Home » G Generation » [G Generation] I was watching gameplay videos of NWT and studying.

[G Generation] I was watching gameplay videos of NWT and studying.

Japan Otaku Reviews+

The allies were hit at least ten times more than I imagined…

It was good that when trying to clear relatively uncompleted stages, auto mode was risky, so manual operation worked out quite well.

It may be because that person progressed only with the units they obtained without almost any gacha pulls.

1: Japan Otaku Reviews

The consumption of EN is extremely intense.

When UR carelessly uses EX skills, they run out of gas quickly.

But it seems that the EN amount increases with level-up and the consumption decreases with weapon enhancement, so it might only be at the beginning.

2: Japan Otaku Reviews

The experience point stage suddenly has a high recommended combat power and is difficult.

3: Japan Otaku ReviewsYeahx2

If you don’t hit, the existence value of a defense type will disappear.

4: Japan Otaku ReviewsYeahx2

The inability to avoid damage and the heavy EN consumption are both aspects that have carried over from the original G Generation, but this time, since it’s no longer possible to easily recover or transport poorly performing units with warships, the gameplay experience is likely to feel quite different.

5: Japan Otaku ReviewsYeahx8

G Generation is a battle against EN (energy) capacity.

6: Japan Otaku Reviews

The range has been adjusted and the evasion rate has decreased, so it’s a serious adjustment for a brawl.

Barrier systems seem really important.

7: Japan Otaku Reviews

I understand the defense type, but what does support do?

9: Japan Otaku Reviews

>>7

Support attack

15: Japan Otaku Reviews

>>7

When another unit attacks, it will attack in conjunction.

Simply put, it allows you to earn damage equivalent to multiple attacks even outside of your own actions.

Moreover, the support machines can inflict damage unilaterally without taking any counterattack damage, making them quite strong in this situation where the damage taken is painful.

8: Japan Otaku Reviews

The feeling would change quite a bit just by not having EN recovery and transport during battleship docking.

10: Japan Otaku Reviews

You cannot perform support attacks unless you have a support attribute character.

I’m supporting, but it’s only a matter of time before we run out of gas, so let’s put it on a support-type unit with high EN! That’s the balance.

11: Japan Otaku Reviews

I don’t know why, but as far as I can see, support-type MS seems to have energy-related equipment.

13: Japan Otaku Reviews

At the point where there is neither design nor development across works, it’s a different game.

14: Japan Otaku Reviews

Finally, the Juggler has come… Now I can start with the three machines I want to use.

16: Japan Otaku Reviews

If we’re talking about fuel efficiency, the Yormungand that’s there beforehand is definitely crazy.

Once you fire one shot, it’s over.

19: Japan Otaku ReviewsYeahx1

>>16

It’s a character that’s true to the settings that otaku love.

17: Japan Otaku Reviews

The problem is whether Yormungand can move or not…

18: Japan Otaku Reviews

It’s tough that even after defeating them, I can only move with a chance step…

20: Japan Otaku Reviews

At the time of Genesis, if you didn’t boost EN, you would run out of gas after just one shot…

I don’t think it was exactly zero, but I was using more than half.

21: Japan Otaku Reviews

I should still have one of the R characters that hasn’t come out yet, but I can’t remember which one it is…

The visibility is poor!

22: Japan Otaku Reviews

Looking at the NWT play, it seemed tougher than I expected if we don’t assign roles for each round.

The defense properly comes forward to protect allies and takes the hit.

Have the support type perform a supporting attack when the attack type strikes.

23: Japan Otaku Reviews

But I feel like being able to launch a big hit might be useful in farming or something, so I’m using SR Jormungand.

25: Japan Otaku Reviews

>>23

The number of skips is limited, but there is no limit on the total number of runs themselves…

24: Japan Otaku Reviews

I thought that surrounding and hitting with low-energy weapons was the strongest strategy.

26: Japan Otaku Reviews

>>24

The counterattacks and attacks during the enemy’s turn are normally painful, so firing low-power shots in quick succession can be tough as well.

27: Japan Otaku ReviewsYeahx1

Huh? Has the stream already started?

28: Japan Otaku Reviews

Attacks with low power will be blocked by the Planet Defender.

29: Japan Otaku Reviews

That’s why MAPW, which can reduce many enemies without receiving counterattacks, is strong.

Got it, I’ll nerf it.

30: Japan Otaku Reviews

The reason why MAP weapons were strong was more due to their firepower.

