
JAKE @guiltyjake I believed this character is the strongest, so I poured all my resources into it. If it turns out not to be the strongest, I will commit seppuku — Ren Takushou. Shall I follow? Shall we create a warehouse? Up to this stage) 3150 500 300 65 000 280 310 70 280 290 Space Barker Co-Flasher 2 Required Ki Consumption EN 2650 2-7 -10 3700 1-8 +20 Enemies: Required Ability Critical Correction (100 (300) +0% Lever Barker Co-Flasher 2650 2-7 -10 3700 1-8 +20 Conscription 6/6 Terrain Required Ki 130(100) Required Ability 70(300) Critical Correction No further modifications can be made. No further modifications can be made.
If it was Neo, it would have been strong…
>>1
64 is also strong.
>>118
OE too
It’s not a complete waste of space since it has the rare skill of relaxation.
How was it back in the days of F? In 64, the Go Flasher’s MAP weapon is brutal though.
>>3
Shingo is in space B.
>>7
Isn’t it the number one in space?!
>>21
GoShogun is Space A.
>>24
If it’s a 5-stage modification, you can turn back.
If you invest money, you’ll be strong.
You’re strong, right?
Even with armor upgrades, it can’t withstand much.
I feel like the MAP weapon for the Go Flasher was added in the 10-level modification.
I’ve never used it.
It’s a super type, but it has a long range and seems strong.
It seems like they are doing it knowingly.
Having provocation and relaxation makes it an extremely important unit.
Well, it’s cool, so that’s fine.
When I want to level up a bit using only Shingo’s spirit, it’s nice to have some firepower.
Space No.1
I know the name, but I don’t know what kind of work it is.
I’ve never seen a thread where it’s being talked about.
>>15
The thread is up, but I haven’t really seen many pictures of robots standing.
>>15
I heard that the novel has a significantly different story.
>>121
As an epilogue to the main story, characters travel back in time or go to the future.
The work is incomplete because the author passed away suddenly.
As long as we make modifications, it won’t turn into such a great disaster that we’d be driven to mutual suicide.
I once saw someone playing under a crazy restriction like soloing Go-Sho-King.
How weak does B correction get? Is it a 80% correction or something like that?
They’re strong, but if you ask whether they’re the type to take a mutual demise…
I don’t think there are any places where it can’t be used quite exquisitely.
I wanted them to stop considering Gundam and make the final stage in space.
They haven’t released a screenshot from the pilot, so this is intentional, right?
It seems that if you fully upgrade the F-completion to level 10, it will have performance comparable to a main character, allowing for an overwhelming advantage.
>>25
Was it a game with a balance that allowed for things like invincibility?
>>38
If you upgrade it to 10 levels and equip strong parts, you’ll boost your energy…
>>38
I believe that with a certain level of armor or evasion and a reliable hit rate, one can single-handedly defeat any weak enemies just by counterattacking.
>>38
If you increase mobility and limit on Amuron, most attacks won’t hit.
64 was fun, wasn’t it?
Thanks to the device that connects the Game Boy, it took some effort, but…
Since there are opportunities to appear with mental commands.
It’s much better than the Aura Battler whose fighting power drops sharply the moment it goes into space.
Ah, F.
It would have been dangerous if it were the fourth time.
If it’s F, then I’m already relaxed at this point.
It’s not that I can’t use it at all; I can definitely do the relaxed man thing.
Gosho Gun can still be used effectively since there are few Super Robot Wars that can finish off enemies with long-range attacks around this time.
After all, there are times when all four squares around the boss are filled and you can’t attack because the range is only 1.
The Go-Flasher, which can be attacked from the outside, is still somewhat better off.
The firepower is not low either.
EX was strong.
When I was using it in NIRF, it was an essential part of the early game along with Daimos.
Honestly, the terrain suitability for pilots isn’t needed, right?
>>34
So it finally disappeared in the latest installment, 30…
It was at a necessary level, or rather, it was really strong relaxation…
It’s actually problematic that it’s not really the worst choice.
If there’s no terrain adaptation S, then it’s definitely 100% B.
>>37
F has A at 100% and B at 80%.
Therefore, the armor is fragile and the damage is low.
>>45
That’s the terrain adaptation of weapons.
The unit for A is 120 and for B is 100.
What is that enemy that looks like a knockoff Gundam…?
>>39
It seems that in the original work, it ends without touching on appearances at all.
>>74
Isn’t it not okay to touch?
Well, it’s not that bad.
Super characters in this era have a strong image of being hard to hit and sinking relatively easily.
Wasn’t it 100% at A?
I can’t defeat the Qubeley without this guy…
A100B80 and A120B100 are the same.
>>48
It doesn’t change that B is relatively inferior…
Since the link target correction for super type has made them more reliable than real type.
