
A facial expression like “I want to play the dragon shooter with the mouse… but actually, I don’t want to.”
The expression that says, “Just release the new work already.”
I’m wondering if a new work will come soon.
Is it someone who’s been here for another year or two?
I think she was the cutest protagonist in terms of cuteness.
Her breasts are big, too.
>>4
Divine Dragon Mochimochi
Originally, it had the image of moving quite smoothly, you know, Engage.
Is the combat anime going to be smoother?
Well, it’s more correct to say that instead of making a second edition, they should create a new work…
It may sound harsh, but it’s an IP that will sell if you create it.
Please engage in a no-match situation.
It felt like the graphical representation had already reached its limits on the Switch.
It was a work that felt like a compilation, but is the new work a compilation too…? I wonder if it will just casually be released like that.
That said, it’s just that the emblem warriors are giving off an all-star vibe.
I think it would have been just the usual FE if that hadn’t happened.
The element was not originally conceived with the previous characters in mind; it is the emblematic warrior.
>>12
Originally, it was planned to be original characters, and since it matches the number of works so far, I thought we would use each protagonist.
>>43
Were you not planning to hold an All-Star event from the beginning…?
I want to see Ryuuru-chan’s gameplay of the first playthrough of Azure Flame.
Rather, I think that even if you only do this work, you won’t really understand the history.
Seriously, it’s like only the protagonist’s illusion is showing up.
>>14
I’ve seen a few nameless dragons who became interested in the Holy War through Sigurd’s self-narration.
A sad past…
The graphics of Fūka, Setsugetsuka are slightly off, so the benefits of the 2nd edition can be enjoyed more…
It would be nice if the loading times when entering and exiting the training room or world map from Solanel, as well as between chapters, could be faster.
I wanted it, you know…
Push-ups with mouse control…!
The character graphics for the Divine Dragon have been fixed, right? I particularly felt this time that I want the name to be fixed again too.
>>21
I am the divine dragon, but I felt quite strange.
With the old console, loading takes a minute, so I want to do it with the new one.
I also want an update while we’re at it.
There’s a scene where it’s good that the dragon god’s name is fixed!
Hello, I’m Shinyu, but that greeting is a bit much.
It’s the Dragon God that everyone knows, right?
I am the dragon god?
The name change element is experiencing the same issues as Live A Live.
Is there really any significance in making them enter their player names like that…?
It’s fine if it’s a my character avatar like in the new emblem awakening, but if I can only change the name of a fully developed character, it would mean they would just not be called by name at all. So even if the name can be changed, I want it to still feel like they are properly addressed with the default name.
Since it wasn’t included in the free update, I have a feeling that the Xenoblade FE Switch 2 edition will be announced all at once.
If it’s not a work with a lot of branching choices where the player is the protagonist, it tends to become superficial.
If you can’t change your appearance, it’s even more so.
You want to play Dragon Shooter on the Switch2, right?
Emblem of Fire Warrior, Ryuul! (Fire Emblem!…)
We don’t need avatars or my units anymore, right?
Lucina has also been refined with a large-breasted 3D model, so let’s have a remake of Awakening.
>>34
I wonder if it was a big breast…
It feels like the policy is to not do any more remakes so that past works can be played as they are.
I wonder if there are really that many players looking for My Unit elements?
If the name is fixed, doesn’t it feel off for support S or something like that? Personally, I don’t mind too much though.
One reason why the support for the supportive S marriage ending is that many people see the protagonist as a reflection of themselves.
In that country, they are treated more like avatars than characters.
The election votes are not increasing, huh, Maiuni?
I want My Unit elements, but My Unit = protagonist elements is not necessary.
I just want to make a move on the protagonist’s sister or daughter.
I believe there is quite a strong demand for elements of romance as a receptacle.
I would be happy if there were a flexible option to adjust personal growth trends.
Please give me back the new release… the announcement of the new release…
Originally, it was a festival game for the anniversary, wasn’t it?
I really wanted Mario Kart and Air Ride!