It was stronger than just hitting normally.

31: Japan Otaku Reviews

CS doesn’t occur either, and considering that, its power has been too low until now; it would be great if it could reach a practical level.

32: Japan Otaku Reviews

It’s not about shaving; it’s bad if it becomes the main force, right MAPW?

33: Japan Otaku Reviews

Even if the aircraft’s attack power increases, the MAP weapon’s power will likely remain unchanged.

34: Japan Otaku Reviews

Everyone is already spinning.

35: Japan Otaku ReviewsYeahx1

In the original MAPW, it was often the strongest as well.

With wide-area fixed damage, any enemy will be blown away.

However, since experience points are not needed and skipping events makes it too bland, most people had sealed it away.

37: Japan Otaku Reviews

>>35

This time, experience points are uniformly awarded to the team arranged when clearing the map, or can be gained through item consumption, so there isn’t any downside to that.

36: Japan Otaku Reviews

The pre-registration gacha will end in one week.

38: Japan Otaku Reviews

>>36

In other words…?

40: Japan Otaku Reviews

Next, a pre-game mini-game is coming up.

41: Japan Otaku Reviews

I don’t know if the service will start.

There should at least be a notice…

42: Japan Otaku ReviewsYeahx1

The MAP weapons in CS are annoyingly sniper-type…

43: Japan Otaku Reviews

I thought it had already started.

44: Japan Otaku Reviews

It’s okay to casually start the countdown as the operation suggests.

45: Japan Otaku Reviews

It seems that in NWT, the air map suddenly comes in the Z Gundam scenario, so I might as well choose a gacha unit that can fly.

46: Japan Otaku Reviews

When I watch videos, I feel like the cut-ins come in a beat too late, don’t you think?

It feels like starting to lip-sync in the middle of a line.

47: Japan Otaku Reviews

It can’t be helped because it seems there’s pressure from above not to state it explicitly.

I felt sorry for something while watching the live broadcast.

48: Japan Otaku Reviews

>>47

Why…?

53: Japan Otaku ReviewsYeahx1

>>47

Well, I can understand a bit, but saying it’s pitiful is definitely not okay.

49: Japan Otaku ReviewsYeahx1

It’s not just about saying “I’m doing anime, so get the hint,” is it?

50: Japan Otaku Reviews

Check out my strongest team that combines my hobbies and practical benefits!

Check out my strongest team that combines my hobbies and practical benefits!

55: Japan Otaku Reviews

>>50

Are you planning to start an underwater battle…?

51: Japan Otaku Reviews

In April, there will suddenly be an event for SEED Astray, so if you want to fully develop the Astray series, it might be better to conserve your training resources.

52: Japan Otaku ReviewsYeahx5

Looking at that, I really think, “They probably want to say it but are being stopped by pressure from above, how sad,” and it’s so pure it makes me laugh.

54: Japan Otaku Reviews

It seems to be capable of operating underwater as well.

It’s quite an impressive lineup.

57: Japan Otaku Reviews

Will this Kapool take charge of underwater combat! ?

58: Japan Otaku ReviewsYeahx4

I think it’s all part of a predetermined production that includes subtly hinting at things in a normal way.

59: Japan Otaku Reviews

The Apple Store icon has changed to Zieg Ax.

I wonder if the ROM review has been approved.

60: Japan Otaku ReviewsYeahx2

Well, I guess they wanted to announce it in conjunction with the first broadcast of Ziggax for the sake of advertising effects.

Even if you tease and hype up the aircraft, the impact of the announcement confirming the schedule won’t diminish.

61: Japan Otaku Reviews

In the past, you could continue attacking endlessly with chance steps, but I wonder if there’s a maximum number of times you can do it now.

62: Japan Otaku ReviewsYeahx1

>>61

Basic 1 time

At most twice.

83: Japan Otaku Reviews

>>62

Is it +1 time with the activation conditions of the special ability?

63: Japan Otaku Reviews

Since there are UR battleships, can’t you do something like a battleship?

If we can’t do it, then what’s the purpose of battleships?

64: Japan Otaku Reviews

>>63

Formation buffs and recovery skills

69: Japan Otaku Reviews

>>63

Attack and HP stat boost, series-specific buffs, and a support ability that can be used once.

65: Japan Otaku Reviews

A supporter that doesn’t directly appear on the map is exactly the kind of thing you’d expect from a mobile game, like a battleship.

66: Japan Otaku Reviews

Will you walk the path of the ninja, Spellvia Jinx?

