
In the second α, the Grim Reaper, who was always the ace, has fallen to jun ace.
Grim Reaper? Deathscythe?
Was Deathscythe that strong in the Second α?
I don’t know how far I got, but I think Sarufa ultimately became a MAPW game.
Well, that’s how it is with a decent Super Robot Wars.
>>4
With the squad’s awakening, we can get a good position.
It’s really difficult to use when there’s no map weapon and no strong ALL.
>>4
That said, the squad system is particularly…
A map where multiple squads take damage without attenuation is too strong.
In that framework, there are also aspects where Voltes V, which has been under our care in Nirufar for a long time, is being left behind due to inflation.
>>5
There should have been status abnormalities with Sulfa.
I think Voltis had the role of smashing the super electromagnetic ball into the boss.
>>58
I thought it would be fine to just go with Doban Impact in the final stage…
Am I the semi ace!?
Was the fuel efficiency crazy for the Freedom High Mach Full Storm?
W or J or something like that?
>>8
I barely remember it.
Is the Twin Buster of Sulfa Zerokas ALL after moving?
>>10
The twin has become a single entity with a limited energy capacity, and after moving, the loli bus has become All.
>>10
It’s hard to use because I have 140 energy.
Assault Love Heart is essential.
Due to the relationship with ALL weapons, Eva will not be equipped.
Because there is PALL, Mebius Zero is strong.
It’s the final installment of the α series, but the color of the VF-1 on the package is Fokker’s, which is terrible in various ways.
That person isn’t even the protagonist, yet they have a normal conversation with the big boss…
It’s not so much that freedom is strong, but…
It’s super cheating that if you modify Strike early on, the modification value gets carried over to everything.
I remember that the female protagonist with strange clothing reached the maximum number of enemy aircraft shot down in Vanpreios.
The post-movement wide-range MAPW and the impact-type wide-range MAPW are too strong.
I feel like Buster was convenient.
Zero Kaus dominated too much in Nilfa.
Trowa has a good skill set, and as for the Sandreon with longer range and supply equipment, how was it with the Shinigami and Gohi?
It seems that the flying Taurus or the Tolgis were more user-friendly.
Alegreus is too strong.
Isn’t it about as lawless as Iebel’s reactor Voltecca?
If I modify the Strike, it will just be inherited by the Freedom, Buster, Justice, and Rouge.
>>22
Isn’t it the case that duels don’t become allies?
>>23
To become hidden.
Of course, modifications will be carried over.
I remember that the solo ship was surprisingly easy to use.
>>25
The mobility is 8, including Bess’s squad leader ability, and there are 40 missiles in total.
There are no drawbacks aside from not having map weapons.
Is the Skygrasper different?
Buster joins the team relatively early, and his equipment is generally easy to use, along with Diacha’s squad leader ability.
It was wonderful that it boasted outstanding stability when incorporated into a small squad due to its exceptional support capabilities.
As stated above, I will inherit the modifications of the strike.
It’s not the strongest, but it’s cost-effective, so it’s probably the work where Seed is the most favored among all the Super Robot Wars.
It’s a pity that Crossbone, V, Turn A, Briger, and Zambungle were not included.
I remember that ultimately it was a game where Banpresto scattered missiles everywhere.
>>30
I remember it was about the 45th episode out of 60 where I became friends.
It’s strong, but its usable period is…
It seems like the protagonist might change, but I wonder who is doing it.
I was grateful for Selena after moving to MAPW.
Glen Cannon too!
I played as Kubo, so the early main character’s machine was a mass-produced ν Gundam (with Incom).
I loved how the genius captain avoided battles like crazy.
Nilfa has very few PALL users (Kaiser and Star GaoGaiGar are also quite slow), so in that regard, Nilfa Deathscythe stands out incredibly.
Voltes is extremely strong too, Nilfa.
The first turn forms a formation in the shape of a diamond.
Charge! Love Heart! Charge! Love Heart! Charge! Love Heart! Charge! Love Heart!
Nirufa is really about the same level as Deathscythe and Voltus.
Daimos also has PALL, but it’s weak, and GaoGaiGar and Majin Kaiser are slow.
I also bought it on release day recently and cleared it with data that I left untouched for 20 years at the final stage.
>>41
I saw someone do it in real life for the first time from a distant place.
There aren’t many mechs that are this weak.
If anything, thanks to the squad system, I’ll use things like Jegan until about the mid-game.
It’s more like using or bringing someone to your side.
The Z Gundam from Nilfa looks lame when I see it now.
The MAPW rampage of Allegrias and Banpreyos in the Selenal route was quite terrible… I’m glad I chose it for the last route.
During this time, there were so many Macross releases…
>>46
Everyone suddenly brings out reaction shots, and I’m startled.
