
The allies were hit at least ten times more than I imagined…
It was good that when trying to clear relatively uncompleted stages, auto mode was risky, so manual operation worked out quite well.
It may be because that person progressed only with the units they obtained without almost any gacha pulls.
The consumption of EN is extremely intense.
When UR carelessly uses EX skills, they run out of gas quickly.
But it seems that the EN amount increases with level-up and the consumption decreases with weapon enhancement, so it might only be at the beginning.
The experience point stage suddenly has a high recommended combat power and is difficult.
If you don’t hit, the existence value of a defense type will disappear.
The inability to avoid damage and the heavy EN consumption are both aspects that have carried over from the original G Generation, but this time, since it’s no longer possible to easily recover or transport poorly performing units with warships, the gameplay experience is likely to feel quite different.
G Generation is a battle against EN (energy) capacity.
The range has been adjusted and the evasion rate has decreased, so it’s a serious adjustment for a brawl.
Barrier systems seem really important.
I understand the defense type, but what does support do?
>>7
Support attack
>>7
When another unit attacks, it will attack in conjunction.
Simply put, it allows you to earn damage equivalent to multiple attacks even outside of your own actions.
Moreover, the support machines can inflict damage unilaterally without taking any counterattack damage, making them quite strong in this situation where the damage taken is painful.
The feeling would change quite a bit just by not having EN recovery and transport during battleship docking.
You cannot perform support attacks unless you have a support attribute character.
I’m supporting, but it’s only a matter of time before we run out of gas, so let’s put it on a support-type unit with high EN! That’s the balance.
I don’t know why, but as far as I can see, support-type MS seems to have energy-related equipment.
At the point where there is neither design nor development across works, it’s a different game.
Finally, the Juggler has come… Now I can start with the three machines I want to use.
If we’re talking about fuel efficiency, the Yormungand that’s there beforehand is definitely crazy.
Once you fire one shot, it’s over.
>>16
It’s a character that’s true to the settings that otaku love.
The problem is whether Yormungand can move or not…
It’s tough that even after defeating them, I can only move with a chance step…
At the time of Genesis, if you didn’t boost EN, you would run out of gas after just one shot…
I don’t think it was exactly zero, but I was using more than half.
I should still have one of the R characters that hasn’t come out yet, but I can’t remember which one it is…
The visibility is poor!
Looking at the NWT play, it seemed tougher than I expected if we don’t assign roles for each round.
The defense properly comes forward to protect allies and takes the hit.
Have the support type perform a supporting attack when the attack type strikes.
But I feel like being able to launch a big hit might be useful in farming or something, so I’m using SR Jormungand.
>>23
The number of skips is limited, but there is no limit on the total number of runs themselves…
I thought that surrounding and hitting with low-energy weapons was the strongest strategy.
>>24
The counterattacks and attacks during the enemy’s turn are normally painful, so firing low-power shots in quick succession can be tough as well.
Huh? Has the stream already started?
Attacks with low power will be blocked by the Planet Defender.
That’s why MAPW, which can reduce many enemies without receiving counterattacks, is strong.
Got it, I’ll nerf it.
The reason why MAP weapons were strong was more due to their firepower.
It was stronger than just hitting normally.
CS doesn’t occur either, and considering that, its power has been too low until now; it would be great if it could reach a practical level.
It’s not about shaving; it’s bad if it becomes the main force, right MAPW?
Even if the aircraft’s attack power increases, the MAP weapon’s power will likely remain unchanged.
Everyone is already spinning.
In the original MAPW, it was often the strongest as well.
With wide-area fixed damage, any enemy will be blown away.
However, since experience points are not needed and skipping events makes it too bland, most people had sealed it away.
>>35
This time, experience points are uniformly awarded to the team arranged when clearing the map, or can be gained through item consumption, so there isn’t any downside to that.
The pre-registration gacha will end in one week.
>>36
In other words…?
Next, a pre-game mini-game is coming up.
I don’t know if the service will start.
There should at least be a notice…
The MAP weapons in CS are annoyingly sniper-type…
I thought it had already started.
It’s okay to casually start the countdown as the operation suggests.
It seems that in NWT, the air map suddenly comes in the Z Gundam scenario, so I might as well choose a gacha unit that can fly.
When I watch videos, I feel like the cut-ins come in a beat too late, don’t you think?
It feels like starting to lip-sync in the middle of a line.
It can’t be helped because it seems there’s pressure from above not to state it explicitly.
I felt sorry for something while watching the live broadcast.
>>47
Why…?
>>47
Well, I can understand a bit, but saying it’s pitiful is definitely not okay.