71: Japan Otaku Reviews

>>66

Sperbiajinks is a complete nutritional food that travels through space, air, and water!

I wonder if I could do it underwater… Since I’m a ninja, I probably can…

76: Japan Otaku Reviews

>>71

If we can go to space, well… even if the range is short, it seems like the fuel efficiency is good…

98: Japan Otaku Reviews

>>71

It’s a mission that involves underwater submersion with optional equipment in MSV, so if you’re not suited for it, complaints are likely to arise.

Well, there was also Cross Rays, so that should be fine, probably.

67: Japan Otaku Reviews

It's a project I don't know about...

It’s a project I don’t know about…

68: Japan Otaku Reviews

In recent works, it’s only possible to have NT or high rarity OP with three or more chances.

70: Japan Otaku ReviewsYeahx3

Kids in short videos say some pretty harsh things, don’t they…

77: Japan Otaku Reviews

>>70

I wonder if I’m going to get shot by my allies?

79: Japan Otaku Reviews

>>77

Questioning the significance of the existence of such weapons.

80: Japan Otaku Reviews

>>70

Defeat the Veigans!

93: Japan Otaku Reviews

>>70

To be honest, I thought it was a bit off to treat the ones we created like they were just nameless entities, even if that’s how the setting is.

95: Japan Otaku Reviews

>>93

Stop bad-mouthing the people who were involved in the Denhobi project.

72: Japan Otaku Reviews

Isn’t the shield too flimsy…?

73: Japan Otaku Reviews

I wonder how much awakening value is needed to use the funnel this time.

74: Japan Otaku Reviews

>>73

It’s not that kind of thing; it simply feels like a reference to the attack power of a psychommu weapon.

78: Japan Otaku Reviews

>>74

It seems that if the awakening is low, it won’t be effective even if used, so there’s no practicality to it.

75: Japan Otaku Reviews

Lucino? Yes, it was suddenly thrown at me, so I’m hoping that they might be putting in some effort.

85: Japan Otaku ReviewsYeahx1

>>75

I wonder if they’ll join the scenario…

81: Japan Otaku ReviewsYeahx1

>>56

82: Japan Otaku ReviewsYeahx1

Those with a low awakening value might end up being at such a low level that they're practically unusable. It seems that the calculation formula may change depending on whether it is addition or multiplication.

Those with a low awakening value might end up being at such a low level that they’re practically unusable.

It seems that the calculation formula may change depending on whether it is addition or multiplication.

89: Japan Otaku Reviews

>>82

Looking at this image, I thought, “This girl isn’t at awakening level 0…”

91: Japan Otaku Reviews

>>82

If the specifications haven’t changed, corrections will be applied to hit rate, range, and power.

Even without awakening points, the awakening weapon itself can be used.

94: Japan Otaku Reviews

>>91

The specifications have changed, and this time it’s a simple attack power reference status.

84: Japan Otaku Reviews

Is Second Lieutenant Crank a defensive type?

86: Japan Otaku Reviews

If you’re going to include an unfinished work in the collaboration, you might as well include other completed works.

87: Japan Otaku Reviews

It seems that the thread image might change soon...

It seems that the thread image might change soon…

90: Japan Otaku Reviews

Isn’t Laughter-chan in her casual clothes… I wonder if a different outfit version will come since it’s a social game.

92: Japan Otaku Reviews

The 16th is the day before the Mario Kart Direct.

96: Japan Otaku Reviews

It’s been a while since I’ve seen Uraki use funnels.

97: Japan Otaku ReviewsYeahx2

Leave the G Generation illustration to me!

Leave the G Generation illustration to me!

SD Gundam G Generation Eternal

99: Japan Otaku Reviews

The Zeke Axis will probably officially participate one or two years later.

Well, if this game is still around by that time.

It looks like the pressure for spending is low, so it seems like they might keep releasing limited gacha without making a profit…

102: Japan Otaku ReviewsYeahx2

>>99

Well… it’s just that I will officially participate as soon as the service starts…

103: Japan Otaku Reviews

>>102

Don’t worry about someone who usually knows nothing and is just coming to troll randomly.

108: Japan Otaku ReviewsYeahx1

>>102

Maybe the aircraft and pilot will join the battle immediately, but the scenario and development tree are separate, or something like that?

100: Japan Otaku Reviews

I was watching the NWT videos too, and I definitely laughed at how overpowered the map weapons are.

