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[Pokémon] Clear all the completion elements in the game by itself!

2: Japan Otaku Reviews

Use random numbers!

3: Japan Otaku Reviews

Can I obtain Celebi?

Isn’t it precious now? That’s right.

4: Japan Otaku Reviews

Doping can only be rolled up to 100, and there are no PokéRus or speed-enhancement items in the game.

5: Japan Otaku Reviews

>>4

Wasn’t there PokéRus?

6: Japan Otaku ReviewsYeahx7

>>5

It exists, but since it has to be taken from the main story, it can’t be used in classics.

7: Japan Otaku Reviews

If you achieve 100 consecutive wins in Coliseum mode battles, you will receive Ho-Oh!

8: Japan Otaku Reviews

There are quite a few Pokémon with limited use in the main story and rather mediocre specs.

Game balance is quite difficult as well.

9: Japan Otaku ReviewsYeahx7

If you play without any connections, won’t it be an incredible ordeal…?

10: Japan Otaku Reviews

It would be interesting if people started doing speedruns to conquer the Olek Coliseum Lv100 in single and double mode without any communication.

11: Japan Otaku Reviews

At that time, Ho-Oh and Lugia were practically treated as legends due to the cutoff from GBA onward, but it was an amazing era…

12: Japan Otaku ReviewsYeahx6

Since it is a work that also has the connotation of complementing Johto Pokémon, the Pokémon you can obtain are generally weak.

13: Japan Otaku Reviews

There aren’t any decent Pokémon around places like Mirabow, so it’s really difficult.

Even if I use Espeon as my ace, there are limits because there aren’t enough usable pieces.

14: Japan Otaku ReviewsYeahx3

Please make it possible to transport me home.

I want to use Psycho Boost Gear in Champions.

19: Japan Otaku ReviewsYeahx9

>>14

Even if I could be transferred to the home, it’s impossible because my skills will be forcibly reset…

I hope they maintain the moves even if it means cutting compatibility with BDSP.

15: Japan Otaku Reviews

I feel like I absolutely can’t win against Kyogre’s rain team just with this main part…

17: Japan Otaku Reviews

>>15

At that time, there were even strategy guides recommending that Nukenin could be used to completely shut down opponents.

Only Kyogre had a move set that absolutely could not defeat Ninjask.

16: Japan Otaku Reviews

How am I supposed to adjust effort values in this software where Pokérus doesn’t even occur?

It seems like the only option is to target those who have specific Pokémon and defeat them multiple times, like in Battle Mountain.

18: Japan Otaku ReviewsYeahx1

The Ootachi is at a relatively usable level, but the layers are thin.

20: Japan Otaku ReviewsYeahx3

GC software will come to Switch2Online → Coliseum and XD will be added → RSEFRLG will be added to GBA → Communication will become possible.

There’s nothing else to do but rely on.

21: Japan Otaku Reviews

Give me a fast forward feature.

22: Japan Otaku Reviews

I wanted a GBA game.

23: Japan Otaku Reviews

The catchable high base stat groups in the Colosseum are the three legendary dogs plus Tyranitar and Gliscor, while in XD they are the three legendary birds plus Dragonite and Salamence, but which one is stronger, I wonder?

24: Japan Otaku ReviewsYeahx1

In the Coliseum era, physical special was type-dependent, right?

26: Japan Otaku Reviews

>>24

It’s type-dependent, so the game balance is a mess.

Even though Ho-oh with the strong three-colored punch cannot be obtained as a standalone soft.

30: Japan Otaku Reviews

>>26

Considering that, I’m looking at the list of Dark Pokémon, but there really aren’t any good ones…

Capoeira and Forretress seem good, though.

25: Japan Otaku Reviews

Can you catch Ho-Oh without any support from the main game software…? I feel like it was still quite a terrible game even with it…

27: Japan Otaku ReviewsYeahx2

The difficulty level of the main story is also high.

28: Japan Otaku Reviews

I have a memory of almost boiling to the point of becoming Magcargo while catching a fake version of my Chimecho.

29: Japan Otaku Reviews

The Coliseum’s Battle Mountain mode has opponents that are quite easy because they likely have no effort values, so you can still capture Ho-Oh with a journey team.

The one that seriously comes to kill is the Coliseum mode.

31: Japan Otaku Reviews

>>29

By the way, regarding the rain team with Kyogre in the 99th match…

40: Japan Otaku Reviews

>>31

If you can snatch the Water Storage Nuoh in the main story, it should only be vulnerable to Ice Beam…

I will push through with the worst case of a Foretress’s big explosion.

