
Only one came out.
Well… I probably won’t use it, so it’s fine…
It ended because the second one came out just in time!
It came out more balanced than ever before, with a maximum of 7 pieces and a minimum of 4 pieces.
But for now, I don’t have any plans to use it.
Pamomo has too much status allocation with cuteness, escape cost 0, and traits.
I only had one Pam as well.
I managed to show up on the last day, but for the first time, I thought we might not make it.
I also added an hourglass because Pamo didn’t come, but I wonder if this time the duration is shorter?
It’s not enough to reach 20 wins for the expert just with natural recovery.
I think it’s short.
Last time it was really skewed, but this time it was balanced evenly.
I want to exchange extra promos.
It was easy this time because there weren’t any Eevees popping out like crazy with coins.
Since all of Pikachu’s energy will be gone, it’s easy if I can just endure once.
It’s just that Pikachu is interfering with the shutout.
There was no crazy coin toss.
Pamo-san is not as cute as people say when you look at them closely…
I wonder if a new pack will come after the ranked match season ends.
I’ve grown tired of hearing Giratina’s cry.
If you set up a Galarian Darmanitan with a rough skin ability, the opponent will stop moving halfway, so during that time, it was just a simple task of bringing out Golem and attacking.
Auto farming has become more stable than ever before.
I want it to be like this every time.
Kasumi and the two Lucarios were quite stressful…
I did auto looping with a single bet and didn’t lose even once.
Anyway, I felt like I was in a weird thought routine that I had to attach energy to Pachirisu!
I feel like I lost to someone above the expert level.
Raibolt is too useless.
I want Coach Lucario, so I’m opening Dialga packs, but I’m not getting any results.
I got 20 wins in Expert, so it’s all good.
But I can’t work with a schedule without an hourglass.
Charge up energy with Pachirisu and unleash it!
It was a sad deck that could do nothing after it was played.
Once, Auto-kun got scared during an attack and stopped hitting.
The advanced Raibolt was much more troublesome.
New strategies I’m not aware of keep coming out.
The Pamo and Pika decks basically only made moves that seem to not allow for even a scratch victory…
Just by autoing with Sawamurā and Ebiwalar, I can win…
I found Pokémon like Cresselia and Gible to be so stressful that I left the missions unattended, so this is fine.
It was an event that ended by just hitting with Sandpan and Okorizaru.
I saw the new Sawamurā shine for the first time in the Pamochan Challenge.
Auto lost once, you know.
What happened with Sawamurā and Ebiwalar coaching Lucario…?
It was annoying that Auto suddenly stopped hitting when Pamo was around.
If I had hit you now, I would have won.
Pamole has a counterattack with HP 140, 2 energy for 70 damage, and 0 retreat cost, which isn’t too bad, but it doesn’t really fit for a stage 2 evolution…
The ranked matches are really bunched up around 1600.
The ranking display increases by 1000 places every time you get a win around there.
Conversely, if you lose once, you drop 1000 places…
I didn’t get a single Machamp…
If I become Golem, I’m sure to win! I occasionally lost due to evolution accidents, but I was still winning, although Ebiswa was probably easier…
I didn’t get a single Bippa, and for the first time, there is a vacancy for promo cards.
The original game mission fill is just boring since we keep resetting until the opponent messes up and we can spin around.
They interfere with the perfect mission using things like Shin Pika and Manto Gotsume Akagiredo.
It’s a terrible game that I’m not even motivated to explain, even without a trainer.
When I casually supported with Abihira, Usokkiru, and Lukario, they almost certainly won automatically, so that was easy.
Once you have collected each one, you might wonder if it’s worth taking the time to play ranked matches.
If you have Darkrai and Gotsume, you can win even on auto.
For some reason, they don’t hit me.
The master moves 10 points whether they win or lose, so they need to seek the pure number of wins.
The system is too hardcore for the casualness of the game…
I thought Pikachu had enough built up and would come to attack, so I sent out Crimgan, but for some reason, it just started passing turns endlessly without doing anything. In that case, I was just placing energy on Darkrai, and the opponent would die, so it became an even more confusing AI than usual.
Oh no.
I couldn’t ultimately draw the Parmot.
I uninstalled it because it made me angry.
Japan should collapse.
I’m tired of hunting for Riolu and Pachirisu.
I don’t want to use the Lucky Challenge…
There haven’t been any missed opportunities so far, but I’ve completed the mission requirements thoroughly.