It’s inevitable that it will be nerfed…

I was watching the NWT videos too, and I definitely laughed at how overpowered the map weapons are. It's inevitable that it will be nerfed...

“` Weapon Selection Target Unit HP 47898 -35283 HP 47898 -35283 HP 61342 -33422 HP 47898 -35283 HP 61342 -33422 51742 Big Zam HP 57089 EN 202 60 MP 5/12 DAMAGE+10% POWER 4950 All-Direction Mega Particle Cannon <Beam/Shooting> Center Range Increases weapon accuracy by 100% DAMAGE+25% AUTO Turn 1 Number of Kills 2/18 SELECT 3/3 Skill Wait “`

104: Japan Otaku ReviewsYeahx2

>>100

Is it Zeorymer?

101: Japan Otaku ReviewsYeahx3

It would be troubling to worry about things based on mere imagination from now on.

105: Japan Otaku Reviews

I want an aerial craft, but I also want to secure an underwater craft just in case, so as a result of being greedy, this is how it turned out!

There shouldn’t be any issues with the performance…

I want an aerial craft, but I also want to secure an underwater craft just in case, so as a result of being greedy, this is how it turned out! There shouldn't be any issues with the performance...

Favorite Unit Settings You can register one SSR unit, one SR unit, and one R unit obtained from the gacha as favorites. If you want to change the settings, please select the icon for each rarity.

106: Japan Otaku ReviewsYeahx3

Even though it’s clearly stated in the PV, it’s funny that they act like they know everything without realizing that they’re going to be doomed.

107: Japan Otaku ReviewsYeahx2

Maybe they’re referring to the official participation as being implemented to the main stage as a scenario…

It is inappropriate as an expression in itself, so it’s not strange if it doesn’t get through.

109: Japan Otaku Reviews

Overall, HP is increasing, so it’s true that fixed damage based on weapon power doesn’t cut it…

110: Japan Otaku Reviews

It’s one thing to be a Nichiren follower, but it’s another to get heated and not read the text.

111: Japan Otaku ReviewsYeahx3

>>110

I think it’s the writer’s fault…

115: Japan Otaku ReviewsYeahx1

>>110

Maybe it’s the person themselves, but I think the expression in the text was misleading.

112: Japan Otaku Reviews

Once the game starts, I’ll jump into G Generation with just an axe, but I wonder when they will implement the ability to use rifles and sabers.

113: Japan Otaku ReviewsYeahx2

One year and two years after the official participation.

I don’t know if the game will still be available by then.

Low charging pressure

Not profitable

Limited gacha repeated.

It’s amazing how we’re practicing Nichiren without any confirmed information.

I think this game will be ruined as soon as the wind blows outside.

114: Japan Otaku Reviews

Is that couple perhaps a sure thing?

I’ll join in too.

116: Japan Otaku Reviews

It’s a shame there wasn’t a monthly pass…

117: Japan Otaku ReviewsYeahx3

Well, if you just say you’re officially participating without proper reasoning, you’re going to get called out for having confirmed units and pilot crews.

I’m troubled if someone gets mad saying, “Read the documents properly!” while discussing the unique definition of formal participation.

118: Japan Otaku ReviewsYeahx1

It is common for people with poor writing skills to blame the other person’s reading comprehension when they are not understood.

119: Japan Otaku ReviewsYeahx11

That’s it.

120: Japan Otaku Reviews

Limited-time events are planned to be added to the permanent lineup later, so I think the limited gacha from that time will be included in the permanent lineup as well?

Since there are many units, it seems difficult to keep up with the revival gacha one by one.

Among them, some popular characters are actually limited editions.

125: Japan Otaku Reviews

>>120

On the contrary, unlike other games, the gacha pool is too big, so it seems difficult to obtain things properly even if they are permanently available, which is troubling.

It’s helpful to have periodic limited gacha reruns.

127: Japan Otaku Reviews

>>125

There are ones that are regularly available, like a PU gacha where you can choose it yourself if it’s a permanent type.

It’s definitely a crazy number at the launch point… I won’t be able to choose.

122: Japan Otaku Reviews

If you still resist!

123: Japan Otaku Reviews

Because I move forward.

124: Japan Otaku Reviews

It’s persistent!

126: Japan Otaku Reviews

Of course, they will probably have a ceiling set up, but the permanent yamanabe is definitely on another level compared to others.

128: Japan Otaku Reviews

There should be a pickup, right?

Isn’t there…?

