
Adjustment for this game.
(The management is more motivated than I expected…)
For now, we should start by bringing the minus to zero.
It seems that there aren’t any extremely broken characters as long as there are no bugs.
>>2
As expected, I guess I don’t want Renji (and Ginjō) to take the match seriously, so I hope they can fix it.
The Bankai of Ichigo, Soi Fon, and Nnoitra is still bearable, but those two feel like their power is just too overwhelming at the matchup point.
It seems that I was playing on mission mode with Nii-sama, but it doesn’t look good anymore.
>>3
I’m sorry.
Mountain Grandpa will definitely go crazy.
Old Yamamoto Shigenokuni.
>>4
That’s a bug!
That aside, I feel like all self-harm characters have heavy drawbacks.
>>6
It must be about the guaranteed Gacha, but that aside, everything else is also just ridiculous.
>>9
But self-harm…
Those who stood out on social media and streaming will die, you know, this kind of thing.
Well then, Yamamoto Genryūsai Shigekuni.
Even though Nii-sama and everything else are cool, it’s so uncool that he just rushes into the enemy of the White Emperor Sword so nonchalantly.
>>8
There are techniques that look cool in comics, but you shouldn’t view them from the side, right?
Koi-ji swinging around the baboon king.
Honestly, if the bug that causes the eternal damage and soul damage techniques to miss gets fixed, it can be enjoyed as a regular fighting game.
Just at least that much, please.
>>12
The fundamental construction is sturdy and the unique specifications are well-thought-out, so when we interact with each other in flea markets with an unspoken understanding, it’s really fun.
Personally, I think the throws could be a bit weaker.
Since it often transcends the frame, the extremely disadvantageous frame can lead to situations where the quick shot variation doesn’t work, making it feel like a reading game of fire, and even if you throw a clearly visible throw from far away, you really have to try hard for your attack to win.
I don’t even know what is strong.
Nīsama lightly touched it and felt that it was amazing.
>>15
Renji, Nii-sama, Aizen, Bankai, Ichigo, Final Ichigo, Ikkaku, and Izuru are currently trending.
>>16
Isn’t one corner just too out of place?
>>24
Isn’t he just like Kōtetsu Isane in the Arrancar arc?
I finally realized that you can transition from a quick strike to a fast shot or perform a different attack from a step into a fast shot.
>>17
Is it good, nameless caretaker?
The step rapid fire is explained in the tutorial mode!
Right now, since everyone is being cautious with flea markets, it seems like there aren’t any couples around, so I guess Koiji will probably make adjustments.
Even though Kobamura’s main performance is modest, Renji’s special attack is an incredible charge that has a huge advantage.
Was the Final Getsugatensho really strong in the end?
It seemed difficult due to the soul and spirit reduction, but I guess it’s still strong.
>>20
If the top is depressed and the six staff light prison layers are overlooked, it would be very serious.
>>20
It has been confirmed that as long as you have the gauge, you can drain the opponent’s health with throws regardless of their health status…
After Renji, the sure bets are Shirogane and Bankai Ichigo.
Shirogane, the one who can match Ichigo’s Bankai, is just below that, followed by Soi Fon, Yaku, Yamaji, final Aizen, and Nel.
It feels like Ulquiorra, Grimmjow, and Ishida Uryuu are among the favorites.
Stark and Hisagi are weak to the point of being hopeless, and probably Zaehl is at that level of being useless too.
Is it no good to have a dog?
>>27
The performance of the main body is not that high, and since you can properly cope with the Mighty King, I think there is still a gap compared to Renji.
Still, it’s quite strong.
I think Stark is really bad in a bad way.
The baldness is mostly hidden, but it’s really noticeable.
If you are overlooked, there is quite a possibility of getting promoted to Squad Zero.
The Umiyadori Hall seems personally like it would be pretty intense.
If anything, Izuru is the one who feels out of place.
Aren’t Ikkaku’s Bankai stronger than Soi Fon’s? I’ve been thinking that for a long time.
Both bald rock-paper-scissors and Kira rock-paper-scissors are impossible with just my fingers.
Well, it’s only been two weeks since the release, so I’ll just keep in mind that if serious bugs or unexpected behaviors are fixed, that would be a blessing.
Even if the mountain old man is bad and Stark is no good, it’s a faithful reproduction of the original, so it’s fine…
Captain Kobamura is normally quite strong.
The fact that Renji, with the same mini-game Bankai, is the strongest makes it seem inferior.
For now, I finished the secret scenario and got the platinum trophy, but Aizen’s plan is ridiculous.