I have memories of being quite helped by things like EX and α.
Is this terrain suitability really necessary?
>>51
There’s no reason not to personalize the game.
>>62
Right now, everyone is mostly at AABA, with only a few who are particularly good having an S rank, and that probably works just fine.
In the past, I had the impression that if I sent Bilbine on a solo charge, things would somehow work out.
>>52
F is strong, but that’s not enough.
I understand the feeling of wanting to use Gou Shougun.
At that time, I didn’t know the work, but I was drawn to the characters and the robot.
I’m actually confused about whether to refer to my own terrain or the opponent’s terrain.
Although it is often made fun of, it can carry multiple people, and as it’s said, it has useful capabilities, plus with a 10-level modification, the number of map weapons increases.
If fully upgraded, this guy wouldn’t really be able to do anything, right?
It’s not like it’s incredibly weak.
It’s just that space is B.
Aren’t you just pretending not to know that performance evaluation is already well understood in this day and age?
>>60
If we don’t settle things that way, it will be a lot of trouble…
>>60
I don’t look at guides when I play old games for the first time, you know?
I’ve heard that a full modification of the Go Flasher will add the MAP Go Flasher, but I don’t know if it’s strong or not.
>>61
Strong is strong.
I don’t know if the timing of the release and performance are balanced.
If you relax and hit with certainty, you can win against any boss.
Was there no movement either?
Zambot, huh?
Isn’t it enough if Musou has strong attacks with no consumption?
I feel like Hyper Aura Slash and Great Snow Mountain Drop had no cost.
If it’s F, doesn’t it not remember the Kiri soul?
The space bazooka is surprisingly a valuable long-range and high-power weapon in supermarkets, so it’s helpful, isn’t it?
It’s okay to have terrain adaptation, but in recent works where the pilot and unit almost correspond one-to-one, I feel there’s no need to separate them.
I upgraded the Gunbuster to level 10 and made Noriko learn the miracle too!
…I have no place to be active anymore.
The funds for 10 levels of modification can actually cover several units in the actual gameplay.
When will it be possible to upgrade in 10 stages?
It’s not that you don’t know.
As long as you can deal a decent amount of damage and take down bosses, it’s a game that can be managed just fine.
If I can save everything until I can put it all into the Gunbuster, then after that, it’s just a winning run.
>>75
Doing such things leads to a painful gaming experience.
It’s fine to have pilot adaptation.
A+B=Being B is stupid.
It’s mostly just a flavor for Getter 3, but it’s Getter 3 against underwater enemies! I wonder when was the last time I did that…
>>78
As far as I remember, in the mid-part of the Rebirth chapter, there was a pre-battle line during the stage where you defeat Baron Ashura’s Salute in Japan, which exemplified the true essence of Shin Getter 3.
At least until the Rebirth arc, the staff recognizes that 3 is the sea.
It might be better to make this judgment with EX where things come in and out rather than just relying on it.
Do you know the red button?
It would be nice if it were a game that divides between the ground and space, but in reality, most of the latter half is in space, so Super Robot Wars is.
>>82
The original of the thread image, the Fourth Generation, on the contrary had little space and there was no place to use Dendrobium…
>>101
Didn’t you use a minnow with a sky A?
>>107
There shouldn’t be such an effect on Mino yet.
>>107
The fourth Minocra only gains attributes without improving the terrain.
The necessity of marine adaptability…
Give me a map like the ocean in space.
Well, it’s probably better not to, it’s a hassle.
The NEO Goshogun is so strong that I’ve never seen a Goshogun this powerful before, so I recommend it to Goshogun fans.
Goshogun is a friend of justice.
In the first place, the GoShogun is not as weak as it is said to be when it comes to carrying multiple people.
The Gundam boss tends to last until the end.
Most Gundam bosses fight in space, so there are many space maps in the latter part.
I can only do singing and merging.
Do you know the red button?
>>91
I knew it, so what…
>>94
Fight now, this is the time.
We’re going, five seconds to launch.
NEO’s movements that make use of Bryger’s size changes are just too cool!
Please tell me what the red and blue buttons are for.
If it’s the EX GoShogun, I really can’t recommend it since it’s too much of a spot participant, regardless of its strength.
It’s almost impossible to deal with some of those crazy bosses, like the Super Robot from GoShoGun.
The only super robots that combine in an A×A configuration are the Getter 1 type and Dunkouga, right?
The new Y will have Kahn active at the sea.
>>100
Unless it is edited or recreated together with other scenarios, it will be a faithful recreation of the original work with an underwater stage…
If you’re going to upgrade it to level 10, it should be able to function as a main unit all the way to the end.
Since it’s for multiple people, the mental capacity is sufficient, and once the map appears, you can do quite a bit of work just from reactivating and the map alone.
