
But I can’t make strong kids, wahaha.
What will the skip be like?
>>1
It was around 4800.
Above all, the SP1750 is no good.
I guess it’s still not good, huh…
I think it’s no good, wahaha.
I was able to create the compromise UC8 Orphe and UC9 Maya, but I want to make a UB.
>>5
Isn’t it almost complete if you have a fully leveled support card with a complete distance S and speed stat maxed out, surpassing 1201 in power, and include hard-to-reach long-distance specialists like Haru and Mountain Climber in your deck, along with right spring and complete UC8 or UC9?
Even in mech production, it seems like using a strong character could get you around B rank, right? A rank seems tough even with a strong character, though.
Is the character with spring attack performance still not here?
>>7
There is Toyo’s meal over there.
The training for Speed Spirit seems to be able to perform UB smoothly, which is interesting.
It’s just that I can’t grow from here, I didn’t even get distance S, and my support card is unfinished, wahaha.
Are you training for long distances with Speed 2 and Stamina 2?
>>11
There are people who mix power, but they don’t have strong power for either escaping or chasing.
How much was the peak performance correction…? I thought I had completed Orphe, but the power was around 1350.
I don’t know how much stamina is needed for a long-distance chanmi.
If someone says “speed 1900, stamina 1500,” I’m at a loss.
>>14
I think it’s fine to have 1850 for speed, but I would like 1600 for stamina…
Due to the circumstances of doing gold recovery x2, I am almost at star 2.
In some of those silly gatherings around Sp2 St2, there are times when the stamina is just a bit shy of maxing out.
I felt that if this is a composition that requires a lot of power, it would be quite tough.
There are some people saying that 1400 power is essential, but there are many people winning with 1250 power.
Is it okay to have a start 1 for someone like Laurel who has self-recovery?
I feel like using the Wisdom Cafe would be faster than going that far to get a Power Creator.
I want to release a CB, but I’m lacking in support cards for the final push.
Compared to Orpheus, Maya’s reset frequency is insane.
Stop with the junior love advice.
Reaching UB without making the speed golden requires significantly better-than-expected performance, so it can’t be done too often.
It is basically like preparing for a full-level character with Spica and a full-level character on the right spring.
First of all, this is it.
>>23
I left the platinum behind.
Windi-chan seems unable to keep up with the battles ahead.
Spring truly has no confusion.
Even if I feel like I’ve managed to grasp it well or that I’m slightly exceeding expectations,
The power stamina is definitely capped at 1380… as a result, it’s always UC9…
If you haven’t fully maxed out the legend and have a fully maxed out Shakaar, it seriously seems like the mech could be stronger.
Next month, I can relax with loh, so there are some things I want to get to the bottom of.
Especially in long-distance races, because confusion is less likely to occur, the more you can close the gap, the higher the win rate becomes.
The UB itself can be created by many people, but a power of 1400 is not possible…
First, the speed doesn’t reach the 1800 range.
First of all, the difficulty of fully completing all support cards is high, wahahaha.
Good factors are buried.
I cannot prepare two good factors on my own.
Poison
>>33
I think it’s impossible without having two of my own, as Maya resets with tremendous speed.
>>39
Yesterday, I was able to complete the S skill at max distance on a one-day rental with UB3.
I think the difference between uc8-9 and ub is just the excess stat difference unless you have a sharp mind.
In reality, the type of UB that earns evaluation through grit and cleverness has different combat power compared to the type of UB that earns it through strength.
>>35
Isn’t the strongest type the one that earns with skill?
>>37
That’s true, but either way, it will hit a ceiling around SP5500, so from there, it will be a battle of stats.
The harmony created by bonds is such that with 0 people it’s 7%, with 1 person practicing it’s 14%, and with 2 people practicing it’s 21%… so even with 2 people, it’s roughly equivalent to the training effect of ☆3 knowledge.
>>36
Well, isn’t the 20% training effect from the 3-star knowledge just garbage…?
>>43
So you should just pull for the bond monitor every time!
>>47
I see, it’s a perfect plan~
>>43
While there are variations in priority, layering is important.
>>43
In other words, the strongest super big win is the bond harmony, and the super big win is in the chance mile.