129: Japan Otaku Reviews

I would cry if there wasn’t any.

I want a swimsuit for summer.

130: Japan Otaku ReviewsYeahx4

Even if I do several hundred pulls in the pre-gacha, the chances of getting a full set of R cards are so low that I’ve given up even the thought that I could easily pull R cards.

So it’s better to choose the SR and R in the pre-gacha properly instead of just making a random choice…

Since I can’t see the performance, I’ll have to choose based on half predictions.

131: Japan Otaku Reviews

Regarding the highest rarity, the initial movement is 14, and the additional pace probably won’t change that much, so I wonder if the pool won’t get much larger compared to other games?

132: Japan Otaku Reviews

I feel like exclusivity feels a bit wasteful, though.

The surprising appearance of unknown units is part of the fun of G Generation, and even if it’s a lottery, I would want it on the regular side.

It’s true that if you don’t pick it up, you can’t draw properly, so measures are necessary there.

133: Japan Otaku ReviewsYeahx1

>>132

Can you really get such fresh surprises from the gacha system in mobile games?

I’m going to implement 〇〇, so I think it’s obvious that I’m going to spin the gacha.

149: Japan Otaku Reviews

>>133

Every new machine that comes out is understood and utilized by everyone.

For example, people who started the game after some time has passed since the release don’t know which features were there at launch and which were added later.

I hope that even if it’s an ultra random selection, there’s still a chance for additional units to suddenly appear rather than being limited during such times.

175: Japan Otaku Reviews

>>149

Well, I can understand that, but it seems that there are considerably more players who feel dissatisfaction with the inclusion of the gacha system in the regular pool compared to those who see it as a benefit.

134: Japan Otaku ReviewsYeahx2

Please organize the PU by each work.

135: Japan Otaku Reviews

[Swimsuit] GQuuuuuuX

136: Japan Otaku Reviews

I believe there was a gacha with a wishlist feature in the poorly made social games from this developer.

You can set any gacha-generated highest rarity as a pick-up and a ceiling.

I think it will work out if you include that… probably.

137: Japan Otaku ReviewsYeahx1

The cut-in where the standing illustration slides in was really surreal and silly, but I wonder if it has been improved.

139: Japan Otaku ReviewsYeahx1

>>137

That seems to be the result of labor-saving efforts and looks difficult.

140: Japan Otaku Reviews

>>137

They said something like they would reevaluate because they received a lot of opinions.

141: Japan Otaku Reviews

>>137

I have a feeling that I mentioned it somewhere.

I wonder where it was…

138: Japan Otaku Reviews

Not a bad social game, but another social game.

It turned into a casual diss, and that’s not good.

142: Japan Otaku Reviews

You mentioned the improvement of the cut-ins during the last live broadcast.

143: Japan Otaku ReviewsYeahx3

The bust-up material is used directly in the cut-in, so it’s just really lame.

I think it would be better if we just zoomed in on the face.

144: Japan Otaku Reviews

I honestly didn’t mind the cut-ins.

I was a bit caught off guard by the lip-syncing.

145: Japan Otaku ReviewsYeahx1

To be honest, the character animations in G Generation have always been like that since a long time ago.

146: Japan Otaku Reviews

>>145

Well, the character designs are also mediocre, and it seems like they’ve been skimping on the design fees for a long time.

148: Japan Otaku ReviewsYeahx2

>>145

Cross Raise is good!

147: Japan Otaku Reviews

An ideal cut-in would be like in Cross Rays, but it might be difficult…

150: Japan Otaku Reviews

I think it’s actually pretty good starting from Spirit.

151: Japan Otaku Reviews

Genesis has few cut-ins, but it’s cool!

There are few cut-ins, but!

152: Japan Otaku Reviews

I wish there was a monthly pass that gives you some stones every day, like for stamina recovery or skip counts…

153: Japan Otaku Reviews

There are no plans for a pass, but if there are many requests, I’ll consider it, or something like that.

154: Japan Otaku Reviews

I like the Wars-style character cut-ins, but it’s a shame it ended in just one installment.

155: Japan Otaku Reviews

Cross Raise is often interrupted by cut-ins, making it difficult to see the important effects! This has happened quite a bit.

156: Japan Otaku Reviews

It’s scary to have Aston defend me…

157: Japan Otaku Reviews

What’s up with the change of the Eternal icon in the store!

Don’t make my heart race.

161: Japan Otaku Reviews

>>157

Ultimately, it seems like you will end up getting a Zeke Axe.