It would have been more convenient if I had awakened it on my own.
If you level up Remy to be able to use Relaxation twice, you can use Relaxation Provocation and Distraction, so just feel free to use it for now.
This is the mental structure of Boss Borot in later years.
It’s quite strong, so it’s not a problem…
No matter how many robot anime increase
There aren’t many ally robots with maritime adaptability.
How much are they being disliked for the naval battle?
>>105
Round buckler!
>>105
Personally, I like underwater maps, but depending on the members I’ve raised, it can also become hell…
When considering resources, it ends up being fine with Getter and Dancouga, right?
To put it another way, the tempo becomes really bad when you involve combat, so it’s better to specialize in map weapons.
In the second half, there are many land stages, so having space A and land B MS is quite tough.
The strongest weapon is already powerful at a range of 8.
The worst aspect of GoShougun is that, despite being a type of melee weapon, Shingo’s abilities are focused on martial arts.
Cyberstar is close, but Psyflash erases everything.
It’s a pretty useful unit with a valuable long-range and decent firepower, so honestly, I can definitely recover it.
When you fully enter F, it gradually becomes tighter, but you can shift to a relaxed position.
I’ve recently been reading this person’s Super Robot Wars diary, and it’s quite interesting that they have such a peculiar background of going from Touhou Super Robot Wars to the main series.
I laughed at DD Raidin’s early SSR having a sea bonus.
I think it’s amazing that F is still being subjected to various forms of bondage play.
I wonder if I can watch Goshogun somewhere now?
What criteria are used to determine Terrain A and B, especially B?
>>124
In the past, there were those who hadn’t gone to space, and it seemed like they all ended up in the super genre.
In recent years, there are often instances where Space B itself does not exist.
>>124
Isn’t it about how much you excelled in the original work?
Many works don’t even leave Earth in the first place.
>>124
Development mood
>>124
In the case of F, it might be whether the pilot has experience in space battles.
Well, if you were told that all Getter pilots are from Space B… I can only respond with the will of the Getter rays.
>>132
Keith is a mysterious space B, so experience doesn’t matter.
>>151
In the Gundam series, Space B feels quite humiliating…
>>132
It’s safe because it’s a robot for space development.
I will ignore the space-related robots that cannot give their all in other universes.
After the main story, the protagonist writes a book about their experiences but it sells absolutely nothing.
I know that getting drunk and then falling in the bathtub will result in a broken leg.
>>125
Ken-ta…
>>125
It’s Shingo!
There are long-distance special moves, so I’m the one who can use them.
While some are excited just by the posted videos, there are also a fair number of anonymous viewers who binge-watch Raideen, so I think Showa robots will have a mysterious revival.
In other words, it would be good to make Goshogun popular.
>>133
It’s quite sad that someone pretending to be a fan is just casually reposting without permission…
It’s something that becomes an option for those who know, whether it’s a mental command or an additional map.
>>134
I heard that the enhanced Mazinger is strong, so I tried raising it. While it is indeed strong, I realized that for practical purposes, Dunkoug is overwhelmingly more useful, and I regret spending money on it.
It would be fun if there was a specification that allowed for underwater combat as one of the strategies in the game, rather than just hosting underwater combat vehicles.
It’s difficult, huh…
There is no awakening.
The balance of the mental commands is poor.
The mental limit is very tough.
Space B
They keep saying it’s all about space B, but…
Even if you take that away, it’s still not weak…
It’s just that having them support with that spirit is much more convenient than using them for attacks…
>>142
F has a tremendous significance in that area.
In the final stages, the attack isn’t landing, and it’s tough, but Lilith is really outstanding.
It’s amazing, but just because you pour resources into a single aircraft doesn’t mean it’s guaranteed to succeed…
Even in very typical SRPGs, water units are often absent.
Just existing is better than nothing.
Goshogun is genuinely interesting in its original work, so I recommend it.
The only mecha anime I could wholeheartedly praise for being interesting after watching all the pro-robo ones was Go Shogun.
Dancouga is criticized heavily in the original work, but the characters are great, so I was able to enjoy it normally without any issues.
What I learned later is that Modified Majin Kaiser is unbelievably strong.
Verification is important.
Mazinger Z has a cockpit that seems like it would make you go crazy when in space, so it’s in Space B.
>>150
It’s pretty interesting.
I still remember the naval battle map of D.
It was a one-sided massacre of an aerial Ale Strike (beam saber) versus four underwater Gundams (vulcan cannons).
>>152
Aren’t you mistaking it for another work?
I think the opening theme is really cool.
Space No.1
It’s nice that Dunkougah has been around since the early stages.
>>155
The performance of the Dankuiken clearly sets it apart from allies of that time, and it is moving.