The insatiable gathering is a big hit, and everything else is just a hit.
However, in a route with full power, the clouds and beloved child drop one rank.
It’s just a feeling, but I think it would feel good if there’s around 500 horsepower at the classic inheritance point.
For now, I’m prioritizing Kizuni on the Seiko-chan route.
There are many outings during the New Year guidance, often involving traditional routes, or going out after a training camp to recover physical strength.
I want to manage to get both green and pink in the 5th, 6th, and 7th slots, and then pull mile and bond harmony there.
In the finals, there’s always a superior version of the children made by Windy-chan that shows up.
With a sharpness that comes with 5500, one will end up struggling with a lack of skills that can be obtained next time.
>>45
Even with a sharp player at 5000, you can fully acquire support cards and go direct, so there’s plenty of room for accelerating the inheritance gacha; please let me inherit the unique abilities.
Capture the essence of the moment.
If anything, even the 2-star Harmony is fairly strong.
>>52
From an early stage, you can earn a lot of friendship with the star 1 pink friendship 5 and star 2 harmony, so there’s no reason not to take those.
Even though Ai-chan is there and mixed in with the traits, it’s disappointing that in the end there’s no preference for horses…
Basically, before the training camp, you will need to get one ☆3 pink, so if you can achieve that, things are going smoothly.
I thought I made something quite good, but it didn’t get a distance S, wahaha.
After all, those who are free in the later half of their senior years have it easy.
Uma Musume Details [Sazanami Fair Lady] Mejiro McQueen 46,337 Alias UC8RANK Legend Connecting to the Future Speed U5A1850 Stamina U2C1624 Power U9G1293 Guts U8F1380 Intelligence UF1323 Track Suitability Turf A Dirt E Distance Suitability Short Distance G Mile F Middle Distance A Long Distance A Running Style Suitability Escape A Settle A Last D Chase F Skills Glittering Sea, Dazzling You Lv5 Winning Opening! Joy to the World Right Turn ◯ Non-Core Distance ◯ Spring Uma Musume ◯ Isolated Next Professor Beyond the Favorable Wind Good Turn One Breath Concentration Late Legs Inner Weakness Long Distance Straight ◯ Escape Straight ◯ Inheritance Training Information Close
>>57
Can we do the escape water dumplings this time?
If you pull out Harmony and Chance Smile, Seiko-chan is no longer needed!
>>58
I would be happy if we could shine together.
>>60
Isn’t 22% green good?
>>64
I want both!
Mac and Rice have a relaxed rotation in the latter half of their senior year, which I appreciate.
I thought I would have enough SP with two cards that have gold skills, but it turns out I just needed to cut during the match, wahaha.
The skill gacha will always follow you around.
Is it about time to move on to the main training?
>>63
It’s fine to start after the preliminary round.
>>63
This month is held earlier than last month, so if I get too relaxed, it will turn into spring break homework, haha!
Even though it’s a Dorijaskibo 1, I’m earning more SP than I expected; going to 5600 or 5700 a lot. Is it due to the response bonus? I don’t really understand.
It feels like everyone is already growing up.
When night falls, I will set up a Wiima.
>>70
Windi-chan is only able to do the second half of the UC, so she’s being laughed at…
>>70
(This is where it turns to “seeing.”)
Which is better, enduring with Creek and borrowing Drija, or enduring with Still and borrowing Earth?
The increase in training effect only needs the harmony created by the bond, and nothing else is necessary.
If I get my hopes up too much, I’ll be disappointed, so I mainly aim for green and I’m just happy if I can also pick up a 3-star while getting red.
No matter how many times I try, the dance with Maya always remains unfinished.
I don’t need tenacity adjustments, so give me support adjustments instead.
When in great condition, blue bonuses like Friendship +25 or Motivation +120 are strong.
But there are too many pitfalls related to breaks, so I don’t want to prioritize the gauge too much.
>>77
Is it okay to just take a break and not consume stamina after blue?
>>77
It’s just a matter of luck if you happen to get it with the blue that piled up.
I’m not number one in the universe, but I was satisfied because I had a child who’s about number one in the neighborhood.
Since I started classical music, it frustrates me when only blues gather.