35: Japan Otaku Reviews

>>29

Isn’t it that you can get Ho-Oh in the Coliseum mode’s Battle Mountain?

It seems like you could only get ribbons in scenario mode.

59: Japan Otaku Reviews

>>35

I’m sorry for the confusion.

It’s the Battle Mountain for the competitive mode.

The one coming to kill is the same battle mode coliseum.

32: Japan Otaku Reviews

It’s about the time when Dark Pokémon like Airamud are likely to become immediate assets, but generally, they don’t join your team anymore in the later stages.

33: Japan Otaku Reviews

On this side, both our skills and Pokémon levels are weak, but over there they come at us with fully prepared doubles without holding back, and just winning isn’t enough to capture them.

34: Japan Otaku Reviews

The triple battle crew was doing things like breeding for a supportive Yamawaru…

Now it’s possible to learn special moves through TMs in XD.

There was the abolition of the technique itself, but…

36: Japan Otaku ReviewsYeahx4

In the beginning to middle of the Coliseum, I’m just handed a bunch of dropped-out ones from Johto and Hoenn.

37: Japan Otaku Reviews

In the main story, you could also do leveling, right?

42: Japan Otaku Reviews

>>37

Let’s do some leveling in the plaza of Pirate Town.

44: Japan Otaku Reviews

>>37

It’s incredibly inefficient, but it seems like I managed to do it anyway.

47: Japan Otaku Reviews

>>37

There is a secret trick where you can easily level up just by repeatedly pressing A in front of the coliseum reception.

It takes time.

38: Japan Otaku Reviews

Battle Mountain? It was easier if I brought Ruby and Sapphire monsters, but I wonder what will happen…

39: Japan Otaku ReviewsYeahx6

As if it were a rightful claim, the drops of the heart, Laty, emerge.

41: Japan Otaku Reviews

Wasn’t the communication with Ruby and Sapphire only available after clearing the game?

43: Japan Otaku ReviewsYeahx4

Please release Ruby, Sapphire, and Emerald on GBA Online and make them compatible.

45: Japan Otaku Reviews

Does Dark Lugia have a story mode?

48: Japan Otaku Reviews

>>45

Normal RPG

It’s us who are told “Die!!”

54: Japan Otaku ReviewsYeahx3

>>45

Both exist.

In the Coliseum, the protagonist is a traitor from an evil organization, and his partner is Espeon, along with the often burdensome Umbreon.

79: Japan Otaku Reviews

>>45

The coliseum is also story-focused!

46: Japan Otaku Reviews

The protagonist’s dark design, the unnecessarily high and twisted difficulty, and the feeling that it was made by a complicated fan, all describe this official work.

49: Japan Otaku Reviews

>>46

But there are also many boys who are trapped in their hearts by that…

51: Japan Otaku Reviews

The stand on the outskirts of town is nice, isn’t it…?

52: Japan Otaku Reviews

>>50

It’s just overwhelming me with numbers, base stats, and weather…

58: Japan Otaku ReviewsYeahx1

>>52

I can’t forgive you…

53: Japan Otaku Reviews

I want you to come to Nintendo Music.

55: Japan Otaku Reviews

I thought they would prepare linking elements, but I can’t imagine they would go out of their way to customize it just for VC.

61: Japan Otaku Reviews

>>55

It seems there’s a certain gratitude just for being able to play.

56: Japan Otaku Reviews

Having Eevee as your starter Pokémon is quite a nice taste, isn’t it?

57: Japan Otaku Reviews

“I love the blunt title ‘Physical Type ●●’.”

60: Japan Otaku Reviews

When the rain stops, the opponent’s two Ludicolo are guaranteed to use Rain Dance, so aim for that turn!

62: Japan Otaku Reviews

Do we need this My Number?

63: Japan Otaku Reviews

>>62

I’ll immediately slam it into the box.

64: Japan Otaku Reviews

Plusle! It’s Plusle!

65: Japan Otaku Reviews

Someday Battle Revolution VC might also come.

The rental over here is in a really tough situation, so through home collaboration and such…

66: Japan Otaku Reviews

Ah, I can’t play Game Boy.

67: Japan Otaku Reviews

Umbreon is really hard to use, so I had to retire it…

107: Japan Otaku Reviews

>>67

Umbreon is a wall for capturing!