It seems that every time, there are cases where some have come out more than 10 times, while others only come out 2 or 3 times.
I still feel like five types of promos might be a bit too much.
I really like filling in missions because I can rearrange my deck and have fun.
But I wish they wouldn’t focus on the number of points or total damage since it’s based on clearing rounds.
AI extremely dislikes reflection damage.
It’s faster to keep rerolling until an accident happens, like the opponent only sending out one character, rather than seriously thinking about strategies and builds for the no-damage mission in NPC battles.
I want you to distribute the initial rewards every time…
It’s a bit late to mention, but the promotional Nyahoja can get all the effects just with sand, huh?
I made it so that pink flowers will bloom.
The fact that there are promotions that you can only get by paying drains my motivation to complete it.
Why do I have to spend money on a game where I can build multiple competitive decks without paying?
I missed the promotion for the Manaphy research task since my login frequency has decreased, so I’m just being pretty casual about it now.
I mean, the specifications of the Getchare promo are weird.
Not a single one came out.
I don’t need just Machamp and Ekans.
I’m too lazy to open it, so I just don’t feel motivated.
There were a lot of parmotts, but…
I used the clock to win 20 times…
Can you please add the function to purchase items all at once in the shop and the ability to open promo packs all at once before adding the hype effects for Getchare?
Opening that pack one by one,
When will the exchange of monthly hourglasses be improved?
The hourglass use and gold selection feature have been added without me realizing it… it’s become a hassle.
The way to open Getchare has become weird, hasn’t it?
I didn’t use a watch for the first time this time.
It’s also because I was satisfied with just the card.
Since Hyper 4 went up, I hardly see Gala or Riza anymore, which I’m really grateful for…
I’m sorry, I can’t manage it right now. It’s just that when a social game is newly released, it’s the busiest time, so I just hope you can do it quickly.
The only thing I can do is slow down the getchare performance! But that doesn’t make sense.
I was thinking halfway through why I was trying to get this card that I didn’t even use, while Pamo absorbed about 20 hourglasses on the second round… It’s tough when there are no guarantees in these kinds of drop events and you get stuck.
I wonder why they would change to an even worse pacing in what is already a poorly paced series.
I could forgive the Gatchare performance, but just to a point.
The fact that opening a promo pack and exchanging items at the shop is limited to one at a time is really time-consuming and annoying, so change it.
I have the impression that the UI improvements in social games, not just at Dena, are really slow everywhere, so I don’t have much hope for it…
Just being a Pokémon card can maintain users, and if you add cards, they will sell, so it’s unlikely they’ll do improvements.
I was surprised that they went out of their way to make things worse.
I want the display of card search history to be erased immediately.
Is there anyone who can make use of this?
If you gather 10 packs, make it possible to open them all at once!
Stop bragging about your underwear.
I finished pulling the special color packs, so I’m starting to pull packs other than the mythical ones.
It’s becoming a collectible game.
I feel like Arbok is better in terms of performance than Pamo.
Today, I became friends with someone I fought in ranked matches, and they offered me an ex Fire trade. Are they some kind of god?
I wonder if it was really good that it was established with Glacia…
I want more effects added, and it would be nice to have daily specials in the shop or something like that.
Is there a color variation museum up to 8…?
It’s nice because they give a lot of hourglasses.
The despair when I expected something good because it had sound and light when opened, but it turned out to be a one-star ending.
We don’t need rare effects for one-star anymore!
I’m already feeling about a ☆1 level as soon as the sound starts.
I don’t feel like I’ll be able to go to Master Ball in ten days…
This game takes more time per match than I expected.
The tempo is honestly a bit tricky.
Please allow me to input in advance.
I wish they would stop with the inflated art rarity…
I was thinking that, and then the types of EX doubled to nine.
Despite the addition of color variant rares and the probability remaining the same, there aren’t many people complaining about Shining High.
I feel like it happens more often when it glows☆1.
Up to 2 EX cards is fine.
The current Pokémon cards are focused on hunting for different artworks and color variants, and you could say that reflects that…
It’s good that the regular version can be bought cheaply for playing.
If it’s Pokepoke, the trade function isn’t working, so it can’t be helped.
With the addition of different-colored rares, rare cards themselves have become generally easier to obtain.
Ex (♢4) can become a deck strength in unrestricted battles or player-versus-player matches, but…
Star 1 has performance limited to ♢1 to ♢3 and, on top of that, there are restrictions that prevent it from being included in battles.