The basic is the reliable green 8, but due to outings and other factors, I feel like I want to bring in both green 8 and pink 8 at a timing that allows for the harmonious bond and mile, so I’m hoping they’ll come!
>>82
Everything is a miss, wahaha… wahaha…
I think Dance Sei-chan’s adjustments and schedule are quite tough, like the difficulty level of Akakita or torture.
What is that correction!?
The sudden drop from excellent to good performance in blue leaves a bad impression.
I don’t want to hear arguments that if seniors don’t perform well, it’s out of the question because it’s not an upside.
>>85
Well… that’s how it is…
Isn’t raising Sei-chan easier compared to Maya?
With the power boost, I was able to use my ultimate move in one shot.
>>86
The joy of dance is similar to the joy of Orpheus.
The setup is perfect, but the one whose evaluation shoots up dramatically is still the sharp-minded Maya.
It feels like when I take note of my peak condition, a drop in my performance tends to occur.
The ancestor of the chase will teach you about the recommendation.
The New Year’s operation is being prepared.
>>89
It’s around Naribu and Shion.
>>89
It is Sounds of Earth and Zion.
It’s tough for these guys to be trapped by their parents, so I recommend ingraining them in their grandparents.
Recommendation!?
What I dislike the most is the two gacha pulls in the first half of the classic.
☆With the release of 3, I can use the effects for the longest time, so I absolutely do not want to compromise.
Monster Smile Bonding Harmony, please give me 22% friendship…
It seems like there might be a chance to go if there’s A decision in the middle to late part of UC, right?
>>91
If you understand that, then Windy-chan is currently desperately training, haha.
I found a tweet saying that the St. Light win rate build is strong, but I don’t really understand this game.
When things are going well, a chance smile loses its effectiveness, so the fatal blow doesn’t differ much from any mindset.
Well, it’s better to train them so that you can freely form several options rather than just deciding on one.
For now, should I just raise Maya, Unsu, and Orfe?
>>97
The strong characters are Cat Maya and Orfe, so you just need to add Red Kita or Dance.
However, there are also chase strategies like breakaway 1 and breakaway 2.
I’m always in second place in the Rummo.
It seems like A’s decision will go well, but I’m worried.
Dance Sei-chan can be fine with other escapes as well.
Both parents did it themselves.
I feel it’s a waste to have 10 rental sessions left during this training.
I couldn’t finish the café, so I couldn’t reach enlightenment, wahaha.
Is it possible to push through in such a tough environment as it is?
[Oka Sho] Achieve all training goals and complete training twice. Uma Musume details [Saisir le rêve] Sakura Laurel, large flowers blooming sakura 47,467 Speed Stamina Power Guts Wisdom U 7^ 1876 U 5v 1575 U E 1454 U ^ 1305 U ^ 1326 Track suitability Turf A Dirt E Distance suitability Short distance G Mile A Middle distance A Long distance S Running style suitability Escaping G Leading B Sash A Closing B Skills Inheritance Training information Blossoming, World Lv5 Shadow Break Vivace Volare Right turn ◎ Core distance ◎ Spring Uma Musume ◎ Lone line Professor Hayate Ichimonji Good change in breath Pace up Avoid falling horses Last legs Position push-up Deep breath Closing
>>103
I think it’s tough because the gap is already not accelerating enough.
The black cat cannot be caught, and the pepper can be outshined.
>>116
Well, it looks like we’ll just have to redo it, wahaha.
Well, it’s not time to panic yet… is it…?
Cat Maya is winning and becoming popular with debuffs in nature, wahaha!
>>101
I don’t think this is just my imagination.
At the Rummare level, my cat and I are so overwhelmingly dominant that other characters can’t get in at all.
If there is an update, will it be tomorrow?
I want to change the color of the practice I want to step on…
I don’t need blue…
Is it just Windy-chan’s data that tends to lower motivation after going out?
It seems like it will be released with UD9 or something like that.
Since Mametchin is coming tomorrow, I have the feeling of wanting to nurture from there, as well as the feeling of wanting to stop the last-minute special effects any further.
Last month’s Chanmi was at a higher level than I expected, so I feel like this time will also be hell.
>>114
I think I have even more than oh-mile.
