan Otaku Reviews

>>133

It’s just that I’m a bit conserving my stamina.

The disadvantage of not accumulating gold can be recovered with fierce fire.

If a lot of status debuffs come flying at me… I don’t know…

138: Japan Otaku Reviews

>>134

I’m going to buy a lucky pot now to ensure good luck for the match…

137: Japan Otaku Reviews

>>133

Evolution also has a bit of recovery, so let’s pray, wahaha!

135: Japan Otaku Reviews

I think if it’s gold 1 and inheritance recovery, it would be enough to save it.

136: Japan Otaku Reviews

Maybe it’s because I’m borrowing my friend’s Doreja, but my own un-duped legendary outing activation is really too slow and it’s so stressful…

144: Japan Otaku Reviews

>>136

If you don’t get 2 copies, you’ll have to raise it while bearing the burden of sin.

139: Japan Otaku Reviews

The capture seems to be strong, so I want this gold skill now.

140: Japan Otaku Reviews

If you can realize that the star 3 knowledge of the training effect x number of people is really weak, then you are ready for the Legend scenario.

143: Japan Otaku Reviews

>>140

Just because it’s low priority doesn’t mean it’s weak.

I want at least one training effect increase, so I’ll take this.

141: Japan Otaku Reviews

If the monetary recovery fails, you will certainly die.

Even if one of the Gold Recovery 2 fails, you can just maintain the stamina.

145: Japan Otaku Reviews

If the new outfit Sirius doesn’t come next time, isn’t it too late?

146: Japan Otaku Reviews

Mamechin has a fulfilling partner role, so it’s difficult to find a reason for them not to come.

147: Japan Otaku Reviews

It seems that picking up those with high friendship and motivation boosts is the way to go.

150: Japan Otaku Reviews

>>147

It seems that Tsuore reluctantly takes them when those two are not available.

148: Japan Otaku Reviews

Which is better for a debuffer, a stat debuff or a speed debuff?

So it’s actually tastier to hunt the ones that are licking their stamina?

149: Japan Otaku Reviews

Is everyone planning to apply debuffs?

If you get hit by a gold debuff twice, you’re basically done… Everyone agreed to stop using it out of gentlemanly conduct.

153: Japan Otaku Reviews

>>149

I simply don’t have anyone who can run.

If I had a New Year’s CB, it might have been okay even with three aces.

155: Japan Otaku Reviews

>>149

Even if you shoot four gold debuffs, it’s common not to hit if the range doesn’t reach.

Well, this is a bit of a luck game…

151: Japan Otaku Reviews

I was able to use my card power to forcefully activate the UB. The inheritance is so bad that it's basically just a facade, hahaha.

Umamusume Details [General Name] Orfevre The Golden Tyrant 47,663 Speed UA1852 Stamina UC1615 Power UE1465 Guts UG1287 Wisdom UC1277 Track Suitability Turf A Dirt D Distance Suitability Short-distance G Mile S Mid-distance A Long-distance A Running Style Suitability Escape G Lead F Chase A Pursuit A Skill Inheritance Training Information Support Cards SSR Lv50 SSR Lv50 SSR Lv50 SSR Lv50 SSR Lv50 Friend Inherited Umamusume First Person UF RANK Second Person UG RANK Rental Records Total Record 13 Races 13 Wins Close

I was able to use my card power to forcefully activate the UB.

The inheritance is so bad that it’s basically just a facade, hahaha.

152: Japan Otaku Reviews

When everyone stacks debuffs twice, it becomes a tiring mud fight?

158: Japan Otaku Reviews

>>152

At 1600, with two gold recoveries and even Maya the cat herself, if she takes two hits of gold, there’s a chance of over 50% to preserve the stamina.

I won’t stand up, but it’s really bad.

154: Japan Otaku Reviews

It seems that this time the cat cafe is strong, right? I want a practice partner.