158: Japan Otaku Reviews

I sometimes wonder if I can’t bring over the pilot art from Exvs.

159: Japan Otaku Reviews

>>158

It’s a different company.

160: Japan Otaku Reviews

I will go with Blue Destiny and Dom and Dom.

162: Japan Otaku Reviews

Understood… I will repurpose the battle arena.

163: Japan Otaku Reviews

Is the early download going to start around today?

164: Japan Otaku Reviews

>>163

If it exists, it would probably be from the 10th.

166: Japan Otaku Reviews

>>164

I think I’m starting on the 10th, so I want to do the early download for Gundam sooner than that.

165: Japan Otaku ReviewsYeahx3

I feel like if I get too obsessed with the cut-ins, I’ll just end up skipping them anyway…

167: Japan Otaku Reviews

>>165

It’s a game that focuses on detailed combat movies…

168: Japan Otaku ReviewsYeahx1

Hehe… I took a day off on the 10th.

I’m not sure if it will actually start, but if I can feel this excited waiting for it, then I’m okay with it not happening.

169: Japan Otaku Reviews

I don’t care about being the leader; I want to play from this evening.

170: Japan Otaku Reviews

I can’t decide because I’m choosing too much which aircraft to take.

I want three SSRs so badly!

171: Japan Otaku ReviewsYeahx2

It feels like a problem that goes beyond whether to be particular or not.

If it stays like that cut-in, it’s too uncool; it would have been better if it didn’t exist.

172: Japan Otaku Reviews

If anything, just having a cut-in of the face without moving it would be enough.

That cut-in is a bit too surreal.

173: Japan Otaku Reviews

I want the character’s design to be improved.

I thought, “Who is this person that looks nothing like Berli from Cross Raise?”

174: Japan Otaku Reviews

Genesis, which was so rigid that it wouldn’t even allow character swapping, is out of the question.

I thought the cut-in for Cross Rays was quite ideal.

176: Japan Otaku Reviews

The cut-in for Eternal NWT features characters that are mostly low rarity.

It seems that not preparing intentionally appealing illustrations might have quite an impact.

That said, at the start of the game, everyone interacts with it in the same way as NWT, so improvements are desired.

177: Japan Otaku Reviews

It seems that it’s harder to avoid than before, so I reinforced it with nanolaminate and PS armor for a brawl.

179: Japan Otaku Reviews

It might be safe to divide the gacha by three attributes.

180: Japan Otaku Reviews

I think NIKKE’s approach to the dark pot strategy is quite good, so I hope they can adopt that system.

A system where you can freely set 15 characters from almost all of the highest rarity characters for summoning, using different tickets from the limited ones.

182: Japan Otaku Reviews

>>180

Ah, it’s true that being able to choose my own output pool from that constant was nice.

183: Japan Otaku Reviews

>>180

Idle games have always used that system, but I mostly only play ones where the attack is important.

181: Japan Otaku Reviews

In any case, the fact that both low rarity and medium rarity are so broadly varied right from the start is unprecedented, so I think it’s hard to determine what the optimal solution is without actually trying it out.

184: Japan Otaku Reviews

Indeed, I have never played a game with 14 super rare units and a plethora of SSRs that pique my interest before.

191: Japan Otaku Reviews

>>184

It seems rare that even low-rarity items can have their status parts made comparable to UR through item usage.

185: Japan Otaku Reviews

It would be okay to have something like a pickup, but since gathering will be the main focus in development, it doesn’t really bother me that much.

I don’t really have a strong desire to have it in advance… I want to develop it.

186: Japan Otaku Reviews

If we prioritize development, it seems we will end up using a lot of stones on AP recovery rather than gacha.

188: Japan Otaku Reviews

>>186

Well, using stones for stamina is basically the optimal solution in bonsai games.

192: Japan Otaku Reviews

>>186

I want to have at least a certain amount of pilots, so I want to use them well-balanced.

For now, let’s take a look at the resources that have increased around that area…

187: Japan Otaku Reviews

I’m curious to see how much can be fixed given that the development resources for NWT are seriously lacking.

189: Japan Otaku Reviews

If you could consider the monthly pass, I would like to see more generous benefits for AP and the recurring side as well.

The number of times you will play this game will be insane.

193: Japan Otaku Reviews

In NWT, whether it’s for character scouting or buying initial machines, I was completely out of money, but it seems they’ve eased things up a bit, so I can relax for now.

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