The prototype Maya has been completed.
The UB isn’t reaching, and I don’t have a position, so I probably want to recreate it, but for now, I want to settle with it as is.
Uma Musume Details 【Rockin’☆MewMeow】 Mayano Top Gun Legend Connecting to the Future Nickname Change Speed Stamina Power Guts Smartness 1962 1603 1328 1204 1206 Track Suitability Turf A Dirt E Distance Suitability Short Distance D Mile C Middle Distance A Long Distance A Racing Style Suitability Escape A Lead D Squeeze C Chase D Skills Inheritance Training Information HOP STEP♪LOCK ON! Winning Celebration! Operation Cacao Summer Sky Haze Joy to the World Right Turn〇 Good Track〇 Spring Uma Musume〇 Isolated Professor Hayate’s One Character Late Speed Pioneer of Dreams Hurry Up Chase Hesitation Long Distance Straight〇 Long Distance Corner〇 Escape Straight〇 Escape Corner〇 Danger Avoidance Top Runner Mountaineer Foundation Build Tail Up Playtime is Over! True Chapter Mid-period Wonder Foresight Showdown Big Finale First☆Tailwind Cockpit Magician Go With the Flow Chain Reaction Assault Commander Legendary Descend Aoharu Ignition・Smart Creator of New Legends
If it were still in a situation where debuffs are strong, that would be one thing, but this time the three Aces are purely not strong, right?
>>117
The third candidate is not… available.
Windy-chan can calculate stamina, so I’ll go with Stamina Debuff 3.
I hope the new character brings a super strong new white skill, so everyone can happily redo their training together.
The team missions for the stoib event are really bothersome.
This is what I want to entrust the most.
I thought that putting in the earth would alleviate my motivation issues compared to last month, but mostly during positive thinking, the second stage of the earth comes, so nothing changes.
>>122
In junior, it becomes a positive barrier stacked on top, and it peels off in one go.
It’s now a toy for those who have lost their motivation.
The strongest inheritance of the crit prototype is the most troublesome.
The cycle of Kryptopro factors was tough because I kept losing.
I no longer want to do it.
Wendy-chan creates a sharp UB in front of the Dorija without any updates and boards it.
Well, it seems like there are still more than two weeks left, so I think it will somehow work out, wahaha!
Is DOrija really necessary?
>>129
The intensity of close combat and complete combustion is addictive.
Automation made it easier to create debuff factors, which was a great help.
It seems like I can use a debuff to run a little more soon.
Wendy-chan’s UB Orphe chose Rikka, so it’s a 1 gold recovery, wahaha!
Is there no way to manage with the unique inheritance of Laurel…?
>>133
It’s just that I’m a bit conserving my stamina.
The disadvantage of not accumulating gold can be recovered with fierce fire.
If a lot of status debuffs come flying at me… I don’t know…
>>134
I’m going to buy a lucky pot now to ensure good luck for the match…
>>133
Evolution also has a bit of recovery, so let’s pray, wahaha!
I think if it’s gold 1 and inheritance recovery, it would be enough to save it.
Maybe it’s because I’m borrowing my friend’s Doreja, but my own un-duped legendary outing activation is really too slow and it’s so stressful…
>>136
If you don’t get 2 copies, you’ll have to raise it while bearing the burden of sin.
The capture seems to be strong, so I want this gold skill now.
If you can realize that the star 3 knowledge of the training effect x number of people is really weak, then you are ready for the Legend scenario.
>>140
Just because it’s low priority doesn’t mean it’s weak.
I want at least one training effect increase, so I’ll take this.
If the monetary recovery fails, you will certainly die.
Even if one of the Gold Recovery 2 fails, you can just maintain the stamina.
If the new outfit Sirius doesn’t come next time, isn’t it too late?
Mamechin has a fulfilling partner role, so it’s difficult to find a reason for them not to come.
It seems that picking up those with high friendship and motivation boosts is the way to go.
>>147
It seems that Tsuore reluctantly takes them when those two are not available.
Which is better for a debuffer, a stat debuff or a speed debuff?
So it’s actually tastier to hunt the ones that are licking their stamina?
Is everyone planning to apply debuffs?