I kind of understand that titles like FE and Xenoblade won’t be showcased at the new hardware announcement event.
>>48
Xenoblade 2 was already introduced with footage around the announcement of the Switch, right?
I think it would be nice to have a My Unit if I could marry my favorite character.
Just like in “if,” can we do something more about child abuse in other worlds?!!
The new work probably won’t come out for another 2 to 3 years, so I’ll play Radiant Dawn while I wait.
So, when will the blue flame come?
“I’m sure it will come out in the next direct.”
When I checked just now, I saw that Radiant Dawn is on the list of upcoming titles for GC! I’m so happy!
Even with the blue flame, it’s a dawn-like expression.
The question is when the problems will be added.
That Thracia and Sacred Stones…
When did Myuni start?
>>57
Mark! It’s Mark!
>>57
You have lost your memory, haven’t you…
Teacher Beles is beautiful, and Ryuuko is cute, which are fitting adjectives.
The divine dragon is just so divine.
I think my unit is about at the level of Dragon Guardian A in this work.
I want an Engage Fit Trainer.
If we’re going to have voice acting, then it’s fine to have a fixed protagonist name.
It’s not just limited to FE, but…
I’m interested in FE, and I see that I should play this latest installment… I’ve become hooked, so I want to try the previous games too, but I don’t know anything about them.
For now, should I just play Fire Emblem: Three Houses? The used price isn’t going down, though.
>>67
Yes
>>67
I think that’s fine… because playing earlier works now takes quite a bit of effort…
>>67
Sure!
The newer it is, the kinder it can be!
>>67
Fubuka is fine.
You can exchange it for vinegar kelp.
Isn’t the strongest composition the protagonist who spins the story like Chrome and Reflet, and the class president and teacher, supported by a character like My Unit?
Since it’s given out to Ambassadors for Sacred Stones 3DS, it seems like online should be possible, but I wonder why they’re being so stingy about it.
Is there a plan to remake it?
>>72
In my personal opinion, I think a serious remake of Seima, which is currently in vogue, could hit mega success.
I’m stuck on Chapter 26 of Blue Flame.
The enemy’s turn is too long, so I can’t maintain my concentration.
Aside from everything else, it’s good that Ryuura has a fixed name…
>>75
Emblem Warrior of the Bond Flame! I will hold a grudge for life!
It should be fine for Seima to go online now…
Isn’t the side story of Thracia: Sacred Stones too reluctant?
Let me examine the physique of Riffith by rewinding.
>>77
Just put up with saving anywhere.
>>80
I made all the members of the Thief Brigade have a physique of 19 during the 3DS era, but after experiencing a rewind once, the efficiency of refinement is just too different, and I can’t go back.
If only the combat engagement in the scenario of “Fubuki” were perfect.
>>78
I think I have become quite luxurious, even though I was saying the same thing in Awakening and if.
For the time being, I’m going to remaster IF.
It’s too sad that I can’t do the Immoral Kingdom.
Honestly, I almost did a punch-the-air celebration when Koei’s new game came out.
Please give me three of the ifs together.
The holy demon was just distributed through the ambassador.
The GBA series would likely sell well if remade.
I wonder what past works are easy to recommend online… I know it’s not advisable to suggest playing them in order from the first installment.
>>87
It’s fine to seal it after the fierce fire.
If you have the motivation from there, then the Sacred War Emblem.
>>87
The most moderately challenging and smooth-paced are Fire Emblem: Three Houses and Fire Emblem: Fates – Revelation and Conquest.
In the sense that you can win even by doing it in the most careless way, it means awakening.
Before the SFC, it was indeed pretty tough in various ways.
“if is out of the question.”
It was extremely enjoyable to fight, so I’m worrying about what’s next on my own.
The lawless feeling of engagement is irresistible.
>>90
The concept of using these timed enhancements without holding back because they have a good turnover rate is pretty cool.
I think there’s a genuine chance for Sacred Stones since the casting in FEH seems to have fewer casual shots.