113: Japan Otaku Reviews

>>107

I captured them quickly with status effects, so I really didn’t have a chance to act…

68: Japan Otaku ReviewsYeahx2

I remember that the motions of each Pokémon were amazing.

Damage → getting blown away → getting up and regaining balance, there were detailed steps even just for taking damage.

73: Japan Otaku Reviews

>>68

It’s amazing, but the overall tempo, including that part, is slow, which makes it feel even more suffocating.

77: Japan Otaku Reviews

>>68

The Pokémon from Kanto and Johto are reused from Poké Stadium, so it might be a remnant from a time when there were still fewer Pokémon.

69: Japan Otaku Reviews

I only remember pushing through with Espeon and Alligator… Next time, I’ll play properly.

70: Japan Otaku Reviews

I use Umbreon for the high-difficulty Snatch in the second half…

71: Japan Otaku ReviewsYeahx1

I like that Jakira has a main character-like weapon despite being a villain.

88: Japan Otaku Reviews

>>71

It was a member who made me want to ask if they had experience traveling in Hoenn…

72: Japan Otaku ReviewsYeahx1

Umbreon was using Secret Power to adjust the HP of Dark Pokémon. It was sturdy and hard to defeat, so it often played the role of a healer.

74: Japan Otaku Reviews

I think you’ll be surprised by two Wailord on your first encounter.

75: Japan Otaku ReviewsYeahx3

To be honest, the overall tempo of the game is terrible, but the background music is wonderful, so it’s okay.

103: Japan Otaku ReviewsYeahx3

>>75

The worldview is amazing, isn’t it?

76: Japan Otaku ReviewsYeahx3

Since it follows a three-generation standard, the level moves are mostly trash!

90: Japan Otaku Reviews

>>76

Even Pokémon that you think might be able to do it can end up being less helpful than you expected due to their weak level moves.

78: Japan Otaku Reviews

I love Golbat, which doesn’t even spread its wings and just sways on the ground instead of flying.

80: Japan Otaku Reviews

I remember that when I had Entei or similar in my party, I was almost always in hyper mode because of its high power in that state.

95: Japan Otaku Reviews

>>80

It was a physical type, but the one that was tough on me was Dark Rush; it was incredibly strong.

81: Japan Otaku Reviews

The level moves of the third generation are terrible when I look at them now…

82: Japan Otaku Reviews

I like it when there’s a buzzing sound when switching Pokémon.

83: Japan Otaku ReviewsYeahx1

The way to throw a snatch ball is really cool.

84: Japan Otaku Reviews

Umbreon tends to mask its low endurance and low firepower in a match that could easily turn into a muddy fight…

85: Japan Otaku Reviews

I wonder if it will support home.

86: Japan Otaku Reviews

There are too few items you can get in the Coliseum, and many of them are not that great.

Dependable Flygon

93: Japan Otaku Reviews

>>86

It makes you think, but the technique is just…

87: Japan Otaku Reviews

(I can’t say that I was throwing Master Balls with a ball bug.)

89: Japan Otaku Reviews

The poison you receive for winning the first Coliseum is the main weapon of Umbreon.

100: Japan Otaku Reviews

>>89

I was using it on Suicune.

91: Japan Otaku Reviews

I’m running around Agetobivillage while blowing a horn.

92: Japan Otaku Reviews

The flames are miserable except for magma-like.

The rest of the ice is all tragic.

94: Japan Otaku ReviewsYeahx1

It’s scary to think about regions where wild Pokémon hardly appear.

104: Japan Otaku Reviews

>>94

It’s scary that Pokémon, which can literally live anywhere before and after this work, seems to be completely absent.

96: Japan Otaku Reviews

The Coliseum’s enemy tactics are filled with too much killing intent…

97: Japan Otaku Reviews

Dark Lugia was a great game that even in my foolish youth, when I was all about full attack, I could capture Dark Lugia.

98: Japan Otaku Reviews

In the early game, Espeon’s firepower is amazing.

99: Japan Otaku ReviewsYeahx3

Although it may be tempting to pick from that spot, make sure not to choose the bay leaf.

101: Japan Otaku Reviews

What!? A battle with Runpappa using Ledian and Noctowl!?

102: Japan Otaku Reviews

>>101

Right before, there should be a Harry’s wire fish!

105: Japan Otaku Reviews

I love it as a reinforcement for a worldview where there is absolutely no wildness.

From the perspective of difficulty adjustment, it’s terrible.

106: Japan Otaku Reviews

The final boss is about 5 levels higher than the preceding enemy, and the other 5 Pokémon besides Kingdra have stats over A130.