It’s not just about saying “I’m doing anime, so get the hint,” is it?
>>50
Are you planning to start an underwater battle…?
In April, there will suddenly be an event for SEED Astray, so if you want to fully develop the Astray series, it might be better to conserve your training resources.
Looking at that, I really think, “They probably want to say it but are being stopped by pressure from above, how sad,” and it’s so pure it makes me laugh.
It seems to be capable of operating underwater as well.
It’s quite an impressive lineup.
Will this Kapool take charge of underwater combat! ?
I think it’s all part of a predetermined production that includes subtly hinting at things in a normal way.
The Apple Store icon has changed to Zieg Ax.
I wonder if the ROM review has been approved.
Well, I guess they wanted to announce it in conjunction with the first broadcast of Ziggax for the sake of advertising effects.
Even if you tease and hype up the aircraft, the impact of the announcement confirming the schedule won’t diminish.
In the past, you could continue attacking endlessly with chance steps, but I wonder if there’s a maximum number of times you can do it now.
>>61
Basic 1 time
At most twice.
>>62
Is it +1 time with the activation conditions of the special ability?
Since there are UR battleships, can’t you do something like a battleship?
If we can’t do it, then what’s the purpose of battleships?
>>63
Formation buffs and recovery skills
>>63
Attack and HP stat boost, series-specific buffs, and a support ability that can be used once.
A supporter that doesn’t directly appear on the map is exactly the kind of thing you’d expect from a mobile game, like a battleship.
Will you walk the path of the ninja, Spellvia Jinx?
>>66
Sperbiajinks is a complete nutritional food that travels through space, air, and water!
I wonder if I could do it underwater… Since I’m a ninja, I probably can…
>>71
If we can go to space, well… even if the range is short, it seems like the fuel efficiency is good…
>>71
It’s a mission that involves underwater submersion with optional equipment in MSV, so if you’re not suited for it, complaints are likely to arise.
Well, there was also Cross Rays, so that should be fine, probably.
In recent works, it’s only possible to have NT or high rarity OP with three or more chances.
Kids in short videos say some pretty harsh things, don’t they…
>>70
I wonder if I’m going to get shot by my allies?
>>77
Questioning the significance of the existence of such weapons.
>>70
Defeat the Veigans!
>>70
To be honest, I thought it was a bit off to treat the ones we created like they were just nameless entities, even if that’s how the setting is.
>>93
Stop bad-mouthing the people who were involved in the Denhobi project.
Isn’t the shield too flimsy…?
I wonder how much awakening value is needed to use the funnel this time.
>>73
It’s not that kind of thing; it simply feels like a reference to the attack power of a psychommu weapon.
>>74
It seems that if the awakening is low, it won’t be effective even if used, so there’s no practicality to it.
Lucino? Yes, it was suddenly thrown at me, so I’m hoping that they might be putting in some effort.
>>75
I wonder if they’ll join the scenario…
>>56
>>82
Looking at this image, I thought, “This girl isn’t at awakening level 0…”
>>82
If the specifications haven’t changed, corrections will be applied to hit rate, range, and power.
Even without awakening points, the awakening weapon itself can be used.
>>91
The specifications have changed, and this time it’s a simple attack power reference status.
Is Second Lieutenant Crank a defensive type?
If you’re going to include an unfinished work in the collaboration, you might as well include other completed works.
Isn’t Laughter-chan in her casual clothes… I wonder if a different outfit version will come since it’s a social game.
The 16th is the day before the Mario Kart Direct.
It’s been a while since I’ve seen Uraki use funnels.
The Zeke Axis will probably officially participate one or two years later.
Well, if this game is still around by that time.
It looks like the pressure for spending is low, so it seems like they might keep releasing limited gacha without making a profit…
>>99
Well… it’s just that I will officially participate as soon as the service starts…
>>102
Don’t worry about someone who usually knows nothing and is just coming to troll randomly.
>>102
Maybe the aircraft and pilot will join the battle immediately, but the scenario and development tree are separate, or something like that?
I was watching the NWT videos too, and I definitely laughed at how overpowered the map weapons are.
It’s inevitable that it will be nerfed…
“` Weapon Selection Target Unit HP 47898 -35283 HP 47898 -35283 HP 61342 -33422 HP 47898 -35283 HP 61342 -33422 51742 Big Zam HP 57089 EN 202 60 MP 5/12 DAMAGE+10% POWER 4950 All-Direction Mega Particle Cannon <Beam/Shooting> Center Range Increases weapon accuracy by 100% DAMAGE+25% AUTO Turn 1 Number of Kills 2/18 SELECT 3/3 Skill Wait “`
>>100
Is it Zeorymer?
