
I can’t see it!!!!!!!11!1!
504 Gateway Time-out
There are characters that can’t be adjusted…
Seeing the old man’s face appear in 504 is kind of funny.
Is the character panel being updated too?
Is it from 8 o’clock, Anna?
It feels like Lars is ready to go, depending on the new technique.
I’m looking forward to it.
I can’t see it!
Big brother, I need the Zantetsuken enhancement.
Even just the image of the battle adjustment policy is long…
“` TEKKEN 8 Ver.0.20.0.0 Patch Notes | Characters | Commands/Techniques | Categories | Overview | | — | — | — | — | | Version 2.0.0 “About Character Adjustment Policy” | | | * “About TEKKEN 8 Season 2 (Ver. 0.20.0) In Season 1, there were conscious adjustments to the characters, and many players felt intentional discrepancies and enjoyed the “state of being written.” However, since the adjustments were unexpectedly advanced, many didn’t have the economic power to choose them effectively. As a result, for Season 2, to address various issues and the increase in “the callers,” the adjustment policy has been changed. – [Adjustment Policy for Season 2] Even slight controls on characters… Adjustments focus on character appeal… The power of the characters is about 1%… Reiza, Tochuuto, and characters’ unique abilities have been simply enhanced with strong adjustments in the “Mashiba” of this season… Subsequently, savings and improvements from Season 1 have been adjusted to strengthen the processes significantly. Furthermore… “Aim for Mashiba” with strong adjustments… [Emotional Bias Self] Game System… *New Capabilities… the top 30% – High Air System *Compared to Season 1… – “Stage Update” Throne: Machine Status Tandarris 1… ¥t= -1000 etc… and relates to… Combing…: already existing matters (change of technique power) … and for functionality… The recent harsh support on Sandy Alice’s agility… 2 Jump’s red appearance in joint striking… Overall potential enhancement… [Changes made on January 3] Season 2 has implemented the following changes regarding parts that were highlighted in the preceding Season 1. Some cannot proceed further. We have referred to the following opinions received from the community and adjusted the utilization functions because the assessments have been overly focused on character performance. [Standard Character Information] – Characters with characters… and the adjustment of the overall system [May 6 Show the button information] … – Feedback and submissions [Reason] Viewing from the battlefield… to… – For further enhancements… [Requests based on community feedback regarding additional adjustments] … Based on the user feedback received thus far, the following UI changes and additions have been implemented. *More user-friendly – – it cannot be done! … Character adjustments… a focus on useable functions… and selections… … recommended functionalities have been newly… -[19th month“`
It’s obvious, but just looking at the text doesn’t clarify anything.
What kind of techniques are Garuda Emblaze and the Scepter of Judgment?
I’ve never seen the Tekken site being slow and inaccessible before.
I’m sad because deleting counter hits with focus charge was useful in training mode.
In short, it means that the game will involve using the left hand more from now on.
>>16
I wonder what the oden arm from the shift is like.
Will the spring kick become weaker…?
Damn it, I’m concerned about the character adjustments, but it’s work!
I can’t concentrate on work today…
I wish the official account would upload images on Twitter.
Hiragana is difficult.
My character has an incredible number of enhancements.
Unbearable~
>>22
I don’t know who my character is, but most characters probably received some enhancements, right?
Until now, only the top tier characters have been messed with, and the weak characters have been neglected for too long.
I’m offline, but I’ve become able to actually touch it.
Well, I won’t be able to touch it for work from now on, so I’m looking forward to it.
There are too many adjustments, this is… Season 2!
My character has been really upgraded, and I want to play ranked matches soon, but this torture is going to last until 1 o’clock…
>>27
Well, you won’t know until you actually try it out.
I had a feeling that Dora wouldn’t become weak.
Everything I wanted is condensed into Lars’s 666LP, and it’s amazing!
Is everyone powered up?
I’m relieved that the king has mostly remained unchanged with slight strengthening and weakening.
I think it’s commendable that they adjusted the technique that was wreaking havoc on beginners.
>>32
All characters are getting some kind of buff for their skills, right?
But I won’t really understand anything unless I actually touch it and fight with it.
I thought Heihachi’s 4LPRK would be nerfed, but is it getting an upper adjustment?
I thought it was a strong move that would hit even if done carelessly, but was it not recognized that way by the world…?
I’m happy that the hit judgment for 4RK is expanding downwards.
I don’t know how accurate it will be, but I hope I end up facing Shao Yu and Zafina.
Brian was strong in terms of combo damage, but
Bawakura is weak in counterattacks, has only poor low moves, and the combos are all quite difficult, which becomes a hindrance for beginners and intermediate players.
In Season 2, it seems that will be resolved, and I have a feeling that the number of Brian users will increase.