Well, it seems that there are likely fewer people who would get angry about the increase in my units in GBA.
I hope they change the engagement skill system a bit in the sequel.
Even if the character’s unique skills are good, there are just too few slots.
You’re already starting to make a new work, right?
>>95
There were comments that if it didn’t come during the last Nintendo Direct it wouldn’t launch, but since there’s been no news, it’s hard to tell.
>>95
There’s a rumor that Engage was completed well before its release and has been put on hold, so it might have been in development for about two and a half years.
>>95
Well, it would be a problem if it’s not made for me.
I can’t wait for three years from now.
The engagement combat system is really interesting.
I had fun with Ice Rock, so I hope it continues.
Well then, let’s have you do #FE…
Since you are getting all the DLCs, don’t be so selfish.
For the next work, I would like a scenario like “Fūka Setsugetsu” and a system like “Engage.”
I bought a figure but haven’t opened it yet.
Once opened, I might want a fitting house for the figure.
What’s going on with Sacred Stones, which was reported as the first overseas release of the additional pack, but still hasn’t been distributed?
I can’t help but wonder if the blue flame is going to get incredibly slow.
The engagement has pretty good motion in the combat itself.
Fubuki is interesting, but since they removed team battles, you can really feel that combat is now fully focused on individual fights.
The skill slot is, well…
If you add more than that, it could become unmanageable, so it’s difficult…
Even though it’s Koei Tecmo, it seems there was a time when they were simultaneously developing Engage and Fire Emblem: Three Houses, so there are suspicions of having two lines for FE.
Isn’t that enough for the skill slots?
Well, it’s true that if you stack up essential skills, you’ll quickly run out of space and won’t be able to express your individuality.
>>102
In terms of skills, obtaining them through inheritance using SP is much easier than changing the traditional units, so I really hope this continues in the future.
Engagements not only have skills for the character but also for the rings, making a clinking sound.
To be honest, the Engage scenario is interesting because it makes solid decisions in the traditional way, so combining the Engage scenario with the Engage system creates the strongest Fire Emblem game.
>>115
The engagement was the best, right?
I hope to keep the feeling of being able to play in free battles even after clearing the scenario.
Characters who joined late could seriously only fight a few times.
It’s just my personal opinion, but I don’t think the storyline of Kazahana is that different from others…
But, honestly… as a game, it’s super boring…
>>118
The scenario is terrible, so there aren’t really any good points other than picking up the foreshadowing!
The fact that there are no disadvantages to changing rings and that you can easily try various combinations seems to be something the developers were mindful of.
The aftermath of the tight upbringing of Kazahana was enjoyable.
They say it’s a scenario like “Kaze Fubuki,” but it’s too potent and too long, so there are parts where I feel like I’m going to burp, so I can’t really hope for too much.
By pressing the C button, everyone can play Wild Dragon Shooter together!
I don’t think they will continue with something like the engagement system, but please keep removing weapon durability.
I want to keep using strong weapons.
Once I overcome the pathetic god dragon, I’ll become the greatest supplementary character in history… sounds good, right…?
>>124
But I think it’s a calm judgment to run away because you don’t know who the enemy is.
The details of the scenario are overwhelmingly with Fuhana, but the main plot is more solid with Engage, which I prefer.
Kazahana is something other than a scenario, I wonder what it is.
Text?
The scenario is good, but I would like the characters to be developed a little more.
I didn’t have a favorite guy.
>>127
I like Diamand, but the others didn’t really resonate with me.
The system of matching the character to a unique, incredibly powerful piece of equipment, while justifying the strength by bringing in the protagonists from past games, is brilliant and something that can only be done in a long-running series.
Well, I understand wanting to kill real soldiers rather than fighting against strange soldiers between countries.
I hope the situation where there are many things to do at the base will be improved.
I couldn’t help but laugh at how the creature was treated as a rare beast in the story.
I also felt that Wind Flower was too long, so I didn’t feel like doing a second playthrough.
I had a lot of fun playing the blue edition, though.