If you get hit by a gold debuff twice, you’re basically done… Everyone agreed to stop using it out of gentlemanly conduct.
>>149
I simply don’t have anyone who can run.
If I had a New Year’s CB, it might have been okay even with three aces.
>>149
Even if you shoot four gold debuffs, it’s common not to hit if the range doesn’t reach.
Well, this is a bit of a luck game…
Umamusume Details [General Name] Orfevre The Golden Tyrant 47,663 Speed UA1852 Stamina UC1615 Power UE1465 Guts UG1287 Wisdom UC1277 Track Suitability Turf A Dirt D Distance Suitability Short-distance G Mile S Mid-distance A Long-distance A Running Style Suitability Escape G Lead F Chase A Pursuit A Skill Inheritance Training Information Support Cards SSR Lv50 SSR Lv50 SSR Lv50 SSR Lv50 SSR Lv50 Friend Inherited Umamusume First Person UF RANK Second Person UG RANK Rental Records Total Record 13 Races 13 Wins Close
I was able to use my card power to forcefully activate the UB.
The inheritance is so bad that it’s basically just a facade, hahaha.
When everyone stacks debuffs twice, it becomes a tiring mud fight?
>>152
At 1600, with two gold recoveries and even Maya the cat herself, if she takes two hits of gold, there’s a chance of over 50% to preserve the stamina.
I won’t stand up, but it’s really bad.
It seems that this time the cat cafe is strong, right? I want a practice partner.
>>154
It is certainly strong, but during the time a cat cafe wins once, I win ten times…
I have finally awakened to the truth that it is overwhelmingly stronger to take a star 1 with an 80% hint rate rather than a star 2 that is poorly done.
I don’t think it’s a bad idea to aim for a high success rate specifically for Windy-chan’s challenge training.
>>157
This time, since there’s less need to step on power and guts, the proficiency rate is present.
Is it effective in a subtle way to raise stats instead of taking something with hints?
If I can’t raise it in time, I’ll have to go with Orfe Debadeba.
Maybe there are quite a few people like that.
In the end, being solidly focused on speed and stamina is strong, so the increase in proficiency rate is powerful.
In the case of a final push, even Smart Tai Shin has a low level of trust.
The longer the distance you run, the fewer chances there are for a lucky win.
I wish I could finish without touching it even once if possible, like a matter of willpower.
>>165
If you’re not careful, won’t that drop your spirit below 1200?
In Speed 2, there are more instances than I expected where I can’t push off during speed training.
In the middle, there should have been a hole, but it feels really wrong to distribute the Flying Leg and close proximity to me.
Running away might be strong, but since it has to be done as a party unit, it’s not always possible to use it…
Is it because the field of vision doesn’t reach the escape that the threat of debuffs exposes the other side more frequently?
>>170
I think that since it will mainly use the alluring whispers without utilizing the basic eight-angle glare with range, that part won’t change.
Which is better for debuffs, stamina or monopoly power?
I think a stamina debuff is better this time.
I was trying Speed 3 at the café, but with just Shaka, I was around 1400 in the Gekkai. Since I was raising the power factor and it was going up to about 1650, if I focus on stamina, it seems like it would turn out just right.
Since it will become Gold Recovery 1, it seems necessary to have something like Cribra Laurel.
If I skip events, I might sometimes miss out on love advice.
I want a setting to disable the skip during specific events.
For now, I’ve made three kids who can run, but I’m unsure if it’s okay to open the Uima with this…
>>177
There should be no reason to hesitate.
>>177
I think Windy-chan will be happy because there are many who want to win.
>>177
If I can apply debuffs, then I will participate.
There are generally many kind Windy-chan who will open up for you.
? …It seems that Maya’s wisdom just went up by 10.
For now, if I can set up a nighttime Wiima, I’ll try to set it up.
It’s still too early for junior Mayano to be seeking love advice.
Wait a little longer… wait! Hey!
>>185
Late December…
On the second turn, a romantic consultation came, and it ended in failure.
>>187
If you’re going to retire anyway, it’s better to do it early, wahaha!
Is everyone already able to do the temporary form?
I don’t want you to leave Windy-chan behind…
I’m going ahead… you know.