
…Could you please make just the tub and hose collection HD version? Is that not possible?
THE LEGEND OF ZELDA GAMECUBE Nintendo The Legend of Zelda: The Wind Waker Nintendo GameCube game software Memory Card uses 11 blocks, with various notes about the game’s features and experiences. The story deals with themes of courage, adventure, and overcoming darkness. The title mentions various elements associated with the game, such as the vast world of adventure and character development. Additionally, there are some references to gameplay mechanics and community interactions, all set within the fantastical land of Hyrule. This product information emphasizes the immersive and engaging nature of the game, appealing to both fans and new players alike.
I really want an HD port…!!
I’m looking forward to Twilight Princess on GC too.
I wonder what will happen to the Tinkle Seaver.
Is it 398?
>>4
The work of shooting fish to make money begins again…
Once you get used to the HD version’s considerations, the original feels tough… it’s tiring from the direction change of the wind.
There’s a game like Wind Taxi out for the Switch, right? Is there not? Seriously?
>>6
Twilight Princess too…
>>16
I wanted a set sale that included the HD version…
The HD version had the fast sail that was too comfortable.
Changing the direction of the wind is fun at first, but once it becomes a matter of gathering tubs and hoses, I have to run around everywhere, and it starts to feel more and more cumbersome.
>>9
The parent-child island warp trap is nice, isn’t it?
Let’s do strength training and swim across the sea!
It seems that the original Niten Do was incredibly lazy.
>>11
The HD version’s pass/fail judgment is too lenient.
>>14
The remaining number of film shots has significantly increased.
Well, to be honest, the HD version of Wind Taxi is better.
In addition to becoming HD, various other areas have been improved.
>>13
I like the atmosphere and BGM of the GC version better…
>>17
The HD version has overall brighter and shinier graphics, doesn’t it?
I wanted the HD version…
I want to play a remaster of The Wind Waker on Switch.
Even though they rubbed the WiiU scraps of art so much on the Switch, the two HD Zeldas and the bonus Star Fox never made it until the end.
It seems that the overseas version has improved things like the maps for the basin and hose, so I have high hopes for that.
Well, once you know about the HD version, it’s a bit tough…
I feel like there are many aspects of the Zelda remake that could have been improved for comfort…
I thought things like Twilight Princess and voluntary day-night reversal would be implemented, but they aren’t.
That said, it’s still fun to play because the original is interesting enough.
I can gather basins and hoses!
>>23
No way!
In terms of remakes, it feels like there was a strongly shortened Water Temple, like in Ocarina of Time.
>>25
Has the content changed?
Since you can now change to heavy boots with a touch, the overall time is completely different.
>>27
I think the difference is that the change in water level is written on the wall and that there are movies showing hidden passages, right?
The content itself should not change.
I want to swim across the ocean like in an RTA…
>>28
Let’s store it!
Muscles are seriously muscles, so they die.
I was looking forward to this and the blue flame! But is there such a tough system…?
In the first round, everything is fresh, so you don’t mind it and it’s okay.
For someone who originally did the task with the basin and hose, I wouldn’t want to do it again even twice.
The GC version was something you could buy new on Amazon for around 2000 yen back then…
It’s fun, but the lazy parts are extreme.
To be frank, I didn’t really care back then, or rather, I enjoyed changing the wind direction.
It’s nice, isn’t it? The map of the tub and hose’s map.
The basin and hose are fine up to collecting the maps.
The problem is money.
The Beast Island is quite something for the first dungeon.
>>39
The sense of presence is amazing.
>>39
It’s a remarkable setup that the sword you obtain when departing from the island gets stolen in the first dungeon.
>>39
There are many similar rooms on multiple floors.
Being stealthy is a hassle.
The little brother threw it.
Honestly, waiting for the HD version of Wind Taxi might be a good idea.
Well, when it was on the Switch, I told my friend I had never played Wind Waker, and in the end, it didn’t come out for 7 years.
Personally, I find “Re Dead” to be the scariest work.
Speaking of which, is it already almost the 40th anniversary of Zelda? I wonder if they’ll release something.
Well, I think it’s a bit questionable for Metal Gear to suddenly start in the very first dungeon.
The Beast Island is also scary.
The feeling that the wind taxi implementation is here has been overshadowed by the feeling of “a bucket and a hose” coming first.
I thought it was the Zelda 3D Collection, but can almost everything be played on Switch 2 except for Twilight Princess?
Thinking about it carefully, I feel like all the dungeons are somewhat lacking, huh, Wind Waker?
