
Do you still think that way as an adult?
Jakin!!
I’m struggling to defeat the zoo.
NTR guy
This one is overwhelmingly better in appearance.
I honestly don’t think dark magic and white magic really balance each other out.
Since becoming a paladin, the abilities seem kind of weak…
>>7
At this time, the status is poor…
I’m on the light side rather than the dark, so I’m fine with the scenario of changing to a paladin itself.
>>7
The overall attack of self-harm is so cool that it turned into a less common white magic to protect, and then it went back to self-harm… that’s how it happened.
Even the dark pose looks cool.
A design that feels just right when paired with Cain.
I feel like the power of darkness was just enough to not completely eliminate the enemies.
The status screen is a mob mask.
The high firepower with no delay in fighting is really appreciated, but it’s too plain.
I think the specifications of Dissidia are good.
>>15
The fusion of light and darkness appears to be the strongest.
Was it just an overall attack that consumes HP?
Light and darkness combine to appear as the strongest.
A little stronger than a kick.
As a dark knight, I can’t deal effective damage to the undead, so I have to rely on little girls, kids, or yan.
Just because it’s darkness doesn’t mean it’s necessarily evil; this is a common value in Final Fantasy.
It might be okay to overcome the trauma of the red-winged era and become the strongest with light and darkness combined.
Is there an original source for the weak white magic that can be used by warriors in 1 and 3?
>>21
Monarch
>>21
D&D Paladin
In the DS remake, you can use Darkness as a sub-ability, allowing for a Dark Paladin.
Considering the story, “to protect” feels like a fitting ability, but the child wants a special attack!
>>24
I feel a sense of being brought back to reality.
>>24
Don’t protect.
It is said that low-level black magic is sold in Fargabard, so it might have been replaced midway.
Ultimately, only Cecil will have decent firepower.
Well, Akankoku tends to fall behind in terms of firepower relatively early on.
Compared to the white magic that is just an extra like “shielding,” it definitely had a certain flair.
Is there only one Dark Knight in that country?
>>31
Although he’s already dead, wasn’t Baron Oh! not that?
>>39
Wasn’t that king a dragon knight?
>>90
It is a king…
>>90
That’s someone with inappropriate nipples.
>>90
That’s the tycoon side.
>>100
And it’s the high wind…
>>90
Night
The dragon knight is Cain’s father.
The dark stance is good, isn’t it?
I wanted you to cut out the illusion of the paladin and focus solely on the dark knight.
Well, even a child can understand that it’s just useless garbage to use this around the time of surpassing the darkness or mist.
I realized that I’m actually not that strong since my stats don’t increase at all, whether I like it or not.
>>35
Using 1/8 of HP is quite harsh, isn’t it?
At this time, HP is low and potions are incredibly cheap, so it’s great for cost performance.
Before becoming a paladin, I was defeating Zoos instantly, so struggling now really leaves a bad impression.
It’s not that there is a separate darkness in the prestigious Baron Eight Legion, you know.
The darkness feels a bit lackluster as a subtle area attack.
I wanted it to be strengthened more.
The setting was supposed to be that the king is a dark knight and Cecil is inheriting that.
In the remake, if you defeat the king who became Odin, you will receive the sub-ability of Darkness.
Well, it turned out to be a damage boost buff instead of an area attack.
Thus, DFF Cecil is born.
I really wanted to master the Dark Knight.
Why is it that Dragon Knights fall to darkness but Dark Knights are just fine?
It’s the opposite.
Isn’t the period when Cecile lacks firepower too long? I feel like when I first started, I couldn’t even catch the fish in the sewer.
>>45
It’s a bit vague, but I have a strong image of FF4 being about exploiting weaknesses and beating enemies up.
I think it might be around the time when the firepower of Terrapalum is crazy and it starts to bring out attribute swords hidden behind Yan’s claw effect.
I feel like dark energy resonates with things like squid tentacles and split bomb battles.
DS Dark can be carried over and is generally strong, but the specifications are different in the first place.
Attacking while reducing HP is just too cool.
Job change from a dark knight with a strong personality to a paladin with little personality.
I honestly think it’s a decline as a character.
I wish paladins could shoot beams too.
The paladin only has weak healing and protection, huh…
>>51
The strength of fully receiving the Berserk…
The Dark Knight is actually a musclehead, but it has Deathbringer, so it’s strong before it falls off.
HP consumption is good, but the power is trash.