Accepts input in advance at the start of the round.
One of the stress factors in this game has been reduced…
It has been too bad until now… but still.
It feels like they’re trying their best based on the adjustments in Season 2.
I’m looking forward to the addition of new techniques and the increase in hold techniques.
Well, since I have overtime, I can only really focus on it during the weekends.
It’s not uncommon for it to not come out even with 66WP, but 666WP, huh… well, compared to the wind god step, it might be easier… maybe?
It looks like a headbutt type, but go ahead and try it quickly.
Anna’s Unpass is still not on sale…
>>40
It seems like the sales situation could have started earlier.
>>41
Was there some kind of agreement made regarding the sales format or something like that?
It might be that you’re not supposed to sell before the patch?
From the perspective of the king, it seems that not being able to float while getting up is the hardest part.
I was making a living by using a mix-up between a mid attack and a down throw from a specific down state…
I wonder if I was targeted because there are cases where the match ends unilaterally.
I’m glad it’s easy to get up.
Let me buy the Zunpass quickly!
>>28
There were more people using Snake Mach Punch than Power Club…
>>46
Brian, the skilled players didn’t rely on power clubs and simply fought using guard.
It’s strong, but it’s said to be for advanced users.
Whoa! Brian is amazing!!
Itchy spots are reachable!! I can also move left horizontally from the Hydrocrawler! Yay!
Is Azusena coming?
Is it really okay for Braxos, who was already strong, to be strengthened like this?
>>49
Well, I understand what you’re trying to say, but…
Well then, can you really win that much as Brian? I think there are hardly any people who can actually win a lot.
Not being able to get up and dying must be the most boring thing for beginners.
It’s amazing that you went under the knife.
>>52
I really dislike wax nunchaku.
However, people are foolish because they do similar things in the realm of martial arts with Heihachi.
>>52
The early Dragunov really made my guts boil.
Why do I keep getting matched with characters that have such lazy heels!! Plus, stop chasing me!! That’s a memory that makes me really angry.
>>52
When I got up from the back roll, I ended up in a back-standing position and was chased, getting hit by a combo initiation from behind – that kind of unexpected kill setup was just the worst.
Is it only Jun that has had enhancements added?
The king also wants a fan support gauge.
>>54
I laughed at the cheering gauge.
I think it’s fine for special gauges like that to be unique to each character, but it’s not good if they’re only for specific characters.
I understand because I was playing GGST.
>>58
Harmonics Boost!!
>>54
Zafina too
Reina’s posture has changed, and now she’s attacking in a way that keeps my hands busy.
What is this Lars’ wall 2LKLP used for… I thought, but then I realized it deals more damage than a poorly executed wall combo from a cocking.
Hiyachi’s dash paddle looks interesting.
In season 2, I’m going to take down everyone with my Josie.
Wait for it, nameless!
>>59
Joshi hasn’t been announced yet, so just sleep.
There’s no pressure during the Aris Heat.
I think pre-input is almost possible in every situation now.
>>64
Overdoing it is not good, so it’s better to make small adjustments gradually.
I’m not sure if this will get across, but the preemptive input in Soulcalibur VI is too much.
For now, I think season 2 is fine.
Isn’t it an Azusena upper?! But it seems like it’s an upper all around?
Is Leroy ready to start Tekken 8 soon?
Hmm… Changing the Requiem activation frame from 15F-16F to 15F from the Hidecrawler is quite tough.
The lateral movements that were likely hitting until now are being seen through.
It seems necessary to stretch the Hydro Crawler a bit to the first floor.
For now, I’ve enjoyed my character thoroughly, so I might as well go buy the season pass…
Can you buy a Zumpas at any time?
I think I’ll wait until my favorite character comes.
I don’t know… but I feel like I can make it to Lee…
It says that there’s definitely no damage from throw breaks.
Well, that’s true.
I will remove the damage from the throw escape, but is 2.00 still acceptable as is?
>>75
After announcing the changes to the throw escape mechanics after creating the Season 2 patch, the overseas fans were furious, so we decided to remove it after all.
Since I’ve already registered for Season 2, I can’t change it, so please wait until I can revert it. I will fix it by the tournament.
Excessive pre-input can lead to unintended consequences.
I’m nervous about the potential outbursts even in the early input of Season 2.
It’s a good thing that the down state wake-up pressure has been alleviated.
There shouldn’t be something like that.
FALLEN DESTINY The wind is so strong on stage that it pushes my hair and costume, so I weakened it.
Has my Azusena gotten stronger?
Even if the throw escape is damage that can be recovered, am I really that scolded… Well, it’s bad if the overseas players abandon us, so I guess I should fix it.