The unit equipment system was interesting, but the other system was probably Engage.
The ring system also aligned perfectly with the DLC.
What stands out about Kazahana is the presentation of the world rather than the scenario itself.
I think Engé’s skills are fine as they are, but since the differences in advanced class skills are really significant, if we’re going to make adjustments, it would be better to focus on the class skills rather than the emblem inheritor skills.
I think both Made in Wario and Paper Mario didn’t have any announcements last week, so right now they’re in a phase of gathering a lot of power.
Kazahana is not hardcore, but it definitely had a hardcore vibe, and that was good.
I hope the base is not forced like it is with Fubuki.
Well, it might have been a bit tough for Stalhauk coming from Yappy★…
>>141
Yay☆What…
Jumping dogeza, huh… It’s also a time when my motivation for the scenario has decreased quite a bit.
The school arc of Kazahana is too long, and I tend to get bored in the second playthrough.
I believe that the aspect of Kazahana that is particularly appreciated is the detail and development of the characters rather than the scenario itself.
I thought Kazahana was skillfully designed to immerse various players.
I feel like both boys and girls are suppressing their liking for things like this as otaku.
>>144
There are characters that I couldn’t like because they were too exaggerated, so I think a more subdued design suits me better.
Well, it’s just a matter of preference, but if it’s only one route for Kazahana, there are a lot of unanswered questions, and the darkness of fighting against acquaintances remains until the end.
I prefer the happy ending of defeating the bad dragon!
Regarding Yappī, even the short character introduction in FEH made me think, “What are you talking about?”
I like the character, but it’s tough to read the text.
Starting from Chapter 11, it’s definitely interesting, but up to that point…
>>147
If you think of it as a tutorial up to chapter 11, it’s not so bad.
Everyone likes the idea of only scouting one of your friends and making them fight each other five years later, right?
>>150
I dislike it, but…
Kazahana Setsugetsuka was shocking because it was like a reunion of blood! What is it!? It was huge!
>>151
The initial impact of the news was amazing, but it ended up feeling like it wasn’t that important in the context of the scenario, regardless of the route.
>>151
I wanted to do this! I originally thought of this idea as the climax of the story, but…
It seems like there was a distraction as I was making it.
>>151
I feel like I could draw yellow fairly well.
I remember thinking, “Blue, this isn’t the fate of a chaotic battle, Claude!”
But wouldn’t you be happier knowing a symbol warrior than an unknown Yagami general?
I prefer when characters are defined by their situation and position rather than by outrageous behavior.
Also, what’s great about Engage is that even if they present a mystery, they consistently provide answers and collect them about 90% of the time.
When I completed my first round of Kazahana, it was really fun, but during the second round when I was playing the second part in blue, I realized that it was just a pretend war happening around the school, which made it feel a bit off.
Poor Eriki!
I like Engage as Engage, but in the end, it feels like I don’t need anyone except the Ryuul family and the Four Dogs in the scenario.
I hope the battle system continues.
It was good to think about who to attack or defend with and get used to the strengths of armor-type characters.
Fubuka sometimes manages to cover up the gaps in the scenario with momentum and direction.
The main story of Engage has a more solid scenario, while the Dragon chapter has a lot of plot holes, but this one has better direction and I personally preferred this one.
Since the stills turned out well, it’s been decided that we can use them in the main content too.
The world setting of “Fūka Setsugetsu” starts with the premise of writing a 10,000-year historical timeline of Fodlan in the mind of Director Kusakihara.
If we confine them in the Room of Spirit and Time, we can create a completely new world like that again.
If you take “yappy”⭐︎ out of “yappy”⭐︎, it becomes too straightforward and lacks a twist, so I understand why it was prepared as a hook… that’s what I’m saying.
It was a lot of fun because the tension was intense with the boss being unbreakable on Lunatic and having multiple health bars.
It’s good to take the best of both worlds.
If you tell me to say it casually, then yes.
The desert is especially fun in terms of story, and the ring changes dramatically, making it interesting in terms of difficulty as well.