159: Japan Otaku Reviews

>>154

It is certainly strong, but during the time a cat cafe wins once, I win ten times…

156: Japan Otaku Reviews

I have finally awakened to the truth that it is overwhelmingly stronger to take a star 1 with an 80% hint rate rather than a star 2 that is poorly done.

157: Japan Otaku Reviews

I don’t think it’s a bad idea to aim for a high success rate specifically for Windy-chan’s challenge training.

161: Japan Otaku Reviews

>>157

This time, since there’s less need to step on power and guts, the proficiency rate is present.

160: Japan Otaku Reviews

Is it effective in a subtle way to raise stats instead of taking something with hints?

162: Japan Otaku ReviewsYeahx1

If I can’t raise it in time, I’ll have to go with Orfe Debadeba.

Maybe there are quite a few people like that.

163: Japan Otaku Reviews

In the end, being solidly focused on speed and stamina is strong, so the increase in proficiency rate is powerful.

In the case of a final push, even Smart Tai Shin has a low level of trust.

164: Japan Otaku Reviews

The longer the distance you run, the fewer chances there are for a lucky win.

165: Japan Otaku Reviews

I wish I could finish without touching it even once if possible, like a matter of willpower.

167: Japan Otaku Reviews

>>165

If you’re not careful, won’t that drop your spirit below 1200?

166: Japan Otaku Reviews

In Speed 2, there are more instances than I expected where I can’t push off during speed training.

168: Japan Otaku Reviews

In the middle, there should have been a hole, but it feels really wrong to distribute the Flying Leg and close proximity to me.

169: Japan Otaku Reviews

Running away might be strong, but since it has to be done as a party unit, it’s not always possible to use it…

170: Japan Otaku ReviewsYeahx1

Is it because the field of vision doesn’t reach the escape that the threat of debuffs exposes the other side more frequently?

175: Japan Otaku Reviews

>>170

I think that since it will mainly use the alluring whispers without utilizing the basic eight-angle glare with range, that part won’t change.

171: Japan Otaku Reviews

Which is better for debuffs, stamina or monopoly power?

172: Japan Otaku Reviews

I think a stamina debuff is better this time.

173: Japan Otaku Reviews

I was trying Speed 3 at the café, but with just Shaka, I was around 1400 in the Gekkai. Since I was raising the power factor and it was going up to about 1650, if I focus on stamina, it seems like it would turn out just right.

Since it will become Gold Recovery 1, it seems necessary to have something like Cribra Laurel.

174: Japan Otaku Reviews

If I skip events, I might sometimes miss out on love advice.

I want a setting to disable the skip during specific events.

177: Japan Otaku Reviews

For now, I’ve made three kids who can run, but I’m unsure if it’s okay to open the Uima with this…

178: Japan Otaku Reviews

>>177

There should be no reason to hesitate.

179: Japan Otaku Reviews

>>177

I think Windy-chan will be happy because there are many who want to win.

180: Japan Otaku Reviews

>>177

If I can apply debuffs, then I will participate.

181: Japan Otaku Reviews

There are generally many kind Windy-chan who will open up for you.

182: Japan Otaku Reviews

? …It seems that Maya’s wisdom just went up by 10.

184: Japan Otaku Reviews

For now, if I can set up a nighttime Wiima, I’ll try to set it up.

185: Japan Otaku Reviews

It’s still too early for junior Mayano to be seeking love advice.

Wait a little longer… wait! Hey!

186: Japan Otaku Reviews

>>185

Late December…

187: Japan Otaku Reviews

On the second turn, a romantic consultation came, and it ended in failure.

188: Japan Otaku Reviews

>>187

If you’re going to retire anyway, it’s better to do it early, wahaha!

189: Japan Otaku Reviews

Is everyone already able to do the temporary form?

I don’t want you to leave Windy-chan behind…

190: Japan Otaku Reviews

I’m going ahead… you know.

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