It’s like making a Saiflash a target-specific type.
When it was first released, Getter Dragon died too quickly and Combattler was too slow, so I got stuck around episode 10.
I have the impression that the overall mental energy limit was strict.
>>50
The encouragement gives +5 to squad members, but it’s a difficult type to operate, so it’s a bit tough.
I’m counting on you, Basara!!
Since I remembered that Serena is too strong from when I played in the past, I chose Touma on my first playthrough…
To put it bluntly, it’s weak.
The protagonist, Raifuu, was incredibly difficult to use.
>>54
Isn’t it strong because it has PALL?
>>66
I think it would be better to have another protagonist since there are only three.
I think Sulfa’s Raideen is quite strong.
>>55
Fuel efficiency and the inability to attack after moving can be compensated for with a squad.
I understand that there are various complaints, but the fact that you can form a team without straining with mass-produced machines or support robots is something I really like about the squad system.
Maps where you can endlessly defeat space monsters or maps where you can kill Buff Clan to the point of exhaustion, against opponents who attack with sheer numbers.
All weapons are essential, but this time the supplies will be insufficient…
Because the thunder god is cool…
The Gunbuster is really strong, but it won’t let me form a full squad as it is.
The motivation group should just work Basara to death.
Gunbuster is great, isn’t it…
My favorite protagonist robot is Distrar.
Baku and Ghost are somehow avoiding me.
>>64
Because it’s a Bakuul Land S, it’s super strong.
>>68
I was fighting a desert tiger in Africa! While that line is being mocked, in terms of the game, the desert tiger is an extremely powerful enemy…
It seemed tough because this was a last-minute rush, but I hope they do the scenario of the original brand again in Super Robot Wars.
The feeling of isolation and lack of support in the Battle of Yakin fits well with Super Robot Wars.
In the end, a weird afro was displayed up close on the intermission screen…
A few years later, instead of an afro, there was a close-up of a geroncho.
I like it because there are many good songs in the original BGM.
The witch dances sensually; it seems to be used in other contexts as well.
>>72
I don’t know what she wanted to do just with a cool aircraft and music, and there are theories that Aunt Etzira isn’t wearing anything at all.
I think the squad system is perfect for recreating the large number of Buff Clan and space monsters.
If these guys are going to show up in the future, I’d like them to be adopted as an enemy-only system.
I have memories of dominating in the map with Selina and Banpreios.
>>74
In addition to the individual specs, the squad system that allows for the addition of awakening units is just too compatible.
>>74
You were excessively strong; as a player, it was easy and helpful.
I cried over Daimos, unable to drop the Strike Dagger with the Five Shooter.
Pall and other things like that in PMAP are just Alegrias with murderous intent.
I think the real dilemma of whether to use the true Getter or Getter Dragon is probably only in the Third Alpha.
>>80
Did dragons have any strengths?
>>85
I have PALL.
>>85
Change Attack is PALL, and you can also use Final Dominion Special.
Nirfa’s GaoGaiGar wouldn’t understand that, you idiot. If you don’t get the hidden star GaoGaiGar, there wouldn’t be an ALL either.
It’s nice to have Camille in the hidden White Gundam.
>>83
I was riding in a Sazabi.
>>83
The thick strategy guide recommended that too.
In fact, it was a squad leader skill meant to allow for a counterattack by unleashing everything to chip away at the enemy.
Aren’t the Jupiter Empire and the entire Jupiter Corporation colony completely annihilated?
>>84
The wooden Carman that fell asleep…
>>89
It’s the grudge of Carman that caused BM3 to stop functioning, right?
It’s nice to have a bonus for clearing all routes, right?
I think 000 doesn’t leak out because its escape method is different.
Zero Custom has broken performance, so with early enrollment after moving to ALL? It’s useful for annihilating squads like MS or Anti-Body, and if fully developed, it can take down the annoying Dark Horror Four Heavenly Kings all at once.
Majin Kaiser may have a more modest range and cannot fly, but even on the first round without any laps, it causes a big stir that is worthy of joining in the late game.
The gigantic missile launched during the shooting is lawless.
Camille has been piloting the Quebeley Mk. II for a long time.
It was funny to see Steel Jig and Tetsuya-san provoking from inside the battleship.
There are hidden units, but the later models are stronger, so I was using the VF-19F/S Skull Team.
>>98
It’s nice that when you make a transfer, they properly talk about the new model and such.
It seems that Milia is the strongest in the 2nd and 3rd rounds because of the pug.
After 4, other characters will catch up as well.
I feel like I recently saw an image of a figure of the protagonist from this.
I found out it’s RIOBOT Raifon.
When you’re going around with Ayanami, you can max out your PP due to a bug.
I don’t mind avoiding ghosts, but I dislike it when they’re unnecessarily tough.