It would be troubling to worry about things based on mere imagination from now on.
I want an aerial craft, but I also want to secure an underwater craft just in case, so as a result of being greedy, this is how it turned out!
There shouldn’t be any issues with the performance…
Favorite Unit Settings You can register one SSR unit, one SR unit, and one R unit obtained from the gacha as favorites. If you want to change the settings, please select the icon for each rarity.
Even though it’s clearly stated in the PV, it’s funny that they act like they know everything without realizing that they’re going to be doomed.
Maybe they’re referring to the official participation as being implemented to the main stage as a scenario…
It is inappropriate as an expression in itself, so it’s not strange if it doesn’t get through.
Overall, HP is increasing, so it’s true that fixed damage based on weapon power doesn’t cut it…
It’s one thing to be a Nichiren follower, but it’s another to get heated and not read the text.
>>110
I think it’s the writer’s fault…
>>110
Maybe it’s the person themselves, but I think the expression in the text was misleading.
Once the game starts, I’ll jump into G Generation with just an axe, but I wonder when they will implement the ability to use rifles and sabers.
One year and two years after the official participation.
I don’t know if the game will still be available by then.
Low charging pressure
Not profitable
Limited gacha repeated.
It’s amazing how we’re practicing Nichiren without any confirmed information.
I think this game will be ruined as soon as the wind blows outside.
Is that couple perhaps a sure thing?
I’ll join in too.
It’s a shame there wasn’t a monthly pass…
Well, if you just say you’re officially participating without proper reasoning, you’re going to get called out for having confirmed units and pilot crews.
I’m troubled if someone gets mad saying, “Read the documents properly!” while discussing the unique definition of formal participation.
It is common for people with poor writing skills to blame the other person’s reading comprehension when they are not understood.
That’s it.
Limited-time events are planned to be added to the permanent lineup later, so I think the limited gacha from that time will be included in the permanent lineup as well?
Since there are many units, it seems difficult to keep up with the revival gacha one by one.
Among them, some popular characters are actually limited editions.
>>120
On the contrary, unlike other games, the gacha pool is too big, so it seems difficult to obtain things properly even if they are permanently available, which is troubling.
It’s helpful to have periodic limited gacha reruns.
>>125
There are ones that are regularly available, like a PU gacha where you can choose it yourself if it’s a permanent type.
It’s definitely a crazy number at the launch point… I won’t be able to choose.
If you still resist!
Because I move forward.
It’s persistent!
Of course, they will probably have a ceiling set up, but the permanent yamanabe is definitely on another level compared to others.
There should be a pickup, right?
Isn’t there…?
I would cry if there wasn’t any.
I want a swimsuit for summer.
Even if I do several hundred pulls in the pre-gacha, the chances of getting a full set of R cards are so low that I’ve given up even the thought that I could easily pull R cards.
So it’s better to choose the SR and R in the pre-gacha properly instead of just making a random choice…
Since I can’t see the performance, I’ll have to choose based on half predictions.
Regarding the highest rarity, the initial movement is 14, and the additional pace probably won’t change that much, so I wonder if the pool won’t get much larger compared to other games?
I feel like exclusivity feels a bit wasteful, though.
The surprising appearance of unknown units is part of the fun of G Generation, and even if it’s a lottery, I would want it on the regular side.
It’s true that if you don’t pick it up, you can’t draw properly, so measures are necessary there.
>>132
Can you really get such fresh surprises from the gacha system in mobile games?
I’m going to implement 〇〇, so I think it’s obvious that I’m going to spin the gacha.
>>133
Every new machine that comes out is understood and utilized by everyone.
For example, people who started the game after some time has passed since the release don’t know which features were there at launch and which were added later.
I hope that even if it’s an ultra random selection, there’s still a chance for additional units to suddenly appear rather than being limited during such times.
>>149
Well, I can understand that, but it seems that there are considerably more players who feel dissatisfaction with the inclusion of the gacha system in the regular pool compared to those who see it as a benefit.
Please organize the PU by each work.
[Swimsuit] GQuuuuuuX
I believe there was a gacha with a wishlist feature in the poorly made social games from this developer.
You can set any gacha-generated highest rarity as a pick-up and a ceiling.
I think it will work out if you include that… probably.
The cut-in where the standing illustration slides in was really surreal and silly, but I wonder if it has been improved.
>>137
That seems to be the result of labor-saving efforts and looks difficult.
>>137
They said something like they would reevaluate because they received a lot of opinions.
>>137
I have a feeling that I mentioned it somewhere.