Is the silver route a reunion? What is that…
It might have been nice to have a system where if you attack villagers, your favorability decreases and an assassin comes after you.
…It’s just annoying…
Engage had many great female characters.
There were a lot of strange male characters.
Bone, bone, bone.
If they’re going to make a remake of Kazahana, I want the reunion to really be a three-way battle.
I will never forgive you, Claude from the blue route!
If creating 3D models is difficult, a standing illustration is fine too.
>>173
Isn’t it rather meaningless as long as the combat scenes are in 3D?
Yappy and jumping dogeza are trying to create a light atmosphere, so that’s nice, isn’t it?
It’s more concerning when the direction of serious scenes is strange.
>>174
It’s a world where people are killed left and right, but we don’t need that kind of thing.
>>189
Abnormal soldier! It’s an abnormal soldier!
From the middle of the game, only the enemy general’s four dogs appeared, and that was disappointing.
The unique bosses are also popular in this series.
Who is Lapis during their first appearance…?
The desert was like, “Whoa, seriously…”
After that, it was normal.
>>178
Wee! Got it!
>>178
Pandora has been untouched for a long time, hasn’t it?
When I touched Luna, she was really active and my support for my sister was good, so my sense of being bad at it disappeared.
I want to appreciate that the engagement really ramps up in parts like 11, 17, 21, and 22, and that the map is enjoyable as well.
The reunion is critically flawed because it’s the least interesting SRPG where enemies just randomly swarm in a vast map.
>>180
It’s supposed to be a three-way standoff, but those guys keep aiming at us for some reason!
It’s a hassle to say, but I don’t want to be with Kazahana forever, and I don’t want to be stuck in the Engage vibe forever either.
I think so while liking both.
>>181
If the atmosphere stays the same for too long, it becomes monotonous.
At this point, it seems like making it in any way other than a 3D model would take more cost and time.
Well, but after Fūka, Engage wasn’t a scenario or world view that should have been released.
As a game, Engage was much more interesting, but that’s all I want to say.
The battle scenes were overwhelmingly engaging.
The wind flower’s performance is as usual, so I didn’t feel any discomfort doing it.
Kazahana and Engage are too weak in cavalry, enough is enough.
It’s about time to return the flying to the weak ones that can be killed instantly with a bow.
Since Engage allows anyone to move after attacking, cavalry units are even more affected…
A perplexing memory of how harsh the ED was.
Yappy and Mauve’s evaporation is one thing, but Alfred’s sudden death is surprising!
>>193
I’ve been told that I’m weak since a long time ago…
>>193
The moist aftermath story of the Thunder Grandpa made me go “Wow, this is it!”
The FE series has had things like young girls with mysterious powers, thieves targeting women with palpable motives, handsome assassination groups, cat-eared girls, klutzy characters that are a bit annoying, all giving off a slightly unpleasant otaku vibe since a long time ago.
>>197
If you combine all the otaku elements from past works, it will naturally look like an otaku series that’s full of otaku vibes.
Please stop using a method where engage clears each DLC based on data.
It’s only natural, but I’m feeling a bit sentimental that everyone except for my sister will die before the divine dragon…
>>199
So I’ll be making a baby with my little sister…
Since transitioning to 3D, the factors that have been on my mind are…
Somehow standing nearby having a conversation → After the battle map
>>200
It can’t be resolved unless it’s a world where everyone can communicate, like in Super Robot Wars.
The difficulty of the hard observation was just right, about the level of engagement.
It’s tough until I understand the system, but once I get it, it feels like an easy game.
I’m still waiting for you, Engage Musou.
>>205
I don’t need it.
I don’t want Alfred to die, so I keep giving him the ring, my rare beast.
Hanauta Setsugekka has occasionally been resource-intensive, but this one isn’t so much, right?
I thought that having a solidly focused 3D conversation like this is definitely better than relying on telepathy to communicate with a boss in a distant place.
Actually, the first impression might be light, but everyone here is quite serious when it comes to engagement.