108: Japan Otaku Reviews

XD seemed to come out wild when I put some food down.

109: Japan Otaku Reviews

The work in which WataCoco shines the most.

110: Japan Otaku ReviewsYeahx2

This is Machop, the first Dark Pokémon.

You are quite an excellent person.

117: Japan Otaku Reviews

>>110

It’s because it’s this kind of fighting…

When facing a basic normal type, you can only brute force it with Espeon.

122: Japan Otaku Reviews

>>117

The strongest capoeirista is here, and at the end, there’s also Heracross!

111: Japan Otaku Reviews

Ice Type Move

Metallic sound

112: Japan Otaku ReviewsYeahx2

I love riding a sidecar motorcycle on rough terrain and the lone stands, like in the Under.

114: Japan Otaku Reviews

Now that my knowledge has doubled, I wonder if I can progress more smoothly than with just my memory.

115: Japan Otaku Reviews

It was fun as a game, but I ended up hating double battles because of these two titles.

123: Japan Otaku ReviewsYeahx2

>>115

Facing a double that is preparing tactics while you’re unprepared has plenty of elements that make it easy to dislike.

116: Japan Otaku Reviews

(Unchosen Bay Leaf)

118: Japan Otaku Reviews

It’s the guy who suddenly loses it when hit by a dark crash after a close shave.

119: Japan Otaku Reviews

I struggled a lot in the final boss battle, as our average level was around 40.

120: Japan Otaku Reviews

The fact that it’s been made into a VC means a sequel is coming, right…?! There will be something where we survive the end of the century with the AI doctor who traveled to the future/past in SV, right…?!

125: Japan Otaku Reviews

>>120

It’s scary to think that an AI doctor could be physically destroyed by a conspiracy from a real doctor.

126: Japan Otaku Reviews

>>120

Leave that kind of thing to Legends…

121: Japan Otaku Reviews

Use Kinogassa, use Hariteyama, use Ringuma.

124: Japan Otaku Reviews

You can infinitely collect the technique machine for the spirit punch in the coliseum, right?

I think it was a bug, though.

127: Japan Otaku Reviews

The enemy’s level increase is merciless as well.

128: Japan Otaku ReviewsYeahx1

Early-stage Makunoshita

Mid-game capoeirista

Endgame Heracross

The fighting types that appear are as follows.

129: Japan Otaku Reviews

Even if you get the type 〇〇, it doesn’t necessarily mean you have the techniques of that type.

130: Japan Otaku ReviewsYeahx3

The protagonist’s visual, world view, and the Efibra are enough to cover any expenses from the start.

Stop the heroine from taking Efiribura’s seat.

131: Japan Otaku ReviewsYeahx2

I really like the BGM of the first match.

Tell me more.

132: Japan Otaku Reviews

It’s a game from over 20 years ago, yet until recently, it had the top base stats among my team as the final boss of the scenario.

149: Japan Otaku Reviews

>>132

With the Kanto birds, Tyranitar, Lugia, and then one more to make everyone dark… right?

152: Japan Otaku Reviews

>>149

Lugia should have been caught in front and used as a wall.

163: Japan Otaku Reviews

>>152

After looking into it, I found that in the preliminary battles, I used Dark Lugia, and afterwards, aside from the Kanto three birds, I completely switched to Rhydon, Tauros, and Exeggutor.

Old memories are not reliable, are they…?

133: Japan Otaku ReviewsYeahx1

The visual world is dark, but the residents’ dialogue feels like typical Pokémon NPCs, or even slightly more silly than usual, so there’s a contrast.

134: Japan Otaku ReviewsYeahx1

He is Logan.

I am a legendary trainer who spams Quick Attack with Pikachu.

135: Japan Otaku Reviews

There must be no boy who hates the atmosphere of Pirate Town and Under.

136: Japan Otaku Reviews

The only choices for Electric types are Denryu or Raikou.

137: Japan Otaku Reviews

There was a mid-boss that looked like a YouTuber, right?

139: Japan Otaku Reviews

>>137

The annoying guy who keeps saying “total melty in hand.”

138: Japan Otaku Reviews

Having a starting level of 25 is also unusual.

140: Japan Otaku Reviews

Stupid old Mirror Bow BGM.

A properly cool new Mirror Ball BGM.

141: Japan Otaku ReviewsYeahx1

A mysterious man who, without any explanation, is the ace of a crime organization, blows up that crime organization, and then, without any explanation, starts taking down another crime organization.