>>104
I would normally be fluent, you know.
I remember being able to take infinite actions in the end with Basara and Mylene without using reinforcement part bugs.
Ayanami also had the skill points increase infinitely due to a bug, didn’t she?
It was quite difficult to use if the main character’s machine could only perform single-target attacks.
It was Ayanami Rei and Mirajina and Docker, wasn’t it?
>>109
The ones who temporarily leave and rejoin are bugged, so when they rejoin, they inherit the PP from the previous round, making their PP incredible when grinding.
In the end, I feel like I was just adjusting and shooting the Ideon Gun like crazy.
Even if the PP increases, to be honest, I’m not that happy because there’s no passionate spirit in Ayanami.
It was definitely strange that Zenгер was the only one among the Nilfa protagonists to appear in all routes.
>>112
Besides Touma, I was taking on the rival role for Hobara.
>>112
I feel that because of this, the Touma route, which effectively has no additional protagonist slot from the previous work, is becoming even more unfortunate.
It’s great how Mazinkaiser has such high mobility, almost like Getter 2, balancing even when it can’t fly…
Even if it comes with a scrambler, of course, it won’t be nerfed.
I don’t dislike Baran Doban itself, but I wasn’t really expecting this kind of humorous vibe from Balmar…
I felt that the single-rider super was stronger than the multi-rider super.
The sub-pilot’s SP is too low, making it somewhat difficult to use.
>>116
It’s true that squad members can take on the role of the traditional sub-pies’ mental tank.
Thanks to the recovery bug, Dunkouga is strong.
The sudden appearance of Zaft was amazing.
>>119
Even though it has turned into a battle on a galactic scale, I thought it was a bit small-scale to keep going back to Earth to defeat ZAFT.
Well, if the Earth turns out to be doomed, I don’t see what we’re fighting for.
I have a strange memory of using the Gamball in a very convenient way in Sulfa.
>>120
Having overall firepower with things like the Ale Strike, Jegan, and beam rifles (continuous) is very appreciated.
I have always relied on Daimos when facing boss enemies.
I don’t have any MAP weapons, but I remember that Temjin was easy to use.
In the case of Nirvash, just having map weapons was quite valuable, but with Salver, even units with PMAP are appearing, so it’s just outrageous.
The feeling of being a frog in a well that Zura Papa had was amazing…
It’s terrible that when you pair Zeke with a support machine, Zeke’s lack of ability to fly makes the terrain suitability garbage.
>>128
Well, it’s a place to use dustproof equipment that has limited other applications.
>>128
Ziiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiig!!!!!!!!!
In this work, you can do a spin storm while flying, ignoring size correction…
It’s impossible not to seed at that timing, so it’s the difficult part of consecutive cropping…
Is it still the struggle of the Earth sphere? It’s sad to see the nameless Dragon Demon Emperor treated this way…
>>132
Somehow, I died in between branching paths, and my first battle was against a revived monster…
There won’t be any leftovers for Minokura, but it’s fine to have one dustproof device for Mitchi, right?
There is a way to go with the Parasolid, but there are times when I want a strong Mach Drill.
>>133
Dustproof is quite useful, isn’t it?
I was using it a lot because of the squad + cost restrictions.
The issue of the Great Thunder Phoenix being too cool.
I think it was easy to use from the beginning of the nightmare.
If there are no new seeds, then the only new entries will be the sequels like Gagaga and the air participation in Virtual-On, and I wonder how that would be.
Shapiro’s battle mech has a name that sounds like the final episode of D!
Since there is an element of squads, there are basically no weak characters.
Roo is seriously amazing, acceleration, awakening, support, effort, luck, blessings—nothing is remembered.
Maybe the weakest in the Third Alpha.
>>140
Roo from Super Robot Wars tends to be made weak.
It’s the fate of a continuing series, but that series that fought alongside us until now…!? tends to become like this.
Isn’t Touma actually favored when you look at the story and the mecha visuals?
I think the sexy spy sister had a weaker presence.
In the latter half, it became stiff and bothersome, so I was aiming the MAP weapon Ide to involve my allies…
When it comes to Daiseihou, it’s like a shitty monotone reading.
How did ZAFT prevent gravitational waves?
I wonder if I was in the area protected by the Aegis project.
>>147
It only protects the Earth and the Moon, so Jupiter and the rest of the universe are fairly managing on their own.
>>152
Awesome!
It’s just a mere participation, but Hatter and Feihen are so annoyingly loud that it’s not just background noise.
Also, it’s reliable under the paletes particle.
Since fate came early, it is quite a rare entry featuring only this specific kind of genre…
>>149
Is it only JW for seed-only?
>>149
I’ve been doing the species story from the beginning, so the treatment is on the better side.