Around the Zott Tower, you finally become powerful enough when you can obtain elemental weapons.
It came out… The Dark Knight… having the protagonist be a Dark Knight with a Dragon Knight as a companion at the beginning gives it a nice twist that has continued all the way to the fourth installment.
Well, by the time of the second installment, this series had already taken quite a different turn.
>>55
It seems rare to suddenly lose in an event battle like back then.
I can use white magic, but I only really use things like Deja.
During the time when Cecil is with Casharin, Yan is there…
The overwhelming strength in the early game and the killer of zoos makes a strong impact.
Next, the one that can deliver that impact is the Ogre Killer.
Since you’re a paladin, it’s fine to be able to use Holy and such.
By making them change jobs in a mountain of undead that has a terrible compatibility with darkness.
A performance that makes you feel the value of a paladin.
In terms of firepower, the Deathbringer is so effective that from around the time you reach Midgard, to be honest…
Even so, it deals more damage compared to a level 1 paladin with an attack count of 1.
If I can use white magic, I at least want to use Curega and Holy.
I leveled down too much right after the job change.
Even if you protect it for a while, it tends to roll easily, which does not create a good impression.
I was an elementary school student at the time, and at first, I thought it was really cool!
I can only get one kill against a goblin, and I’ve realized it early on…
The most shocking thing was that my equipment became lame when I became a paladin…
fukute
I thought it was interesting to have a Dark Knight struggling against undead enemies as a storyline, so I wish there had been more opportunities to utilize the Holy Sword, maybe with a four times damage boost against undead, leading to some overpowering moments.
Specifically, I think there should be more developments like slicing through Rubycante with Icebrand or Lunasaurs in Ragnarok.
I guess it started from Excalibur, which feels inherently strong?
When I was a child, I mistook the reading of “Paladin” as “Paradein” and thought it sounded cool like “Raidein.”
I realized the truth was a paladin… and I was disappointed…
I’ve only ever cared about the holy attribute…
In reality, Paladins are extremely strong just because they have high strength and HP.
It’s not exactly that.
>>74
It’s just that, while others have dedicated skills for jumping, throwing, summoning, or attacking, the protagonist’s action is just a regular attack…
It’s a bit disappointing that the cool combination of Dark and Dragon types only lasts for one dungeon…
I have a strong image of a paladin being responsible for healing while letting others handle the heavy attacks from the boss.
>>76
Recovery is exactly what Cecil is not suited for.
In the DS version, Paladin Cecil’s Cover is a lifeline…
By the time I feel naturally strong, the friends around me who feel naturally weak start to gather, causing an increase in a different kind of stress.
The moon has many sacred weaknesses, so it’s helpful, or rather, the others deal too little damage.
Paladins are a conservative job in any game, so it’s not fun to use them.
I want it to be depicted with high firepower like the Paladin from Lyu Knight.
Since you’re going to just hit it anyway, it’s like… it’s correct to say to go berserk, but…
>>81
NTT Publishing’s Berserk is really great, isn’t it…
It might have been the awakening of the coolness of the dark attribute.
Due to the specifications of ATB, Berserk has turned into a demon magic.
(Since I’m at the top, overall recovery and support don’t apply, and with that amount of power, I’m the same as Cecil and Cain.)
>>86
But that one technical jump is captivating!
In Dissidia, the Dark Knight felt more satisfying…
Both the PSP version and the arcade version.
>>87
But I think the basic parameters of the PSP were stronger.
It’s because everyone is flying around so frantically.
>>87
I liked the one where the Dark Knight thrusts his spear into the ground to create a shockwave; it was easy to hit with.
I like the luxurious attack sounds and effects of holy sword-type weapons.
But even if I learn that the damage doesn’t increase, Ankoku is still cool…
The dark SE is cool, you know…
Rosa has a big burden, and Lydia struggles to contribute to damage during the final boss fight because of the counters.
I’m glad I didn’t forget.
I think Cecile could increase the practicality of white magic a bit more.
It’s only good enough to be a recovery tank while moving.
The berserk role for a brawler has always been an effective strategy throughout history, of course.
The biggest drawback is that it’s not interesting as a game.
Cecile’s white magic needs a little more work…
Well, “kabayu” is convenient, but there really isn’t much you can do.
>>98
It might be advantageous to transfer the Esona and teleport points to Cecil.
Cecil has the kind of power that could even cause chaos with a bow and arrow.
>>102
There are quite a few situations where using a bow and arrow is stronger when exploiting weaknesses.