150: Japan Otaku Reviews

>>141

I actually like it because there’s almost no explanation at all.

142: Japan Otaku Reviews

I didn’t know you could go directly to the under from the map.

143: Japan Otaku ReviewsYeahx1

I really want to play the game set in the Orre region with the current graphics and Pokémon.

Can you make a genius?

187: Japan Otaku Reviews

>>143

Genius is currently being assigned to something like puzzles or that sort of thing…

144: Japan Otaku Reviews

At the time, the polygon was a little off, but nonetheless, Lovrina was quite cute.

145: Japan Otaku ReviewsYeahx1

I was really excited by the underground world view of the first work, but it’s a shame that the sequel became significantly more sanitized and closer to the main Pokémon series.

164: Japan Otaku ReviewsYeahx1

>>145

Underfill is quite disappointing.

The exciting stages themselves have been increasing, but…

166: Japan Otaku Reviews

>>145

But it’s me being told to die, which is funny.

146: Japan Otaku ReviewsYeahx1

It’s nice that there’s the biggest city by the oasis because it’s a desert.

147: Japan Otaku Reviews

I’ve never played Dark Lugia, so I’m looking forward to it.

148: Japan Otaku ReviewsYeahx1

In an era without Strength or Aqua Jet, Marill is just a cute Pokémon.

154: Japan Otaku Reviews

>>148

I have strength!

151: Japan Otaku Reviews

Compared to Warduck, the person from “You can’t die!” was quite weak.

This side is strong as well.

153: Japan Otaku Reviews

Dance time

Heheheheh

155: Japan Otaku Reviews

Deathgold is at a lower level compared to Waldak, has low combo potential, and honestly, its hands aren’t that strong either.

156: Japan Otaku Reviews

Power-ups have been around since the third generation.

At that time, it was just subtle because there were physical and special types.

160: Japan Otaku Reviews

>>156

Destruction of the universe

Sacrifice Tackle

Breaking the roof tiles.

There’s hardly anything…

157: Japan Otaku Reviews

I had fun because I could use Pokémon that were completely useless in the Gold and Silver games.

It’s the new Pokémon that Gold and Silver are unusually stingy about that’s the worst.

158: Japan Otaku Reviews

It was a time when simply having a type and physical/special match and learning a STAB move with around 70 power at level was impressive.

159: Japan Otaku Reviews

It’s a game with an astonishingly high level of hardship, but just being able to play in handheld mode seems to significantly reduce the level of difficulty.

161: Japan Otaku Reviews

There’s no skip for the direction, so newcomers will all suffer.

162: Japan Otaku Reviews

Runpapapa

Runpappa

Lumpappa

Lunpapapa

Rumpappa

Dragonite

165: Japan Otaku Reviews

I double-checked because I was curious, and it turns out the Coliseum totals 600 + 505 + 670 + 500 + 490 + 600 = 3365.

XD is 440 + 495 + 455 + 450 + 485 + 490 = 2815, so my holdings are quite generous.

174: Japan Otaku Reviews

>>165

Earthquake + Protect

Lazy Skisawa

There are also Scizor and Slaking, which come at this without hesitation and have few weaknesses.

There is a Mandar with intimidation and a Yadoking with high durability.

They will also increase the buff with plus power.

167: Japan Otaku Reviews

The difficulty of the battle is absurd in the first place, so it doesn’t make a difference even if you can play it on a handheld device!

168: Japan Otaku Reviews

I was in kindergarten back then…

169: Japan Otaku ReviewsYeahx3

It seems that XD has become quite easier, or rather, the Coliseum has an unexpectedly high level of difficulty.

170: Japan Otaku Reviews

>670

If it’s a single, that’s one thing, but for a double, that’s just unfair.

171: Japan Otaku Reviews

…Am I being mocked for doing the Coliseum scenario straight up without any linkage or communication?

176: Japan Otaku ReviewsYeahx2

>>171

It’s okay, while we’re doing the scenario, we can’t be talking about linkage or communication.

172: Japan Otaku Reviews

The relive itself is quite a hassle…

173: Japan Otaku ReviewsYeahx1

This is a work that should be done by those who, while being supported by well-developed level techniques, overall experience points, and friendship levels, complain that Pokémon is too easy and that it should be more challenging.

177: Japan Otaku ReviewsYeahx4

>>173

I deeply understand that doing such things won’t particularly become popular!

175: Japan Otaku ReviewsYeahx5

In the first place, I can’t trade with GBA until I clear the scenario, so I have no choice but to do my best with that miserable team.

