
Someone who has never been inside.
Because bugs that do not evolve occur.
Chikorita’s partner
>>2
They perfectly complement each other’s weaknesses; this is… appreciated…
Isn’t the appearance of Kimori late?
>>4
You can get it around the second gym, so it’s not late, but at the same time, Cocodra appears.
It seems there are more people who traveled over there.
>>6
The thread image has a bug where it doesn’t reach its final evolution, but Kokodora evolves too slowly up to Kodora…
I’m dying because it’s low.
I don’t want to take anyone who won’t reach their final evolution during the journey.
>>7
What about Yungeler?
>>10
I used up to gold and silver.
I won’t use it now because I have Gardevoir.
The more you look back at Pokémon, the more you’ll find that many have devastating self-learned moves, so Pokémon that evolve through trading can evolve right after their first evolution, which guarantees their base stats and ensures that their self-learned moves won’t be devastating like those of stone-evolved Pokémon. This is a significant advantage.
If you proceed with just Kimori, Tessen becomes extremely difficult, so having it makes things easier.
Pokémon that end after one evolution…
In Legends, you can depend on it.
It’s quite impressive to learn about magnitude from gold and silver.
Recently, when I played BDSP, I evolved Nyasu via Arceus.
The characteristic sturdy is surprisingly useful.
Even if I have friends who bought things at the same time, it’s hard to stop the incredibly fun journey I’ve just started to evolve and exchange.
A character that can learn a move with power 50-70 and accuracy 100 on their own is really reliable in a travel party, isn’t it?
I hate that I can’t evolve it into Hypno, so I’m settling for Sleepy, but it’s not that strong…
>>16
It’s slow and raising it to level 28 is a hassle…
I don’t want to use Rock-type moves on my journey.
Having a Ground type available from the early game is very helpful.
Why is this guy touching the ground when he’s floating?
>>19
The true value of Numaclaw is right here.
>>27
Nowadays, there are those who learn about earthquakes and rock avalanches by themselves.
Other than wanting to say, “Where’s the water trio, you jerk?”, it’s surprisingly strong.
By going out as a starter and enduring one hit from the opponent’s attack while spreading Stealth Rock, it’s sufficient to do the bare minimum job.
The first generation sleeper isn’t too bad, is it?
It seems like it has about 115 special attacks.
I used Cocodril even though it was weak, just because it was a new Pokémon.
>>25
If I become a boss, I’ll be more than strong enough for the journey.
Evolution level 42, and I can already see Champion Road, damn it.
I was surprised when I saw it after putting it in my vagina.
I am crazy.
>>28
Go to the hospital.
It’s the urology department.
Local Pokémon of Kata
In BW, Pokémon like Meguroco and Moguryuu were included in the journey, so Ground types are definitely excellent.
Doesn’t Lurage’s move range seem weird?
Even if you become a Boss Godra, weak is still weak.
It’s strange that by combining steel, which excels in defense, and rock, which is strong in attack, you can end up with a Pokémon that is fragile and has mediocre firepower.
>>34
I feel like being slow is causing trouble.
It seems difficult to come up with fast motifs for these two types…
The boss Aggron from Ruby and Sapphire has no decent Steel-type moves, which is also bad.
It’s a choice between taking Iron Claw or Iron Tail.
It’s slow and its special defense is so low that it doesn’t seem like a final evolution.
As the second half progresses, the enemy’s attacks naturally become more varied, so even physical attacks like Earthquake hitting for 4 times damage can be painful.
It has performance that I definitely want to include in a normal two-stage evolution.
The reality is that it stops halfway.
If it’s rock steel, then the only one left is the Tatetopus line…
I don’t think this type is suited for travel.
Rock steel can generally handle physics, but it’s impossible because the crucial ground fighting is quadrupled.
>>43
4 times ground fighting
2 times water
0.5x Bug Rock Fairy Dragon Ice Psychic
0.25x Flying Normal
0 times poison
Despite having a wealth of resistances, the crucial weakness is overly exposed.
>>42
I was completely wrong, how embarrassing…
The fighting ground quadruple is too terrible.
Both seem to be major and the type that could also come in as a sub, don’t you think?
Having weaknesses both four times and twice is a problem, and being slow and durability-focused is also bad.
It seems like Iron Claw might be an upper-level move to Metal Claw with a power of about 80 and an accuracy of around 100.