I understand how you feel because I loved the Sword Master of Three.
But I love the Paladin event because it undergoes a transformation that can truly be called rebirth.
When I changed jobs, my facial graphics changed so much that it was hard to recognize it as the same person right after.
The image of Paladin Cecil has a strong association with long hair, but in the original work, it’s not particularly long, is it?
>>106
The illustration has long hair.
The dots are different, but…
I honestly think it’s more stressful for the game to continue using weak characters just because they’re cool.
Dance in the heavens! Momentary blade of light! Dance in the heavens! Momentary blade of light! Dance in the heavens! Momentary blade of light!
>>110
Light that dispels evil!
>>110
I’ve listened to it enough that I can still replay it in my mind.
>>129
“Dance strangely! A weird one has descended! I was told terrible things like that.”
It’s not a legendary sword that appears in legends.
I’ve seen a sword with the legend written on it for the first time.
>>111
That legend itself is about how Cecil’s dad came from the moon long ago…
>>111
I didn’t know about that…
>>130
So, it’s an epitaph plate?
>>111
It’s great that it uses good quality metal, so it deals good damage to dark elves as a practical item.
>>139
Back then, I was just looking at the numbers and had them holding the Mithril Sword.
The real Baron was fully intent on making Cecil his successor and told him to become a dark knight, so he probably is a dark knight himself.
>>112
I feel like it was mentioned in the game in the first place.
First, there is the fact that the Dark Knight and Golbez share character similarities.
That’s because my brother walks the path of light, creating a contrast.
Casting My Stone, darkening the field, causing the opponent to get into an accident with Dark Flair, and WIN!
Cecile is just fine with that…
It’s subtle, but it’s not like Cecil’s white magic is completely useless.
Isn’t the recovery during non-combat using Cecil’s Curaga?
>>118
I wonder why the healing amount is so different compared to during battles.
Cecile’s weak magic is not great in battle, but it’s pretty useful for moving around.
After the Holy Dragon Knight Cain brings Haste Blink, it’s really convenient.
Like a Saint Dark Knight…
You’re acting like a good child.
>>125
It’s interesting that Kefka dislikes both of the brothers.
>>132
It seems that both of them could get along well with General Leo.
Esuna is the same no matter who uses it, after all.
Throw the searchlight and parafo! Throw the searchlight and parafo! Throw the searchlight, call for an assist, and parafo!
Since ether is high, I’ll use Cecil to heal while moving to save Rosa.
If only Aspiril were stronger and had more item slots…
The event to become a paladin is exciting, but the paladin’s combat graphics are somewhat…
The moving screen is just a typical top view from Square.
That good child act is probably a line aimed at General Leo.
That aside, it seems like Kefka genuinely hates.
The dark knight is going to sleep in the king’s bed! Because I can!
Well, Kefka is a guy that nobody likes.
Hey, the Paladin’s graphics are really nice, right?
The best character in the combat graphics of 4 is definitely Fusuya, and that’s non-negotiable.
>>141
Aren’t you just having fun with the mop aliens?
>>141
What’s up with that incapacitated state for Graf?!
>>145
Is there a legend written about when you became Excalibur?
Overall, it’s not just that the opponent is bad, but they are forces of hatred… The Four Heavenly Kings are also people who have failed in some way.
I like the graphics of Paladin Cecil.
The circlet is especially cool.
I don’t think the graphics of the Super Famicom version were as detailed as the pixel art that comes out in remasters or collaborations.
It’s not that paladins are bad; it’s just that dark knights resonate too much with the child’s heart.
I think the Paladin series up to the Super Famicom is the coolest, so it varies from person to person.
>>151
Children who used the knight until the end in 3 might prefer the paladin.
The sound of the holy sword hitting feels good.
This is no doubt.
I wanted them to swing their weapons at a level of around 3 in a reckless manner.
>>153
Despite that, the number of attacks and hits are calculated properly…
Since there was only a dot for the paladin, I had someone draw an SD illustration later.
Cecil appears to be the strongest with both light and darkness combined.
I feel like the icons of Dark Knight Cecil and Dragoon Richard were very similar.
>>156
There is no position for Cain…
Cecil, you lost to the power of darkness and fell into chaos, didn’t you!
The paladin looks cool and sparkly, but…
I have a strong impression that exploring underground worlds or dungeons, which are dark and damp, feels a bit mismatched.