I wonder where it was…
Not a bad social game, but another social game.
It turned into a casual diss, and that’s not good.
You mentioned the improvement of the cut-ins during the last live broadcast.
The bust-up material is used directly in the cut-in, so it’s just really lame.
I think it would be better if we just zoomed in on the face.
I honestly didn’t mind the cut-ins.
I was a bit caught off guard by the lip-syncing.
To be honest, the character animations in G Generation have always been like that since a long time ago.
>>145
Well, the character designs are also mediocre, and it seems like they’ve been skimping on the design fees for a long time.
>>145
Cross Raise is good!
An ideal cut-in would be like in Cross Rays, but it might be difficult…
I think it’s actually pretty good starting from Spirit.
Genesis has few cut-ins, but it’s cool!
There are few cut-ins, but!
I wish there was a monthly pass that gives you some stones every day, like for stamina recovery or skip counts…
There are no plans for a pass, but if there are many requests, I’ll consider it, or something like that.
I like the Wars-style character cut-ins, but it’s a shame it ended in just one installment.
Cross Raise is often interrupted by cut-ins, making it difficult to see the important effects! This has happened quite a bit.
It’s scary to have Aston defend me…
What’s up with the change of the Eternal icon in the store!
Don’t make my heart race.
>>157
Ultimately, it seems like you will end up getting a Zeke Axe.
I sometimes wonder if I can’t bring over the pilot art from Exvs.
>>158
It’s a different company.
I will go with Blue Destiny and Dom and Dom.
Understood… I will repurpose the battle arena.
Is the early download going to start around today?
>>163
If it exists, it would probably be from the 10th.
>>164
I think I’m starting on the 10th, so I want to do the early download for Gundam sooner than that.
I feel like if I get too obsessed with the cut-ins, I’ll just end up skipping them anyway…
>>165
It’s a game that focuses on detailed combat movies…
Hehe… I took a day off on the 10th.
I’m not sure if it will actually start, but if I can feel this excited waiting for it, then I’m okay with it not happening.
I don’t care about being the leader; I want to play from this evening.
I can’t decide because I’m choosing too much which aircraft to take.
I want three SSRs so badly!
It feels like a problem that goes beyond whether to be particular or not.
If it stays like that cut-in, it’s too uncool; it would have been better if it didn’t exist.
If anything, just having a cut-in of the face without moving it would be enough.
That cut-in is a bit too surreal.
I want the character’s design to be improved.
I thought, “Who is this person that looks nothing like Berli from Cross Raise?”
Genesis, which was so rigid that it wouldn’t even allow character swapping, is out of the question.
I thought the cut-in for Cross Rays was quite ideal.
The cut-in for Eternal NWT features characters that are mostly low rarity.
It seems that not preparing intentionally appealing illustrations might have quite an impact.
That said, at the start of the game, everyone interacts with it in the same way as NWT, so improvements are desired.
It seems that it’s harder to avoid than before, so I reinforced it with nanolaminate and PS armor for a brawl.
It might be safe to divide the gacha by three attributes.
I think NIKKE’s approach to the dark pot strategy is quite good, so I hope they can adopt that system.
A system where you can freely set 15 characters from almost all of the highest rarity characters for summoning, using different tickets from the limited ones.
>>180
Ah, it’s true that being able to choose my own output pool from that constant was nice.
>>180
Idle games have always used that system, but I mostly only play ones where the attack is important.
In any case, the fact that both low rarity and medium rarity are so broadly varied right from the start is unprecedented, so I think it’s hard to determine what the optimal solution is without actually trying it out.
Indeed, I have never played a game with 14 super rare units and a plethora of SSRs that pique my interest before.
>>184
It seems rare that even low-rarity items can have their status parts made comparable to UR through item usage.
It would be okay to have something like a pickup, but since gathering will be the main focus in development, it doesn’t really bother me that much.
I don’t really have a strong desire to have it in advance… I want to develop it.
If we prioritize development, it seems we will end up using a lot of stones on AP recovery rather than gacha.
>>186
Well, using stones for stamina is basically the optimal solution in bonsai games.
>>186
I want to have at least a certain amount of pilots, so I want to use them well-balanced.
For now, let’s take a look at the resources that have increased around that area…
I’m curious to see how much can be fixed given that the development resources for NWT are seriously lacking.
If you could consider the monthly pass, I would like to see more generous benefits for AP and the recurring side as well.
The number of times you will play this game will be insane.
In NWT, whether it’s for character scouting or buying initial machines, I was completely out of money, but it seems they’ve eased things up a bit, so I can relax for now.