I think that characters like Arotubute that appear early on have strong potential to want to bring along.
Alola appeared too late.
>>48
Electricity with a weakness to water is just too difficult to handle.
The Iron Claw is probably not a steel technique, but a martial arts move…
The rocky ground ultimately offers a different sense of security when you can use ground techniques.
Metal Claw
Iron Head
Iron Tail
There is no sense of unity.
The rocks and the ground have long been haunted by the possibility of not properly learning a basic matching technique.
In that regard, Usokkie and Rag are remarkable.
In travel mode, the durability is incredibly strong.
But I can’t get in.
Looking back now, it’s amazing that the first generation included four Pokémon like Haunter, Machoke, Gengar, and Golem that evolved through trading…
>>56
Following the version-exclusive Pokémon, in a sense, the highlight is communication evolution.
Being slow on foot makes things quite inconvenient, doesn’t it?
On the contrary, I think that if you have around S120, there will be work available for any type.
>>57
Isn’t it tough now that 120 is relatively half-hearted with numbers allocated to S?
If you can stack them and they are durable, that’s another story.
The power is unstable, but the magnitude is strong.
Magnitude 8!
In the first place, the fact that it’s slow makes me not want to use it for travel.
If there are many weaknesses, even more so.
>>60
As expected, if it’s something like Banded Duraludon, which is a powerhouse except for its slow speed, then I’ll use it.
The difficulty of SM itself is quite high, and it’s not uncommon for mediocre high-speed types to be outpaced and crushed.
Being slow during a journey makes you susceptible to attacks from enemies, requiring recovery. If you accidentally enter a battle and encounter a wild monster, you’ll end up failing to escape, which is troublesome.
A sturdy and not slow Dageki is really useful for traveling.
With around ACS100, you can definitely ace your travels, right?
I thought Lycanroc was doing pretty well, but there’s just no reason to use anything other than Dusk Form.
Sometimes, doubling it can surprisingly be handled quite normally.
Four times is more lethal than I thought.
I wonder if it’s okay to have a distribution like Fiarrow.
Rather than having a half-hearted S, I think it’s stronger to have S around 20 and distribute the other values more.
>>69
In a matchup, it’s strong unless it’s a particularly tricky technique or trait.
In a travel party, getting hit every time and being taken by surprise is a bit stressful…
>>69
In travel, the style of being hit from above and then retaliating can be surprisingly stressful since it drains your HP.
Ariados becomes full of self-damage moves when prioritized for firepower, which is a drawback.
I think it’s not good to include trade evolutions in early Pokémon, like Gigalith in the same category.
I think it’s really terrible that you can’t evolve Pokémon caught during the communication evolution.
Gigantamax Gardevoir and Aroonia can be obtained through trades with NPCs, so…
It’s tough when my favorite Pokémon gets mixed in with slow ones while traveling.
Ghost (Stone of Unchanging)
>>76
Muscles, you know…
I understand that exchanging it in its Goryki state is too strong, but for some reason, it feels a bit disappointing to receive the one just before it through an exchange.
Is there anything other than Dageki that is sturdy and easy to use in a story?
It’s generally slow and fragile, isn’t it?
It’s tragic that Sand and Nackler have no way to learn moves until BW2 and ORAS.
There is too much disparity with Donmel.
The Nuoo that can sense earthquakes on the water surface in gold and silver is appreciated.
But if it’s gold or silver, it would definitely be easier to just go with a team of Geodude, Psychic, and Fighting types…
>>83
No way!
I want to use Maryp!
First, I don’t want to increase my fighting power too much because gold and silver don’t level up enough.
Before the specifications of the self-destruct technique changed, this guy had the worst reason for earning experience points as a final place of employment.
If we’re talking about gold and silver, then hikyaku is a must.
It has a drill beak and grows quickly with someone else’s ID, which is convenient.
But the skill range is narrow…
The rocky ground is a bad combination, but it’s useful for nullifying electricity and for mutual complementarity.
>>88
When traveling, it’s convenient because you don’t have to expose yourself in front of water and grass.
That said, traveling is hard with a sluggish pace.
The Communication Evolution Group is actually stronger than a poorly executed final evolution even without evolving.
I’m feeling increasingly frustrated that this guy is still not finished yet.
If I find a ground rock around S100, will it be a big help on my journey?