If you fully upgrade the armor and boost morale with encouragement, any machine will have sufficient defense.
Even if it’s not GoShogun
>>157
In the environment of the time, it was judged that armor was unnecessary when seeing the damage of the Super type that was slightly modified without boosting mental energy.
There were a lot of lies in strategy guides during this time… especially in Super Robot Wars, there were many impressions that seemed like they hadn’t actually played.
What is truly unfortunate is…
It’s something to say to Daimos, which was subtly affected in the fourth round and was restructured in F.
The consumption of the Danku Sword is low, and the Ki limit is also low, so it’s appreciated…
Having four spirits at this point is quite strong.
Mysterious Daitarn Favoritism
>>164
Because the soul (miracle) is strong, I feel like just mastering that will definitely secure at least 1.5 ranks or higher.
>>178
The final Daitarn F is unusually not strong.
>>185
The fourth one is too strong and got nerfed…
The recent Super Robot Wars games are about spirit points, so those who can’t earn enough spirit, whether they’re from real or super series, have no right to exist.
These days, A is 120 and B is 100, so it can be said to be terrain S in today’s terms.
If we include another ace, there shouldn’t be any problems.
Unless there are specific size requirements for the deployable units in the final battle stage against a strong boss.
Bilbane is difficult to evaluate.
Clearly, it tires out in the second half, but then you wonder if it’s unnecessary.
>>169
Still, I can do a job like a defensive shield.
The MAP Go-Flasher is quite strong and can be used to defeat all three guest generals at the same time.
It’s for those who understand that we need to nurture and support with reactivation encouragement as a premise.
I first learned about it from Nilfa, but the character interactions during battles are witty, and the enemy organization, Dokuga, is full of unique characters with the distinctive feature that their economic power is their weapon, which left a strong impression on me.
>>171
The characters are all vibrant and interesting, so the original work is good too.
The story is varied and keeps things interesting, and the fact that it only has two seasons means it doesn’t drag on, which is the biggest advantage.
Back in those days, there were basically no anime that ran for four seasons without any lulls.
The last memory I have is of a map that was mostly ocean in OG1, like a battlefield map.
I am Space B in Space No. 1…
If you just want to clear F normally, there aren’t really any difficult parts, and it’s short, so you can play around with it however you want.
When I reach completion, just playing normally becomes bothersome and I can’t deal with it anymore.
It’s not like I can’t fight just because it’s B; I can even attach parts.
>>176
The real thing aside, the supermarket is likely to change quite a bit.
It’s true that if you understand the system, you can manage it in any way.
The true Getter can divide mental commands and easily build up spirit with determination, so in the latter half of F, it was stronger than real-type Newtypes.
The problem with the Shogun is that ultimately, it can’t reach a morale of 140 by itself and doesn’t have double action or awakening, so it is in a state requiring assistance.
Becoming the provocation relaxation officer is the safest option.
Being a pilot might be influenced by the historical context of the story.
In short, it’s about whether or not there is a training facility for space purposes.
You should remember that a beam rifle with a morale of 150 has higher power than a funnel with a morale of 100 when modified normally.
After the F completion, it’s terrifying that even Amuro can’t easily engage with boss-class enemies.
>>186
The setting for exercise values is ridiculously stupid…
Are you planning to go without any modifications until you join the Gunbuster?
I want awakening…
If you’re going to throw it into the Gunbuster, it’s better to throw it into the Sazabi.
Speaking of pilots, it’s also a strange story about combat shooting.
Robo pilots tend not to engage in direct combat, except for exceptions, so they often have settings like sharpshooters.
When it comes to underwater maps, the image is of Raideen.
It’s said that F completion has a catharsis from firepower inflation, but to achieve that catharsis, you need to make quite a few level 10 upgrades, and it’s tough because you have to carefully select the units to upgrade for that purpose.
I’m really lacking money.
But I think playing like in the thread image is the most fun.
In the final stages, the enemy’s attacks were so strong that only Granzon could fight weak enemies without mental commands.
Well, I do have one talent.
In extreme cases, even a mediocre MS can potentially defeat the final boss in one hit if fully upgraded and using encouragement to relieve stress.
The problem is that the defense performance doesn’t improve at all, and the large morale adjustment along with the disparity of being able to act twice.
Suguni Kattanaru
Yattara Kelnagool
Medici Bundle
The Gunbuster is strong, but to be honest, the True Getter and Dunkougga are enough for the attacking role, so the cost performance is not good.
At the point when the 10-level modification is unlocked, you should normally have between 2 to 4 million in money left even if you’re just playing.
The biggest problem with F is that there are only 10 episodes left at this point.
I remember that Banjo had an oddly high mental point and was quite useful, but was that from the Fourth War…?
The terrain B from that time is basically like today’s A, right?