There are just too many Super Robot Wars works that only have appearances from other characters…
Despite being hard to obtain, the performance of IWSP makes it difficult to respond.
When the seed is over and it’s time for the space monster, I have no weapons at all…
That said, even if you get it quickly, when it comes to using real ammo in a scenario, you wonder…
>>150
I can only put on lipstick now.
Why?
If I had to say, I think it would come down to either Charge Love Heart Game or Ideon Game.
King Jader has a hidden technique, but it was difficult to handle because there are no easy-to-use P weapons as a unit.
Somehow, Balmar had really fallen from grace…
>>154
It’s because of who the other person is…
>>154
The space monster and the end of the galaxy have arrived, so it feels like the entire universe is on the decline…
>>154
It was my opponent’s fault.
>>154
All the enemies have become budget versions from the α era!!!
>>154
There are space monsters and a spirit emperor, which is probably according to the plot.
As a result, it ended up with a mid-level accessory-like atmosphere.
I can’t take another three-way battle with Buff Clan and space monsters.
>>162
But if there aren’t that many, it won’t feel like a final work, right?
The compatibility between the squad system and cables is bad, so all units are equipped with S2 engines! While that’s appreciated, it’s a bit too forceful… that’s how I felt about the Eva.
Zufirudo looks extremely uncool…
For some reason, Rouge couldn’t equip the launcher and sword.
>>167
Well… they didn’t have it in the anime…
After watching the IWSP anime, I’ll return to Eir.
In other words, this work (rapid fire) is why the cheer is the strongest.
Well, since Mu is stronger in Mevi Zero.
If I took it on, somehow it made the impossible possible.
The one stronger than Gebelgan Eden is Gepernich.
While the Buster is extremely easy to use, I have memories of the hidden duel being too empty.
I thought you should at least do it all with missiles.
>>172
I had Izark on the Lago.
A sword without Agni or rapid fire…
>>173
The sword has good fuel efficiency, but it’s too much of a disadvantage when it comes to bug fixes…
Being outmatched by Agni in terms of firepower is just not acceptable.
Even without a recovery bug, I’m still torn between using an airdrop or a launcher.
The Jegan’s beam rifle (rapid fire) was subtly easy to use with no energy limit and full performance.
The gun barrel is cool, isn’t it?
The final episode of the normal route has a flashy event where Touma is the most favored, doesn’t it?
Buff Clan > Balmar
Gaiking is strong, but I remember it being somewhat inconvenient to use.
Was the fuel efficiency bad?
>>182
Wanting the Great Sky Dragon?
>>185
If you can use the giant cutter reverse cut, you can reach one of the strongest classes in the game.
>>182
It’s strong, but since there aren’t any notable events, it remains strong only within the range of Nilfa…
The Electromagnetic Group is like this too.
>>182
The EN has gone up, but the fuel efficiency is bad.
Without the Great Sky Dragon in the rare battleship slot, it won’t reach full specs.
It seems that Freedom had plans to allow for vehicle switching, as there appears to be internal data indicating multi-lock cut-ins from other types of pilots.
Was there someone like that in the world of Betaman α?
You pesky Buff Clan! You pesky Buff Clan!
That’s not true! I was fighting the Desert Tiger of Zaft in Africa!
>>192
Looking back, the desert tiger is strong, so I guess it’s okay to be proud…
>>195
Land S is seriously crazy.
Gaiking has a face open PALL, so it’s strong at blowing away tough enemy squads.
It seems like it will become a fusion technique aimed at individual units.
I was surprised that the doctors in the supporting character slot, who had survived until Nirufa, suddenly started dying left and right.
>>194
Looking back after clearing it, I feel like I died for the good gathering of souls at the end…
In the second half, I was just spamming the Ideon Gun, so I don’t remember which units were strong at all.
I quite liked desperately fighting to defend against infinitely rising space monsters.
The Winter Era of Dymos
ALL attacks are weak, and the only supportive aspect is affection, plus the unit cost is not low, and it’s not particularly high in support performance either.
>>200
The highlight is that I think the animation of the combined attack is a bit off.
It’s lame compared to the Super Electromagnetic Spin V cut.
The ghosts from Bakuu make the first round’s ground route really tough.
The Proto Devilun, even though it’s an elite few, is extremely troublesome…
I’m glad you sang.
The evasion type from the side story was really troublesome when the environment wasn’t set up properly.
It’s quite tough that ALL is difficult to use because there are a lot of enemies appearing and many allies with map weapons in this work.
I can’t say it out loud, but I thought the side story of Macross Plus was better.
The Bemidoban, which even feels like a gimmick, is an incredibly powerful robot that is only acceptable in the late game, equipped with long-range attacks that consume no resources and has an ALL attack with armor reduction level 3.