It’s immediately a do-over if you get found, so that Metal Gear is the highest hurdle in Wind Waker.
I remember that the detection judgment when playing Metal Gear was quite strict.
But it was interesting.
For better or worse, this is the most memorable dungeon in this work, the Beast Island.
>>53
It’s nice to crush everything, including that annoying guy, when you come to get your revenge.
HD made the manipulation song used in the dungeon a bit more upbeat…
I love the BGM of the mid-boss.
I especially like the intro’s “gorn gorn gorn.”
>>55
It’s really atmospheric and great to fight Tartnack with that BGM.
When I was a child, I was so scared of Beast Island that I got stuck there.
The sound when you hit a mid-boss or boss is really satisfying.
If you ask me what parts I honestly have doubts about, I can answer as much as you want.
Well, even if I’m asked what my favorite part is, I can answer as much as I want.
Such a game
The sound when a Moblin looks this way is really surprising.
>>59
Are you sniffing around secretly? It’s impressive how you react with “huh?” But hurry up and go over there!
When I listen to the mid-boss music in Nintendo music, it has the sound effect of an attack and I’m like, “Yes! This is it!!!” It really gets me pumped up!
It’s a shame that it will disappear if it’s extended to 15 minutes.
I made a save file just to listen to the BGM from the Gordon battle.
Please provide the Japanese text you would like me to translate.
That could be said to be just an afterthought.
I like the vibe that the boss of the Tower of God seems to be made with technology similar to Zonau Gear.
It was great that the special action was flashy just by pressing A at the right timing.
Bold movements unique to deformed toons.
>>66
The advanced techniques in Twilight Princess are the same movements, but the required controls are difficult, so I was confused at first.
The collection items are too much!
The music of Dragon Island is nice, and the Medoli is cute.
The claw rope is fun too, you know.
But it was so much fun at the beginning that after that it kind of…
It’s crazy that all the characters have names and a bit of backstory.
I have memories of endlessly diving into a ridiculously long hole to gather money.
The action and system suited me so well that gathering buckets and hoses in the original game wasn’t a hassle at all…
Niten-do threw.
Since it’s the original version, can I assume that the Chinkel Seeker can be used?
>>73
Yes! You can use it by connecting it to the GBA!
>>77
Should I bring the cables I collected with the four swords?
The atmosphere of the Earth Temple is extremely difficult for me, but I was able to do my best and had fun because I was with Medori.
The Amos is too scary problem.
>>76
What’s up with these guys going crazy when they die?
>>100
Aah aah aah aah aah aah aah.
Kyuuiiiiiin
Boom!
It’s way too creepy how the Re-dead glances at us when we shoot arrows at it.
At that time, the character design received a strong negative reaction and had a generally bad reputation.
Is that the one in the photo called Niten-dou?
I completed it while looking things up during my second playthrough.
Was there ever a one-time boss…?
>>80
It’s the Raichin, taking pictures is really difficult.
>>80
Zikurok and… Kugutsuganon…
I feel like I got the okay even though I’m buried in the wall like Gordon…
>>80
There are various others besides the enemy.
>>80
Kugutsuganon Tetra (the pirates) Raichin Daiocta Zieclock Phantom Ganon Wizrobe, the mid-boss of the Wind Temple.
Komari (Mob)
>>90
Who was it again…
>>92
A birdman slacking off on delivery duties.
It disappears as you progress through the story.
>>94
Too rare of a character.
>>90
Is it this warm?
I clearly remember the task of taking three pictures without defeating anyone and then going to the photo shop…
I feel like I remember it pretty well since I’ve played Wind Taxi about three times along with the HD version.
By the way, I wonder if Ocarina of Time for GC will be released.
I’m glad I could play without hearing about the reputation.
The most lawless performance of all time, the Arrow of Light.
There was also an endless diving end content, right?
The reward was that thing, but…
It’s a soundtrack for a mid-boss battle or something.
Terele!
Tere lettere!
That attack’s sound effect was in there, right? I like that.
Komari’s excessive slacking off at work makes getting laid off more difficult.
The fanfare of Puppet Ganon is nice, isn’t it…?
There are no Navi-like characters, and since they don’t appear in conversations, there are too many characters whose names I don’t know.
I don’t remember at all, but it seems that Komari disappears when you clear the Earth Temple.
Death due to heartbreak?
If Twilight Princess is not ported, the new Wolf Link’s hearts will remain at 3…
>>102
But the beast trials are honestly a hassle…
>>104
I have a memory of somehow managing with magic armor.
It’s fun to steal items from Moblins with claw marks…