Cain’s position is not really based on most parts, to begin with…
>>162
For now, he’s holding back his own feelings and accepting the love between the two of them, as long as he isn’t being manipulated.
>>166
I think I am more forgivable than Leonhardt because I am brainwashed and continue to hold regret, living in atonement.
>>166
Well, Cain is also a 21-year-old brother…
>>166
I don’t dislike it, but I want to learn from the audacity of acting cool after showing such disgraceful behavior.
>>166
It’s fine to have a crush on Rosa, but if that’s the case, I also think you should save yourself from the guillotine.
>>162
It’s simply because everyone is reading the atmosphere and forgiving me.
…I mean, originally Cecil shouldn’t have any standing either, but it seems they’re just being forgiven somehow.
>>169
It’s significant that Lydia, who should be the least forgiving, is actually forgiving.
Globally, it may not matter, but emotionally, this has become ambiguous.
The weapon Bashubashu from 4 still has a sense of lingering from 3, especially in terms of hit count.
I also like the regular sword sound effects.
When you become a paladin, you will take the form of a package.
It wasn’t the case.
These days, Square’s order of drawing is all over the place.
Which came first, the dot art, the chibi character art, Amano’s art, or the face graphics?
Cecil’s face graphic is definitely not drawn from Amano’s art.
>>167
Game development is like that, not just with Square Enix, as Xenoblade shows.
There is no hit count display during combat, so it’s not apparent that the axe is weak.
>>168
Ogre Killer is strong… against giants.
I mean, the special attack is strong.
>>173
The Poison Axe and Rune Axe are not very impressive considering the difficulty in obtaining them…
Having it in both hands makes it even worse.
>>168
The damage popup continues to evolve, and the text display is also decreasing, so there’s quite a bit of information that’s pretty hard to understand.
>>177
Thanks to the counter specifications, it’s even more confusing!
Since Golbez is being forgiven, isn’t that good?
I wanted a dark side ability like that of light.
It’s properly powered up.
I mentioned the other day that there are illustrations drawn for the strategy guide after the development of Romancing SaGa 2.
But conversely, there are also things that were reflected from the picture to the dot.
The first dragoons reference in FF4, which continues from Cain to Gala in FF11, has become a topic of discussion in various ways.
>>182
But what about Ryu-san? The most famous AA in Gari is Cain…
“Ogakiller is good, right? I’ve been switching it out regularly.”
Whoa… the fairy’s claw is strong…
Shuriken hits with a “kakakaka” sound, but I understand that it could be a bad tempo if you’re constantly doing regular attacks for several hits.
>>186
I wonder how high the rotation of that shuriken is…
Dragon Knight No. 1, Richard, is caught up with the Forgiveness Emperor, even though he’s decent.
FF4
FF5
FF11
Hmm…
>>188
By the way, in 6, either Edgar or Mog has a spear and takes that position.
7 is Sid’s, isn’t it?
I preferred the Dark Knight even though it has become too weak in terms of firepower.
It’s strange that Palom and Porom are set to be 5 years old.
Weird compared to Cain’s mental state.
>>190
Since you are a rare genius officially, there’s absolutely no problem.
>>196
Because they are climbing mountains at the age of 5.
Well, when it comes to games, that’s true, but it’s a bit too childish.
I think it would have been fine around the age of 10.
>>190
It’s incredible that someone can endure that hard mountain climbing at just 5 years old.
Why can’t Cecil, who became a paladin after being instantly forgiven by those who stole the crystal while committing genocide, forgive Cain?
Paladins have pretty lackluster white magic they can use…
Cecile is thinking that since these people have become paladins, it can’t be helped.
Just because a corner mob became a paladin, it doesn’t mean their sins are erased, and I’m not forgiving them, you know.
Cain is Cain.
In the end, I was able to retire coolly after blooming one last flower against the zoo opponent.
If they were able to progress a bit more and experience the weakness aside from instant death, I think even kindergarten kids would change their evaluation.
>>197
First, everyone has forgotten that they are completely helpless against the undead on the Trial Mountain…
>>199
I feel like I was using a potion.
Don’t send a kid as a spy to the mountain of trials where no one has returned alive.
Because it is a royal decree, it’s painful, but Cecile, who massacred with the red wings.
Because Cain, who was manipulated, advanced the crystal plunder as a puppet.
The elder of Mysidia, who not only introduced me to the mountain of trials but also continued to support me for a long time afterwards, is truly a saint.
Unlike Terra, you probably don’t hold even a fragment of the desire for revenge.