178: Japan Otaku Reviews

Because Houndoom must be essential since Scizor can one-shot the ace Espeon with Silver Wind and then switch out.

179: Japan Otaku Reviews

No matter how weak it is, I have no choice but to use this psychic enhancement.

180: Japan Otaku Reviews

If anything, one reason why singles were popular among wild battles was even around the BW (Black and White) era.

182: Japan Otaku ReviewsYeahx5

>>180

No one has gone that far in this game.

181: Japan Otaku Reviews

Since it’s the third generation, it’s natural that TMs are one-time use.

By the way, there is no secret machine.

183: Japan Otaku Reviews

As a Ruby and Sapphire generation player, I had never done it, but I was really excited to obtain Pokémon from Gold and Silver back then.

184: Japan Otaku ReviewsYeahx1

Ampharos really deserves credit for being able to learn Thunderbolt by the mid-game on its own.

I want the Bakphoon, which only has the move Flamethrower, to learn from it.

185: Japan Otaku Reviews

Makunoshita

Bayleaf Magmarlash Alligates (Multiple Choice)

Noctowl, Mokkoko, Popokko, Nuoo

Muma, Magmag, Ootachi, Yan Yanma

Barracuda, Manta Ray, Harryfish, Asanann

Nokogiri, Chiru, Usohachi, Capoeira

Entei, Ledian, Suicune, Gligar

Odoshishi, Inomuu, Nyura, Eipamu, Yamikarasu, Foretosu, Ariadosu, Granburu, Biburaba.

Raikou, Kirikizan, Delibird, Heracross

Airamudo, Milktank, Absol, Houndoom

Tropius Metagross Tyranitar Smeargle

Linoone, Shuckle, Togekiss

Togepi, Mareep, Scizor (link only)

200: Japan Otaku ReviewsYeahx2

>>185

It’s already tough as it is, and now we’re faced with a clearly underpowered starting lineup after the relive…!

186: Japan Otaku ReviewsYeahx4

– Basically, it’s a trainer battle, so there will be interruptions before the snatch.

– Since it’s a trainer battle, if you defeat them without snatching, you cannot rematch, and the rescue measures will come much later.

– The target of the snatch commits suicide.

– There are many rare Pokémon, so the catch rate is inherently low.

Even after snatching, it’s still quite tough as a fighting force for a while.

Um…

189: Japan Otaku Reviews

>>186

If we’re not careful, they might even kill the neighbor too.

193: Japan Otaku Reviews

>>189

The only God…

190: Japan Otaku Reviews

…Even if compatibility is impossible, I can at least send it to HOME from this side, right?

191: Japan Otaku Reviews

There is an event where Pika loses to a Capoeirista along the way, but can that be won if it’s a TAS?

195: Japan Otaku Reviews

>>191

By the way, this Pikachu has the ability Static, and its stats allow it to withstand one Dark Rush from Dark Kapoera unless it gets hit by a critical hit, so theoretically, it can win if it paralyzes the opponent with Static and continues to prevent it from acting due to paralysis. However, even if it wins, it will be treated as a loss in the event context. By the way, the probability of Static activating and then paralysis preventing action seven times in a row is 0.001831%.

192: Japan Otaku Reviews

The target of the snatch actively committing suicide is truly nothing but malice.

194: Japan Otaku Reviews

Don’t casually trigger an earthquake.

196: Japan Otaku Reviews

Due to the fact that moves are not separated into physical and special, Umbreon is really a burden…

197: Japan Otaku Reviews

If we keep rewinding until we’re caught, won’t it be efficient to catch them?

198: Japan Otaku Reviews

I had only heard some light talks about it at the time, but is it such a tough game that you have to be selective?

199: Japan Otaku Reviews

>>198

There’s no way that’s true.

Since you can infinitely rematch regular trainers, those with time can manage to push through.

205: Japan Otaku ReviewsYeahx2

>>198

The selection is solely for battles after being sent to the main house.

And if you seriously do this according to the specifications, you’ll see hell.

201: Japan Otaku ReviewsYeahx2

I don’t really need to be selective, to be honest, I just can’t deal with it.

202: Japan Otaku Reviews

Was it intentional or something else to structure it so that the only god is killed without earthquake care?

203: Japan Otaku Reviews

Wasn’t the Coliseum selection a different level of hardship until recent years?

204: Japan Otaku Reviews

The sadness when both traits turn out to be disappointing.

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