It might be true that it’s a faithful adaptation of the original work, but Stark after his awakening is just too unmotivated.
As a character, I think Stark is the one who would keep using self-harm to shoot his Cero, right?
>>41
For the time being, I think it would be effective if they could just reconsider the standards for soul reduction in the destruction technique.
I had a feeling that ranked matches would have a display indicating “not counted” during free market victories.
I wonder if there will be a response to the increase in people at Prema.
Since it’s a game with a low barrier to using characters, I really want to set up a room here and play while switching characters.
That’s not even a mini-game, is it…
The specifications of Kyoka Suigetsu are just too ridiculous, but I wonder if any adjustments will be made.
>>45
I want it to be easier to activate.
>>45
I think it’s totally fine if it’s limited to the first stage and you’re saving the revival for characters who want to quickly go to the third stage without using the white revival.
>>45
Isn’t it better to leave it as just a meaningless decoration for now in a match?
Is there any way to improve the poor performance of the complete voiding that was overly focused on balancing against brokenness?
>>47
Even if I say so, it’s reasonable considering that it has one chance performance due to firepower, throwing ability, and it can easily activate the reawakening.
Ulquiorra’s reawakening, which is far more difficult to achieve than Ichigo’s Bankai, while continuously building up fighting spirit during the match through gauge management, is naturally strong as a reward. On the other hand, Ichigo’s Bankai being enhanced would be strange.
>>52
Because of that spin-throw blackout, you can just wait and then hit, and getting hit is probably just a bug where if you use a blackout during an advantageous frame, it becomes guaranteed; in terms of mobility, isn’t it just like that?
>>54
The sliding attack is fast enough to be used for a counterattack, so if you get hit after watching it, you will definitely lose. That’s why it’s landing hits.
With a 4000 damage from holding a cello and almost 5000 from throws (though the throws seem situation-dependent), just by looping with the awakening state and causing paralysis, it has the ability to turn the tide.
In terms of mobility, it inherits a quite good original suspension.
>>60
The damage from that throw seems to be a mysterious bug where, in the training mode, when executing a perfectly timed throw repeatedly, the damage from the slamming part is somehow added to the grabbing part in the training mode’s damage calculation…
Use Tōsen, which is not affected by Kyōka Suigetsu!
It’s a revival slot, after all.
Did Renji’s Bankai have any time limit?!
Hey, you were praising this game, but…
Isn’t the story mode really terrible…? What were people praising about this…?
>>56
It’s fun to play normally and move the characters around.
There are also interesting stories in the gag scenarios and secret scenarios.
>>56
It looks like a Bleach game from that time, doesn’t it?
I’m still not done with the scenario, so I can’t compete yet!
I won’t deny that there are quite a few flaws in the story.
There are some places that are quite elaborate, so if you ask “What were you praising?” in a confrontational way, I swear I’ll kill you.
>>61
There are quite a few explanations I want.
The motion is terrible, and the quality as a movie is bad.
Sometimes it feels long because they are doing the episode just as it is.
It feels like that.
Normally, Bankai Ichigo is quite fast, and even after his resurrection, he doesn’t feel slow.
Is it a feature that certain techniques like Complete Hollowfication’s Shunpo and Awakened Gin’s counter have their combo counts reset but still connect?
The movie was super long and there was no movement on the screen, so I almost lost consciousness, so I chose to skip it.
Just including all the lines isn’t necessarily good… Please adjust them for the game.
The terminology dictionary is quite detailed and good.
I’m concerned about the weak hits of Awakening Noitora’s first hit of the Flash Strike.
The battle has a good reputation.
Except for Eipa.
>>69
There are techniques other than Eternal Wave, like guaranteed hits after using the Spirit Destruction technique or staggering with Awakening for a guaranteed hit.
The special move of Zael has a suspiciously strange balance that makes it either a design flaw or an implementation mistake, and it’s addictive.
If you’re going to do ranked matches, then you should definitely fix those bugs.
Isn’t Grimmjow weak?
>>73
I think it’s strong.
Are you going with the atmosphere now, but is there a theory behind it?
I kind of understand throwing it, but I don’t get anything else!
The story is long, but I think it’s not very good as an opportunity to engage with the characters because there are too many situations where they can’t awaken due to the circumstances of the episodes.
Grimmjow is rather quite strong, isn’t he?
From a special flash attack, I can choose for my whole life to deal damage. It’s also convenient that the gauge fills up when I’m hit.
If I dive into this shitty environment now, it might be true that I’m weak.
Isn’t the old man strong?